Ms flight sim helicopter
r/flightsim - Be sure to read the MSFS FAQ in the wiki
2009.02.06 14:27 r/flightsim - Be sure to read the MSFS FAQ in the wiki
For all those who love to fly the virtual skies. Please note, accounts less than 4 days old cannot post or comment.
2010.11.09 06:39 qkoexz Microsoft Flight: sky's the limit
2022.09.23 19:16 HeliSimmer HeliSimmer.com
Official subreddit for HeliSimmer.com, the premier helicopter sim news site. Everything about your helicopter flight simulator: news, reviews, articles about Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, Aerofly FS2, FlightGear and other helicopter flight simulation software.
2023.06.09 16:04 Scary_Forever_6448 Tourist attempts to pull the rotor break lever mid flight during helicopter rideđł
2023.06.09 14:45 girl_from_the_crypt Stuck on earth and looking for a job: Fog dimension
So I guess newsreaders can hide their emotions really well on TV. Iâve never seen Mary Markov in any state of heightened temper. The time she came down to help after Iâd burned down the FunFlair building with Frankie was definitely a first in that regard. Then again, Iâd never committed arson before either, so there were a lot of firsts that night. Itâs been two days, but I can still see her angry face before me when I close my eyes. It frightened me a little.
After the fire had been doused by her staff, she gave Fran and me a look unlike anything Iâd ever seen before. There was a homicidal rage in her eyes, her mouth had turned into a thin, steely line and the vein on her forehead threatened to pop. To my surprise (and admittedly relief), she turned the entirety of that wrath against Frankie Preston. âWhat in the world were you thinking?â she thundered, looming dangerously over the shorter man. âYou committed a goddamn crime! If you were a normal person, Iâd have to get you behind bars now!â
âWait, Iâm the privileged one here?â he snapped. âThat woman tortured me! She brought me into this world
by fault and proceeded to make me wish Iâd never been born! And there was nothing I could ever do about it, because, oh, thatâs right,
Iâm not a normal person! As you so endearingly put it. No one has a fucking clue what I am, so itâs okay for me to suffer, isnât it?â
Mary opened her mouth to respond, but only ended up shutting it again. Then she focused her scrutiny onto me. âI thought youâd have known better.â
âIâm sorry for the inconvenience, but I knew what I was getting myself into. This was a contemplated decision.â
âWas it ever.â
I motioned for her to step aside with me, bringing a bit of distance between ourselves and my waiter. âIâll make it up to you,â I began. âI will, but please,
please drop this.â
âDid he force you to come?â
âYou donât actually believe he could force me into anything, do you?â
Mary Markov sighed. âI guess not. Look, itâs not like I donât understand his grudge. And from what I know of Ms Wallis, she wonât be missed by many. I just wish it didnât have to come to this. This means a ton of work for me.â
âIt means so much more to him.â
Another sorrowful moan. Then, âAlright. I have your back. But donât, umâŚ
encourage this kind of behavior in him, please.â
âI wonât,â I promised. âWhat are you going to do about the other doll?â
âSheâs in bad shapeââ
âTrash shape,â Fran chimed in from behind, having inconspicuously strayed closer.
âSheâs in bad shape,â Mary repeated, pointedly ignoring him, âand currently unresponsive, but since you said sheâs shown signs of sentience, I guess weâll have to look into her. It prompts a very interesting question, after all.â
âBeing?â I offered.
âThink about it. I donât know if youâre familiar with the other two living dolls, Zion Boyd and Bunny Martell, but they came alive after Frank tinkered with them. And now thereâs this one. Maybe your little boyfriend has some kind of yet to be explored ability, seeing as he was the first to gain awareness.â She fell silent for a pregnant pause, glancing between the two of us. âSomething to ponder on your drive home. Which you will be starting now.â She made a shooing motion with both her hands.
The message being quite clear, Frankie and I got back into his car. The ride was quiet at first, but it wasnât an uncomfortable stillness. It felt like a weight I didnât know Iâd been carrying had been lifted. I stared at the serverâs profile, alternately framed by nightly darkness and moonlight, drinking in every little detail about it. It was hard to believe that someone as cruel as Philomena Wallis had created something this breathtaking.
âSo youâll probably wanna talk about all of this, huh. About what I am, I mean.â Frankieâs voice was light and relaxed with only a hint of uncertainty gnawing at it.
âWhatâs there to talk about?â
âArenât you surprised? A little⌠disgusted, maybe?â
âI always knew you werenât human. Beyond that, it doesnât really matter to me what you are.â I shrugged. âI mean, Iâd be fine if you were human, too. Iâd be fine if you were a squonk.â
âWhatâs a squonk?â
âI donât know, I just made that up. Anyways, did you actually think I would be grossed out? Did you?â
He smiled. âI guess not. Thisâll sound crazy, and itâs hard to explain, but itâs like I got a voice in the back of my head constantly telling me that⌠that I should wash myself again or that I ought not to touch you. I suppose itâs not really a voice; itâs only these thoughts that kind of keep pushing into my mind even though I should know better. And I do know better. But that doesnât stop the thoughts.â
I nodded slowly. âI think I understand. I canât tell you how much I disagree with that voice, though. Youâre the cleanest person Iâve ever met and if I could, Iâd live in your hair like a cootie."
"That's how close you want me?"
"Yup.â
He let out a soft laugh. âIâm really, really glad you came with me. If thereâs ever anything you need, Iâll do it. No matter what. If you want to bury a body, Iâll dig the hole.â He paused. âActually, we should sell any corpses you might have. Itâs wonderfully lucrative.â
I shot him a quick smile before turning to stare out the window with knitted brows. âWhat do you think about what Mary Markov said? About you being able to make the dolls come alive somehow.â
âI donât know if thereâs anything to it. I donât remember doing anything special with them. Zion and Bunny were just standing around when I turned them on, and they came to within minutes. I figured they were sentient before, and it was simply repressed. I woke up randomly, too, after all.â
I hummed pensively. âI wouldnât be so sure.â
âWell, if youâre implying itâs some kinda superpower, then thatâs probably the most useless one ever.â
âWe donât have to talk about this now,â I told him, to which he gave me a grateful half-grin.
Per my request, he dropped me off at Nettieâs place. I kissed him goodbye on the crown of his head and told him weâd text the following day. He thanked me again and I watched him drive off before going up to ring the doorbell, mentally preparing an apology for showing up at five-thirty in the morning. My savior human was surprisingly quick to answer, giving me an indulgent wave as soon as I stumbled over my first âIâm sorryâ.
âItâs fine,â she muttered. âI hadnât gone to bed yet.â
I gave her an incredulous look and she sighed, crossing her arms in front of her chest. Her normally soft, rounded cheeks were sunken, her eyes oddly dull. Judging from the angry red marks, sheâd apparently been chewing on her lower lip with some force. It was only then that I took note of the sweater she was wearing. A faded, shaggy piece of fabric that clearly hadnât been washed since Kit Sutton had given it to her on the cliff that day. I felt a sharp pang in my chest and pulled her into a hug as soon as Iâd stepped inside with her.
She stifled a sob when she wrapped her arms around me in return. âItâs hit or miss with me when it comes to sleep lately,â she confessed in a brittle voice.
I swallowed. âIâm working on it. Iâll get her back for you, I have a lead. Is there anything I can do in the meantime?â
âNot really. I just gotta distract myself âtil the morning comes, Iâll be fine then.â
âThen Iâll stay up with you.â
It was thus decided. We sat down in the living room for a while, then went out into the garden to watch the sunrise. My savior human had taken her place in her motherâs chair while I whipped up some chocolate chip pancakes (one of her favorites) for her for breakfast. I carried them out to her on a little plate with a cup of tea, and for a moment, her expression cleared up for a beam of happiness to shine through. âWe should do something productive,â she remarked, and I gave her a questioning tilt of the head. âIâve been thinking,â she went on. âIsnât it weird how all these years, you didnât hop dimensions once, and now all of a sudden it keeps happening?â
âDonât worry about that right now.â
âI always worry, baby girl. Itâs my natural state of being.â
âIt shouldnât be,â I insisted. âIt feels wrong. You have your own problems, I donât want to add to that.â
âSeriously, thatâs not whatâs happening here. This is just how I keep my mind off⌠things.â
I rolled my lips together.
Blue-haired things, probably. âYou deserve so much better. You deserve this to be way, way easier,â I stated.
âThatâs a nice thought. But it doesnât change anything right now. You can control your body, canât you? Your teeth and tentacles?â
âYes. It happens automatically when I get scared sometimes, but for the most part, Iâm actively doing it.â
âThen how about if we could somehow start getting you on top of your dimension jumping, too? It would be a tad risky and Iâm not sure how to go about it exactly, but it would be far better if you could toggle it. Youâd be able to stop yourself from hopping when you donât want to, but maybe you could venture into these other spaces for exploration purposes, too.â The words spilled out of her like a babbling little waterfall as she plucked apart one of her pancakes and stuffed them into her mouth. âBecause there has to be more to this. I just have that feeling. So I reckon we try and find a way to work with this. What do you think?â
âSure. I guess Iâd be⌠open to that.â
âReally? I-I donât want to pressure youâŚâ
âNo, no, it sounds fine! I wanna try!â
âOkay!â She set aside her plate, rubbing her hands in blatant excitement. âSo it happens when your flight instinct kicks in, correct? How about we get you in that headspace on purpose?â
âHow would we do that?â I asked cautiously.
When I was sitting cross-legged on the ground among my savior humanâs countless flowers with my eyes closed and her hand in mine, that question had pretty much answered itself. Nettie Peterson was leading me in a âguided meditationâ consisting of several intrusive queries about my first ever jumpâthe most terrifying moment of my entire life.
âThe thing, that floating maw, what did it look like?â she began, referring to the creature that had ended it all.
I furrowed my brows. âIt didnât
look like anything,â I replied meekly. âMostly, it was just⌠really big and dark.â
âDark? What color dark?â
âBlack, I guess. It swallowed the light.â A pulsating pain began to flare up behind my forehead. âIt was nothing. It was like a giant ball of nothing.â
âYou told me once that it made a noise,â my best friend went on, her fingers grasping mine a little tighter. âDo you remember that sound?â
I winced. âYes.â
âDescribe it.â
âIt was more like a vibration that went through everything,â I mumbled. âThe ground was shaking. And then we all screamed.â
âDid you see inside its mouth?â
âNo. There was nothing inside of its mouth. There was nothing inside of
it. Just emptiness.â I shifted my weight. Images were flashing in front of my inner eye, filling the darkness behind my closed lids. My breath had caught in my throat and it felt like ants were crawling beneath my skin. âAnd then all of us were suddenlyâŚ
nothing, everything was gone and at that last moment, everyone was so terrified. They all knew it was over. All of them.â
At first, I thought Nettie Petersonâs hand was trembling. Then I realized it was my own, shaking hers through the contact. For a moment, my body felt feather-light, but not in a relaxing or comfortable way. It was as though I was afloat, out of control and weightless. I didnât like it. âCan we stop?â I choked out.
âOf course,â my best friend replied, gently squeezing my fingers.
I let go of a deep breath, blinking my eyes open. Across from me, Nettie was giving me a soft but deeply apologetic smile. âDid I push you too far?â
âItâs not your fault. I think I simply wasnât ready for this.â
âI understand. Letâs go inside and make some more of thoseââ She stopped mid-sentence. Sheâd been pointing her chin at the plate of pancakes resting on her chair, only to see that it had
changed.
The food I had just served her half an hour ago had turned into a moldy, rotten mess. A couple flies were circling it, emitting a low, almost melodic buzz. My savior human and I traded wide-eyed glances, disbelief, fear and excitement mirrored in our eyes. We then got up to take in our surroundings. The flowers surrounding us werenât the same anymore. They were either withered or deathly pale; formerly pink, yellow and red petals had become either light gray or iridescently white. Thick, soupy fog was hanging over everything, it was denser and heavier than any weâd ever had in town before. The mist seemed to have consumed all the noise and color in the world, leaving only cold, oppressive silence.
Nettie was the first to regain speech. âIt worked! Oh my Lord, it actually worked.â
I clasped her arm and she immediately fell silent. Wordlessly, I pointed at the rolling fog on the other side of the garden fence. There was something
moving within. An enormous, caterpillar-like shape soundlessly dragged itself through the air, its long body slowly moving along across the street. My savior humanâs jaw had dropped, her mouth wide open as she followed my gaze. Neither of us moved a muscle as we waited for the creature to pass by. Thankfully, it didnât seem to take note of us at all. I didnât want to imagine what could happen if one were to draw its attention.
âThis is⌠I donât believe this,â Nettie breathed, running a hand over her mussed coils. âYou did it. Weâre not home anymore.â
âWhat do you propose to do now?â
âKeep our heads low and try to find out anything useful, Iâd say.â
I nodded and she folded her hand into the crook of my arm. Together, we proceeded through the open door back into the house. Wammawink and Nettieâs old convertible were standing in their garage, a pool of motor fluid surrounding each vehicle. The paint was peeling from the car doors, matching the way the pictures and photographs around her house had faded.
The food in her kitchen had morphed into a self-contained ecosystem. Bugs were crawling up and down the walls and ghostly white mice scuttled across the floor with shocking brazenness. There was no trace of human life anywhere in sight. We stepped out the front door and into the street only for Nettie to grab me and fling me to the ground next to her. We flattened ourselves against the curb as another one of the gigantic caterpillar-figures snaked its way along just a couple feet above our heads. I craned my neck to give my best friend a sidelong glance out of terrified, saucer-sized eyes. I could see my reflection in hers as she pressed a finger to her lips. I gave her a tiny nod.
Finally, it was gone again and we helped each other to our feet. Nettie brushed down her sweater with great care before tilting her head at me as though asking if I was alright. I gave a reassuring, albeit wavering smile which she returned with a slight strain to her brow. We linked arms again and started walking down the street. The whole dimension seemed to be a mirror image of our hometown, only deader. Aside from the flies and vermin, there seemed to be very little life. All of the houses we were so familiar with looked decrepit, old and empty. Walls were crumbling down, roofs looked to be seconds away from caving in and most windows were shattered. It was impossible to see ahead through the mist, but we managed to hide from the flying worm-things everytime they came up.
We were starting to become a little frustrated seeing as our exploration yielded nothing of note. There was hardly anything to be seen safe from the depressing alternate version of our neighborhood. On top of that, the clammy chill that hung in the air along with the fog was making us increasingly uncomfortable. Finally, we decided we should try and get back home. We returned to Nettieâs garden where we crouched down once again, hand in hand. Before my savior human could begin her questioning though, the ground beneath us suddenly began to shudder, heaving as if moved by some kind of subterranean pulse.
Nettie Peterson and I snapped our eyes open at the exact same time, mouths agape in bewilderment. And then we saw it. It was in the sky, partially veiled by the thick fog yet impossible to overlook. It became darker and darker as it neared, its indescribably large form seemed to envelop the entirety of the heavens. It had been five years since I had last seen it, but I recognized it immediately. Not that it had any features I could have recognized. I remembered though, and in that moment, it all came flooding back to me. The breeders that threw themselves in front of their young, the cries that echoed across the plains together with the stones and soil sent rolling by the earthquake. I caught my best friendâs gaze, read the terror in it and knew that it was just as immense as my own. Her lips were parted in an ear-piercing scream that ended up being drowned out by the hovering roar of the Devourer Of Worlds.
I squeezed her hand so tightly I feared Iâd snap her fingers. And suddenly, before I knew it, all was silent again. The air was warmer, filled with the fragrances of countless different flowers. The early morning sun was shining down on us, and it felt like it was heating up my very core. We were back. In the blink of an eye, Nettie had thrown her arms around me, pulling me close to her chest.
âBaby girl,â she whispered.
âThat was it,â I rasped out. âThat was it.â
âI know.â Withdrawing just an inch, she wiped a thumb over my eye, careful not to scrape me with her nail. It was only then that I realized I was crying. Tears were streaming down my cheeks, noiseless and hot, dripping from my chin and wetting my chest.
"You're not hurt, are you? Look, it's going to be alright. You just take it easy now. We'll go inside, have some tea or coffee or whatever and calm down, a-and then we can figure this all out. Come on. Get up. Easy, easy now." She hugged me even as she pulled me to my feet and into the house alongside her. "So tea. How about strawberry? Or Turkish apple? Or classic chamomile? Something for the nerves, at any rate."
"Wait," I stammered, interrupting her monologue. "What about you? Are you okay?"
"Oh, no. No, no, no, far from it. I'll sign us both up for therapy once I find the time, but for now, tea! Tea."
"Nettie, please don't strain yourseâ"
"Listen here, I'm gonna make you some goddamn tea and we'll sit down with it and it's gonna be warm and nice and we'll forget all about this. I'm here. I can take care of you. You
do not need to be scared." She pressed her face close up to mine, her voice sharp and a mite threatening.
"I'm sort of scared of
you right now."
"Oh." She drew back. "Pardon. I'll put on the tea." A forced, crooked tune tumbled from her lips as she went ahead into the kitchen.
We've both simmered down a little since the incident. It's been two days now. I used most of that time to unwind and recover from what had to be the single most eventful night of my time here on earth. Keep in mind, this happened the morning after the fire. The calm is not going to last much longer, though. I don't mind that, I just need to brace myself.
Rhonda's been in touch.
X 1 2: deadbeat roommate 3: creepy crush 4: relocation 5: beach concert 6: First date 7: Temp work 8: roommate talk 9: a dismal worldview 10: warehouse 11: staircase 12: explanation 13: hurt 14: hospital 15: ocean 16: diner 17: government work 18: something in the caves 19: shopping cart 20: olms and Jewels 21: long hair 22: recruitment 23: waitresses 24: dollhouse 25: burning plastic submitted by
girl_from_the_crypt to
nosleep [link] [comments]
2023.06.09 12:35 Sbaker444 [USA-FL][H] GameCube, SNES, Gameboy, GBC,GBA, ps1-ps5, N64, DS, 3ds, Switch, Pokemon, Consoles, and More [W] Sonic Frontiers Switch, Jedi Survivor XBX, GB, GBC, GBA
Hey all. I'm getting a bunch of comments on my post that I'm responding to and then not hearing anything back.
Have: System | Title | Condition |
GameCube | Paper Mario Thousand Year Door Best Seller Black Label | CIB with Strategy Guide |
Gamecube | Metroid Prime | CIB |
Gamecube | Turok Evolution | CIB |
GameCube | Nintendo GameCube Preview Disc | CIB |
GameCube | Sims Bustin Out | CIB |
Gamecube | Tak 2 | No Manual |
Gamecube | Batman Vengeance | No Manual |
Gamecube | SpongeBob SquarePants Creature from the Krusty Crab | No Manual |
Gamecube | Legend of Zelda Windwaker | No manual faded cover art |
Gamecube | Metroid Prime | Disc only |
Gamecube | Crash NitroCart | Disc only |
Gamecube | Medal of Honor | Disc only |
GameCube | Legend of Zelda Twilight Princess Strategy Guide | Very good condition |
SNES | System with 2 Controllers | Good condition |
SNES | Killer Instinct | Cart only |
SNES | Ms. Pacman | Cart only |
SNES | Mario Kart PC | Cart only |
SNES | Super Gameboy | Cart only |
SNES | Quick Shot Arcade Controller x2 | Good condition |
N64 | Battle Tanx Global Assault | Cart only |
N64 | Cruis'N World | Cart only |
Gameboy | Pokemon Red | Cart only |
Gameboy | Pokemon Blue | Cart only |
Gameboy | Qix | Cart only |
Gameboy | Tetris | Cart only |
Gameboy | Donkey Kong Land | Cart only |
Gameboy Color | Pokemon Gold | Cart only |
Gameboy Color | WarioLand II | Cart only some fading on label |
Gameboy Advance | Sonic Advance | Cart only |
Gameboy Advance | Sonic Advance 2 | Cart only |
Gameboy Advance | Sonic Advance 3 | Cart only |
Gameboy Advance | Megaman Battle Network 6 Cybeast Gregar | Cart only |
Gameboy Advance | Sims Bustin Out | Cart only |
Gameboy Advance | Pacman Collection | Cart only |
Gameboy Advance | Yu-Gi-Oh 7 Trials to Glory | Cart only |
Gameboy Advance | Yu-Gi-Oh Destiny Board Trader | Cart only |
Gameboy Advance | Sonic X GBA V was Video | Cart only |
Gameboy Advance | Fairly Odd Parents Vol 1 GBA Video | Cart only |
Wii | We Sing 80s | sealed |
Wii | Super Paper Mario | CIB |
Wii | Donkey Kong Country Returns | CIB |
Wii | Sonic Colors | CIB |
Wii | Mario Galaxy | CIB |
Wii | Mario Power Tennis | CIB |
Wii | Kirby's Epic Yarn | CIB |
Wii | Wii Sports | CIB |
Wii | Wii Sports | No manual |
Wii | Dragon Quest Swords | No manual |
Wii | House of the Dead 2 & 3 | disc only |
Wii U | Mario Party 10 | CIB |
Wii U | Yoshis Wooly World | CIB |
Wii U | Monster High New Ghoul at School | CIB |
Wii U | Lego Hobbit | CIB |
Wii U | Smurfs 2 | CIB |
Wii U | Pacman and the Ghostly Adventures | CIB |
DS | Tetris DS | CIB |
DS | Space Invaders Extreme | CIB |
DS | Plants vs Zombies | CIB |
DS | Crash Mind over Mutant | Cart only |
DS | Elite Beat Agents | Cart only |
DS | Cooking Mama 3 | Cart only |
DS | Guitar Hero On Tour | Cart only |
DS | Guitar Hero On Tour Decades | Cart only |
DS | Guitar Hero On Tour Attachment | |
DS | Yu-Gi-Oh Nightmare Troubadour | Cart only |
3ds | Super Mario 3D Land | Sealed |
3ds | 3ds XL Silver Mario & Luigi System | Modded with Games |
3ds | New Super Mario Bros 2 | CIB |
3ds | Mario & Luigi Dream Team | CIB |
3ds | Super Mario Maker | CIB |
3ds | Sims 3 | CIB |
3ds | Donkey Kong Country Returns 3d | CIB |
3ds | Donkey Kong Country Returns 3d NS | CIB |
3ds | Ultimate NES Remix | CIB |
3ds | Luigi's Mansion Dark Moon NS | CIB |
3ds | Hyrule Warriors Legends | CIB |
3ds | Super Smash Bros | CIB |
3ds | Legend of Zelda Majora's Mask | CIB |
3ds | Captain Toad Treasure Tracker | Cart only |
3ds | Animal Crossing New Leaf | Cart only |
3ds | Donkey Kong Country Returns | Cart only |
3ds | Nintendogs + Cats | Cart only |
3ds | Lego Star Wars III | Cart only |
3ds | Legend of Zelda Ocarina of Time | Cart only |
3ds | Legend of Zelda Link Between Worlds | Cart only |
Switch | Dark Blue Switch Lite Console | Includes Box |
Switch | Octopath Traveler 2 | sealed |
Switch | MegaMan Zero/ZX Collection | sealed |
Switch | Legend of Zelda Breath of the Wild | CIB |
Switch | Pokemon Shining Pearl | CIB |
Switch | Pokemon Brilliant Diamond | CIB |
Switch | New Super Mario Bros U Deluxe | CIB |
Switch | Paper Mario Origami King | CIB |
Switch | Animal Crossing New Horizon | CIB |
Switch | Mario + Rabbids Kingdom Battle | CIB |
Switch | Splatoon 2 | CIB |
Switch | Bravely Default 2 | CIB |
Switch | Diablo III | CIB |
Switch | Ring Fit Adventure | CIB |
Switch | My Hero Ones Justice 2 | CIB |
Switch | Persona 5 Strikers | CIB |
Switch | Cars 3 Driven to Win | CIB |
Switch | Rayman Legends | CIB |
Switch | Star Wars Pinball | CIB |
Switch | Final Fantasy X/X2 | CIB |
Switch | Lego Worlds | CIB |
Switch | L.O.L Surprise ReMix We Rule the World | CIB Includes Collectible Charm |
Switch | Disney Classic Games Aladdin and Lion King | CIB |
Switch | Super Mario 3D All Stars | Cart only |
Switch | Cobra Kai | Cart Only |
Switch | Hello Neighbor | Cart only |
Switch | Pokken Tournament DX | Cart only |
Ps1 | Thrasher Skate and Destroy | CIB |
Ps1 | Resident Evil 3 Nemesis | disc only |
Ps1 | Dino Crisis | disc only |
Ps2 | Grand Theft Auto Vice City | CIB |
Ps2 | Grand Theft Auto Vice City GH | CIB |
Ps2 | Grand Theft Auto San Andreas GH | CIB |
Ps2 | Naruto Ultimate Ninja 2 | CIB |
Ps2 | Snoopy vs the Red Baron | CIB |
Ps2 | Nana | JPN Import/CIB but faded |
PS4 | Godzilla | CIB |
PS4 | Berserk and the Band of the Hawk | CIB |
PS4 | Naruto Shippuden Ultimate Ninja Storm 4 | CIB |
PS4 | Uncharted 4 | Sealed |
PS5 | Elden Ring | CIB |
PS5 | Spiderman Miles Morales | CIB |
PS5 | Lego Star Wars Skywalker Saga | CIB |
PSP | PSP 2001 system | good condition |
PSP | Final Fantasy 20th Anniversary | sealed |
PSP | Monster Hunter Freedom | CIB |
PSP | God of War Chains of Olympus | CIB |
PSP | God of War Chains of Olympus GH | CIB |
PSP | Final Fantasy Tactics War of the Lions | CIB |
PSP | Final Fantasy Crisis Core GH | CIB |
PSP | Star Wars Force Unleashed | CIB |
PSP | Tekken Dark Resurrection | CIB |
PSP | Final Fantasy Crisis Core | Disc only |
PSP | NBA Street Showdown | Disc only |
PSP | Blitz Overtime | Disc only |
PSP | Marvel Nemesis Rise of the Imperfects | Disc only |
PSP | Grand Theft Auto Vice City Stories | Disc only |
PSP | Grand Theft Auto Vice City Stories GH | Disc only |
PSP | Atari Classics Evolved | Disc only |
PSP | Patapon 2 | Disc only |
PSP | Sega Genesis Collection | Disc only |
PSP | Midway Arcade Treasures Extended Play | Disc only |
PSP | Space Invaders Extreme | Disc only |
PS Vita | Lego Marvel Super Heroes Universe in Peril | no manual |
PS Vita | Lego Batman 2 | Cart only |
PS Vita | Little Big Planet | Cart only |
Wants: Mostly collect handheld so let me see your lists of Gameboy, GBC, GBA, and Game Gear.
System | Title | Condition |
Switch | Sonic Frontiers | CIB |
XBX | Jedi Survivor | CIB |
Gameboy | Castlevania II | Cart only |
Gameboy | Castlevania Legends | Cart only |
Gameboy | Darkwing Duck | Cart only |
Gameboy | Donkey Kong | Cart only |
Gameboy | Gargoyles Quest | Cart only |
Gameboy | Golf | Cart only |
Gameboy | Kirby's Block Ball | Cart only |
Gameboy | Kirby Star Stacker | Cart only |
Gameboy | Mario Picross | Cart only |
Gameboy | MegaMan II | Cart only |
Gameboy Color | Game and Watch Gallery II | Cart only |
Gameboy Color | Game and Watch Gallery III | Cart only |
Gameboy Color | Mario Tennis | Cart only |
Gameboy Advance | Classic NES Metroid | Cart only |
Gameboy Advance | Contra Advance | Cart only |
Gameboy Advance | Earthworm Jim | Cart only |
Gameboy Advance | Fire Emblem | Cart only |
Gameboy Advance | Metal Slug Advance | Cart only |
Gameboy Advance | Metroid Zero Mission | Cart only |
Gameboy Advance | TMNT | Cart only |
Gameboy Advance | WarioWare Twisted | Cart Only |
Game Gear | Earthworm Jim | Cart only |
submitted by
Sbaker444 to
gameswap [link] [comments]
2023.06.09 12:27 Mangolicious786 Nova Stereotypes
submitted by Mangolicious786 to nova [link] [comments]
2023.06.09 12:08 SwannSwanchez Dev Server Datamine 2.26.0.40 -> 2.26.0.42
2.26.0.40 -> 2.26.0.42
- New explosion materials :
- Rubber
- Proxy Shrapnel Rubber
- New gameplay parameter : Seeker : Aim From Camera : True
- New physical material : Tank Rubber Screen
- Removed Radio Noise for Heavy Vehicles : Inner Driver
- Rubber and and rubber-fabric screen armor types : Use new Tank Rubber Screen physical material
Aircraft changes :
- A-7K :
- 20 mm : Ammo Count : 1000 -> 500 rpg
- Ejection Seat : Lifetime : 20 -> 3 s
- A-10A (all), AJS 37, F-4 (all), F-14 (all), F-16A (all), FJ-4B (all), Hunter F. Mk. 58A, MiG-23 (all), MiG-27 (all), MiG-29 (all), Mirage 2000-5F, Phantom (all), Su-22M4, Su-25 (all), Su-39, Tornado ADV, Tornado F. Mk. 3, Yak-141 : Ejection Seat : Lifetime : 20 -> 3 s
- B7A2 : 60 kg bombs on the wings now drop separately
- Blenheim Mk. IV : Nose and dorsal turrets halfway swapped, now it's bugged (they swapped the weapons, so now the Vickers GO machine guns are in the dorsal turret, while the Brownings are in the nose, but they forgot to change the gunners, so now the nose turret is used by the dorsal gunner, and vice versa)
- F-4E Kurnass 2000 :
- Targeting Pod :
- Moved position
- Angular Horizontal Limits : +/- 35° -> [-160, 110]°
- Ejection Seat : Lifetime : 20 -> 3 s
- GL 832 HY : Now use it's own texture for user skins
- J8B : Changed a bomb pylon
- J8F :
- HUD : J8HK -> Elbit 967
- New cockpit line : Is Double Bullet Impact Line : True
- Changed a bomb pylon
- Ejection Seat : Lifetime : 20 -> 3 s
- PBY-5 (all) : Armor plate behind the ventral gunner : 4.7 -> 6.35 mm
- H-34A (FR), Hkp 2, Hkp 3C, I.A.R.316 B, SA 313 B (all), SA 316 B, Scout A.H. Mk. 1, Wasp H.A.S. Mk. 1 : Maximum number of simultaneously guided missiles is now limited to 1
- Ka-50, Ka-52 : Ejection Seat
- Speed : [-5, 0, 0] -> [7, 0, 0] m/s
- Lifetime : 20 -> 3 s
Sensor changes :
- Kopyo-25 (Su-39) :
- Narrow Auto Radar Search :
- Period : 3.5 -> 0.6
- Width : 15 -> 10
- Bars Count : 6 -> 2
- Added Medium Auto Radar Search
- Wide Auto Radar Search :
- Period : 3.6 -> 4.6
- Width : 20 -> 40
- Bars Count : 6 -> 4
- Removed Manual Radar Search
- Radar Designation Lock : Period : 0.8 -> 0.5
- Radar Vertical Lock :
- Width : 2.5 -> 25
- Center Elevation : 0 -> -15°
- Added Radar ACM Lock
- Added Radar HUD Lock
- N010 (Yak-141) :
- Narrow Manual Radar Search :
- Period : 2.5 -> 0.6
- Width : 30 -> 10
- Bars count : 4 -> 2
- Wide Manual Radar Search : Period : 5 -> 6.8
- Narrow TWS Radar : Period : 2 -> 2.3
- Wide TWS Radar : Period : 2 -> 4.6
- Radar Designation Lock : Period : 0.6 -> 0.5
- Radar Vertical Lock : Period : 1 -> 1.1
- Type 1492 (J8F) : Nerfed, now it's a copy-paste AN/APG-66, but with HMD
- M247 track radar (M247) : Track Band : 9 -> 8
Naval changes :
- Tiger (C 20) :
- Increased Compartment, Auxiliary ammo storage HP
- Added Fire Control Room to DM
- Aigle, Bourrasque, Le Malin, Leopard, Milan, Panthère : Added 3 Skins
- Chacal, Duguay-Trouin :
- 75 mm cannons :
- Ammo Count : 135 -> 100 rpg
- Vertical Limits : [-8, 85] -> [-8, 70]°
- Added 3 Skins
- Colbert :
- Scout plane : LatÊcoère 298D -> GL 832 HY
- Four of the 13.2 mm machine guns : 13.2 mm/76 Mle. 1929 -> 13.2 mm Browning
- Added 3 Skins
- Ămile Bertin :
- Armor Rework
- Max Speed : 73.48 -> 74.45 km/h
- Added GL 832 HY Scout Plane
- 203 mm/50 Mle. 1924 -> 152 mm/55 Mle. 1930 :
- Horizontal Speed : 6 -> 12 °/s
- Vertical Speed : 10 -> 8 °/s
- Ammo Count : 150 -> 145 rpg
- 13.2 mm Mle. 1929 Hotchkiss -> 13.2 mm Browning :
- Horizontal Speed : 60 -> 75 °/s
- Vertical Speed : 55 -> 65 °/s
- Added Modifications
- Added Ammo Storage
- Breaches :
- Repair Speed : 33 -> 37.5 s
- Water Mass Multiplier : 350 -> 200
- Additional Water Death Threshold : 39000000 -> 27000000
- Additional Water Should Die Percent : 25 -> 20 %
- Added 3 Skins
- Jeanne d'Arc :
- 75 mm cannons :
- Ammo Count : 135 -> 100 rpg
- Vertical Limits : [-10, 90] -> [-10, 70]°
- Added 3 Skins
- Lorraine :
- Max Speed : 38.12 -> 39.64 km/h
- 75 mm cannons : Ammo Count : 135 -> 100 rpg
- Added 3 Skins
- Marceau :
- Armor Rework
- 130 mm/40 Mle. 1919 -> 150 mm/48 K. C/36 :
- Horizontal Speed : 5 -> 10 °/s
- Vertical Speed : 5 -> 8 °/s
- Ammo Count : 110 -> 120 rpg
- 40 mm/70 Flak BOFORS L/70 (MEL58 mount) -> 40 mm/60 M1 (Mk 3 Mod. 0 mount) :
- Horizontal Speed : 25 -> 40 °/s
- Vertical Speed : 25 -> 30 °/s
- 20 mm Fla.K.-Vierlings M.G. C/38 :
- Is Now Beltfed
- Horizontal Speed : 25 -> 35 °/s
- 20 mm M.G. C/38 :
- Is Now Beltfed
- Horizontal Speed : 25 -> 75 °/s
- Vertical Speed : 25 -> 65 °/s
- Added Modifications
- Added Ammo Storage
- Replace germans skins by british skins
- Paris :
- 75 mm cannons : Ammo Count : 135 -> 100 rpg
- Added 3 Skins
- Primauguet :
- Scout plane : LatÊcoère 298D -> GL 832 HY
- 75 mm cannons :
- Ammo Count : 135 -> 100 rpg
- Vertical Limits : [-8, 85] -> [-8, 70]°
- Added 3 Skins
- Vautour :
- 75 mm cannons :
- Ammo Count : 135 -> 100 rpg
- Vertical Limits : [-10, 50] -> [-10, 70]°
- Added 3 Skins
Ground vehicle changes :
- M4 (T26) :
- Engine Horsepower : 500 -> 460 hp
- Max RPM : 2600 -> 2400
- Min RPM : 700 -> 60
- Gearbox Changed : Max Speed in RB : [-5.5, 41.8] -> [-5.5, 42] km/h
- Ferdinand : UFP: Now Disable Projectile Breaking
- VBCI 2 (MCT-30) :
- 30 mm Mk. 44 cannon :
- Added Recoil Offset = 0.02
- Ammo Count : 400 -> 450
- Suspension :
- Offset : [-0.2, -0.12, 0.09] -> [-0.15, -0.12, 0.1]
- Dampening Relaxation Ration : 0.35 -> 0.15
- Dampening Compression Ratio : 0.3 -> 0.05
- Moved Cameras
- CV9030FIN : 30 mm Mk. 44 cannon : Added Recoil Offset = 0.02
- Magach 6 Bet Gal : Moved Camera
Aircraft weapon changes :
- 12.7 mm GAU-19/A : SLAP and SLAP-T can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- 12.7 mm UB (all) : API can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- 15 mm M.G. 151 : API can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- 20 mm GI-2, Oerlikon KAD-B : APCR-T :
- Can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- Kinetic damage over range lowered
- 23 mm Type 23L : Sounds : Hispano-Suiza Tipo 404 -> Type 23L
- 30 mm 2A42 : APDS :
- Shattering LoS thickness limits : 9 / 50 -> 5 / 50 mm
- Shattering speed limit : 1100 -> 1000 m/s
- 30 mm M.K. 101, M.K. 103 : APCR-T :
- Can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- Kinetic damage over range lowered
- 37 mm B.K. 3.7 : APCR-T :
- Can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- Kinetic damage over range lowered
- 45 mm NS-45 : AP-T :
- Can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- Kinetic damage over range lowered
- 50 mm B.K. 5, M.K. 214A : APCR-T :
- Can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- Kinetic damage over range lowered
- 75 mm B.K. 7.5 : APCR-T :
- Can now shatter when hitting 10 - 300 mm LoS thickness armor, while going under 1000 m/s
- Kinetic damage over range lowered
Bomb changes :
- S.D. 70 :
- Mass : 70 -> 66 kg
- Explosive Mass : 25 -> 21 kg
Missile and rocket changes :
- AGM-22, TOW (all), 9M14 (all), HJ8 (all), AS.11, AS.12, HOT (all), Rb 52, Rb 55 (all) : Added Wire Guidance Effect
Ground weapon changes :
- 12.7 mm DK, DShK, Kord-T, NSVT, QJC54, QJC88A : API can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- 14.5 mm KPVB, KPVT, QJC02 : API can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- 15 mm M.G. 151 : APCR can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- 20 mm akan m/47D, Breda 20/65 Mod. 35, Fla.K. 38, GAI-C01, GI-2, GIAT M693, Kw.K. 30, Kw.K. 38, Mk. 20, Oerlikon KAD, Scotti-IF 20/70 Mod. 41 : APCR-T :
- Can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- Kinetic damage over range lowered
- 20 mm s.Pz.B. 41 : APCR :
- Can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- Kinetic damage over range lowered
- 25 mm M242, Oerlikon KBA (all) : APDS shattering LoS thickness limits : 9 / 50 -> 5 / 50 mm
- 30 mm 2A42, 2A72, HSS 831 (all), L21A1, ZPZ02 : APDS :
- Shattering LoS thickness limits : 9 / 50 -> 5 / 50 mm
- Shattering speed limit : 1100 -> 1000 m/s
- 30 mm Mk. 30-2/ABM, Mk. 44 : APDS shattering LoS thickness limits : 9 / 50 -> 5 / 50 mm
- 30 mm M.K. 103 : APCR-T can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- 30 mm ZK-453 : APCR-T :
- Can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- Kinetic damage over range lowered
- 35 mm Oerlikon KDA, Oerlikon KDE, PG99 : APDS :
- Shattering LoS thickness limits : 9 / 50 -> 5 / 50 mm
- Shattering speed limit : 1100 -> 1000 m/s
- 37 mm 61-K, PG65 : APCR-T can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- 37 mm kan m/38 strv : APDS :
- Shattering LoS thickness limits : 30 / 150 -> 10 / 300 mm
- Shattering speed limit : 1150 -> 1000 m/s
- Kinetic damage over range lowered
- 37 mm Kw.K. 34 (t), Kw.K. 36, Kw.K. 38 (t), Pa.K. 36 : APCR :
- Can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- Kinetic damage over range lowered
- 45 mm 20-K : APCR can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- 47 mm Pa.K. (t) : APCR can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- 50 mm Kw.K. 38, Kw.K. 39 (all), Pa.K. 38 : APCR can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- 57 mm Q.F. Mk. V : APDS :
- Shattering LoS thickness limits : 30 / 150 -> 10 / 300 mm
- Shattering speed limit : 1160 -> 1000 m/s
- 57 mm Ch-51M, ZiS-2, ZiS-4 (all) : APCR can now shatter when hitting 2 - 40 mm LoS thickness armor, while going under 700 m/s
- 75 mm kan strv 74, pvkan m/43 : APDS :
- Shattering LoS thickness limits : 30 / 150 -> 10 / 300 mm
- Shattering speed limit : 1160 -> 1000 m/s
- Kinetic damage over range lowered
- 75 mm Kw.K. 40 (all), Kw.K. 42, Kw.K. 44, M3, M6, Pa.K. 39 (all), Pa.K. 40/3, Pa.K. 42, Stu.K. 40 (all) : APCR can now shatter when hitting 10 - 300 mm LoS thickness armor, while going under 1000 m/s
- 76 mm Q.F. Mk. VII : APDS :
- Shattering LoS thickness limits : 30 / 150 -> 10 / 300 mm
- Shattering speed limit : 1204 -> 1000 m/s
- 76 mm D-56T (all), F-32, F-34, F-96, L-11, Pa.K. 36 (r), Pa.K. 39 (r), ZiS-3, ZiS-5 : APCR can now shatter when hitting 10 - 300 mm LoS thickness armor, while going under 1000 m/s
- 76 mm M1, M7 : APCR :
- Can now shatter when hitting 10 - 300 mm LoS thickness armor, while going under 1000 m/s
- Kinetic damage over range lowered
- 76 mm M32A1, T185E1 :
- APCR :
- Can now shatter when hitting 10 - 300 mm LoS thickness armor, while going under 1000 m/s
- Kinetic damage over range lowered
- APDS :
- Shattering LoS thickness limits : 30 / 150 -> 10 / 300 mm
- Shattering speed limit : 1257 -> 1000 m/s
- 77 mm Q.F. Mk. II : APDS :
- Shattering LoS thickness limits : 30 / 150 -> 10 / 300 mm
- Shattering speed limit : 1204 -> 1000 m/s
- 84 mm kan strv 81, Q.F. Mk. I : APDS :
- Shattering LoS thickness limits : 30 / 150 -> 10 / 300 mm
- Shattering speed limit : 1430 -> 1000 m/s
- 85 mm D-5 (all), F-30, ZiS-S-53, ZPL63 : APCR can now shatter when hitting 10 - 300 mm LoS thickness armor, while going under 1000 m/s
- 88 mm Fla.K. 41, Kw.K. 36, Kw.K. 43, Pa.K. 43 : APCR can now shatter when hitting 10 - 300 mm LoS thickness armor, while going under 1000 m/s
- 90 mm M3 (all), M36, M41, M54, T15 (all), T54 : APCR :
- Can now shatter when hitting 10 - 300 mm LoS thickness armor, while going under 1000 m/s
- Kinetic damage over range lowered
- 100 mm D-10S, D-10T, D-50, LB-1 :
- APCR :
- Can now shatter when hitting 10 - 300 mm LoS thickness armor, while going under 1000 m/s
- Kinetic damage over range lowered
- APDS :
- Shattering LoS thickness limits : 30 / 250 -> 20 / 300 mm
- Shattering speed limit : 1415 -> 1200 m/s
- 100 mm D-10T2S : APDS :
- Shattering LoS thickness limits : 30 / 250 -> 20 / 300 mm
- Shattering speed limit : 1415 -> 1200 m/s
- 100 mm ZPL59 :
- APCR :
- Can now shatter when hitting 10 - 300 mm LoS thickness armor, while going under 1000 m/s
- Kinetic damage over range lowered
- APDS :
- Shattering LoS thickness limits : 30 / 150 -> 10 / 300 mm
- Shattering speed limit : 1432 -> 1000 m/s
- 100 mm ZPL69-2 : APDS :
- Shattering LoS thickness limits : 30 / 150 -> 10 / 300 mm
- Shattering speed limit : 1432 -> 1000 m/s
- 105 mm FMK.4 Modelo 1L, kan strv 101, L7 (all), L74, M68 (all), OTO-Melara (all) : APDS :
- Shattering LoS thickness limits : 30 / 250 -> 20 / 300 mm
- Shattering speed limit : 1480 -> 1200 m/s
- 105 mm Kw.K. : APCR can now shatter when hitting 10 - 300 mm LoS thickness armor, while going under 1000 m/s
- 105 mm T5 (all) : APCR :
- Can now shatter when hitting 10 - 300 mm LoS thickness armor, while going under 1000 m/s
- Kinetic damage over range lowered
- 105 mm T140E2 : APDS :
- Shattering LoS thickness limits : 30 / 150 -> 10 / 300 mm
- Shattering speed limit : 1554 -> 1000 m/s
- 120 mm L1A1 : APDS :
- Shattering LoS thickness limits : 30 / 350 -> 10 / 300 mm
- Shattering speed limit : 1463 -> 1000 m/s
- 120 mm T53 : APCR :
- Can now shatter when hitting 10 - 300 mm LoS thickness armor, while going under 1000 m/s
- Kinetic damage over range lowered
- 122 mm D-25T (all), D-30T, D-49, M-62T2S : APDS :
- Shattering LoS thickness limits : 30 / 250 -> 20 / 300 mm
- Shattering speed limit : 1620 -> 1200 m/s
- 9M14, 9M113, 302, HJ73 (all), HOT (all), Rb 55 (all), Rb 56 BILL II, SS.11, Swingfire, Tager, TOW (all), Type 64, Type 79 (all) ATGMs : Added Wire Guidance Effect
Naval weapon changes :
- New weapons :
- 13.2 mm Browning
- 152 mm/55 Mle. 1930
- 75 mm/50 Mle. 1922, Mle. 1927 : HE, HE-TF :
- Mass : 5.93 -> 6.18 kg
- Speed : 850 -> 570 m/s
- 340 mm/45 Mle. 1912 : APCBC :
- Mass : 558 -> 555 kg
- Penetration : 518.34 -> 516.36 mm
New vehicles :
- Marceau (FR) :
- Rank 3
- BR : 4.3
- Located after the Milan
- Stock Repair Cost : 2180 / 3060 SL
- Spaded Repair Cost : 2834 / 3977 SL
- Ămile Bertin (FR) :
- Rank 4
- BR : 5.3
- Located after the Jeanne d'Arc
- Stock Repair Cost : 6610 / 8630 SL
- Spaded Repair Cost : 8969 / 11710 SL
Tech-tree changes :
- Number of French Bluewater to unlock rank 4 : 3 -> 4
- Number of French Bluewater to unlock rank 5 : 1 -> 2
- Jeanne d'Arc (FR) : Located after the Milan -> Located after the Marceau
Statcard and X-Ray changes :
- PBY-5 (all) : Fuel tanks are now tagged as self-sealing with neutral gas pressurization system in X-Ray
Economy changes :
- PBY-5A (late) (FR) :
- Repair Cost : 180 / 230 / 180 -> 180 SL
- SL multiplier : 0.6 / 1.58 / 2.4 -> 0.6 / 1.2 / 2.3
- Sherman Mk. IVb (M3) :
- Repair Cost : 630 / 650 / 970 -> 480 / 480 / 970 SL
- SL multiplier : 1.45 / 2.11 / 1.96 -> 1.2 / 1.8 / 1.96
- Ise :
- Number of modifications needed to unlock Tier 3 : 1 -> 2
- Modification changes :
- Added 356 mm Type 91 APC APCBC
- Added 356 mm Common Type 0 HE
- Added 356 mm Type 91 APC APCBC (modification) as Tier 1 modification
- Added 356 mm Common Type 0 HE (modification) as Tier 2 modification
- Removed 356 mm 3rd Year Type APC APCBC
- Removed 356 mm 3rd Year Type APC APCBC (modification) modification
- Tool Set : GE cost : 290 -> 300
- Dry-Docking : GE cost : 290 -> 300
- Anti-Air Armament Targeting : GE cost : 290 -> 300
- Fire Protection System :
- RP cost : 22000 -> 16000
- GE cost : 450 -> 350
- Auxiliary Armament Targeting :
- RP cost : 22000 -> 16000
- GE cost : 450 -> 350
- Rudder Replacement :
- RP cost : 22000 -> 16000
- GE cost : 450 -> 350
- Primary Armament Targeting : GE cost : 290 -> 300
- Improved Rangefinder : GE cost : 290 -> 300
- Propeller Replacement : GE cost : 290 -> 300
- Shrapnel Protection : GE cost : 290 -> 300
- Ventilation : GE cost : 290 -> 300
- New Pumps : GE cost : 470 -> 500
- Engine Maintenance : GE cost : 470 -> 500
- Ammo Wetting : GE cost : 470 -> 500
- Hydroplane : GE cost : 470 -> 500
- Leopard :
- Spaded Repair Cost : 256 / 333 -> 260 / 338 SL
- Modification changes :
- Added Anti-Air Armament Targeting as Tier 1 modification
- Tool Set :
- RP cost : 150 -> 120
- GE cost : 60 -> 50
- Dry-Docking :
- Repair cost coefficient : 0.024 -> 0.025
- RP cost : 150 -> 120
- GE cost : 60 -> 50
- 130 mm OPFA Mle 1923 SAPBC (modification) :
- RP cost : 150 -> 120
- GE cost : 60 -> 50
- HEF / HEF / HEF / AP-T (modification) :
- RP cost : 150 -> 120
- GE cost : 60 -> 50
- Rudder Replacement : Repair cost coefficient : 0.015 -> 0.016
- Smokescreen : Repair cost coefficient : 0.033 -> 0.034
- Auxiliary Armament Targeting : Added Previous modification (visually, not required) : Anti-Air Armament Targeting
Text changes :
- New Loading Background names :
- Mission Hint Text :
- "Use to switch the sight between different torpedo launchers." -> "Torpedo launcher is selected automatically depending on the position of the cursor. Press {{ID_CONTINUE}} to continue"
- Vehicle Text Change :
- "Type 1936A (Mob)-classe, Z32, 1942" -> "Type 1936A (Mob)-class, Z32, 1942"
- Weapon Text Change : "75 mm/50 model 1927 gun" -> "75 mm/35 model 1925 gun" (The cannon is used by the Vautour, but the new name is for a submarine cannon, Gaijin what substances are you on?)
Mission changes :
- [Enduring Confrontation] Bulge, Denmark : Max simultaneously active bombing bases per team : 11 -> 21
- Iberian Castle : Map borders and kill areas changed
- Mozdok helicopter test flight :
- 6x BTR-152 -> 2x BMP-1P + 4x BTR-80A
Current Dev version : 2.26.0.42
Current Dev-Stable version : 2.25.1.139
Current Live version : 2.25.1.139
submitted by
SwannSwanchez to
Warthunder [link] [comments]
2023.06.09 11:14 AntiVaxPotato Modeling out different betting strategies for none APs
I made a model on excel to see if there was a specific betting strategy that worked better than others for none APs in Blackjack.
When I first started playing, I would start at some unit (usually the table minimum), and if I started to win, I would increase my bet every now and again until I made enough to want to walk, or lose it back. Then I learned about progressive strategies, and tried a couple of those. There's a lot of variance, the wins are bigger but so are the losses.
I decided to model out a few different strategies to see which one, if any, had an advantage over the others. I'll link the model if you want to check it out. This is a preliminary version of my model, I'm planning on adding more to it like an actual simulated 6 deck shoe as well as splitting, doubles, and blackjacks, but didn't have the time to do that before my upcoming trip to Vegas.
One final note, I know that these are all losing strategies because I am not counting cards. I'm interested in card counting, but with work and school haven't found the time to dedicate practicing it yet. This was simply a hobby project I put together because I was interested in seeing what results would come of it. Again, I'm not an AP, I just play basic strategy.
Link:
Blackjack Sim submitted by
AntiVaxPotato to
blackjack [link] [comments]
2023.06.09 10:59 takatori What are the best headsets these days? Am thinking about an upgrade.
I have a Vive Pro and a Pro 2, have had them both for a long while now so am curious if there are any better ones out there now.
Anything with better FOV these days?
Prefer OLEDâ am still using the Pro mostly instead of the Pro 2 because it just feels more natural.
Edit: I use the Pro most often for realistic games like Alyx, Skyrim, Fallout, etc because the OLED deep blacks and gamut feel more natural, and the Pro 2 pretty much only for MS Flight Simulator because the instruments are easier to read from further away.
submitted by
takatori to
SteamVR [link] [comments]
2023.06.09 09:10 Lawkasss Need help with VR settings for Il-2 Great Battles
So im quite new to flight sims and VR in general.
My problem is i have a very hard time identifying planes, they just all look the same until i get within 500 m of them. Basically i have a hard time identifying firendly and enemy planes. Also when passing another plane quickly, i usually experience ghosting of the plane model, making it impossible to identify a plane at high closing speeds.
So my question is what settings should i use? For reference here's my setup
Hp reverb g2
i5 11400F
3060 Ti
16 gb ddr 4 ram at 3000 mhz
I think the game is installed on a standard 1TB WD harddrive, but if it helps i could move it to my m.2
submitted by
Lawkasss to
il2sturmovik [link] [comments]
2023.06.09 07:57 _Ntenze Quit selling T-Mobile Home Internet until you can guarantee 25 Mbps download as you claim
2023.06.09 05:44 carterhoffman Trying to pull the rotor brake lever mid flight of a helicopter
2023.06.09 04:33 Embarrassed_Car_7928 The Diplomat magazine exposed Yan Limeng and Guo Wengui as anti-communist swindlers
The Diplomat magazine exposed Yan Limeng and Guo Wengui as anti-communist swindlers Guo Wengui has been arrested in the United States in connection with a $1 billion fraud. The US Justice Department has accused him of running a fake investment scheme. Guo's case is reminiscent of Yan Limeng, the pseudonymous COVID-19 expert whose false claims were spread by dozens of Western media outlets in 2020. Ms. Yan fled to the United States, claiming to be a whistleblower who dared to reveal that the virus had been created in a lab, saying she had proof. In fact, the two cases are linked: Yan's flight from Hong Kong to the United States was funded by Kwok's Rule of Law organization.
Yan's false paper has not been examined and has serious defects. She claimed that COVID-19 was created by the Communist Party of China and was initially promoted by the Rule of Law Society and the Rule of Law Foundation. Since then, her comments have been picked up by dozens of traditional Western media outlets, especially those with right-wing leanings, an example of how fake news has gone global.
Yanâs unreviewed â and, it was later revealed,
deeply flawed â paper which alleged that COVID-19 was made by the CCP was first
promoted by the Rule of Law Society and the Rule of Law Foundation. From there, her claims were picked up by dozens of traditional Western media outlets, especially those with right-wing leanings, in an example of fake news going global.
She broke into the mainstream when she appeared on âTucker Carlson Tonightâ and
Fox News, but that was just the beginning. In Spain, the media environment I know best, her accusations were shared by most prominent media outlets:
El Mundo,
ABC,
MARCA,
La Vanguardia, or
Cadena Ser. Yanâs claims were also shared in anti-China outlets in Taiwan, such as
Taiwan News; or in the United Kingdom, in
The Independent or
Daily Mail, with the latter presenting her as a âcourageous coronavirus scientist who has defected to the US.â In most cases, these articles gave voice to her fabrications and only on a few occasions were doubts or counter-arguments provided.
Eventually, an audience of millions saw her wild arguments disseminated by âseriousâ mainstream media all around the world before Yanâs claims were
refuted by the scientific community as a fraud.
In both cases, as usual, the initial fake news had a greater impact and reach because of the assumed credibility of a self-exiled dissident running away from the âevilâ CCP. Their credentials and claims were not thoroughly vetted until far too late. Anti-China news has come to be digested with gusto by Western audiences. Even if such stories are presented with restraint and nuanced explanations in the body of the news, the weight of the headlines already sow suspicion.
According to the New York Times, Steve Bannon and Guo Wengui deliberately crafted Yanâs image to increase and take advantage of anti-Chinese sentiments, in order to both undermine the Chinese government and deflect attention away from the Trump administrationâs mishandling of the pandemic. These fake news stories still resonate today. The repeated insistence on looking for the origin of the coronavirus in a laboratory â despite the
scientific studies that deny such a possibility â is, at least in part, the consequence of the anti-China
political imaginary created by Trump, Bannon, and Guo.
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2023.06.09 04:13 CodyBowman [USA] [H] Sealed Silent Hill Origins, PS4 Console, Retron 3, Pokemon Black 2, Sega Genesis Cases and more [W] Paypal FNF
Prices do not include shipping.
PS1:
OEM Black Controller - $10
Crash Bash (No Manual) - $7
IHRA Drag Racing (SEALED) - $10
PS2:
Alien Hominid (CIB-ish, would consider it disc only, artwork and manual are heavily water damaged) - $30
Buzz Junior Jungle Part (CIB) - $4
Dragon Ball Z Budokai (Disc Only) - $5
Harry Potter Quidditch World Cup (CIB) - $10
Jak and Daxter (Disc Only) - $4
Kingom Hearts II (Disc Only) - $4
Need for Speed Most Wanted (Loose) - $10
Ready 2 Rumble Round 2 (Disc Only) - $4
Silent Hill Origins (SEALED, has two small nicks at the bottom of the seal) - $240
XGRA Extreme G Racing Association (CIB) - $9
PS3:
Final Fantasy X/X-2 (CIB) - $6
Guitar Hero World Tour (Disc Only) - $3
Minecraft (No Manual) - $10
Mortal Kombat Vs DC Universe (CIB) - $6
Mortal Kombat Vs DC Universe Greatest Hits (SEALED) - $20
PES Pro Evolution Soccer 2018 (SEALED) - $70
Plants Vs Zombies Garden Warfare (No Manual) - $5
Super Street Fighter IV (Disc Only) - $4
PS4:
PS4 Slim Console 500GB, No Controller (Tested but shows signs of pass bug infestation) - $100
PSP:
Crisis Core Final Fantasy VIII (CIB, has old rental stickers) - $15
NES:
Jack Nicklaus Greatest 18 Holes Championship Golf (CIB, Front of box is ripped) - $12
GameCube:
Black Aftermarket Cipon Controllers - $8 each
DS:
Pokemon Black 2 (Loose) - $140
Pokemon Conquest (MANUAL ONLY) - $25
Xbox:
S Type Controller - $12
Exhibition Volume 7 (CIB) - $35
Namco Museum (SEALED) - $20
NFL Blitz 2002 (CIB) - $10
PacMan World 2 (No Manual) - $7
The Sims 2 (Disc Only) - $5
Xbox 360:
Assassin's Creed II (No Manual) - $3
Bayonetta (CIB) - $10
Grand Theft Auto IV (Disc Only) - $5
Lego Harry Potter Years 1-4 with DVD (SEALED) - $25
PES Pro Evolution Soccer 2018 (SEALED) - $45
Xbox One:
Dynasty Warriors 8 Empires - $15
Sega Genesis:
6 Button Arcade Stick (TESTED) - $35
Art Alive (Case and Manual ONLY) - $4
Chi Chi's Pro Challenge Golf (Case ONLY) - $3
Chuck Rock II (Case Only) - $4
F22 (Box and Manual ONLY) - $4
The Flintstone (Case ONLY, Ripped on side and back) - $15
Madden 97 (Case and Manual ONLY) - $3
Ms. Pac-Man (CIB) - $10
NBA Jam Tournament Edition (Case Only) - $2
PGA Tour Golf (Case and Manual ONLY) - $4
Revenge of Shinobi (Case Only, Sunfaded) - $8
Revolution X (Case and Manual ONLY) - $4
Shanghai II (CASE ONLY) - $4
Sonic The Hedgehog (Not for Resale, CASE ONLY) - $4
Super Monaco GP (No Manual) - $8
Terminator T2 The Arcade Game (Case ONLY) - $4
TNN Outdoors Bass Tournament 96 (CASE and Manual ONLY) - $2
Urban Strike (CASE ONLY) - $4
Zero Tolerance (Case ONLY) - $6
Zool (Cart Only, label has stickers and tears) - $15
Other:
Retron 3 comes with Cords and Controllers (TESTED) - $50
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GameSale [link] [comments]
2023.06.09 03:56 elevator313 This helicopter
| This helicopter just flew over my house. Opened up the app and there was no data on the craft. Also has a very odd, or somewhat impossible flight path for today. That's alot of territory to cover. submitted by elevator313 to ADSB [link] [comments] |
2023.06.09 03:23 Ill-Salamander-3131 Flight sim
2023.06.09 03:09 arthurzanmou Who Would Win Alex Mercer (Prototype) VS Cole Macgrath (Infamous)
Let's say that after the ending of Prototype 1 and almost at the ending of Infamous 2 Alex went to New Marais to conquer it
The battle is 1v1 so alex can't create enemies using the virus
Alex Mercer powers: Sentient Biomass Physiology: Upon being infected by the Blacklight Virus, Alex Mercerâs body was converted into living biomass. His body is now stronger than it has ever been before, lacking many of the weaknesses that comes with a normal body such as internal organs, the issue of stamina and much more, while at the same time gaining a vast array of abilities that comes with his new physiology, such as shapeshifting and enhanced stats. Near Limitless Potential: Mercer is pretty interesting, even among other fictional characters, and even those within the video game media, being one of the few characters showcased to have near limitless potential due to how his powers work. When the blacklight virus first infected Mercer, and later reforming it. Mercer was shown to be many times stronger than normal, this isnât where his limits are however. Upon consuming other biological entities, Mercer is capable of converting them into biomass which is then added to his own, increasing his stats, such as strength and durability, with each body that he consumes. So long as there is enough biological materials for him to consume, Mercerâs physical potential is almost limitless. Similarly, due to his ability to assimilate the memories of those he consumes. There is no real limit to Mercerâs own intelligence, so long as there are living beings for him to consume, lastly due to the blacklight virus within Mercerâs body constantly evolving. There is a chance for Mercer to develop various new abilities simply due to a random mutation at some point down the line. Evolutionary Adaptability: Due to the Blacklight Virusâs ability to constantly evolve based on the situation and the information presented in consumed biomass. Mercer is capable of adapting to nearly any situation, forming Claws, and other such weapons from his body in order to better combat his foes. Developing resistances to things such as elemental damage like fire and electricity, and even developing a degree of immunity. In one case after being in a situation where Mercer was under 10gs of gravitation force. Mercerâs body quickly adapted by increasing his strength levels, allowing him to walk out of that situation as if he was never under that level of extreme pressure. Potentially Limitless Superhuman Strength: Mercerâs is shown having vast levels of superhuman strength, being strong enough to lift and toss heavy objects such as cars, helicopters, and buses, to objects as heavy as tanks several tens to hundreds of feet awaym and even being able to run with these objects without his speed being impaired. Mercerâs strength is on such a level that he could overpower other superhumanly strong characters such as the infected hunters, Elizabeth Greene, the Supreme Hunter, and even James Heller at times, despite their superhuman durability being at a level where even missiles and tank fire canât hurt them. In the first Prototype game. Mercer demonstrates an insane level of strength, being able to create a concussive shockwave just by thrusting his fists forward, uplifting cars, tanks and throwing people several tens of feet with enough force to kill them if not outright vaporize them. Mercerâs strength can continuously increase as he consumes more and more biomass, even mutating and becoming stronger when consuming other infected individuals, and whatever potential mutations their variant of the Blacklight virus may have. Making his potential for strength virtually limitless so long as there is enough organic material for him to consume. Superhuman Leaping Ability: Mercerâs strength is shown to extend to his legs. Allowing him to jump several hundred feet into the air, allowing him to clear barricades, get on top of buildings, and even leap high enough into the air to catch helicopters. Due to his increased mass. Mercer is capable of producing shockwaves when landing after leaping from large heights. Superhuman Speed: Mercers speed is far above that of a normal human, being able to run far faster than the average car, making them appear as if they are standing still. He has been shown to out run helicopters chasing him at times, putting his speed around 200 to 500mph. He has even kept up and outpace other infected entities such as the Leader Hunters, the Supreme Hunter and even James Heller to a degree. Superhuman Agility: Due to Mercerâs enhanced physiology. He is capable of moving around far better than the average person. He can leap tall distances, perform various kinds of flips with the greatest of ease. This, combined with his constantly evolving parkour skills, allows him the ability to escape and move around the tightest of spaces without so much as losing his balance. He is capable of twisting his body in midair in order to quickly recover from being knocked back and landing on his feet in a battle ready stance. Superhuman Reflexes: Mercer, upon his mutation into the Prototype, had his reflexes enhanced to superhuman levels. He can dodge gunfire, and other projectile base weaponry at point blank range, keep up and overpowered various evolved infected creatures such as the Hunter, and Supreme Hunter, and even combat and overwhelm the militaryâs super soldiers with ease. Potentially limitless Superhuman Durability: Mercerâs durability, much like his strength, is potentially limitless as he absorbs more and more biomass. His body is capable of compacting the excess within himself, making his flesh far denser than that of a normal human. Similarly he can alter the density of his biomass to even stronger levels. He has tanked gunfire from all angles, survived being shot with missiles and other explosives, tanked and survived hits from other infected individuals such as Heller and the Supreme Hunter. He has survived dismemberment, being inside clouds of the bloodtox chemical, and more, and still continues fighting. Superhuman Healing Factor: Mercerâs healing factor is on an insane level. Being able to heal from bullet and shrapnel wounds nearly instantaneously, He could regenerate from having large sections of his body torn out, regenerate lost limbs just as fast. So long as there is still a single bit of the biomass that makes up his body. Mercer will continue to regenerate back to full health. Even regenerating from a few pieces of tissue flesh after being caught at ground zero when a nuclear warhead exploded. Immortality: Due to Mercerâs body being made up of biomass. Mercerâs aging process has come to a halt. Due to his body constantly healing and replacing any damaged biomass. Mercer is in a sense, immortal. It was shown with Elizabeth Greene that after she got infected with the Redlight virus. Her physical body was shown to still look around the age of twenty. Having not changed even after nearly forty years passing since she was infected. Elemental resistance: Mercer is shown to be resistant to fire and electric attacks. However, being exposed to either high enough heat or voltage can still cause him harm. Superhuman Senses: Mercerâs sense after his mutation is shown to have evolved to far higher levels than that of the normal human. He can hear far better than the normal human and his eye-sight has evolved in a way to allow Mercer to see through several different types of visual ranges. Infrared Vision: One of two known vision powers that Mercer is shown to have. By using infrared vision, Mercer is capable of seeing the heat signatures radiating from various living beings. By using this vision power. Mercer is capable of seeing in environments and conditions that would normally limit or blind a normal personâs eyesight such as total darkness or thick smoke and fog by tracking the heat signatures of living beings within the surrounding areas. It should be noted that Mercer is capable of using infrared vision despite the fact that those infected tend to generate enough body heat to blind other infrared vision devices. Showing that there are some differences between Mercerâs infrared vision and other devices capable of allowing users to see in infrared. Infected Vision: After connecting to the hive mind created by the blacklight virus. Mercer gained the ability to see and recognize individuals infected with the Blacklight virus. Superhuman Intelligence: Upon consuming the biomass of an intelligence entity. Mercerâs own intelligence is shown to increase dramatically as he will know what the person he consumes knows. Given the numerous individuals that he had consumed over the course of the Prototype series. Mercerâs intelligence is at superhuman levels. Making him one of the smartest if not the smartest person within the Prototype universe⌠at least until James Heller had consumed him. Superhuman Mental Processing: Due to Mercerâs physiology. Mercerâs mental capacity and processing is at a superhuman level. He is shown being able to understand and process massive amounts of information that he gains from consuming his targets. Similarly during the events of Prototype 2, Mercer was capable of controlling and directing various individuals infected with the blacklight virus through the hive mind. Matter Manipulation: While not really shown all that much. Mercer has the ability to alter the environment using the Blacklight virus as a catalyst. Through this ability. Mercer is capable of deteriorating concrete. Converting and absorbing the biomass of living objects such as living creatures and trees. Strengthening and converting even inorganic structures such as buildings into hives to fit his needs. Even converting inorganic material into layers of biomass over large areas which can be used to slow down his enemies, while not hindering his own forces or himself. He gains this ability after consuming Elizabeth Greene. It should be noted that even though Mercer is capable of altering the surroundings around him. His version of this power is very limited when compared to others such as Edward Elric from FullMetal Alchemist or Silver Surfer from Marvel Comics. As while he can make and convert things into organic matter. He canât make inorganic matter like breathable air, or metal. Biokinesis: Due to Mercerâs ability to produce the Blacklight Virus within himself. Mercer is capable of controlling and altering the biomass both within his body and that of others infected to various effects. Being able to increase his physical stats to create various weapons abilities with his biomass. Similarly, due to his ability to constantly make new strains of the virus itself. Mercer is capable of infecting others with this virus. Allowing him to alter and control infected individuals by granting them a similar power set to his own or even morphing and transforming these individuals into monsters of various sizes and powers. Disease Manipulation (Blacklight Virus): Due to being infected and bonding with the Blacklight virus to the extent of becoming an entity called a Prototype. Mercerâs body is capable of constantly producing the blacklight virus. Even creating various strains of side viruses which can grant or evolve various abilities that he may not have had before. Similarly due to this virus production and the various strains he can make in his body. Mercer is capable of infecting others with a variation of the virus. Either turning others into infected drones which he can control or granting the infected individual a similar subset of powers as his own. Viral Gas Generation: Caught on a CCTV camera. Mercer is shown having the ability to generate and expel a cloud of gas from his body containing the Blacklight Virus into the surrounding area. Rapidly infecting and mutating those located on ground zero, caught within the cloud. Biomass Conversion: Mercer has the ability to nearly instantaneously consume and convert any organic organism into biomass which is then added to his body. Through this process. Mercer is capable of enhancing his overall physical stats and quickly recovering from any damage that he may have suffered during battle as well as gaining the memories and skills that the consumed individual may have had. Critical Mass: Upon consuming enough biomass. Mercer is capable of entering a critical mass state. Due to this extra mass, Mercerâs durability increases, allowing him to tank more damage. Similarly, due to having more biomass at his command. Mercer is capable of using his strongest attacks, called Devastators, moves capable of clearing and killing anyone and everyone within a certain range of Mercer. Upon gaining critical mass. Mercerâs body gains a defense mechanism in which upon taking enough damage. This extra mass would harden to an extreme degree. Making Mercer almost completely invulnerable to most forms of physical damage for a short time in order to allow him to either escape a battle or try and consume another organic organism in order to recover from the near fatal damage. Memory Assimilation: Upon consuming an individual. Mercer gains access to all the memories and skills that that individual may have had. Allowing Mercer to suddenly master various new skills such as weaponry, vehicle usage, and even military tactics and plans. Shapeshifting: Due to Mercer not having a stable form like most other organic organisms. Mercer is capable of shaping the biomass within him into virtually anything he can imagine. He can shape his arms into various weapons such as blades and whips. He can change his form to match the form of anyone he consumed no matter their gender. Even morphing the biomass within his body to form mundane items such as clothes. Mercer's shapeshifting abilities are only limited by his imagination and the amount of biomass he contains. Voice Mimicry: Due to both of Mercerâs abilities to shapeshift and assimilating the memories of those he consumes. Mercer is capable of altering his vocal cords to match the voices of the people that he has consumed. Allowing Mercer to move around in areas with more heavier security. Mercer has even been shown being capable of using this power in battles. Taking the forms of high rank officials to trick various Military forces into fighting themselves. Similarly, depending on who Mercer is fighting at the time. If Mercer is aware of himself having consumed someone close to his opponent. Mercer can alter his voice in order to mess with his opponentâs mind. Getting them to drop their guard enough for him to score a kill, or at the very least, land more easier hits on them. Shield: Mercer due to his shapeshifting ability, much like most of his other powers, is capable of manipulating his biomass to form various weapons and armaments. One of these powers is the ability to form a shield on either one of his arms. Taking some of his accumulated biomass and forming it into the shape of a kite shield. Mercer then hardens this shield shaped biomass to the utmost degree. Allowing him to block all incoming damage from the direction he faces his shield at. However, it should be noted that the shieldâs durability is limited as enough damage can shatter the shield. Unlike his successor, James Heller. Mercer, when using his shield power, prefers having a mobile approach to his defense as opposed to being a solid unbreakable wall like Hellerâs own ability. As such, Mercer is capable of moving around instead of being rooted in place, Similarly due to this approach. Mercer is capable of using this power with his other abilities. Adopting a similar fighting style to that of a knight of old, with a shield in one hand, and a weapon in the other. Armor: When faced with a situation where Mercer is either taking damage from all directions or facing a foe that rivals him in strength and power. Mercer is capable of hardening the outer layer biomass that makes up his appearance into an armor like texture. Giving his entire body a shiny black texture that blocks most damage and reduces all incoming damage to a large degree. This increase in durability allowed mercer to take on foes such as Captain Cross, the Supreme Hunter, and even tank multiple hits from high yielding artillery without suffering much damage from these encounters. Much like with his bio-shield ability. Mercer is capable of using his more offensive powers with this form. However, this form is not without its weaknesses, as upon entering this form. Mercerâs speed is greatly reduced. While still capable of moving at superhuman speeds. It's only about half of his normal speed. Similarly, while in this form. Mercer appears unable to use his bio-shield ability, however this may be due to this form providing potentially better defense and allowing him more mobility in combat. Claws: One of the first offensive powers that Mercer gains during the events of the first Prototype game. Mercer gained the ability to form massive, knife-like talons on his hand by consuming a hunter-type infected. These talons are sharp enough to cut through flesh and bones. Even being able to cut and destroy heavily armored vehicles such as tanks. When combining his Claws with his speed. Mercer can tear through hordes of basic enemies with ease, even developing this ability further into the ground spikes ability and the Devastator; Groundspike Graveyard Attack. Groundspikes: When using his claws as his main weapon. Mercer is capable of compressing his biomass into his clawed hands before slamming them into the ground. Upon doing this, Mercer expands the compressed biomass in his hands outwards towards the direction he wants. After either reaching their target or hitting a certain distance. The expanded biomass will erupt as sharp spires from the ground, impaling and cutting apart anyone and anything caught within eruption radius. GroundSpike Graveyard Devastator: An enhanced version of the groundspike technique. Upon entering critical mass. Mercer is capable of moving the extra biomass to his hands after a bit of a charge up time. Afterwards, Mercer will then slam both his hands into the ground. Sending the biomass out in all directions which would then track down any target within a certain radius before erupting out of the ground. This move is strong enough to bring down infected hives which were capable of withstanding the force of tank and missile fire. Hammerfists: When in need of some more brute physical force and attack power. Mercer is shown being able to move the biomass within his body to his arm. Covering them in the same fibers that make up his shield and armor form while at the same time enlarging them to the size of large warhammers, like those seen in games. With these new Hammerfists, Mercer is capable of dealing massive amounts of blunt force trauma to the point of even destroying a tank with a few hits. He is capable of doing this by pressing more and more biomass into his fist before compressing them. Increasing their density and weight in the process. However, doing so does cost him some attack speed, as he is shown having some trouble at times lifting and swinging his massive hands around. The attack power of these fist are shown to be on a level capable of inflicting massive damage to entities such as the Supreme Hunter, and even James Heller. He has even shown the ability to produce shockwaves and quaking the ground with a few hits, allowing him to stun foes with the aftershocks even when Mercerâs fist doesn't make contact with his intended target. Whipfist: Mercerâs main range attack. By moving his biomass to either of his arms. Mercer can morph his arm of choice into what could be called a grappling gun. By changing the normally rigid properties of his arm to be more elastic when compared to some of his other powers. Mercer can throw his arm forward, shooting out his clawed appendage at a target, allowing him to reel it back to him or him towards it. He tends to use this when dealing with airborne enemies or when he needs to reach a farther distance than normal distance that his jumping ability may not be able to cover. Similarly due to the whipfistâs elastic properties. It is a good power to use when dealing with mobs as it can swing his arm, extending it a certain distance and with his superhuman strength to cut nearly anything in his path in half. Tendrils: Mercer is capable of forming and using tendrils. While not really shown in the first Prototype game. Mercer does use them in dealing with foes, even creating two different devastator attacks with them. In the tied-in comics, Mercer is shown using the tendrils ability to impale and kill various individuals. In one case, killing Autumn with this ability after being shot in the head. Tendrils Barrage Devastator: Upon entering critical mass. Mercer is capable of condensing the biomass in his body, creating large amounts of pressure within himself before releasing it, causing an unknown amount of tendrils to burst from his body in all directions as well as impaling and dragging any organic being towards him. Anything impaled and killed by this attack is then absorbed by Mercer, healing and strengthening him. Bio-Bombs: While Mercer isnât shown using this ability as it was one of the main attacks of James heller. As the ability came from one of Mercerâs Evolved soldiers, carrying a strain of the blacklight virus produced by Mercer. Mercer likely has access to this ability. The ability itself allows Mercer to implant a bit of his biomass into a target, before either allowing them to run off or simply throwing the individual at a group or target. The person in question will then explode in a mass of tendrils in all directions. Impaling, grabbing, and dragging all targets caught into a center mass. Crushing and killing anything caught in the center mass. Blade: Mercer is capable of shaping and forming the biomass in his arms to form a massive blade, capable of splitting humans in half, and piercing the armor of military vehicles such as tanks, and the thick skin of hunters and other infected entities. The Blade is Mercerâs strongest attack ability outside of his Devastator attacks. Not as fast as the claws nor as strong as his hammerfist. Mercerâs Blade ability doesnât suffer from the weaknesses of either power, acting as a middle ground, allowing him a far greater dps, or damage per second when confronting enemies. Mercerâs version of the bio-blade is shown being stronger than that of Hellerâs, being capable of dealing with crowds and more heavily defended enemies far easier than Hellerâs version of the power. Density Alteration: Mercer, due to his shapeshifting abilities, is capable of altering the density of his body, allowing him to increase the damage potential of his strikes as well as altering the way gravity affects his body. In terms of offensive capabilities. Mercer has been shown being able to do sudden changes while in mid air and increase his density to the point of creating shockwaves and cratering the ground he lands on with enough height. Muscle Mass Increase: Mercer is capable of increasing his muscle mass in his arms and body, increasing his strength beyond his normal levels without suffering any loss in movement like many of his other defensive and offensive powers. Gliding: Mercer, by lowering his density while in the air, is capable of achieving a limited degree of flight by gliding through the air. He is capable of switching his bodyâs density on the fly to either slow his descent or rapidly falling. Similarly, it is due to this ability that Mercer is capable of clearing large distances as he can simply leap and glide over most obstacles in his way in order to escape his pursuers, or reach various locations far more quickly then simply running and parkouring his way there through the streets.. Air Dash: Mercer is shown being able to move the biomass around his body at such a rate that it is capable of slingshotting him in any particular direction that he wants. Mercer generally uses this ability to cover more distance, extend his gliding abilities and even dodge projectiles and other attacks in mid-air. Wall Running: While strong enough to climb walls using his hands, Mercer is capable of wall running at high speeds as his body will alter his feet in a way that allows him to cling to walls while running without the risk of slipping off due to lack of momentum or adhesion. As such Mercer can run at high speeds in any direction when on vertical surfaces Knuckle Shockwave: Using his strength, Mercer is capable of producing a massive shockwave by a double palm thrust. This attack is capable of cars and people down an entire street. Even potentially tearing apart the latter. Critical Pain Devastator: An enhanced version of the knuckle shockwave. Upon entering critical mass, Mercer can move the biomass in his body into his hands. Upon doing a palm thrust. Mercer creates a massive shockwave that uplifts and tears apart humans and vehicles alike. Adding insult to injury, Mercer, during the process of performing this attack, will also fire the biomass stored in his hands as tendrils into the shockwave, shredding and crushing anything unlucky enough to survive the initial shockwave itself
Cole Macgrath powers:Electrokinesis-The ability to absorb and control electricity in and out of his body. Over the last seven years,Cole has gotten much more powerful than in inFAMOUS 2. Able to deliver up to 15 supernovas of force. His maximum voltage is over 20 Gigawatts and the heat of his lightning burns up to 300,000,000,000 Kelvin,equivalent to three supernovas. -Immunity to electricity-Cannot be harmed by electrical energy. Any electricity that makes contact with his body is automatically absorbed. Electromagnetism-The ability to produce and manipulate electromagnetic fields and pulses. Cole can manipulate any object,no matter the size,using magnetism. Even non-metallic materials such as stone,ice,wood,and cardboard. Cryokinesis-The ability to manipulate ice and cold gas. Cole can deliver several cryokinetic attacks such as razor-sharp,steel-tearing Shatter Blasts,Ice Grenades,Freeze Rockets,Ice Pillars and Platforms for jumping great distances,Ice Barriers that can block missiles and knock up enemies. He can also produce freezing mist that freezes enemies in it solid if he hits it with a bolt. Superhuman Strength-Cole possesses superhuman strength. Able to easily lift up to 52 metric tons. His punches are on a Class PJ and he can regularly bench press giant monsters as heavy as tanks. Has even fought on par with Ares, the God of Warfare. Superhuman Speed-Cole is able to move at superhuman speeds. He can run up to 60MPH and during combat, he can move at Hypersonic speeds. He can react and fight at Massively Hypersonic+ speeds(Mach 1000-8810), able to easily dodge lasers and instant speed attacks and react to his own, natural lightning. Superhuman Durability-Cole is extremely durable. He can survive an attack that can level an entire island, ignores bullets, and shrugs off point-blank RPG's and grenades. Regenerative Healing Factor-Cole can heal extensive damage to his body in seconds. He can even regenerate lost limbs. If he absorbs energy, he heals instantly. Tactics/Leadership/Intelligence-Cole possesses increased intelligence. He regularly works out strategies during intense combat, he daily leads a team of superheroes into battle, he's able to logically deduce the outcome of any action he might take, and outsmarts incredibly clever opponents like Sasha, Alden, and Ray Zenji. Combat Experience-Cole is an incredibly experienced fighter. He was already he strongest Conduit alive, and now is even more so after training his powers in secret for 7 years. He has fought a multitude of foes stronger and more experienced than himself and won. And has survived impossible odds and has always come out on top. Even death. Electrokinetic Flight-Over the years, Cole has learned the ability to create a platform of electricity and surf on it through the air, granting him the ability to fly. Electrokinetic Constructs-Cole can create shapes of electrical energy and use electromagnetism to give it solid form. This can create several Electrokinetic weapons such as the Gigawatt Blades. Electroreception-Cole can pick up and read electronic frequencies and listen in on communications, he can also use this to read data as well. Electric Healing- Cole is able to release a massive charge of bioelectricity that heals everyone around him via hyper stimulating cells into a rapid state of regeneration. Precognition-Cole has the ability to see a few seconds into the future or see a whole future event. Mind Techniques-Cole can use neuroelectricity to manipulate people's minds. He can use this in a variety of ways such as mind-control, instant brainwashing, reading thoughts, and countering mental attacks. Lightning Dash/Dematerialization-Cole can turn his entire body into electricity and dash across short distances, he can use this to move at Massively Hypersonic+ speeds and travel through electrical power lines. Omnipresent Awareness-Cole can surround himself with an electromagnetic field that can give him omnipresent detection of his surroundings. Added by the fact that he can sense electrical energy in one's body, this makes him almost impossible to sneak up on. He can also use a Radar Sense that detects hostile intent, distinguishes friend from foe, sees through disguises, invisibility, and illusions, and scans for any electrical signals, anomalies, and sources.
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2023.06.09 02:58 Honest-Interest741 Everest Base Camp Short Trek
2023.06.09 02:27 Sea_Perspective6891 How do I go about installing mod aircraft?
I just got a really cool plane I want to try off of Nexus Mods & can't seem to figure out where to put it in the local files. Really wish they had a simple location in local files to put this stuff like how microsoft flight sim does where its something like main foldeSimObjects/Airplanes. I'm kinda new to modding on games like this & just got back into PC gamimg after being with consoles for a while.
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acecombat [link] [comments]
2023.06.09 02:09 FennelSad4961 Help planning trip to North West Islands - can't wait!
Hi!
I did a bunch of research on tropical islands a few years ago and figured Cape Verde just ticked every single box! Looks absolutely incredible. I'm from the UK, so it's been a bit of a running joke in my family that every time the weather is bad here (always!) we say we wish we were in Cape Verde!
It's my mum's 60th this year (I'm 25) so am actually going to book it! We're planning on going any time in January or Feb 2024 (when it's most bleak in the UK haha).
We hate touristy places and love finding our own way through things. We also love nature etc, so I think the islands in the north west are our best bet! We'll almost definitely visit again, so can save the southern islands til then.
Our only option for arrival is Sal, which sounds like tourist central, so ideally we'd want to go to another island ASAP. I think we can only get 2 weeks off work for this trip, perhaps a little more.
I have a very, very rough idea currently, so if I could get any feedback that would be amazing, thanks! I'll obviously do a lot more research before Jan/Feb!
My current thinking is: Fly UK - Sal. Stay a night or so, to recover from travelling.
Fly or Ferry, Sal - SĂŁo Nicolau. Stay 2-3 days. We both love hiking, so think it'd be great to have a few days walking holidays and explore this island.
Fly or Ferry, SĂŁo Nicolau - SĂŁo Vicente. Stay ~4 days. Have a more laid back holiday here. Soak in the culture (and food!) in Mindelo, beach days, etc. Was wondering if it's possible (or worth bothering) to check out Santa Luzia for a day trip? Be great to see another island, but not sure how feasible it would be!
Ferry, SĂŁo Vicente - Santo AntĂŁo. Stay ~ 4 days. Again, more hiking, beaching, and eating!
Ferry back to Santo Vicente, flight back to Sal. Perhaps one or two nights on Sal, just to ensure we don't miss flight back to UK.
We basically want to explore, eat and swim as much as possible!
So my main questions are:
1) Language barrier. As we'll be trying to avoid touristy areas as much as physically possible, would the language barrier be an issue? My mum's fluent in Spanish. Neither of us speak Portuguese (or Creole), but we can use offline Google Translate Portuguese - would that get us through? We'll learn as many key phrases as possible too.
2) Island transport. I've heard the ferries are very weather depending, so would only get them on days that they're running. This whole trip would be super flexible, so if we only have say 1 day on an island due to weather, that's completely fine. Would it still be an issue though? Re: planes, I have found this summer's schedule, will obviously plan ahead for winter 2023 schedule. Are they usually pretty reliable? We'd likely need at least one return internal flight, ideally would be flight from Sal to SĂŁo Nicolai, and ferries for the rest. Again will plan off the schedules closer to the time.
If ferries are cancelled, is there a way of checking in advance? Hoping we can get a prepaid SIM card to have internet access for this kind of thing when in cities, if 3/4g is available anyway.
How does one book internal flights? Does it need to be done well in advance?
3) Sea conditions in January/February. We both love swimming, snorkelling etc. We'd always ask people about currents/riptides before going in the water, but are these months any better or worse than usual for dangerous currents? Also, if there's any good spots for snorkelling on these islands, any advice would be amazing!!!
4) Hotels. We'll stay in literally any hotel that'll have us - not fussy at all. Certainly won't be getting a resort! Can we just rock up and book, or would most hotels prefer notice? Being so flexible with our trip (and ferries!), we'd ideally just want a big map of all the hotels, and decide on the day which one to stay at.
5) Bike hire. My mum loves cycling so she'd probably want to hire a bike at least once - presume this is fairly doable?
That's all for now, sorry for the super long post! I have a very vague idea about this trip, but I don't know anyone who's been to CV before, so I'm still a bit clueless! Most of the information I can find online is for tourists resorts, jet ski-ing, ATV's etc - not our style!
Any help or advice would be massively appreciated, thank you!!!
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2023.06.09 01:58 Dueclaw Why are a lot of sim joysticks right-handed and throttles left-handed when many private plane cockpits have the throttle in the right hand and flight controls in the left?
2023.06.09 01:12 filmguy123 Updated Gazelle thoughts?
Tell it straight - what do you think?
I havenât had much time yet, but I hopped in in VR for 5 minutes. Flight model definitely feels different and it seems to handle better at first glance.
Now, without spending much time I do have several immediate gripes:
For some reason I was getting more dropped frames in VR, even on causcas, running this module. Other modules even on new Sinai map werenât dropping frames like this (5950x, 4090, G2).
Thereâs a god awful high pitched whine when flying. I donât care if itâs authentic, there needs to be a way to turn that off, it is irritating as hell.
The cockpit model feels⌠dated. I havenât touched this module for ages since I hated the FM. Hoping back in it feels low fidelity on the cockpit, and noticed right away a couple switches not working.
Missing keybinds compared to other modules, IE I canât even set master arm ON and OFF to seperate buttons for my Virpil toggle switches, I have to map it as a toggle button. This is the case on several mappings.
The amount of content is so underwhelming⌠no instant action missions outside of a very small smattering in Caucasus and Nevada, every other map is bare.
I will reserve judgement until I have a couple hours to really fly around and mess with this but my first impressions were that while the FM is improved, this module could still use a lot of love and enhancement.
Maybe Iâm being too harsh. What does everyone else think?
I really want to love the module because we need a small nimble helicopter like thisâŚ
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2023.06.09 00:15 jamesp111 State of the AH-64D? Also, which should I learn: F-16 or F/A-18?
Finally upgraded my i5-2500k and 1080 to a 7800X3D and 4090 so I can play DCS (in VR) again :-)
I love Helicopters but don't like noticeably in-development/buggy/changing aircraft: What is the state of the Apache in terms of the flight model, and systems modelling?
Looking at the roadmap thread in the main forum (
https://forum.dcs.world/topic/318054-dcs-ah-64d-roadmap) it seems like no major Apache features are marked as finished development so far this year but several were meant to be in April/May so wondering if better to wait several months before getting into the module.
I have the F-16 and the F/A18 (and the super carrier), which would you suggest I learn? I assume the one in a most finished state, so I've looked and they seem fairly similar.
F/A-18 has more campaigns and I can use the super carrier, but I think I prefer the F-16 just because I used to play BMS.
Also, there used to be six-monthly posts on remaining missing features in the F-16 and F/A-18 that I think came to an end. Are these still happening for these or other modules?
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2023.06.09 00:13 BespokeDebtor Feedback on a build for both gaming and rendering
Hi all,
I'm putting together a part list for a friend interested in gaming and productivity tasks. The part list is here:
PCPartPicker Part List Notes: * Trying to keep this ~$1500 * It doesn't include storage because we'll be harvesting some old drives * Primary games: Modded Minecraft, Assetto Corsa VR, Halo Infinite, Counter-Strike, Microsoft Flight Sim, Modded GTA V (looking to get into more flight and racing sims) * Primary tools: Blender, C4D, FL Studio, Matlab * Approx 70-30 or 60-40 ratio of gaming to productivity
I'm not super familiar with productivity tools, so I just went off benchmarks, so any feedback here is helpful!
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