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2023.06.09 22:46 Delilah_Alves020 What is Morpheus Treatment - Me MedSpa
Thanks to ground-breaking technical innovations, the area of aesthetic medicine has seen notable improvements in skin rejuvenation techniques. Among these cutting-edge therapies, the Morpheus Treatment has attracted a lot of attention for its capacity to enhance skin tightness, tone, and texture. The Morpheus Treatment will be thoroughly examined in this blog, covering a variety of topics like Morpheus8, pricing, accessibility, and its efficiency in treating common skin disorders. As we explore the transforming possibilities of this cutting-edge skin rejuvenation method, go with us through the world of Morpheus.
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2023.06.09 22:45 Delilah_Alves020 How long does Botox last? - Me MedSpa
A pure protein generated from the bacterium Clostridium botulinum is known as “Botox,” which is short for botulinum toxin. To momentarily relax and weaken muscles, it is utilized in surgical and aesthetic operations. By blocking the transmission of impulses between nerves and muscles, Botox stops the action of the muscles when injected into certain locations. Botox is frequently utilized in cosmetic procedures to reduce the appearance of wrinkles and fine lines on the face. Additionally, it is used medically to treat several ailments including bladder and eye problems as well as headaches, excessive perspiration, muscular spasms, and migraines. Botox is a well-liked non-surgical treatment that offers transient effects and is renowned for its capacity to provide the look of being younger and smoother.
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2023.06.09 22:43 Delilah_Alves020 How to Achieve Natural-Looking Results with Botox - Me MedSpa
Botox, short for Botulinum Toxin, is a neurotoxic protein produced by the bacterium Clostridium botulinum. Despite its toxic nature, it has found significant medical and cosmetic applications.
Botox has revolutionized the field of cosmetic treatments, providing a non-surgical solution for reducing wrinkles and fine lines. However, the key to successful treatment lies in achieving natural-looking results that enhance your appearance without appearing artificial or overdone.
Botox injections are relatively quick, minimally invasive, and generally well-tolerated. The procedure involves a few small injections into the targeted muscles, with minimal discomfort. Results typically become noticeable within a few days, and the effects can last for several months. As the effects wear off, the treated muscles gradually regain their normal function, and subsequent treatments are often required to maintain the desired results.
Aside from its cosmetic applications, It has been widely used in the medical field for various conditions, including muscle spasms, chronic migraines, excessive sweating (hyperhidrosis), and certain neurological disorders.
It is important to note that this treatment should only be administered by qualified medical professionals, such as dermatologists or plastic surgeons, who have undergone specialized training in its use. Proper administration and dosage are crucial to ensure safe and effective outcomes. Consulting with a healthcare professional can help determine if it is suitable for individual needs and goals.
In this comprehensive guide, we will explore essential tips and considerations to help you achieve natural-looking results with
Botox injections.
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2023.06.09 21:44 VillainTheory X-23- Hero Kit Deep Dive
Are two claws better than three? That is one of the many questions I’ll be attempting to answer as we delve into X-23’s cards! Here I will go over her cards in great detail, try to predict which aspects and archetypes she will like, as well as estimate where she’ll rank in terms of power. Disclaimer #1: X-23 has just been previewed. I have not played her, this is all simply theoretical and done for fun!
Disclaimer #2: This is my longest deep dive yet! Skip to the conclusion if you want a shorter read! Just read the bullet points at the end for the quickest read.
But let’s cut to the chase.
Identity Card - Alter-Ego X-23 or Laura Kinney as she’s called in alter-ego is, in many ways, much like Wolverine. She has a giant REC of 6 and has a setup ability to put her claws into play. And while yes, she is high damage and has plenty of healing, the similarities really do end there. She functions entirely differently.
So let’s hit the boring stuff. She’s got 10 hp and the standard hand size - 6 in alter-ego, 5 in hero form. Not great, but not bad - distinctly average. She also has the Mutant alter-ego trait and X-Force hero trait as you'd expect.
As mentioned, she has 6 REC and this is by _far_ her best stat. 6 REC is monstrous and shouldn’t be underestimated - she doesn’t automatically heal when starting the turn in her hero form, meaning there’s no opportunity cost for going alter-ego to use it like with Wolverine.
Given how dangerous it can be to drop to low hp in the pursuit of not missing value from a large REC stat, she will like any well-costed increases to her hit points. So far, we haven’t seen an equivalent of Adamantium Skeleton, but you can bet that Endurance, the unannounced but probable Honorary X-Force card, or even Symbiote Suit are all on the menu as potential cards for her deck-building.
Increasing her hp will help her in other ways - but we’ll get to that.
Like Wolvy, she has a setup ability to put her claws in play. Unlike Wolvy, she has a second ability that she can actively use throughout the game. It’s an action to shuffle either the Honey Badger ally or the Sisterly Bond event from her discard pile into her deck and then draw a card. The shuffling of either card is a cost, so you are only able to use it for the sweet card draw if either is in your discard pile.
Unfortunately, it appears X-23 only has one copy of Sisterly Bond and she seems heavily incentivized to keep her signature ally around on the board at all times. Which is to say, her alter-ego ability won’t always be online to use. But it's much better than not having one. ...Like Wolverine.
But let’s get to the good stuff.
Setup Ability - Shhnk! The ability is very simple. Put X-23’s Claws into play. So let’s talk about those.
Her claws have the weapon trait, the permanent keyword, and have a hero action that reads: Exhaust X-23’s Claws and take 2 damage → X-23 gets +2 ATK until the end of the round.
As you can see, suddenly her 6 REC is looking a lot more useful. And she has other sources of healing which we’ll soon cover. She also has multiple sources of readying, and thus you can really start to get excellent value from these. If anyone has ever played Quicksilver with Maximum Velocity, multiple readies with a +2 ATK boost is incredibly good! And she can pull the trigger every turn - as long as she has the hp!
Identity Card - Hero Form Her form is, quite frankly, amazing - and her entire kit has fantastic synergy with it. As do a lot of aspect cards.
She’s another 2 THW, 1 ATK, and 2 DEF hero. The same as Cyclops and Angel - apparently this has become popular! But like both of those heroes, she has a ready source of damage. In this case, the claws we just talked about. By taking 2 damage, suddenly she’s a 2 THW, 3 ATK, and 2 DEF hero.
2 damage might seem steep, but remember those readies I talked about? They’re here. X-23 has an ability called Living Weapon. It’s a response which says after she takes any amount of damage, ready her (Limit once per phase.). So, at the most basic level on our turn, we can always thwart for 2, ready by taking damage from our claws, and then use our basic ATK for 3 damage (or even just another 2 thwarting!).
If she attacks twice, it’s 4 total damage (1 and then 3). If she thwarts twice, it’s 4 threat removal total (2 and 2). She has to take 2 damage to do so, but restoring 2 hit points is generally considered to be
roughly the equivalent of one resource.
Remember Captain America? He's pretty good. By discarding one card (read: one resource), he too can ready to potentially attack twice, thwart twice, or some combination. And he too hits a maximum of 4 damage or threat removal, but even he can’t hit 3 damage and 2 threat removal like this while X-23 can.
What I’m trying to say here is that X-23 is going to be incredibly, incredibly consistent. Notably in solo play but still amazing in multiplayer. Even before you look at your cards in hand, you can basically guarantee defeating any one of most minions or clearing most side schemes. That versatility and output from Turn 1 is rarely talked about from Captain America but I believe it is one of his greatest strengths. Now? One of X-23's.
Lastly, I need to bring attention to the fact that the Living Weapon response, the thing that readies her, is once per
phase. You can defend with her on the villain phase and, should she take a point of damage, she’ll ready straight back up. Nice. Cap can’t do that either.
In short, if you’re being compared to Captain America, you’ve done good. Right now? X-23 is looking
very strong.
…But maybe all her other cards are bad? Heh.
Signature Ally - Honey Badger …Who names these characters?! Anyway, Honey Badger is a key weapon in your arsenal. Why? Because she readies you. She’s a 1 THW, 1 ATK, 2 HP ally with a printed cost of 2. She also, curiously, has the X-Men trait. This is weak, but her ability is very strong.
Her Hero Response reads: After Honey Badger takes any amount of damage, ready X-23.
This is very good because X-23 has great stats and we’ve yet to scrape the surface of how high her ATK can really go. If you’ve ever used the Web-Warrior ally of Peter Parker, you know just how good allies that ready you can be. Since consequential damage works for this, the timing will be largely comparable to Peter Parker except she’ll be defeated first before you can use her response if you spend her last hp on an ATK or THW.
With a great ability comes great potential to boost her hp and/or keep her healed. Or even recur her with something like Make the Call, Chance Encounter or Regroup.. See, you are going to want to keep Honey Badger in play as much as you can. Because readying is awesome. And we have other cards that benefit from her sticking around.
By readying you, she effectively has a THW stat of 3 or an ATK stat of 4+. And, since she delivers 1 of either the ATK or THW herself, it’s in some ways able to be split and she can definitely pop Toughs for you. So she’s already a solid ally before you factor in boosting her hp and/or keeping her alive. And all those other cards that synergize with her.
Remember the X-Men trait on her? Every aspect has a Training upgrade that adds hp. Expect to see one or more of these in all her best decks. Maybe a little X-Mansion to heal her, or Game Time, etc. Med Team, Command Team… There are a lot of options. And all of them end in Honey Badger readying you a LOT.
…In short, if your signature ally is being compared to the Web-Warrior version of Peter Parker, you’ve done good.
…But maybe, just maybe, all her other cards are bad? Hehehe…
Let’s check out her events.
Claw Mastery A 1-cost event with the caveat that it’s “max 1 per round”. What does it do? It’s a hero action that says, until the end of the round, X-23 gets +2 attack - and, if Honey Badger is in play, her attacks gain overkill.
This is super good.
If you don’t ready her again, it’s not so hot. But if you do even once? That +2 attack becomes four damage between two attacks. Combine this with her claws’ +2 ATK bonus and she us hitting 5 ATK and is really going to love more ways to ready. If you make a basic ATK, ready, repeat a few times? We’re in Quicksilver territory. And between Leadership shenanigans with Honey Badger, or Protection shenanigans with all its direct readies? You can deal massive damage here.
Battle Fury isn’t quite in the same league, but it’s starting to make sense why it was reprinted with Wolverine now. She’ll love that too.
This is easily one of her best cards, you just need to combo it. And I say it’s one of her best cards before we even discuss the potential overkill it gives you. Note the overkill is for all her attacks, not just her basic ATK. You could drop Into the Fray on a 1 hp minion and, in addition to removing 5 threat, deal 5 overkill damage. Nice.
Sisterly Bond A 0-cost event that is a Hero Interrupt - when Honey Badger thwarts/attacks, add X-23’s matching power to Honey Badger.
So, despite Honey Badger having 1 ATK, if you have just played Claw Mastery and used your Claws? This 0-cost card basically gives her a total of 6 ATK for one use. And even without Claw Mastery, it’s still very good at giving either 3 damage or 2 threat removal for 0-cost.
This is like Leadership’s Teamwork card in reverse, except nobody has to exhaust either. If you boost Honey Badger’s hp and/or heal her, this card is a must-play. And her best builds are almost certainly doing this.
It’s very efficient and super flexible with serious combo potential on top. And remember her alter-ego ability? Once this is in your discard pile (looks like only one copy), you can shuffle it back into your deck.
…This is easily one of her best cards too.
Regenerative Longevity A 1-cost event and an action, meaning it can be used in hero or alter-ego form, that heals you and Honey Badger for a total of 4. It’s reminiscent of Wolverine’s healing card and is one of her two previewed cards to have the Superpower trait.
So, for two resources (1-cost + the card itself), we get 4 healing. This is basically what we should expect for our money for identity healing. However, the ability to heal Honey Badger as well is extra valuable given how ridiculously good Honey Badger is for us.
Is it one of her best cards? You’re going to have to draw it at the right time (after you’ve played Honey Badger), but then? Kinda. Keeping Honey Badger alive and healthy is incredibly valuable. Every hp restored to Honey Badger is another ready, and your readies hit HARD.
Next up? Upgrades and supports.
Sisterhood If all three of her events and her setup ability, her claws, all combo-ing with Honey Badger wasn’t enough of a clue, here’s the final card that cements the theme: Honey Badger is vital and you absolutely desperately want to put her in play and keep her in play.
X-23 is the first hero we’ve ever seen who works so closely with their signature ally. Wong, Mantis, Vivian and maybe even Gambit come close, but not quite like this. Though, to speak of Vision, keep his Hickory Branch Lane card in mind here. This is her version of it.
Sisterhood is a 2-cost support that has an action (alter-ego or hero form) that says to exhaust it, discard an X-23 card from your hand, then search your deck and discard pile for Honey Badger and add her to your hand.
In other words, wherever you are and whatever is happening, you can always find and thus play Honey Badger once Sisterhood is in play. Whoa.
Now, I generally think beefing up Honey Badger’s hp (and, ideally, other stats) is going to be the best move, but recurring her with this? This can be a great option if you lean into it. Notably, in leadership, the Team Training card is going to do huge work here by giving Honey Badger +1 hp every time you play her. This will also combo really well with Danger Room. Just grab her, play her, and use Danger Room to immediately find and put a Training upgrade on her. And repeat as necessary.
This card is basically infinite copies of Make the Calls for your best ally. As long as you have another signature card in hand that you don’t mind swapping for her.
Nice. This card? Easily one of her best - for the right build. Otherwise, it’s probably dead to you if you find Honey Badger first and have built the deck to keep her alive forever. However, even with such builds, this could be pretty valuable to find Honey Badger sooner if you happen to draw this first. Honey Badger is just
that good.
Puncture Wound This upgrade is basically a delayed event and is reminiscent of Nebula’s techniques. Play it, benefit from the passive bonus, wait, and it goes off in the next round.
And I love it.
It’s a 0-cost card that you can only attach to an enemy that X-23 or Honey Badger have attacked this turn. The attached enemy gets -1 ATK. And then, as a forced response that triggers after the player phase begins, you must discard it - but for doing so you deal 3 damage to the attached enemy.
So, first things first - 3 damage for a 0-cost card is great. This is Turn the Tide levels of efficient. The downside is that it's conditional, also like Turn the Tide. Given X-23’s crazy damage, minions are unlikely to survive - you’re mostly putting this on the villain aside from a few edge cases and mostly in multiplayer (Surprise Contender? Dragon? Sleeper? That Future Past guy I forget the name of?). Normal minions won’t live long at all.
But for a hero who hits hard and fast, hitting the villain is going to be something you want a lot of the time, especially in solo where she can definitely melt through their hp. And if you’re focusing down the villain, you don’t want to be putting a ton of resources into your defense. And this is where the -1 ATK comes in useful.
The slight downside, the anti-synergy here, is that if you reduce the damage you take too low while also defending? You won't take any damage and so won't ready back up with your hero ability. It's going to be a fine line to balance that will vary with each scenario.
We believe she has two of these in her kit and they do stack, so for a total of 2 effective resources you can put both of these on the villain, take -2 from any attacks they make, then they take 6 damage. That’s crazy.
What’s even better is when you consider multiplayer. First of all, this is an upgrade. Cyclops is going to be able to Optic Blast off of it. Secondly, every single attack the enemy makes will be affected by that -1 ATK. So you’re really helping to protect the whole table.
The combo I’m most excited for is with Cyclops (again) and Storm, two of the best multiplayer heroes already. If Cyclops attaches Practiced Defense and Storm changes to her Blizzard Weather, you can play one Puncture Wound too and now the villain has -3 ATK for that entire villain phase. Or -4 if you draw into both of these.
But a lot of other characters will love the -1 as well. Spider-Ham might not need the help, but this will help him take lower chunks of damage for efficient toon counter generation. Drax? Now, when he takes attacks, he takes less damage too. The Groot ally? Suddenly it’s surviving a lot longer. The same goes for Spider-UK.
There are probably even more multiplayer combos I have yet to think of. There are a lot of handy little interactions.
What’s also good about this is that it makes “taunt” cards a lot better as well - cards that make the villain attack. Traditionally, cards like Toe to Toe and Bait and Switch haven’t been worth it. Whether they are now is still debatable, but certainly they get better if you can factor in the villain having -1 ATK. And remember the new card with Angel, actually called Taunt? That works great here as well.
There’s theoretically a situation where, in 4-player where everyone has their own copy of all the content, you have X-23, Storm, Cyclops and Drax, all running 3x Taunt or 3x Toe to Toe, with the first three using their -1 ATK abilities to weaken the villain throughout the game while everyone grabs massive value from these cards.
I love this card.
Grim Resolve And now for a traditional upgrade. So traditional, in fact, that it’s basically just Clarity of Purpose. The main difference? Its cost arrow says you must TAKE 1 damage rather than DEAL 1 damage, which is relevant with the new 1.5 rules when it comes to potentially blocking the damage.
If you block damage (let’s say with Energy Barrier) from a cost which says TAKE, then you have not actually taken the damage since you prevented it. But if you block the damage from a cost which says DEAL, the damage was still dealt - you don’t have to
take it to have fulfilled the cost.
(If this is confusing, while I will try to help in the comments, I recommend looking for some youtube talks on it or scouring the pages of the new 1.5 rules reference!)
Like Clarity of Purpose, it’s a 1-cost card which you exhaust to generate a resource. Clarity of Purpose has you also
deal a point of damage to yourself as an extra cost. Grim Resolve has you
take a point of damage as its extra cost.
It’s good! Now, you can pop your Claws to get +2 ATK first before using X-23 at all, then make a big basic ATK, then use Grim Resolve to ready then and make a second one. It gives a lot of flexibility in the timing of when you want to ready with her hero ability.
But it’s also just an ever-so-slightly worse version of Clarity of Purpose. Still, Clarity is a powerful card and X-23 has a lot of healing. You can totally run both, whether to just to find one earlier or even put both into play.
Pain Tolerance Last but not least, we have X-23’s consistent healing card. This upgrade is 2-cost, Superpower traited, and has a Response - meaning it works in both hero and alter-ego form. It says “After you play an X-23 card (including this one), heal 1 damage from your identity.”
Any rules followers will immediately recognize the reminder text being something absent from Sky-Destroyer, another card that triggers upon playing itself, so that is a welcome addition here that should help a lot of players out who otherwise might not realize it. And so we can, in some ways, also consider this to immediately include a 1 hp heal before we even really start using it properly.
So - three effective resources for 1 hp, then 1 hp every time you play one of your signature cards. I can tell you right now that, given how ridiculously good her signature cards are, you are going to want to play them already. And not just that but, as you may have spotted throughout the preview, all X-23’s cards are cheap. So, not only do you want to play them already purely because they’re
so darn good, but you can play a lot of them because they’re
so darn cheap.
In short, this thing is going to give a TON of healing. Outside of an unlucky hand, this is likely a minimum of 1 and sometimes up to 3 or, if the stars align, 4. And it will likely trend on the higher side if you thin your deck or build for card draw or some kind of recursion (Mutant Education, etc! And her alter-ego ability).
It’s not mind-blowing, but she’ll benefit more from the healing than most heroes will.
And that concludes the signature cards previewed so far - let’s take a quick look through some deck-building options for her.
Basic Cards With the Mutant trait, she’ll love a lot of the X-Men supports. With an X-Men signature ally who is key to her entire deck, she’ll also love the X-Men supports.
X-Mansion? Heal Honey Badger. Danger Room? Beef up Honey Badger who you can easily recur, and thus get multiple uses from Danger Room on just her. Cerebro? Perhaps find her faster.
Weapon-X? Find more signature cards because 1) they are awesome and 2) she will heal the damage from Weapon X with the card drawn thanks to Pain Tolerance. This can also find Honey Badger sometimes.
X-Gene? Maybe. Definitely if you run Mutant Education.
Endurance? 110%. Symbiote Suit? Honestly, she is clearly one of the better characters for it in the entire game.
Professor X is also a stand-out ally. She lacks confuses and doesn’t always want to thwart. The confuses will help her go alter-ego and use her massive REC, cycle cards back, or heal Honey Badger with X-Mansion.
Oh yeah. And Game Time for Honey Badger. That should really speak for itself. Readying yourself through readying and healing an ally? All for 0-cost? Incredibly good.
Perhaps most importantly, the new basic side scheme she brings that rewards the linked cards will be super powerful for her. It’s called Specialized Training, and she really wants the Combat Specialist reward most of all in most decks. I’m not going into great detail on the new cards here but if you haven’t already, please please check these out. +1 ATK and card draw in any aspect is immensely helpful. It has a decent cost to get it, but if you do? It's superb.
Aggression Cards X-23 has a plan. Boost her ATK and ready. Aggression can help with both.
In terms of ATK boosting? In addition to new card “Now I’m Mad”, there is the classic Combat Training and even Fluid Motion. I don’t see her loving Brute Force, but I’m sure there’s a novelty meme build where you boost her ATK to insane levels.
For readying, there is largely only Battle Fury. She doesn’t really need another source of incoming damage, but she loves readying so much I can’t see her not using it. Expect this in a lot of decks.
I also think Hand Cannon has her name written all over it. Certainly, she can get Overkill from her Claw Mastery event, but it’s not consistent every turn. Hand Cannon will boost your ATK further and make sure none of your damage goes to waste.
Skilled Strike definitely fits with what she wants to do. With the Weapon trait on her claws, she can technically use Mean Swing and Fusillade far more reliably than most heroes - but I think she’d rather focus on keeping her hp high to just use her claws directly. Better to block with allies or stun the villain than exhaust her claws for something else, in my opinion.
She will actually possibly like Quick Strike. One of the first heroes to genuinely do so without niche builds?
And let’s not forget Papa Wolverine. Who also, like Honey Badger, wants Attack Training which X-23 110% wants to run here.
And do you know what Skilled Strike, Wolverine, Hand Cannon, Combat Training, Now I’m Mad, and Attack Training all have in common? The physical resource. Drop Kick and Jarnbjorn are both on the table. And I think she’ll like them both.
While you might not want to use all of them, that is potentially a whole deck there that just wrote itself into existence. Just add Sunfire and Psylocke like almost every modern Aggression deck.
She is going to be strong in Aggression and hit very, very hard. With the thwarting to make it very solo-viable (if you don't just speed to victory with huge damage!).
Justice Cards X-23’s plan here is in good hands. She can’t boost her ATK, but what if we, say, gave her Heroic Intuition and just readied her for thwarting? Or split her focus? Perhaps mixed in Making an Entrance to heal? Seems good, right?
Justice also has the best access to confuse. Which means the most reliable access to heal Honey Badger through X-Mansion. And, you know, use her massive REC. And she can find Honey Badger quickly with Chance Encounter if she needs to. One Way or Another? More card draw for her amazing cards, and more healing per turn on Pain Tolerance from those cards. Having a side scheme out to thwart also sets her up well to ready with her claws even if the villain only added a measly 1 to the main scheme. Thwart→Claws→Attack.
Everything here is going to run very smoothly. And she is going to want the cards Psylocke comes with. Something she doesn’t appear to have are any status effects and Upside the Head solves that very efficiently. And with great confuses, comes great ability to use Float Like a Butterfly. With her own ready and Honey Badger’s, she is getting a bunch of damage from it.
Mission Training? That’s Honey Badger’s Justice ticket to Game Time town. That goes in every Justice deck she ever has, surely.
I don’t see any other incredible cards for her here. Just lots of very solid cards that work for most heroes, and will for her too. While it won’t play as fast as Aggression for the most part? With fantastic threat removal here, great access to alter-ego healing, and her innate damage, it’s looking hard for X-23 to actually lose in this aspect.
Leadership Good ol' Leadership. Where do I start? X-23 is the hero who, as mentioned, resolves the most around her signature ally. And Leadership is the ally-centric aspect. I could probably write a whole deep dive on the possible combinations here.
Let’s hit the basics. Danger Room Training to enable Game Time, X-Mansion, and just get more use from Honey Badger? Auto-include.
And if you’re bringing Danger Room Training, why not bring Beast along?
Pixie can grab Honey Badger for you, or Beast or Professor X, or anyone other X-Men should you bring more.
Inspired is great if you go for the voltron angle and keep her alive forever.
Rapid Response? Eh. This actually immediately gets us a ready from Honey Badger when it deals damage to her after reviving her - but it’s not optimal for her here. Regroup is obviously a great option in multiplayer, but when is it not?
Make the Call is going to be particularly exceptional for Honey Badger recursion decks. And is always an S-tier card in general for any ally you need at any time.
The Leadership side scheme we’ve seen so far, Call for Backup, will be another way to find Honey Badger.
Team Training, so Honey Badger gets an extra use every time you recur her? Super good.
Innovation to heal Honey Badger? Why not.
Then there is Command Team to ready Honey Badger and thus yourself. You might even run it with Lead from the Front given that both you and Honey Badger will get a lot of value from it. If Honey Badger attacks twice, and you attack four times, that’s 6 damage before you factor in other allies and potentially more readies from Game Time or anything else.
There is Clarity of Purpose which I’ve already talked about. You
could totally put it on Honey Badger though if you plan to heal her and buff her HP! Is it worth it? Not sure.
And of course Kaluu. As a combo-centric hero, you’ll love it when he grabs you Claw Mastery when you have a bunch of readies lined up in hand. Or vice versa.
Leadership is, at the end of the day, Leadership. It’s incredibly strong on its own and, with all the support for Honey Badger, it’s going to be one of her most popular aspects.
Protection And finally we have Protection. My initial instinct for X-23 was Aggression or Leadership, and I was already wondering if Justice might exceed them for its consistency, but Protection? Protection might just out do them all. At least for solo play.
Picture the scene.
You’ve used your claws and played Claw Mastery. You have 5 ATK. You wink at Drax, knowing you both share the same devastating damage now. It’s time.
Suddenly you use Leading Blow. What Doesn’t Kill Me. Then Counter-Punch.
BOOM.
And let's not overlook the potential with Repurpose.
The sheer amount of readying or cheap damage based on your ATK stat here is incredible. And with Repurpose, you potentially have more than 5 ATK for all those other readies and Sisterly Bond.
Energy Barrier can help you defend the villain attack and ready without taking too much excess damage. Perfect defense? Not here. She wants to ideally defend but still take at least 1 damage. And this, of course, is the best card to combo with Repurpose. And then that brings Electrostatic Armor into the mix for a splash more damage and another Repurpose target.
Protective Training goes straight onto Honey Badger. It’s basically an auto-include like all the other X-Men Training upgrades in the other aspects.
Med Team and provide extremely consistent healing for Honey Badger and can help you in a pinch.
Iron Fist and Tackle are going to help her keep the villain under control and still help her pile on the damage quickly.
But really, I cannot overstate the value of those readies/ways to use her basic ATK. Using X-23, her own ready, the ready from Honey Badger, and let’s say drawing 2 of them alongside Claw Mastery? That’s 25 damage. And all you had to play first was Honey Badger.
More with that Combat Specialty upgrade from the new basic side scheme. More from Repurpose.
She is potentially going to run faster than Quicksilver and hit harder than Drax.
Rush has never looked so good in green. And even if you don’t love rush strategies like me, it’s hard to deny the potential. You can try to go slower, use these tools to clean up the board, and still do extraordinarily well!
Conclusion Overall, X-23 looks amazing. She is basically a fusion of Wolverine and Quicksilver that came out looking like Captain America with a tiny pinch of Drax who really, really likes their version of the Peter Parker basic ally. And if you like any of those heroes, or you’ve ever enjoyed readying a Web-Warrior with Peter, I think you will really like X-23.
At least if you can also enjoy working closely with an ally. Some people don’t like allies, and that’s okay. But, for X-23? She can be good without Honey Badger, I think. If you broke the official rules and removed the ally from the deck, she wouldn’t be the weakest character in the game by far still. But she does lose a lot.
Unrelated to the ally, I will say I am predicting her to be the least popular of the X-Force from a general standpoint. I think many players will just see her as a clone of Wolverine - which is only true in terms of her story, not her gameplay. I also think she is a combo-centric character where it’s hard to see the value of her cards individually/without playing her. But, like Drax, will likely become a fan favourite over time.
For me personally, and this goes beyond the bounds of a hero kit deep dive, I think the biggest strike against her is the card art. It might just be me, and I mean no disrespect to any of the artists or whomever is responsible for the creative decisions, but it doesn’t work for me. We have various greys and blacks on a grey/black background. Her alter-ego art is off-center, her identity card just had a plain brown background.
I like the art for Claw Mastery, Sisterhood and Pain Tolerance. But I do think she has the worst-looking cards of all the heroes from this wave so far, and perhaps the X-Men and Web-WarrioChampion waves too.
But you know if I’m picking on the art as my first and only negative, it’s a very good sign for the rest of her. In terms of fun? I think she’ll score high and pleasantly surprise people.
In terms of power? She has a lot of strengths, but also a couple of weaknesses. But her strengths definitely outweigh the weaknesses by a landslide. So far, I have mostly focused on her strengths. So let’s cover her weaknesses quickly.
Her only true source of resource generation or card draw we have seen so far is Grim Resolve. And it’s a good card! But it’s not quite like those heroes who can draw extra cards every turn, or have a couple of extra double resources, etc! So her economy, while fine, isn’t great. I don't believe her alter-ego ability is reliable enough to contribute much.
Fortunately, it’s partially offset by her low costs and she gains a lot elsewhere in areas many high economy heroes do not.
The biggest obvious weakness is that she has no status cards - but in a game where we are getting an increased amount of steady and stalwart, it’s less of a factor. Likewise, we’re getting more access to status cards in the aspects. The exception to both arguments are Toughs but, as a hero who wants to take damage, they are less desirable for her in many situations compared to the average hero.
Cyclops doesn't have any status cards, nor does Wolverine. They get get by. But it's still worth noting!
And lastly, she is somewhat fragile. She is a 10 hp hero who wants to take damage, just like Wolverine, but Wolverine has two advantages. One, his healing is automatic from Turn 1. And two, he has Adamantium Skeleton in his signature cards - a +4 hp upgrade. Now, she can defend and ready immediately with her hero power, but it’s not guaranteed. Against weaker villains, notably on standard, she might not take enough damage to ready. And against stronger villains, particularly on expert, she might still take a significant amount of damage despite defending and readying.
It is of course a great perk of her ability that she can ready in the villain phase, but putting her in the line of fire when she already wants to take damage on her imminent turn and likely did on the previous turn can surely be rough, especially if you haven’t got her healing upgrade out yet.
But smart deck-building can cover everything. As alluded to, we have a good few status cards accessible in most aspects now. She has access to X-Gene as mentioned earlier as well as things like Weapon X, and we have plenty of “fragile” characters who do very well with a healthy supply of allies or stuns built in - plus her healing when she finds them - plus her epic 6 REC.
Another small weakness is that she’s draw-dependent to a degree. Her stats are great with just the use of Claws, but she’ll have quiet turns and large turns. Drawing Claw Mastery? Her damage goes up a lot. Drawing it with Sisterly Bond or other readies? It spikes. But you’re not going to get all those pieces together all the time, and some turns none at all.
Fortunately, as kind of mentioned, her base output is veeery good. And if you build into Honey Badger, keeping her out and alive means every turn will still be huge.
The final weakness I see is her reliance on her signature ally. With some bad luck, Honey Badger (and Sisterhood) could be hard to find. There are ways to help find her - but again, you also have to find them to find her, and most of them have costs of some kind. It's possible for this to sometimes be difficult.
But that was just a look at what I think are her weaknesses, and I hope I have not hurt your impression of her. The rest of the article is strength after strength - and all in all? She is looking brilliantly powerful. Here’s a quick summary:
Strengths:
- Incredibly high damage
- Super consistent thwarting
- Very low setup
- Very low cost curve
- Mutant traited
- Lots of deep aspect synergy
- …Did I mention incredibly high damage?
Weaknesses:
- Low-ish economy
- Semi-draw reliant
- Reliant on her signature ally for full power
- No status cards
- Somewhat fragile
And I will say that the "weaknesses" aren’t really that bad while the strengths - particularly the top four - are especially good! She will hit hard, hit fast, find thwarting while she needs it, and have it all basically at her fingertips from early on.
So, where would I rank her overall and next to the other X-Force heroes? Great question. Of all the X-Force heroes, she has been my toughest one to rank. I will also say all five X-Force heroes revealed so far are ones I am predicting to be in the top 20 of what will then be 48 heroes.
For her specifically, I think the scenario is going to make the biggest difference compared to the other few X-Force heroes. She is damage incarnate, and I think tougher scenarios that can slow her down, that prevent her from winning too quickly, could see her notably fall off when she runs out of steam. On the other hand, she’ll glide through low hp villains like a hot knife through butter.
But I do think, with her best builds and some optimization, she will truly be a force to be reckoned with. So I’ll peg her to fall somewhere between the 7th best and 17th best, with my best guess right now specifically being 12th-ish. She hits very hard and can deal with pretty much anything from Turn 1, and I think that versatility is huge. But I also think that, for the most part, she’s fairly honest.
But, since she has so many combos and I've not played her at all with any of them or any approaches to Honey Badger, I really wouldn't put money on this exact placement. Just know she is going to be amazing.
In some ways, despite being so different to Wolverine, they are still very similar. The apple doesn’t fall far from the tree. He too is high damage, low setup and - especially early game - can be a little fragile unless you build otherwise or ignore his claws. And while it will probably depend on the rest of her cards and whatever X-Force support we get, I will end by saying I do think she will be the better of the two. In my opinion? X-23 > Wolverine - for fun and for power!
Whew! We got there. Thanks for reading and I’d love to know your thoughts! Am I way off the mark? Do you agree? And is there anything I missed? I am sure there are some great aspect cards I overlooked! submitted by
VillainTheory to
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2023.06.09 18:17 Kamen-Ramen [H] 200 GAMES! Black Desert Online, Strange Brigade, Spiritfarer, Return to Castle Wolfenstein, & More! [W] Steam & PayPal
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2023.06.09 18:16 Kamen-Ramen [H] 200 GAMES! Black Desert Online, Strange Brigade, Spiritfarer, Return to Castle Wolfenstein, & More! [W] Steam & PayPal
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2023.06.09 17:00 Cape-Happenings Electrician in Abbotsford, BC - Harder Power Company Ltd.
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2023.06.09 12:07 TheGeekyZoologist Jurassic World! The Hegemony of Biosyn (Dominion rewrite) - Act V (final post)
Acts I to IV are available in my previous posts.
Act V: Queenbreaker
Returning home
Claire and Owen fly back to the US and in the arrivals hall of Reno's International Airport, they are greeted by a group of journalists who question them about the Dolomites Crisis, the role they played in it and if it's true that Claire and Wu, known to be sworn enemies, really did saved the world together. One of those journalists is Cassandra Landis (a character which appeared in my JW rewrite and TRQ, and some sort of minor recurring antagonist for Claire). When Landis asks Claire treacherous and inappropriate questions in addition to implying that she's a mythomaniac, the former park director punches her in the face in front of the cameras, knocking her out.
The end of Biosyn
Due to the death of Dodgson, Murdoch and almost the entirety of the board of directors (and its only survivor, Nathan Quinn, quickly retired from the corporation); the disastrous results of Auronzo valley's siege and invasion; and the breaking scandals, Biosyn is left leaderless, its stock exchange's value collapses and so does the company itself. The Cupertino HQ and other Biosyn installations across the US and the rest of the world are seen being vandalized and its anti-locust seeds destroyed by farmers during a protest.
Queenbreaker
In the DSD headquarters, Gibbon is having fun watching a parody video of Claire punching Cassandra Landis when Bigelow, who just returned from Italy, knocks at his door. They discuss her mission's failure, with Gibbon announcing he'll strip of her status by moving her to a simple desk job. They also talk about the mysterious attackers who raided the Citadel (Gibbon plans to blame the grey guards for the killings committed by those as part of the US government's anti-Grey Guard propaganda campaign) and Claire's various exactions in Auronzo (and more particularly the Hunting Lodge slaughter and the annihilation of Biosyn's board of directors), along with the fact that she and Henry Wu apparently saved the world from a GMO locusts-induced famine. Gibbon adds that people as idealistic and determined as Claire tend to easily fall in the dark side, create terrorist organizations, and that as a supposed world-saviour and charismatic figure, people will support or join her in droves, which might be quite a problem, moreover that empires tend to fall in her wake ("Who's going to be next after InGen and Biosyn?" he wonders); that following the Malta betrayal, the WDMC and the DSD are having some sort of war, and should Vuillier send Claire upon the DSD, the result won't be pretty. Luckily for them, the CIA anticipated the problem she'll become and started to move their pawns in preparation of Operation Queenbreaker, intending to make her pay for what she did to their ally Biosyn and put a spoke in Vuillier's wheels. However, after seeing Franklin in a nearby hallway, Gibbon adds that their conversation must remain a secret for the moment.
Bigelow leaves and Gibbon starts watching another video: Dodgson's presentation about the chips and the recording of the battle between the Carabinieri and the chip-controlled animals.
The DSD collects the testimonies of various people involved in the Auronzo Incident, especially those of Pellegrino and her men. When Bigelow realizes that the tyrannosaur freed by Claire is the same which killed Maisie, she tells her boss and he is satisfied by her discovery.
Soon, another division of the CIA launches Operation Queenbreaker. Online, agents spread the rumours about Claire's misdeeds with even extracts from the Citadel's CCTV footage (sent by Lucrezia Pellegrino) being put on the social media and new caricatures being made (depicting Claire as a bloodthirsty vampire or a rampaging dragon which kills indiscriminately). Meanwhile, a shot in the arm is given to the investigation about Claire's fatal errors when she was park director of Jurassic World and the misdeeds she committed during the Lockwood Estate incident and her missions for the WDMC.
The trial of Claire Dearing
One morning, Claire is arrested and brought to court.
She endures a humiliating trial during which all of her crimes, proven or alleged (fake news were thrown into the mix) are discussed.
One of Operation Queenbreaker orchestrators' most treacherous moves are having Karen, Claire's half-sister, testimony against her, claiming she's responsible for the death of her son Gray (which died in this AU, killed by the Indominus); and using Drummond's, Bigelow's, and Kayla's testimonies about the Dolomites incident, where the three of them said that a Tyrannosaurus ate Maisie Lockwood, to imply that the Lockwood heiress died because of Claire, as she released the very same animal which ended up killing the teenage girl. As being responsible for kids' death is a big no-no for the public opinion, Claire loses part of its support.
During the last session of her trial, Claire knows it's a lost battle and pleads guilty for the crimes she did commit (adding she'll "do it again" for the greatest good if needed) before delivering an ominous speech, in which she talks about the opposition between civilization and barbarism (how barbarism is Man's natural state. She uses herself as an example), Man and nature, how dinosaurs changed her, and why they fascinates and frightens us at the same time (according to her, it's because they are the avatar of a barbaric world to which the entirety of mankind once belonged. By submitting and exploiting them, it's like if Mankind tried to reassure itself about its superiority over Nature). She claims having seen the future, declares that the World of Men is ending and a new age is coming, that soon, the entire planet will become a new Isla Nublar, and that modern civilization will know the fate of Jurassic World. Having heard enough, the judge interrupts her and announce the verdict: She'll have a life sentence (in an earlier scene, a death sentence is discussed by the judge and some orchestrators of Operation Queenbreaker, with the judge saying he can't sentence her to death as it will spark massive outrage with possible disastrous consequences).
While Claire is escorted away, Vuillier contacts the WDMC's allies within the Costa Rican government. Outraged by what the government did to his de-facto wife, Owen tells his boss that he intends to accept whatever job the WDMC has for him in Europe or anywhere in the world but the US.
Sometime later, while public opinion is divided on the result of her trial (while some think she deserved this and is nothing but a bloodthirsty madwoman; others see in this trial nothing but political scheming), it's announced to Claire that she'll be extradited to Costa Rica, the official reason being that the biggest of her faults and the deadliest one (triggering the fall of Isla Nublar) happened on Costa Rican territory and that they thus want her locked in one of their prisons. Claire is transferred to Costa Rica.
The fate of Auronzo Valley
Negotiations about Auronzo Valley ends and a decision is approved by both the UN and the Italian government. It will become a true sanctuary co-managed by the WDMC and the local government.
Due to Claire's imprisonment, Vuillier proposes the position of sanctuary manager to Owen and the latter accepts, taking the position after his and Sigurd's emigration to Italy.
Nyamu's solution
While conversing with Nyamu, Vuillier laments that Claire is going to rot in jail while she deserves better. Nyamu suddenly has an idea. He tells the WDMC director that Claire might still work for them, in a place where her ruthless nature could be used for their benefit and be appreciated, a place where she'll be "out of sight" of Odegaard and far from the CIA's claws.
A few weeks later, in the Women's prison of San José, Claire receives the visit of not only Vuillier but also Rodrigue Santagar, their ally within the Costa Rican government (and a character we met in TRQ) Santagar tells her that in exchange for the help she and Owen provided four years ago, the government proposes her to transform her prison time in community service. When she asks the nature of this "community service", they tell her it consists in joining the Grey Guard and remaining exiled in the Five Deaths for ten years. Despite her lack of military or law enforcement background, the Guard's marshal and its council of captains voted in favour of her recruitment as they heard of her prowess during the Fall of Jurassic World, the 2019 incidents and her missions as a field agent for the WDMC. Claire accepts, as she could be still acting in favour of dinosaurs, in addition to taking less chances of being assassinated in prison on the CIA's orders.
Gibbon learns this and when someone ask him if he's worried about this decision, he answers that the grey guards have a dangerous life and that with luck, she'll get eaten by a dinosaur or murdered by a poacher soon enough, before adding that they'll keep an eye on her. He's satisfied that the WDMC pretty much abandoned North America, leaving the DSD in charge of every De-extinction-related issues there.
Into the West
In October, Claire is brought by Santagar and a couple of police officers to Caldera's harbour near Puntarenas, where a cargo ship named The Wanderer is waiting for her and the other new recruits for the Guard. Seeing Owen and their son Sigurd on the dock, she gets emotional and the Costa Ricans let her join them for a moment. She bids them farewell, with Owen promising to visit her in the Five Deaths whenever he gets the chance, and then, escorted by the recruits' overseers, she embarks on the ship.
Owen and Sigurd watch The Wanderer depart and head west, into the sunset.
Epilogue
Finally, the epilogue arrives. It consists of a montage of various scenes while Vuillier or Owen gives a speech which sums up the saga's whole story since the first Jurassic Park. Here's its structure:
- Introduction with our character declaring that the world has changed: Footage of the Sanctuary's raptor pack walking in a single file on top of some ridge while they cross the Alps. Their leader stops at some promontory and looks west, towards some lowlands. An attentive viewer will quickly glimpse Victoria in the file. We then cut to a forest where some wolves are eating a carcass when the Achillobators arrive. Both packs growl at each other and a fight is about to break out when a now adult Victoria suddenly arrives and stands by her pack. Outnumbered and intimidated by the larger predators, the wolves decide to abandon the carcass and flee, letting the dinosaurs take their meal; of a small fishing vessel somewhere in the Pacific being attacked and sunk by a Mosasaurus (while the adult featured in JW died, some of the WDMC characters talk about possible Mosasaurus sightings in the earliest parts of the story and mention the fact that a juvenile was also housed in JW when the park fell); of a military aircraft having an accidental and fatal collision with an InGen Pteranodon.
- The rise of InGen and the first de-extinction successes: Footage of the abandoned Embryonic administration on Sorna and Jurassic Park: San Diego; of Drummond wandering in the now deserted Lockwood Manor, exploring its museum and observing the model of Jurassic Park's visitor centre.
- The Fall of Jurassic World and InGen: Footage of the ruins of JW on Nublar and the former InGen HQ in Palo Alto (a location seen in TRQ).
- The downfall of other genetic engineering companies: Footage of some Mantah Corp complex (not the one from Camp Cretaceous' seasons 4 and 5. In this AU, the Mantah Corp island doesn't exist, thank goodness!); abandoned Grendel Corporation facilities in India and Cameroon; Biosyn's logos being removed in the Citadel by workers and other cleaning/doing repairs within the Biosyn facility.
- Loose de-extinct animals in the world: Footage of some Nasutoceratops in the Indian countryside; of a Spinosaurus (the one we saw in Biosyn's possession and which was carried out of the Sanctuary by the flood) swimming in the canals of Venice, arousing awe and wonder in locals and tourists; of a Biosyn Quetzalcoatlus flying over the countryside somewhere in Europe; a pack of InGen Compsognathus in some dark alley in sight of Hollywood, diving head first in the trash; a pair of Pectinodon in the jungles of Cameroon...
- Losses: Footage of the funerals of the Carabinieri who fell during the Battle of Auronzo; of Vincent Chapuy and a couple of other grey guards featured in this story in a memorial hall within Caer Draig (The Grey Guard's headquarters on Isla Sorna), melancholically looking at the names of those who died during the Maltese and Dolomites incidents (we also glimpse the names of some grey guards from the JW rewrite); of Drummond paying a visit to Maisie's and Theo's sepulchres in Lockwood Estate (Maisie has a plaque in her family's mausoleum while Theo has an empty grave outside near that of Iris', who died during the 2019 incident) ; of some room/hall/wing/laboratory in Stanford University being renamed after Henry Wu.
- The challenges and battles to come: Footage of Dougal and other WDMC field agents parking near the entrance of Mount Saint-Michel, running past fleeing tourists before looking up, toward the abbey at the top of mount, over which a Quetzalcoatlus (the same from earlier in the epilogue) is circling; of some unnamed genetic engineering company/ies creating new de-extinct creatures; of illegal exploitations and black markets.
- The importance of good collaboration: Footage of Guillaume Vuillier and his assistant Peggy Zubiri in the WDMC's new headquarters in Gland, Switzerland; of Drummond and Cesare welcoming Owen and his son Sigurd in Auronzo and watching dinosaurs in the valley together; of Kayla being shown her new plane and her and Bigelow going on some new adventure together (it's implied that Kayla now works for the DSD and that Gibbon changed his mind about Bigelow and decided to send her back on missions).
- The rampant Greed and Corruption: Footage of Senator Christine West in Washington, addressing questions about her close ties with Biosyn (she's in the middle of a corruption scandal) and walking away before being shot by a unknown sniper; of Giovanni Pazzi being dismissed from his position as Minister of the Interior after some whistle-blower (implied to be Viscontini) revealed that he was corrupted by Biosyn and warned Dodgson about the government's intents of taking Auronzo valley from him and arresting him.
- The looming threats and how Mankind's fate stand on an edge: Footage of Isaac Gibbon and other US government officials plotting in secret and DSD scientists working with embryos; of Claire, now in grey guard attire, standing at the top of a watchtower on some Isla Sorna ridge, looking at the ocean where she suddenly spots a suspicious ship in the distance (her eyes are seen ferociously locking on it); the final sequence, set at night, shows a Biosyn tyrannosaur looking at a town in the distance and letting out an otherworldly roar.
The End
Thanks for reading!
I'm aware that I might have taken a few controversial story decisions but I think that's part of the fun of rewrites like this one, do what filmmakers can't due to various reasons.
Please, let me know of your thoughts. I'll be happy do have a debate about my work.
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2023.06.09 08:02 AutoModerator An Open Letter to the C-Level Executives & Board of Directors of Reddit, Inc. at An Inflection Point.
A Zen Monk walked up to a vending machine to purchase a product. Behind the monk queued up a Silicon Valley Venture Capitalist.
The monk quickly began to feed quarters into the vending machine, but began to slow down and inspect the coins, taking time to clean them as he went — at first removing grime and gunk, but then progressing to rubbing the coins with a handkerchief, and finally to inspecting them closely for tarnish and wear.
The venture capitalist — for whom, time is money — became upset with the monk, and asked him “Why are you huffing and fiddling with your change? Just put the coins in and get your thing!”
And the monk turns to the VC, and says — with a twinkle in his eye —
“Ah, but is it not said, and a great truth it is: Every quarter must be better than the last?”
Now, every coin collector will tell you that if you polish the patina off the coin, it makes that coin worthless. Takes a hoard of buried treasure from a multimillion dollar find down to the base value of the metal. Pry the gem out of the setting, and it shatters - takes it from a priceless ruby, to fodder for sandpaper.
Reddit, Inc. is an infrastructure for hosting communities. It is the communities that choose to be here that give the site value.
For a very long time, Reddit didn’t provide tools, services, support, or even enforcement of an acceptable use policy — providing an API for the communities to build those tools, services, support, and enforcement. And we did.
Reddit, Inc. is now clearly preparing for an IPO. We understand that you can’t nod or shake your head, here — technicalities, after all.
We also understand that you’re seeking to eliminate externalities for the value and services that make Reddit work, and eliminate liabilities. Get your AR and AP lines accurate and have every line of the ledger, every dependency, accounted for. These are understandable.
Here’s the thing, though.
The community efforts are an externality. We each moderate using a variety of tools that work for us. When we moderate, Reddit is a welcoming place for real communities.
All that infrastructure that increases the goodwill of the site, which aids us to benefit one another, which we volunteer community members built on top of the API, is vital to running communities on this site. It’s vital to allow volunteer moderators to moderate.
Tearing that infrastructure down without ensuring there’s working replacements for it — without ensuring that your internal organisation has understood that it’s a vital part of the way community on Reddit works, and taking on responsibility for it — sets us back to the state of affairs where the bad faith subreddit operators and crews who zealously seek to use Reddit to promote a rhetoric and politics of hatred (and they are still here) are able to do so much more easily, and those of us who steward our communities are robbed of the tools we need to accomplish that stewardship. We are robbed of current or potential new moderators who depend on those tools.
We’ve seen communities for vulnerable identities — communities that survived the GamerGate deluge, the 2015-2020 rampant hate group takeover of Reddit — lament that their mod teams are stretched and shattered by the loss of the apps they use to moderate, because there are no suitable replacements.
For that reason, this situation is in the scope of the mission of AgainstHateSubreddits — because you’ve steered this ship towards the icebergs of 2015-2020.
This is an inflection point. It is an inflection point of trust thermocline inversion. And once it starts, nothing stops it. It may be too late already.
You’ve picked up the coin and scrubbed hard at it, thinking it will go better into the vending machine. Because Every Quarter Must Be Better Than The Last.
Whoever you have advising you to scrub the coin is someone you should be very skeptical about. Reddit’s patina makes it valuable.
We didn’t run AgainstHateSubreddits for 8 years to watch Reddit collapse. We saw the value in this site, in its employees, in its ethos, and in the communities here. We stood up for all of it. We want you to stand up for it now.
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2023.06.09 07:16 wsppan Today In Phishstory - June 9th
# Today In Phishstory - June 9th Brought to you by tiph-bot. Beep.
All data extracted via
The Phishnet API.
Phish, Tuesday 06/09/2009 (14 years ago) Asheville Civic Center, Asheville, NC, USA
Gap Chart, Tour: 2009 Early Summer Tour
Set 1 : Kill Devil Falls , The Moma Dance , Sample in a Jar , Stash , Dog Faced Boy , Gumbo , Tube , Lengthwise , Divided Sky , When the Cactus is in Bloom 1 , Bold As Love
Set 2 : Backwards Down the Number Line > Ghost > Fast Enough for You , Halley's Comet > Maze , Alaska 1 , Theme From the Bottom , Golgi Apparatus , Possum
Encore : Loving Cup
1 Phish debut.
Jamchart Notes:
Backwards Down the Number Line - "Type I" version with great strumming by Trey and a short outro jam that > to "Ghost."
Show Notes:
This show featured the Phish debuts of When the Cactus is in Bloom and Alaska. Before Dog Faced Boy, Trey explained that while living with Fish, he wrote Dog Faced Boy, Tube and Gumbo based on entries in one of Fish's journals. During Dog Faced Boy, Fish left his drum kit and lay down in front of the stage because he didn't need to sing the song. Lengthwise (performed a cappella ) was played for the first time since July 28, 1998 (233 shows). Bold as Love was played for the first time since October 6, 2000 (74 shows).
Listen now at Phish.in!
Phish, Friday 06/09/2000 (23 years ago) On Air East, Shibuya-ku, Tokyo, , Japan
Gap Chart, Tour: 2000 Summer Japan Tour
Set 1 : Axilla > Taste , Billy Breathes , Poor Heart > Golgi Apparatus > Funky Bitch , The Moma Dance > First Tube > Chalk Dust Torture
Set 2 : Tweezer , Bouncing Around the Room 1 , The Mango Song , The Squirming Coil > Gotta Jibboo > Meatstick 2 > Tweezer Reprise
Encore : You Enjoy Myself
1 Brief outro solo from Trey, which replaced the usual closing guitar lick. 2 First Meatstick to feature Japanese lyrics.
Jamchart Notes:
Funky Bitch - Atypically improvisational must-hear monster.
Chalk Dust Torture - Winning fans in Japan. This huge first-set-closing version raises hell and ends, but then there's a second ending that concludes cacophonously.
Tweezer - Atypically slow but monstrously improvisational version that has several peaks and valleys before speeding-up and concluding in a melodic, triumphant, must-fucking-hear manner.
The Mango Song - Ending jam segment stretches the limits of the basic jam with some nice rhythmic variation, but still stays "in bounds."
You Enjoy Myself - Deeeep, funky jam/groove, and the return of the B&D; segment!
Show Notes:
The Moma Dance included Funky Bitch teases and Tweezer included Funk #49 teases. This was the first ever Meatstick to feature Japanese lyrics and Trey flubbed the words while attempting to sing them. Bouncing included a brief outro solo from Trey, which replaced the usual closing guitar lick. This show was re- broadcast on Japanese television.
Listen now at Phish.in!
Phish, Friday 06/09/1995 (28 years ago) Red Rocks Amphitheatre, Morrison, CO, USA
Gap Chart, Tour: 1995 Summer Tour
Set 1 : My Friend, My Friend , Divided Sky , Strange Design > The Oh Kee Pa Ceremony > AC/DC Bag > Theme From the Bottom , Taste , Sparkle > Run Like an Antelope
Set 2 : Split Open and Melt , The Wedge , Scent of a Mule , Cavern > David Bowie , Acoustic Army , Sweet Adeline , Slave to the Traffic Light
Encore : The Squirming Coil
Jamchart Notes:
Run Like an Antelope - Unusual jam. Sort of off-key. Sort of evil. Dissonant and anti-melodic. No real peak; it just fades into "Rocco."
Split Open and Melt - Improvisational playing in several sections tests the rhythmic and melodic standards for "SOAM" in this solid version.
Show Notes:
Part of the soundcheck's jam consisted of 25 or 6 to 4.
Listen now at Phish.in!
Phish, Thursday 06/09/1994 (29 years ago) Triad Amphitheater, Salt Lake City, UT, USA
Gap Chart, Tour: 1994 Summer Tour
Set 1 : Llama , Guelah Papyrus , Rift , Down with Disease > It's Ice > If I Could > Maze , Fee 1 , Suzy Greenberg
Set 2 : Split Open and Melt , Glide > Julius , Halley's Comet -> Scent of a Mule , Ginseng Sullivan 2 , Mike's Song > I Am Hydrogen > Weekapaug Groove , Golgi Apparatus
Encore : Highway to Hell
1 Trey sang verses through megaphone. 2 Acoustic and without microphones. Fish on Madonna washboard.
Jamchart Notes:
It's Ice - Good rocking jam with excellent Fish and solid Trey (of course Page is great).
Mike's Song - The 1st jam is rocking and ass kicking, with a clever little "Tweeprise"-like walk up. The 2nd jam is basically a non-vocal version of something very "Simple"-like. Just listen and you'll hear it. The return to "Mike's" has more crazed '94 scream-infused power action.
Show Notes:
Trey sang the verses of Fee through a megaphone. Ginseng Sullivan was performed acoustic without microphones and featured Fish on Madonna washboard.
Listen now at Phish.in!
Phish, Saturday 06/09/1990 (33 years ago) The Wetlands Preserve, New York, NY, USA
Gap Chart, Tour: 1990 Tour
Set 1 : Possum , Lawn Boy > Reba , Dinner and a Movie > Bouncing Around the Room > Tweezer , Uncle Pen > Mike's Song > I Am Hydrogen > Weekapaug Groove
Set 2 : Whole Lotta Love Jam > Harry Hood , The Man Who Stepped Into Yesterday > Avenu Malkenu > La Grange , Fee -> Foam , The Oh Kee Pa Ceremony > Suzy Greenberg > Run Like an Antelope , Hold Your Head Up > Terrapin > Hold Your Head Up , Harpua , Good Times Bad Times
Encore : Take the 'A' Train > Contact
Jamchart Notes:
Foam - -> in from "Fee." Groovy and excellent Page section with solid backing from Mike and Fish. It's all good from there.
Run Like an Antelope - Good exploratory version that gets nicely beyond the standard. Great tension, dissonance and experimental jamming.
Show Notes:
Harpua included Funkytown teases and 'A' Train contained a Dixie tease from Trey. The band launched into the second set-opening Whole Lotta Love Jam as the DJ had been spinning the original Zeppelin version. The opening act was The Aquarium Rescue Unit.
Listen now at Phish.in!
Trey Anastasio Trio, 2023-06-09 Mission Ballroom, Denver, CO, USA
Setlist: https://phish.net/setlists/trey-anastasio-trio-june-09-2023-mission-ballroom-denver-co-usa.html
Tour: Not Part of a Tour
Show Notes:
Trey Anastasio Band, 2006-06-09 Verizon Wireless Amphitheatre - Charlotte, Charlotte, NC, USA
Setlist: https://phish.net/setlists/trey-anastasio-june-09-2006-verizon-wireless-amphitheatre-charlotte-charlotte-nc-usa.html
Tour: TAB - Early Summer 2006 Tour
Show Notes: This single set performance was as the opening act for Tom Petty & The Heartbreakers. This setlist is unconfirmed as recordings of the performance do not circulate.
Trey Anastasio Band, 2002-06-09 Tower City Amphitheatre, Cleveland, OH, USA
Setlist: https://phish.net/setlists/trey-anastasio-june-09-2002-tower-city-amphitheatre-cleveland-oh-usa.html
Tour: TAB - The Dectet Summer 2002 Tour
Show Notes: The rendition of "Plasma" from this gig appears on Trey's live CD of the same name. Trey performed "Ray Dawn Balloon" acoustic.
Mike Gordon, 2015-06-09 The Pageant, St. Louis, MO, USA
Setlist: https://phish.net/setlists/mike-gordon-june-09-2015-the-pageant-st-louis-mo-usa.html
Tour: Mike Gordon - Summer 2015 Tour
Show Notes:
Jazz Mandolin Project, 2004-06-09 32 Bleu, Colorado Springs, CO, USA
Setlist: https://phish.net/setlists/jon-fishman-june-09-2004-32-bleu-colorado-springs-co-usa.html
Tour: Fish - Jazz Mandolin Project Summer 2004 Tour
Show Notes:
Page McConnell, 2007-06-09 Bogart's, Cincinnati, OH, USA
Setlist: https://phish.net/setlists/page-mcconnell-june-09-2007-bogarts-cincinnati-oh-usa.html
Tour: Page McConnell Spring & Summer 2007 Tour
Show Notes: This setlist is unconfirmed as recordings of the show do not circulate.
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2023.06.08 18:26 lbabinz [eShop] Weekly Digital Switch Game Sale
*History is a beta feature, only goes back as far as I've been tracking this item, and may not be 100% accurate
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2023.06.08 12:16 TheGeekyZoologist Jurassic World: The Hegemony of Biosyn (JWD rewrite) - Act IV (1/2)
Acts I to III are available in my previous posts. This act is the longest of all and thus, I've been forced to divide it into two posts. Make sure you're comfortable. Enjoy your read!
Act IV: The Clouds Burst (1/2)
Maisie's evasion
While Ramsay is secretly covering them in the control room, Wu and Theo enters Katia Lesser's lab and with Rod Drummond's unexpected help (he's tired of working for Biosyn and intend to get out of the valley), they neutralize the scientist and frees Maisie from her cell. They then cross the other secret labs within Biosyn's Citadel and we several interesting elements:
- Dissected animals are seen in one of the labs while others are suffering medical experiments.
- In one of the sections, there are ten rooms. Nine of them are empty and in the tenth one, there are nothing but locusts, which surprise Theo. However, Drummond points out they don't exactly look like ordinary locusts (they're only slightly bigger than modern locusts. They could even be portrayed by real locusts (a bit enlarged by visual tricks) if this was a film) and noticing Wu's guilty look, the two men and Maisie realize he had a role in their creation). But he doesn't have the time to give explanations about those locusts.
- Another room has a window which overlooks a large dark bunker-like hall. In its darkness, they glimpse the shape of a large theropod with raised dorsal spines and crocodile-like scutes but when he sees the creature a bit more clearly, Drummond says something like "Those idiots made their cheap Godzilla knockoff!", recognizing the creature from the short film he mentioned to Wu in the Drinking Confession scene. He calls the mysterious theropod an "Ugly bastard" and a perversion of real dinosaurs.
After the labs, they head for the metro station just as planned but due to his lame leg (in TRQ, it was pierced by one of the Indoraptor's claws), Wu can't go with them and decides to stay in order to win some time for them. He and Maisie have a last look/exchange, with the teenager finally showing Wu some genuine respect and gratitude. Wu gives Theo a flash drive, urging him to send its content to Guillaume Vuillier of the WDMC as it contains the evidences of a scourge Biosyn intend to release soon. They separate, with Wu going in the opposite direction.
While the guards are chasing Wu, Maisie, Theo and Rod enter the metro and picks one of the stations on the eastern side of Auronzo (actually one of the observation towers). The metro leave the Citadel, following the valley loop. However, the metro system was badly designed and it can only follow the loop in a clockwise direction, forcing them to make a considerable detour and waste precious minutes.
Wu is soon caught and Dodgson's arrival in the control room prevents Ramsay from further helping the fugitives. Seeing one of the metro heading east, Dodgson has it stopped halfway of its journey and orders the guards to go inside the tunnels and bring back Maisie. Aware that Wu betrayed him, Dodgson takes a tablet and activates a certain Prometheus protocol.
Underground, Maisie, Theo and Drummond are forced to leave the metro and they try to find an exit before the guards can catch them. They find a door on the side and breaking it, they enter another smaller tunnel. However, the ground is slippery and they fall, descending further down into the darkness.
When the guards sent in the tunnels tell Dodgson that they lost Maisie, the CEO has a fit of anger.
The old amber mines
After their fall, Maisie, Theo and Drummond discover that they're in the old amber mines, which Biosyn exploited until their depletion, and search for an exit. Drummond also mentions that the valley's underground is like a cheese and that he wouldn't be surprised if some tunnels lead outside of the valley, which would explain all the incidents which occurred in the past year. During their crossing of the mines, they find several human skeletons or remains. It's implied that it's all the undesirable people who trespassed into the valley (governments' and rival companies' spies, anti-Biosyn activists...).
Should the giant temnospondyl be scrapped from the frozen lake sequence, it's probably going to be included here, as there are underground rivers and reservoirs by the mines.
Aviano Air Base
At Aviano Air Base, at the very gates of the Alps, Jessica Bigelow boards a US air force helicopter which takes her to Auronzo.
Prometheus Protocol
Wu is brought to Dodgson, which shows him a screen. Wu is aghast as it's a Twitter feed with the following hashtag #MadScientistWu, which is trending. Dodgson then explains that he had a file containing evidences of Wu's ethical misbehaviour (his work on the Indominus and Indoraptor, and especially the use of human DNA in their making ..) be made and ready to be sent to the media at once should he betray him. His reputation being destroyed for good, Wu breaks down and Dodgson orders the guards to bring him to Dr Lesser's lab and put him in Maisie's cell. Several characters (Ramsay, Pellegrino, Chapman, Everett...) watch Wu being led away by the guards.
With Mia Everett being nearby, Dodgson declares that Biosyn shouldn't have accepted a single InGen employees within its ranks has they have been nothing but traitors and burdens, before announcing to Mia he finally decided to pull the plug on her research program, as her rival and his team have much more promising results and shall be soon covered in glory.
Raiding and Betrayal
While the afternoon reaches its end, Owen, Dougal and Kayla end up near one of the Sanctuary's seven observation towers. There's no one inside and Kayla suggest entering it to raid some of the supplies it contains. She also tells her two companions that there is a metro station beneath each of the towers, stations connected to the Citadel by the tunnels. Thinking they could infiltrate the Citadel by those tunnels, Dougal agrees with her plan and the trio enters the tower and steal the needed supplies but a drone has spotted them. Just as they are about to follow the tunnels, they notice flashlights, those of incoming Biosyn guards. They climb back to the top of the tower but a security vehicle parks in front of the building and other guards step out of it. Surrounded, the trio prepare for a siege inside the tower but just as the guards are about to enter, Kayla points her weapon on Dougal's head and tells Owen to drop his or his colleague dies.
From the nearby forest, Claire witnesses the capture of her two colleagues and watches the Biosyn Security vehicle taking Kayla and the prisoners to the Citadel while the sound of helicopters approaching can be heard.
The board arrives
The helicopter(s) transporting Biosyn's board of directors lands on the Citadel's helipad and its passengers (which include Nathan Quinn and Zoe Murdoch) are welcomed by Dodgson and Ramsay.
Obstinacy
At the same time, Jessica Bigelow is brought to the Citadel and asks to see Dodgson but Murdoch stands in her way, claiming he's very busy. The CIA agent insists and Dodgson finally listens to what she has to say. But he wants to carry on with his event whatever happens, but reassure her as for Biosyn's most important research: They're already on a hard-drive in his office.
The cells
We cut to Owen and Dougal as they are locked up in a cell in the Security HQ. Kayla is standing outside, next to Pellegrino who's interrogating the two men about their mission and Claire's whereabouts. The smuggler reveals to the two WDMC agents that powerful friends suggested to her to let herself be arrested by the Italians as they expected they'll use her as a Trojan horse. She adds that there's nothing personal, she's just thinking about herself. While Pellegrino carries on with her questions, Kayla leaves the Security HQ and meets Bigelow by its exit (telling the audience that Kayla's powerful friends are the CIA). She asks her about their next moves and the CIA agent answers that the two of them will leave the valley with Dodgson and his escort. Back in the cell, Owen and Dougal hope Claire will succeed.
Unleashed dragon
As she's nearing the Citadel, Claire is spotted by a patrol of mercenaries or a drone. They chase after her and in her flight, she ends up in an enclosed part of the Sanctuary with several paddocks and cages. Several of them contain animals and it's implied that it's where Biosyn keeps those it just acquired or bred before releasing them in the valley. One of the cages contains a tyrannosaur and just as the mercenaries are about to catch her, Claire releases the predator and the mercenaries panic, triggering the rex's attack. It kills them before turning towards Claire, who's crouched and not making a single move. The rex sniffs her lengthily and Claire notices it's the animal she saw the day before, which left the droppings she used to mask her scent... The rex leaves Claire alone and disappears in the woods, heading north while Claire heads in the opposite direction. On the way, she sees a mysterious large theropod (she and the audience have visual obstacles which prevents them from clearly seeing it but we know it's the one from the bunker under the Citadel) being transported towards the western part of the valley.
In the besiegers' camp
While the sun is setting, a meeting is held in one of the besiegers camp's tents. Among the attendees are Vuillier, Nyamu, Viscontini, the leader of the Carabinieri Colonel Orlando Pasolini, and those of the Italian and Austrian Special Forces (and Pazzi through videoconference as he's still in Rome). They're talking about Biosyn's defenses and forces, the species which might be encountered in the Sanctuary, eventual negotiation strategies, the WDMC agents' mission, the grey guards who are in the valley and currently heading to the Citadel... Argument breaks out as some (like Pazzi) advocates for an immediate offensive, to surprise Dodgson and prevent him from fleeing or preparing some nasty surprise, while others want to wait until dawn, to let time for the grey guards and the eventual surviving WDMC agents to accomplish their mission in addition of avoiding sending men in a valley full of deadly animals in the dark of the night. Pazzi is for an immediate offensive and gives his blessing to colonel Pasolini.
Worried about the fate of his agents, Vuillier contacts the grey guards, which are already heading to the Citadel, following a path in the uplands.
The US spies
From a nearby wood, some people are seen spying the camp and northern entrance of Biosyn's lands. We cut to a meeting room inside the CIA's headquarters at Langley where Gibbon and his colleagues just received news that an offensive is about to start at Auronzo. Some ask the head of the DSD news about his agent inside Biosyn's Citadel.
Open the gates
Bigelow, with Ramsay's help, is trying to persuade Dodgson to cancel the event, take the hard-drive with the key research, and secretly evacuate Auronzo before ordering the control room to open the gates and let the Italian authorities in. While those would be searching through the Citadel, they would leave the area by the mountains before heading to a secret safehouse. Dodgson complains that the only help the US government sends is her but she mockingly retorts that the US won't risk a war with Italy and Austria just because of him and that had he been more careful, all that mess wouldn't have happened.
Watching footage of the besiegers' camp, Dodgson finally orders the opening of the northern gate. He and Ramsay then go to the auditorium, where Biosyn's board and other important figures are waiting for the CEO.
The convoy
Believing Dodgson finally surrendered, Colonel Pasolini and most of his Carabinieri enter Biosyn's lands while the Italian and Austrian Special Forces remain in the camp. After passing by the mercenaries (who were ordered by Dodgson to stand down) and the airstrip, the convoy enters a narrow pass through the mountains, the same one through which the hunters were brought to the Sanctuary.
Chips
In the Citadel's auditorium, Dodgson begins his presentation with a speech about how dinosaurs and other de-extinct animals were used since InGen first cloned them. At the same time, all the non-essential employees are gathered in the cafeteria and locked there by the mercenaries on his orders while others are deployed in some of the Citadel's most strategic locations (the control room, the labs' entrance...)
Meanwhile, the Carabinieri convoy has entered the Sanctuary and following the main road to the Citadel, they pass by the lake seen in A bed in the trees scene and several animals, including predators, which do nothing but watch the convoy. Drones are seen flying above the Italian vehicles. However, just as the Citadel is visible in the distance, the convoy stops when the first vehicle notices that a fallen tree is lying across the road. While it's quite large, said tree is still light enough to be moved by a group of people and with a lot of effort. Colonel Pasolini orders for a certain number of his men to get out and move the tree out of their way but while they start accomplishing their task, the Carabinieri feels the ground trembling beneath their feet and they and those still in the vehicles see ripples in the water puddles along the road. A racket starts to be heard in the woods on both sides of the road and in the distance, trees can be heard being jostled or even falling. Aware that large dinosaurs must be nearby, Pasolini orders his men to get back inside the vehicles and to the last in the convoy to return to the last crossroads and search another way to the Citadel. But just as said vehicle turns around, a tree falls across the road, larger than the one ahead of the convoy. The latter is now stuck between the two fallen trees and when they see human silhouettes running away from the one behind the convoy, the Carabinieri realize that they've fallen into an ambush (hearing the Carabinieri's communications on the radio, Vuillier and Viscontini wonder what treachery Dodgson has planned). Meanwhile, the drones have returned over the convoy and the racket in the woods gets closer and closer and the people in the convoy glimpse three large necks rising from the forest: argentinosaurs, charging argentinosaurs. Frightened at such a sight, the Carabineri are struck with fear and just as the sauropods are about to burst out of the forest at any second, a dreadful booming sound (similar to that of the orcs horns in Battle of the Five Armies; or the reapers' sound from the Mass Effect series) comes from speakers on some nearby elevation and in response, the sauropods let out a deafening bellow heard across much of the Sanctuary. Before they can take action, the Carabinieri are attacked by the argentinosaurs and their suite of small predators.
In the control room, Pellegrino witnesses the attack through some drone visuals and is wondering how it happened. She orders the technicians to send a signal in the sauropods' brain chips (during the Inspection scene at the beginning of the story, Pellegrino explain to the group that the Sanctuary animals are chipped) in order to make them stop but when they try to send the signal, the get an error notification, and one of the technicians say that either the chips fried and are driving the animals mad, or they were hacked. Pellegrino then asks to deactivate the aerial defense system to let the besiegers fly their helicopters into the valley but she's told that some program recently inserted prevent them from doing that for the entire duration of the prenstation. Powerless, the head of security watches the argentinosaurs crushing vehicles and men under their feet, and their suites of small predators harassing them. She's even more surprised when a few Ankylosaurus (first glimpsed in the news montage when the report talks about "tailored dinosaurs". Compared to those from the fossil record and those made by InGen, those Ankylosaurus are bigger and more high-legged, giving them enhanced mobility. Design-wise, it's basically the one from the actual JW films, albeit perhaps more intimidating) join the fray. Having suspicions, she head for the auditorium.
After learning that Pasolini and his Carabinieri fell into an ambush, an offensive is launched against the walls of Biosyn lands. Vuillier and Viscontini watch the Italian and Austrian Special Forces engaging the mercenaries defending the walls by the airstrip. They hope they'll soon make a breach so they can reach the convoy before it's too late (they know they can't send helicopters due the pterosaurs acting as the Citadel's aerial defense).
In the valley, one of the Carabinieri notice that the animal isn't acting on its own will (it's seen blocking its movements for a short moment, like someone resisting to a possession) and even seems in pain.
We cut to the auditorium and his observation is confirmed, with Dodgson explaining to the board of directors that thanks to chips (originally designed by Mantah Corp but Dodgson being Dodgson, he doesn't mention that and instead give the credit to the team rival of Mia's), they can control the animals like puppets. He precise that while the chips work well on some animals, trials have failed with others (like the raptors). On the auditorium's giant screen, various diagrams and footage of trials are seen.
We then follow another POV, that of technicians inside a command centre-like room. The technicians are sitting in front of monitors and each of them is seen typing on keyboards, giving instructions to the argentinosaurs' and ankylosaurs' chips (on the monitors, the audience can notice that they give names to each of the animals. For example, the three Argentinosaurus are named Brontes, Steropes, and Arges; after three of the cyclops from Greek Mythology). Through their drones or even micro cameras attached to the dinosaurs, they see the Carabinieri fleeing northwards while some of the Italians retaliate to the attack by shooting on the dinosaurs. But their weapons are ineffective against the argentinosaurs' hide and the ankylosaurs' armours. On the order of a mercenary officer, the technicians send a second wave of animals.
The speakers make once again their awful booming sound, exacerbating the animals' aggressiveness, and the second wave emerges from the forest. Before the scene cuts, we see it's made of, among other things, a Gigantoraptor (named Jabberwocky on its controlling technician's monitor), a couple of Quetzalcoatlus, probably some medium-large theropods like Allosaurus or Carnotaurus, a Biosyn Triceratops, and maybe even some Hyaenodon/sabre-toothed felid (depends on which will appear in the fighting pit in Malta) and Gigantopithecus recently imported to Auronzo. Many of those new attackers wear armor pieces comparable to those of police and military dogs or horses.
In the auditorium, the giant screen ends up showing the battle occurring in the valley. Dodgson's audience gasps when they see the drones' footage. One of the board members ask: "It's from a video game? Right?"
NOTE: I fear that there might be too many animals and different species involved in the battle. The mandatory ones are the following: Argentinosaurus (maybe have more than three individuals? The Brontes-Steropes-Arges trio could be seen charging abreast, evoking from afar a single three-headed gigantic beast) and their suite, Triceratops (which will illustrate itself soon and show how it's different from InGen's trikes), Gigantoraptor (in order to have a faster and more agile creature in the lot), and another player foreshadowed in earlier scenes (you'll know which when we'll return to the battle).
Sneaking into the Citadel
While battle just broke out further west, a Biosyn guard posted by a large gate carved at the base of the mountain near the Citadel spots a hooded silhouette under the trees: Claire. She retreats into the darkness and as a huge reward has been promised to anyone who would capture Vuillier's she-wolf, he runs after her. However, just like the colleagues she killed the day before, she lures him into an ambush and neutralizes him. She then steals his uniform and badge, and use the latter to open the gate, entering in an underground corridor, large enough to allow the transportation of large animals like the mysterious big theropod she glimpsed earlier. She follows it towards the Citadel.
Unbeknownst to her, the grey guards have also started their infiltration in the Citadel, by walking down the slopes behind the central tower. After neutralizing the few Biosyn guards positioned there, they enter the garden around the tower. In the latter's shadow, they split up in four groups, each heading into different parts of the Citadel:
- Cesare, Olivares and another are tasked with entering the labs.
- Perez, Al-Damiri and a third team member must take over the control room at the top of the tower.
- Chapuy and two others are tasked with searching the archives under the tower and preventing anyone from destroying the documents.
- Massoud, Kapakas and Papadopoulos must find the cells and free the WDMC agents if they're there.
The Battle of Auronzo
Following the road, the retreating Carabinieri reach the Valley's main river and the bridge the convoy crossed on the way just a few minutes ago. However, a controlled animal charging from the other side of the river prevents the first Carabinieri from taking it and they are forced to cross the cold waters of the river itself (it's thigh-deep at best) while the controlled animals are right on their heels. Several Carabinieri get killed during the crossing while some of their colleagues are cut off from them and must escape into the woods on the southern side of the river. Luckily, the controlling technicians didn't notice them. Once Pasolini and his remaining men are all on the other side of the river with the few vehicles they could have gotten out of the ambush site, the controlling technicians have their animals stopped just at the edge. A last animal codenamed Quasimodo arrive on the battlefield, a large Biosyn-made predator which visually, looks like a perversion of the real animal which makes up its base genome: It's the monstrous theropod from the bunker, an Acrocanthosaurus whose DNA was spliced with that of other animals, including crocodile (due to the croc fetish of some Biosyn executives) in order to be bigger and more "Monstrous and cooler-looking" than InGen's Acrocanthosaurus (yes, it's just JWD's Giganotosaurus with a different name). The apex predator makes his way through the other animals, which are seen looking at him with fright (in case of the smaller species) or irritation (in case of the Argentinosaurus and the other megaherbivores) but still controlled, they can't run away or fight it. As they're not controlled by the chips, the members of the Argentinosaurus' suite are showing aggression and one of them dares to attack him, but Quasimodo just grabs it in the air and eats it, discouraging the others from attacking as long as the sauropods won't. Quasimodo then stops in front of the bridge and looks at the Carabinieri on the other side. Confronted to this surreal sight, Pasolini don't know if they shall continue their retreat northwards or wait and hope for reinforcements' arrival.
While the animals are eerily standing still by the river, Dodgson exposes an idea to the board: They will bred new animals which aren't in their official catalogue, secretly release them in various parts of the globe, create "controlled" incidents and then get contracted by governments to capture the animals (capture which will be very easy with the chips, barely an inconvenience...) and send them to Auronzo. Biosyn will be both the disease and the cure, getting profits from this endless cycle of incidents and capture and obtaining absolute control on genetic power while their remaining competitors will die one by one. Basically, they'll soon become the equivalent in the Bio-engineering world of the British East India Company, something InGen aspired to be before crumbling. The CEO adds that his friends within the US government are already very interested by this technology.
Hidden in a technical room right behind the auditorium's stage, Pellegrino heard Dodgson bragging about controlling the animals. Realizing that he's so mad that he is slaughtering her fellow countrymen just to sell a technology, she takes a potentially fatal decision.
Back at the camp near the airstrip, Viscontini tells Vuillier that someone within the Italian government must have warned Dodgson, explaining how he got the time to do his nasty preparations. As the Special Forces just defeated the mercenaries guarding the northern entrance of Biosyn's lands and took the airstrip, Vuillier and Nyamu join them, asking for a weapon and climbing into one of their vehicles, refusing to stay safely in the camp while their friends and colleagues are in danger of death within the valley.
The speakers let out a third blast and hearing it, the few Carabinieri south of the river turn towards its origin. They see the speaker and an movable antenna on a nearby ridge and are aware that it must have something to do with the animals' unnatural behaviour. They rush towards it, hoping to save their comrades.
Irritated by the third blast, the controlled animals stamp and growl/bellow for a moment, before their controlling technicians orders them to move forward, as they were ordered to crush the Carabinieri before the arrival of their allies. While the other animals cross the river, Quasimodo the monstrous Acrocanthosaurus takes the bridge, accelerating his pace little by little before roaring and dashing on the Carabinieri. Aware that they'll be all slaughtered within a few minutes if they just stand there, Pasolini ordered to his men a few moments before to scatter in every direction and flee as long as possible in order to win time while the remaining vehicles will be either used to carry a maximum amount of men to the nearest shelter (could be the Hunting Lodge) before coming back and picking up those they can. Pasolini volunteers to stay on foot.
While flying between the speakers and the river, one of the drones spot the Carabinieri left south of the river. Noticing those troublemakers, the controlling technicians recall two of the animals from the battlefield (probably one of the Argentinosaurus and the Gigantoraptor).
On the other side of the river, the rest of the controlled animals have started attacking Pasolini and his men. The argentinosaurs charge through the forest and crush the Carabinieri like ants while their predatory auxiliaries harass them; the trike basically acts like a giant version of the boar from Australian horror film Razorback, charging, goring with its horns, and cutting off limbs with its sharp beak; Quasimodo devour several of the Italians... Colonel Pasolini ends up killed by one of the creatures and his death ruins the morale of his men who are about to rout.
Meanwhile, reactions among Dodgson's audience are varied:While some are captivated, others are not sure what to think about using the Carabinieri as guinea pigs, and one or two are disgusted. Nathan Quinn has a neutral attitude (he's interested by the technology but even if he strongly disapproves the actual demonstration and the bloodbath, he doesn't show it) while Ramsay avoid looking at the screen.
Hearing one of the Argentinosaurus bulldozing its way through the forest behind them just as they are about to reach the speakers and the antenna, the other Carabinieri start to run but during their race, they are surprised by the Gigantoraptor when it kills one of the Carabinieri, acting a bit like an oversized terror bird. They are forced to climb into a tree near a cliff's edge in order to escape it, with even another of the Carabinieri sacrificing himself to let the others climb high reach its targets, the Gigantoraptor tries to climb on the tree but to no avail, as it's too big. However, the tree bends and ends up uprooted under its assaults. Our characters are now hanging on an horizontal tree which will probably soon fall if the theropod keeps kicking it under its controller's command. They can't escape by one end as the Gigantoraptor is waiting for them and to make matters worse, the Argentinosaurus appears below the cliff and it can raise its head almost high enough to grab our characters. They can't escape.
Sneaky as a viper
After passing by the entrance of the large bunker where the monstrous Acrocanthosaurus was contained, Claire decides to pass by the vents after hearing some guards.
The Goblins of Nublar
During their journey through the amber mines, Maisie, Theo and Drummond stumble upon a lone Pectinodon. Remembering what he said earlier about the network of tunnels and its potential exits leading out of the valley, Drummond realize that the Pectinodons, and not the raptors, were involved in several of the external incidents (including the one from the Prologue). As he had to capture some of those creatures in a post-apocalyptic Nublar for Mills and Wu while he was part of Wheatley's mercenary company, Theo warns his companions about the danger of those animals. Maisie remembers having seen babies of those animals in the manor's basement along all the others Mills sold in his secret auction. The lone Pectinodon let out a series of calls and soon, an entire pack threatens our protagonists.
Ensue a scene where they have to repel them (Drummond tries to use the portable horn he has in his bag in order to scare the pectinodons but they're not impressed) and flee. However, Theo is bitten during that scene and his two companions notice this during a brief moment of respite. Maisie hopes they could perhaps find some cure but Theo answers that while one exists, they won't reach it in time. He adds that the venom will drive him mad (as seen in JPTG and mentioned in TRQ) and turn him into a danger for them. While his mind is still clear, he give Wu's flash drive to Maisie, has farewell words with her, asks Drummond to take care of her, and then runs back to where they came from, intending to win some time for them. While Maisie and Rod flee, Theo stands in the tunnel, preventing the pectinodons from going any further. He battles them to the death, taking several to the grave with him. An alternative could be him attracting a maximum of pectinodons in a room where he either provokes a crumbling, either a flooding, something that kills Theo and his attackers.
Finding a ladder, Maisie and Drummond follows it and climb out of the mines, narrowly escaping the pectinodons. They are back to the surface, somewhere in the northern part of the valley, not far from the dam. The palaeontologist then takes the traumatized teenager to the nearest tower, where they rest and resupply for a time.
Turning the Tide
Just as hope seems lost for the Carabinieri in the western part of the valley, a group of Shantungosaurus steps out from the forest and when the speakers on the trailer let out another blast to infuriate the controlled Gigantoraptor and Argentinosaurus nearby, the hadrosaurs, pissed by the sound made, attack the speakers and in the process, destroy also the antenna which sends the signals to the controlled animals' chips.
Freed of the mercenaries' control, the animals stop for a moment and most being scared by the gunshots or having no interest in killing the humans in front of them, just leave. However some like the Triceratops or Quasimodo carry on with their attacks due to their natural instincts but when the Special Forces finally arrive from the north, they hesitate and after being intimidated by the newcomers, they retreat and disappear in the forest' darkness. The surviving Carabinieri start to rally to their allies.
Witnessing the shift in the situation, Dodgson is frustrated and leaves the auditorium, tasking Ramsay with trying to reassure the board. He calls Bigelow, telling her to meet him at his office. On the way, the CEO is cornered by Pellegrino and some of her men, mostly Italians, who point their pistols on him. The head of security tells Dodgson he's under arrest and orders him to cease this madness and surrender to the authorities. However, the putschists are surrounded in their turn by Dodgson's bodyguards and some mercenaries, and all except Pellegrino are gunned down. While she is neutralized and taken to the cells, Dodgson hurries to the Citadel's central tower. By the entrance of his office, Bigelow and Kayla are waiting for him. They enter his office and Dodgson starts cleaning his computer and putting his most precious belongings in a bag, including the hard-drive with Biosyn's most important research. The CEO also orders some men to destroy the archives.
At the top of the tower, Isabella Perez, Sherif Al-Damiri and their companion reach the control room and while they're securing it, Vincent Chapuy and his two comrades have to fight the men sent by Dodgson to the archives. Perez orders the technicians to deactivate the aerial defense system and the pterosaurs are seen moving away, letting the Special Forces (accompanied by Viscontini) fly to the battlefield. A couple of their helicopters go directly to the Citadel, engaging the mercenaries defending it.
While the dead or wounded Carabinieri are taken off the valley before the scavengers show up, the others regroup and with the Special Forces' ground forces, march to the Citadel where they intend to soon end the battle. Vuillier contacts Cesare, asking him about his progress. Cesare and his two companions haven't yet entered the labs, as Dodgson deployed seasoned mercenaries and not simple guards at their entrance, offering a hard resistance.
While the Citadel's defenders are engaged with the Special Forces dropped by the helicopters, Armand Massoud, Angelos Papadopoulos and Lydia Kapakas enter the Security HQ and free Owen and Dougal after a small fight with the gaolers. Pellegrino is also freed. The Raptor Whisperer asks one of the gaolers where Victoria is. She's in the kennels, in the lower levels. While Owen rushes to the kennels, the three grey guards, Dougal and Pellegrino head for the atrium.
Running out of time (his computer is having some issues), Dodgson sends his last forces to the Citadel's atrium, where a shootout occurs. With the cafeteria no longer guarded, the non-essential employees try to break out. Meanwhile several Biosyn guards drop their weapons and surrender when they see Pellegrino collaborating with the besiegers.
Dodgson's joker card
The defenders lose ground and as they are about to be caught between the Carabinieri, the Italian and Austrian Special Forces, the Massoud-Kapakas-Papadopoulos trio and Pellegrino's followers, one of the Biosyn guard calls for a ceasefire. The fight stops and Dodgson appears on top of the stairs which lead to the main courtyard. Bigelow, Kayla and his bodyguards are with him (while Ramsay is seen arriving from the Auditorium) and Dodgson has his bag with him. Seeing the CIA agent, the trio of grey guards hurls threats and insults at her, declaring she'll pay for Digby who died in Malta because of her treachery.
Dodgson look at his enemies: Vuillier, Nyamu and Viscontini down in the atrium, standing in front of the Carabinieri; the grey guards, Dougal and Pellegrino on one of the floors. He talks to them, congratulating them for taking the valley from him, before adding that they won one battle but not the war. Just as he is about to get arrested, he unveils his joker card: Should he be imprisoned or killed, his agents abroad have the order of releasing the content of nine containers he sent across the globe: Swarms of genetically-modified locusts designed to eat every crop but Biosyn's (a montage show trucks carrying the same containers as those seen in the airstrip. They park in the countryside of the following regions: US Midwest, India, Burkina Faso, Tanzania, Egypt, China, Argentina, Australia, and Germany). Should the locusts be freed, they would trigger a global famine, with people being forced to turn to Biosyn if they want to eat. Even if Dodgson doesn't leave Auronzo alive, Biosyn will have a future as it will be the only entity which could ensure mankind's survival in this apocalyptic scenario.
New attackers
Meanwhile, three helicopters arrive from the opposite side of the valley. At first, it's believed that they are others Special Forces helicopters but as no one on the besiegers' camp ordered them to head for the Citadel, some try to contact the oncoming aircrafts, to no avail. Fearing some ill shift in situation, Vuillier suggest his allies to take cover. One of the besiegers' helicopter tries to intercept the trio of helicopters but they shoot it down and it crashes in the eastern part of the valley, near one of the observation towers. Everyone in the atrium is surprised, including Dodgson, and rushes to shelter while two of the helicopters fire missiles in several of the Citadel's key locations, including the atrium, the helipad (destroying the board's helicopters) and the cafeteria, and spray the control room (Perez is hit while one of the technician accidently release the animals contained in the kennel when he falls dead head first on his console. The freed animals not only include Victoria but also dilophosaurs among other things). After that, they distract those of the besieging forces and attack the Citadel's defenders. Many casualties are inflicted among the besiegers and Biosyn employees.
Dodgson regains consciousness just after the attack, which killed his bodyguards and projected Bigelow and Kayla away. Next to him, Ramsay is still unconscious. He sees the third helicopter of the attackers landing in the courtyard and debarking a squad of armed men who directly rushes to the laboratories. As soon as they're gone, Dodgson grabs his bag, wakes Ramsay up, and takes advantage of the situation to escape, towards the nearest elevator. He chose one of the lower levels, that of the garages. The elevator blocks itself halfway and the two Biosyn executives must force their way out while chaos has taken over the rest of the building.
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2023.06.08 08:06 EscapingKid Patch Notes - Update 24.1
| https://preview.redd.it/fsfkykn4jq4b1.png?width=1920&format=png&auto=webp&s=42a36efb2bffcf66a8b3bd6a1875a4556dd8a069 Welcome to the Update 24.1 Patch Notes. Let's dive right in, as there's a lot of new changes and additions! 24.1 Highlights Patch Report #24.1 on YouTube Live Maintenance Schedule ※ The times shown below are subject to change. - PC
- PDT: June 13, 5:00 PM - June 14, 1:30 AM
- CEST: June 14, 2:00 AM - 10:30 AM
- KST: June 14, 9:00 AM - 5:30 PM
- Console
- PDT: June 21, 6 PM - June 22, 2 AM
- CEST: June 22, 3 AM - 11 AM
- KST: June 22, 10 AM - 6 PM
Map Service ※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC. ※ In Random Map regions, each map will have an equal probability of being selected, with a probability of 20%. - (PC) Test Server
- Normal Match: Miramar / Vikendi
- AS region: Squad - TPP
- NA region: Squad - FPP
- Live Server - Normal Match
- Week 1: Erangel / Miramar / Vikendi / Sanhok / Karakin
- PC: June 14 ~ June 21
- Console: June 22 ~ June 29
- Week 2: Erangel / Taego / Deston / Sanhok / Paramo
- PC: June 21 ~ June 28
- Console: June 29 ~ July 6
- Week 3: Erangel / Miramar / Vikendi / Sanhok / Karakin
- PC: June 28 ~ July 5
- Console: July 6 ~ July 13
- Week 4: Erangel / Taego / Deston / Sanhok / Paramo
- PC: July 5 ~ July 12
- Console: July 13 ~ July 20
- Live Server - Ranked
- Deston has been replaced with Vikendi in the map pool.
- Ranked: Erangel (30%) / Miramar (30%) / Taego (30%) / Vikendi (10%)
- The map service for Ranked is updated on a season-by-season basis.
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release. Tactical Gear We're turning Tactical Gear into essential items by bestowing them a new purpose, enhancing their significance beyond consumable options. Experience the game in a multitude of ways with this update, whether playing individually or as part of a team. From beginners to veterans, the renewed Tactical Gear can foster a sense of achievement among all players by enabling them to contribute to the success of their squad. https://preview.redd.it/00w2ktq5jq4b1.png?width=1920&format=png&auto=webp&s=a9d24dd62f012068136ed79c4a55690892f9bc33 ※ This update applies to only Normal Matches, Intense Battle Royale mode, and Custom Matches (Normal Match, Intense Battle Royale). - Players will be equipped with a Tactical Gear Carrierin their Inventory at the start of each match.
- To ensure the Carrier does not hinder initial game progress after landing, we've set the Tactical Gear Carrier weight to 0.
- Open the Carrier to select your desired Tactical Gear from all available options - EMT Gear, Tactical Pack, Spotter Scope, Drone, Blue Chip Detector, or the Repair Kit.
- The Carrier cannot be opened when you're in a vehicle or on top of static transport features such as trains and ships.
- The selected Tactical Gear will be fitted into a dedicated sixth slot reserved for Tactical Gear.
- Once equipped, the Tactical Gear cannot be removed.
- Tactical Gear nor the Carrier will not be dropped when a player dies.
- Upon a player's death the Tactical GeaTactical Gear Carrier are removed.
- Players recalled to the match will not be provided a new Tactical Gear Carrier.
- All world-spawned Tactical Gear has been removed.
- Radio Message
- Can be used to relay information about the selected Tactical Gear of team members.
- Upon equipping a Tactical Gear, a Radio Message is triggered for notification.
- "Equipping (Tactical Gear)".
- Training Mode
- Players can remove Tactical Gear from their sixth Inventory slot in Training Mode only to allow for more diverse practice.
- Both Tactical Gear and the Tactical Gear Carrier are provided via the Training Helper.
We also strive to maintain the fundamental system of Tactical Gear while rebalancing their overall stats this update as Tactical Gear have changed to a basic, required item for all: EMT Gear To primarily serve the purpose of team healing rather than self-healing, the healing feature will only apply to team members. Additionally, to balance the overly beneficial healing effects when using heal items, the usage time of heal items has been adjusted to the following: - Med Kit usage time: 3 seconds → 7 seconds.
- First Aid Kit usage time: 3 seconds → 5 seconds.
- In addition, the revival speed of teammates has been changed from 3 seconds → 8 seconds to prevent overly quick recoveries in tense scenarios.
- Using Energy Drinks or Painkillers will now provide a 50% additional effect.
- This boost will only be for personal use and does not apply to teammates.
Tactical Pack - Attachment slots decreased from 4 slots → 2 slots.
- We wish to give the Tactical Pack a similar feel to a Level 4 Backpack. Therefore, the reduction of slots is aimed at moderating the possession of individual items such as firearms (excluding stackable items).
Spotter Scope Improved for more straightforward and less time-consuming use. - Its magnification capabilities are now adjustable from 4x to 8x, allowing for more detailed observations.
- The creation of the white passive marker is removed. The red active marker will be automatically created and maintained for 7 seconds after a scan.
- The standard Screen Pings can also be placed while using the Spotter Scope.
Drone - Maximum range has been reduced from 300m → 200m.
Blue Chip Detector The Blue Chip Detector has been perceived as an overperforming gear. Therefore, it has been decided to receive several adjustments to harmonize it with other Tactical Gear. - Screen update frequency: 5 seconds → 8 seconds.
- Enemy scan radius: 100m → 50m.
- Players who are equipped with a Jammer Pack are undetectable with the Blue Chip Detector.
< Dev Comment > Following the initial introduction of Tactical Gear, we have observed their considerable utility in gameplay. However, we also understand the magnitude of the decision players are faced with in sacrificing a primary weapon slot for Tactical Gear, particularly in battle scenarios where mid-to-long range combat is crucial. As such, with the renewal of the Tactical Gear system, we eagerly anticipate witnessing our players' varied gameplay strategies! For example, for solo play, we look forward to see players utilizing a strategy centered around their chosen Tactical Gear, which you'd select to complement your primary weapon. You may opt for a slow-burn approach with the EMT Gear, spending more time looting and gradually entering the Safe Zone. The Drone and Blue Chip Detector can help with a strategy that involves quick penetration of the center area, swiftly identifying incoming enemies. And the Tactical Pack could suit those favoring weapons with high ammo consumption. As for the Spotter Scope, it may be ideal for players selecting weapons aimed at precise long-distance engagement. As for team play, we anticipate strategic looting that aligns with team dynamics while avoiding overlapping roles. Each teammate would have a distinct role, contributing effectively to the team's primary goal. Utilize the Drone and Spotter Scope for ordering and coordination. Or the Spotter Scope could enhance accuracy for those sharpshooters. The EMT Gear and Tactical Pack may also be helpful to novice players, so they could actively contribute to team survival, or even the Blue Chip Detector for optimal information delivery. With this change, we are also committed to implementing constraints that are proportional to in-game performance - we do not aim to unfairly boost the abilities of already-skilled players. With this in mind, we've made it so that once a Tactical Gear is selected, it becomes irreplaceable. Players are required to use their chosen equipment consistently throughout the match. We have also proceeded with an overall balance update. Items Tactical Gear - Repair Kit The current Helmet/Armor Repair Kits and Mechanic's Toolbox seemed to have limited applications in specific circumstances - therefore, we're merging them into a single versatile Repair Kit that can repair Helmets, Vests, and vehicles. With this multipurpose tool, you can now consider the possibility of pursuing the role of your team's go-to mechanic. https://preview.redd.it/up9tljj6jq4b1.png?width=1920&format=png&auto=webp&s=bff2b90159dd69c13211007879d91b5e4c15e3d0 ※ This update applies to only Normal Matches, Intense Battle Royale mode, and Custom Matches (Normal Match, Intense Battle Royale). - The Repair Kit is no longer a consumable, and is now a part of Tactical Gear that can be equipped to your Tactical Gear slot.
- Once equipped, it cannot be replaced or removed until the match concludes.
- The Repair Kit can be utilized up to 10 times.
- You can use the Repair Kit via the Limited Interact key.
- A single use on a Helmet or Vestwill restore its durability to 100 in 6 seconds.
- You can repair not just your own Helmet/Vest, but those equipped by your teammates or those found lying on the floor.
- A single use on a vehicle restores 500 durability in 8 seconds.
- You are only able to repair a vehicle that can be interacted with.
- The repair process will be canceled under the following circumstances:
- If the character carrying out the repair, or the subject undergoing the repair, moves using the movement keys.
- Once the preceding repair of the same Helmet/Vest/vehicle is complete.
- If another player picks up the Helmet/Vest from the ground during the repair.
- New feature: Removing and installing tires
- When the Repair Kit is equipped, you can use the Limited Interact Key to remove tires from any vehicle.
- Tires that have burst with 0 durability cannot be removed.
- Interacting with a vehicle will display the remaining durability of the tire.
- Removing a tire requires a certain amount of time.
- Successful removal causes the tire to drop to the ground.
- Tires weigh 20 each.
- Tires will go to your Inventory's fourth melee weapon slot.
- You cannot remove or install tires to the BRDM, Boat, Aquarail, Mountain Bike, Motor Glider, Airboat, or Snowmobile.
- Any player can install removed tires on a vehicle, even without a Repair Kit.
- Upon approaching a vehicle without a tire, tire installation requires a certain amount of time.
- The removal/installation process will be canceled under the following circumstances:
- If the vehicle is driven during the installation process.
- If the position of the vehicle changes due to a collision or other during the installation process.
- If another tire on the vehicle during tire removal receives damage.
- The existing Helmet/Armor Repair Kits and Mechanic's Toolbox have been removed
https://preview.redd.it/titaqh87jq4b1.png?width=1920&format=png&auto=webp&s=6e44edc76c31f674cfaf5a5c9235adddfcaf0cd1 Emergency Pickup, BZ Grenade, Jammer Pack, Mortar, and Panzerfaust - Will now world spawn in all 8x8 maps.
- This applies to Normal, Ranked, and Custom Matches (including Esports mode).
- The spawn rate of the Emergency Pickup in both Normal Match and Ranked on Erangel and Miramar maps has been reduced by 30%.
World - Vikendi After the Vikendi Reborn update last year, we've diligently monitored player trends and incorporated your valuable feedback into the latest update. https://preview.redd.it/mhxfvwo7jq4b1.png?width=1920&format=png&auto=webp&s=3c5b1107ceb034e42d78089d436089afa62db897 Terrain - We have tactically upgraded those locations - excluding major cities - that, according to live data, have proven to be the most unfeasible for engagement or where cover was particularly scarce by adding new objects and ridgelines, offering more opportunities for strategic cover.
https://preview.redd.it/2cvl2b58jq4b1.png?width=1920&format=png&auto=webp&s=98015018aa0cd88f071be1840d45d5a41e707ff0 https://preview.redd.it/0pheucj8jq4b1.png?width=1920&format=png&auto=webp&s=2a6f2c8ee0138e630854545c16abb738d759061e Phase - The initiative Blue Zone ruleset similar as Ranked's for Normal Matches introduced back in Update #23.1 has been applied to Vikendi, effectively reducing the overall playtime.
Item spawn - Vikendi's Normal Matches typically feature an array of special item spawn spots, leading to an excess of high-value items. To prevent disproportionate looting of these items, we've recalibrated the balance. The spawn rates of high-value weapons and items have been scaled down to also mitigate the disparity in the play experience with Ranked matches.
- Lab Camp
- The probability of finding lucky Supply Drops (holding Care Package weapons) have been boosted.
- However, a marginal downgrade has been made in the quality of items.
- A significant reduction has been made in the appearance rate of Care Package weapons and Level 3 equipment.
- Critical Response Kits will now exclusively appear in Lab Camps, with an increased spawn rate.
- Caves
- The quantity and quality of items discoverable in caves' Supply Drops have been downgraded.
- A significant reduction has been made in the appearance rate of Care Package weapons and Level 3 equipment.
- 8x Scopes, Critical Response Kits, and C4 have been removed from caves' Supply Drops.
- Secret Room
- Acquisition of the Self-AED is now restricted to Secret Rooms, except for the rare chance of looting it as a world spawn item.
- The Thermal 4x Scope will now only be available as a world spawn item, in Care Packages, and caves' Supply Drops. It has been removed from Lab Camp and Secret Rooms.
- The following changes have also been made to align with the ruleset of other maps.
- ARs, SMGs, Handguns, Crossbows, Grenades, Smoke Grenades, Stun Grenades, and First Aid Kits will spawn slightly more.
- SRs, LMGs, Backpack (Level 1), Molotovs, BZ Grenades, C4, Emergency Pickups, Bandages, Med Kits, and Adrenaline Syringes will spawn slightly less.
Vehicle spawn - In terms of transportation, we noted that vehicle usage in Vikendi was lower compared to other maps, so we've amplified vehicle spawn spots and appropriately adjusted existing spawn locations.
Blizzard Zone - The duration of the Blizzard Zone has been increased by approximately 70%.
- The number of snowstorms appearing in a Blizzard Zone has increased.
- The distance between snowstorms has decreased.
- The phases when Blizzard Zones occur during a match have been adjusted.
Cable Car - Player feedback concerning the rather sluggish speed of Vikendi's Cable Cars was noted, leading to a significant speed enhancement. This adjustment now allows for better encounters during transit, with an overall speed increase of 80%.
Comeback BR - Map
- We have improved player's vulnerability by relocating existing objects to the back.
- Item spawn spots have been added near player spawn locations for an optimized start.
- Made containers more accessible by repositioning some containers and adding wooden pallets.
- Combat time
- Reduced combat time from 160 seconds to 100 seconds.
- The Play Area restriction time has been adjusted to accommodate the reduced combat time.
- The multidrops will descend earlier.
- To prevent the decreasing survival rate as the number of participants increases during the later phases of Comeback BR, each size of the final Play Area for each phase has been adjusted.
- The UI notifications for Comeback BR have improved.
Crowbar Interaction - Increased spawn rate for cabinets.
- A storage unit specifically designed for Crowbars has been added to garages that are accessible with a Crowbar. This storage unit has a high probability of containing a Crowbar.
- Simultaneously, we've slightly diminished the appearance rate for Secret Room Security Keys.
- However, we've increased the spawn rates for items such as healing items and throwables.
Sound - Reduced the volume of wind turbines by 40%, along with the audible range.
Minimap - Minimap has been updated to mirror the above changes.
Ranked - Season 24 https://preview.redd.it/ewryzck9jq4b1.png?width=1920&format=png&auto=webp&s=2af89c9f32d6d692e04107d3b1e132e30a4f5c9f - The Jammer Pack, Mortar, Panzerfaust, BZ Grenade, and Emergency Pickup have been added to every map.
- Vikendi has been added to the map pool with a 10% matchmaking probability.
- Number of players: 64
- Weather: Sunny
- The Blizzard Zone, Lab Camp, Crowbar interaction feature and cabinets, Cable Cars, bears, and Supply Drops are available.
- Weapons only available in Care Packages have been removed from Lab Camp and Supply Drops.
- Comeback BR, Security Keys, Thermal 4x Scope are not available.
- High-tier items have generally decreased.
- BRDM vehicles can not be called with a Flare Gun from outside the circle.
- The leaderboard will reset after the Live Server maintenance.
- Check out your final Tier from the previous season through your Career page.
https://preview.redd.it/r2mvz33ajq4b1.png?width=1920&format=png&auto=webp&s=d99b74a7cbf20cb3e8a3b1ee7b016f87c0bab7c8 Season 23 Rewards Below are the rewards you'll be receiving based on your final Tier from the previous Ranked season. Tier | Season 23 Rewards | Bronze | Bronze PUBG ID Emblem | Silver | Silver PUBG ID Emblem | Gold | Gold PUBG ID Emblem, Ranked Parachute Skin | Platinum | Animated Platinum PUBG ID Emblem, Ranked Parachute Skin, Platinum Medal | Diamond | Animated Diamond PUBG ID Emblem, Ranked Parachute Skin, Platinum, Diamond Medal | Master | Animated Master PUBG ID Emblem, Animated Master Nameplate, Ranked Parachute Skin, Platinum, Diamond, Master Medal | Top 500 | Bonus rewards for Top 500 players: Animated Top 500 PUBG ID Emblem, Animated Top 500 Nameplate | https://preview.redd.it/evw8230cjq4b1.png?width=1920&format=png&auto=webp&s=9e89c25daf14fc420ffcd807beec559d30f56473 - The Parachute skin and Medals are permanent rewards.
- The rest of the obtainable rewards are available for use during a single Ranked season.
- Rewards can be found in your Inventory once Season 24 starts.
- Once Season 24 is over and the server undergoes maintenance, every reward but the Parachute and Medal will be withdrawn from your Edit Profile page.
Custom Match - On/off option for the Tactical Gear Carrier has been added.
- Helmet Repair Kit, Armor Repair Kit, and Mechanic's Toolbox have been removed from the Spawn tab.
- World-spawn Tactical Gear have been removed from the Spawn tab.
- On/off option for the Recall system has been added.
- When the Recall system is off, both the Blue Chip Tower and Blue Chips will not spawn and the Blue Chip Transmitter can not be used.
- The Blue Chip Transmitter has been added to the Spawn tab.
- The phase settings in World - Vikendi above have been applied to Custom Match - Vikendi.
- Esports Mode
- Vikendi has been added.
- The number of players in a team has been changed to 10.
- A setting option for the Blue Zone has been added.
Tutorial - We've observed that requiring new players to complete AI Training Match was impacting the engagement of new players in Normal Matches. Therefore, after successfully finishing Basic Training, players will now have the ability to play Normal Matches right away even without having to complete AI Training Matches.
Survivor Pass: Splash Royale https://preview.redd.it/65kh4epcjq4b1.png?width=1920&format=png&auto=webp&s=bb5da0d3ecd22f32d8c2d4bbef26fcbea6b7df69 A new Survivor Pass: Splash Royale is prepared for the approaching hottest season of the year. Read more details on the upcoming June Store Update announcement! Workshop Chest https://preview.redd.it/pu0hk5hdjq4b1.png?width=1920&format=png&auto=webp&s=0380750beaa3716ec16586867e7e96b0eda38393 - New item sets have been added to the Hunter's Chest and Archivist's Chest.
- Survivor Pass: Vikendi Reborn
Performance - Implemented enhancements to our memory management system, resulting in a reduction of hitches experienced during gameplay.
Bug Fixes Gameplay - General in-game bugs have been fixed.
- Fixed the issue where an extra timer was generated upon completion of a team member's heal using the EMT Gear.
World - Fixed collision, texture, performance, and some other general Vikendi map issues.
- Fixed the issue where the Self-AED was not appearing in Taego's breakable pots.
- Fixed the issue where certain heal items were not spawning on the bridges of Erangel.
UX/UI - Fixed the issue where the Clan Tag was being displayed in specific in-game areas when the Clan level was at 1.
- Fixed the issue where the kill/assist details were not displayed upon accessing the Inventory in-game.
- (Console) Fixed the issue where the "Played with" information was not displayed upon returning to the Social page after viewing a random player's profile from the Recent Players list.
- (Console) Fixed the issue where your character does not appear when navigating back to the Lobby subsequent to selecting a random Spray item within the Customize page.
Lobby - Fixed the issue where a highlighting effect was applied to the Helmet (Level 3) in the Erangel Remaster lobby skin.
Items & Skins ※ Clipping issue: Graphics that are shown outside the visible part of an image/object. - Fixed the clipping issue of the hair when using Victory Dance 114 with the Hairstyle 42 equipped.
- Fixed the issue where the arm became transparent upon equipping ROSÉ's BLACKPINK Gloves with Lunchmeat's Hoodie.
- Fixed the clipping issue of the waist when equipping the Wasted Future Pants with the Bunny Academy Hazard Jacket.
- Fixed the clipping issue of the waist when equipping the Wasted Future Pants with the FaZe Clan Jacket.
- Fixed the clipping issue of dress during repeated crouching and prone motions with a weapon and NieR:Automata - 2B's Dress equipped.
- Fixed the issue where the ankle became transparent upon equipping Dinoland "Alex" Suit and Sky Captain Boots.
- Fixed the clipping issue of the ankle when equipping PGI.S Tactical Pants and certain shoes.
- Fixed the issue where the arm became transparent upon equipping Tormented Knight Gloves and certain tops.
- Fixed the clipping issue of the forehead when equipping Marauder's Mask and Dead by Daylight "The Legion" Jacket.
submitted by EscapingKid to PUBGConsole [link] [comments] |
2023.06.08 07:52 EscapingKid Patch Notes - Update 24.1
| https://preview.redd.it/j57c2v5wtq4b1.png?width=1920&format=png&auto=webp&s=6c3cb0bf708c7eb528d3f20d35128f0f14d3ba78 Welcome to the Update 24.1 Patch Notes. Let's dive right in, as there's a lot of new changes and additions! 24.1 Highlights Patch Report #24.1 on YouTube Live Maintenance Schedule ※ The times shown below are subject to change. - PC
- PDT: June 13, 5:00 PM - June 14, 1:30 AM
- CEST: June 14, 2:00 AM - 10:30 AM
- KST: June 14, 9:00 AM - 5:30 PM
- Console
- PDT: June 21, 6 PM - June 22, 2 AM
- CEST: June 22, 3 AM - 11 AM
- KST: June 22, 10 AM - 6 PM
Map Service ※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC. ※ In Random Map regions, each map will have an equal probability of being selected, with a probability of 20%. - (PC) Test Server
- Normal Match: Miramar / Vikendi
- AS region: Squad - TPP
- NA region: Squad - FPP
- Live Server - Normal Match
- Week 1: Erangel / Miramar / Vikendi / Sanhok / Karakin
- PC: June 14 ~ June 21
- Console: June 22 ~ June 29
- Week 2: Erangel / Taego / Deston / Sanhok / Paramo
- PC: June 21 ~ June 28
- Console: June 29 ~ July 6
- Week 3: Erangel / Miramar / Vikendi / Sanhok / Karakin
- PC: June 28 ~ July 5
- Console: July 6 ~ July 13
- Week 4: Erangel / Taego / Deston / Sanhok / Paramo
- PC: July 5 ~ July 12
- Console: July 13 ~ July 20
- Live Server - Ranked
- Deston has been replaced with Vikendi in the map pool.
- Ranked: Erangel (30%) / Miramar (30%) / Taego (30%) / Vikendi (10%)
- The map service for Ranked is updated on a season-by-season basis.
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release. Tactical Gear We're turning Tactical Gear into essential items by bestowing them a new purpose, enhancing their significance beyond consumable options. Experience the game in a multitude of ways with this update, whether playing individually or as part of a team. From beginners to veterans, the renewed Tactical Gear can foster a sense of achievement among all players by enabling them to contribute to the success of their squad. ※ This update applies to only Normal Matches, Intense Battle Royale mode, and Custom Matches (Normal Match, Intense Battle Royale). - Players will be equipped with a Tactical Gear Carrier in their Inventory at the start of each match.
- To ensure the Carrier does not hinder initial game progress after landing, we've set the Tactical Gear Carrier weight to 0.
- Open the Carrier to select your desired Tactical Gear from all available options - EMT Gear, Tactical Pack, Spotter Scope, Drone, Blue Chip Detector, or the Repair Kit.
- The Carrier cannot be opened when you're in a vehicle or on top of static transport features such as trains and ships.
- The selected Tactical Gear will be fitted into a dedicated sixth slot reserved for Tactical Gear.
- Once equipped, the Tactical Gear cannot be removed.
- Tactical Gear nor the Carrier will not be dropped when a player dies.
- Upon a player's death the Tactical GeaTactical Gear Carrier are removed.
- Players recalled to the match will not be provided a new Tactical Gear Carrier.
- All world-spawned Tactical Gear has been removed.
- Radio Message
- Can be used to relay information about the selected Tactical Gear of team members.
- Upon equipping a Tactical Gear, a Radio Message is triggered for notification.
- "Equipping (Tactical Gear)".
- Training Mode
- Players can remove Tactical Gear from their sixth Inventory slot in Training Mode only to allow for more diverse practice.
- Both Tactical Gear and the Tactical Gear Carrier are provided via the Training Helper.
We also strive to maintain the fundamental system of Tactical Gear while rebalancing their overall stats this update as Tactical Gear have changed to a basic, required item for all: EMT Gear To primarily serve the purpose of team healing rather than self-healing, the healing feature will only apply to team members. Additionally, to balance the overly beneficial healing effects when using heal items, the usage time of heal items has been adjusted to the following: - Med Kit usage time: 3 seconds → 7 seconds.
- First Aid Kit usage time: 3 seconds → 5 seconds.
- In addition, the revival speed of teammates has been changed from 3 seconds → 8 seconds to prevent overly quick recoveries in tense scenarios.
- Using Energy Drinks or Painkillers will now provide a 50% additional effect.
- This boost will only be for personal use and does not apply to teammates.
Tactical Pack - Attachment slots decreased from 4 slots → 2 slots.
- We wish to give the Tactical Pack a similar feel to a Level 4 Backpack. Therefore, the reduction of slots is aimed at moderating the possession of individual items such as firearms (excluding stackable items).
Spotter Scope Improved for more straightforward and less time-consuming use. - Its magnification capabilities are now adjustable from 4x to 8x, allowing for more detailed observations.
- The creation of the white passive marker is removed. The red active marker will be automatically created and maintained for 7 seconds after a scan.
- The standard Screen Pings can also be placed while using the Spotter Scope.
Drone - Maximum range has been reduced from 300m → 200m.
Blue Chip Detector The Blue Chip Detector has been perceived as an overperforming gear. Therefore, it has been decided to receive several adjustments to harmonize it with other Tactical Gear. - Screen update frequency: 5 seconds → 8 seconds.
- Enemy scan radius: 100m → 50m.
- Players who are equipped with a Jammer Pack are undetectable with the Blue Chip Detector.
< Dev Comment > Following the initial introduction of Tactical Gear, we have observed their considerable utility in gameplay. However, we also understand the magnitude of the decision players are faced with in sacrificing a primary weapon slot for Tactical Gear, particularly in battle scenarios where mid-to-long range combat is crucial. As such, with the renewal of the Tactical Gear system, we eagerly anticipate witnessing our players' varied gameplay strategies! For example, for solo play, we look forward to see players utilizing a strategy centered around their chosen Tactical Gear, which you'd select to complement your primary weapon. You may opt for a slow-burn approach with the EMT Gear, spending more time looting and gradually entering the Safe Zone. The Drone and Blue Chip Detector can help with a strategy that involves quick penetration of the center area, swiftly identifying incoming enemies. And the Tactical Pack could suit those favoring weapons with high ammo consumption. As for the Spotter Scope, it may be ideal for players selecting weapons aimed at precise long-distance engagement. As for team play, we anticipate strategic looting that aligns with team dynamics while avoiding overlapping roles. Each teammate would have a distinct role, contributing effectively to the team's primary goal. Utilize the Drone and Spotter Scope for ordering and coordination. Or the Spotter Scope could enhance accuracy for those sharpshooters. The EMT Gear and Tactical Pack may also be helpful to novice players, so they could actively contribute to team survival, or even the Blue Chip Detector for optimal information delivery. With this change, we are also committed to implementing constraints that are proportional to in-game performance - we do not aim to unfairly boost the abilities of already-skilled players. With this in mind, we've made it so that once a Tactical Gear is selected, it becomes irreplaceable. Players are required to use their chosen equipment consistently throughout the match. We have also proceeded with an overall balance update. Items Tactical Gear - Repair Kit The current Helmet/Armor Repair Kits and Mechanic's Toolbox seemed to have limited applications in specific circumstances - therefore, we're merging them into a single versatile Repair Kit that can repair Helmets, Vests, and vehicles. With this multipurpose tool, you can now consider the possibility of pursuing the role of your team's go-to mechanic. ※ This update applies to only Normal Matches, Intense Battle Royale mode, and Custom Matches (Normal Match, Intense Battle Royale). - The Repair Kit is no longer a consumable, and is now a part of Tactical Gear that can be equipped to your Tactical Gear slot.
- Once equipped, it cannot be replaced or removed until the match concludes.
- The Repair Kit can be utilized up to 10 times.
- You can use the Repair Kit via the Limited Interact key.
- A single use on a Helmet or Vestwill restore its durability to 100 in 6 seconds.
- You can repair not just your own Helmet/Vest, but those equipped by your teammates or those found lying on the floor.
- A single use on a vehicle restores 500 durability in 8 seconds.
- You are only able to repair a vehicle that can be interacted with.
- The repair process will be canceled under the following circumstances:
- If the character carrying out the repair, or the subject undergoing the repair, moves using the movement keys.
- Once the preceding repair of the same Helmet/Vest/vehicle is complete.
- If another player picks up the Helmet/Vest from the ground during the repair.
- New feature: Removing and installing tires
- When the Repair Kit is equipped, you can use the Limited Interact Key to remove tires from any vehicle.
- Tires that have burst with 0 durability cannot be removed.
- Interacting with a vehicle will display the remaining durability of the tire.
- Removing a tire requires a certain amount of time.
- Successful removal causes the tire to drop to the ground.
- Tires weigh 20 each.
- Tires will go to your Inventory's fourth melee weapon slot.
- You cannot remove or install tires to the BRDM, Boat, Aquarail, Mountain Bike, Motor Glider, Airboat, or Snowmobile.
- Any player can install removed tires on a vehicle, even without a Repair Kit.
- Upon approaching a vehicle without a tire, tire installation requires a certain amount of time.
- The removal/installation process will be canceled under the following circumstances:
- If the vehicle is driven during the installation process.
- If the position of the vehicle changes due to a collision or other during the installation process.
- If another tire on the vehicle during tire removal receives damage.
- The existing Helmet/Armor Repair Kits and Mechanic's Toolbox have been removed
Emergency Pickup, BZ Grenade, Jammer Pack, Mortar, and Panzerfaust - Will now world spawn in all 8x8 maps.
- This applies to Normal, Ranked, and Custom Matches (including Esports mode).
- The spawn rate of the Emergency Pickup in both Normal Match and Ranked on Erangel and Miramar maps has been reduced by 30%.
World - Vikendi After the Vikendi Reborn update last year, we've diligently monitored player trends and incorporated your valuable feedback into the latest update. Terrain - We have tactically upgraded those locations - excluding major cities - that, according to live data, have proven to be the most unfeasible for engagement or where cover was particularly scarce by adding new objects and ridgelines, offering more opportunities for strategic cover.
https://preview.redd.it/sdivq8e8gq4b1.png?width=1920&format=png&auto=webp&s=3ea91777da3eb8d64cdbf6ee52d18cbd753535b5 Phase - The initiative Blue Zone ruleset similar as Ranked's for Normal Matches introduced back in Update #23.1 has been applied to Vikendi, effectively reducing the overall playtime.
Item spawn - Vikendi's Normal Matches typically feature an array of special item spawn spots, leading to an excess of high-value items. To prevent disproportionate looting of these items, we've recalibrated the balance. The spawn rates of high-value weapons and items have been scaled down to also mitigate the disparity in the play experience with Ranked matches.
- Lab Camp
- The probability of finding lucky Supply Drops (holding Care Package weapons) have been boosted.
- However, a marginal downgrade has been made in the quality of items.
- A significant reduction has been made in the appearance rate of Care Package weapons and Level 3 equipment.
- Critical Response Kits will now exclusively appear in Lab Camps, with an increased spawn rate.
- Caves
- The quantity and quality of items discoverable in caves' Supply Drops have been downgraded.
- A significant reduction has been made in the appearance rate of Care Package weapons and Level 3 equipment.
- 8x Scopes, Critical Response Kits, and C4 have been removed from caves' Supply Drops.
- Secret Room
- Acquisition of the Self-AED is now restricted to Secret Rooms, except for the rare chance of looting it as a world spawn item.
- The Thermal 4x Scope will now only be available as a world spawn item, in Care Packages, and caves' Supply Drops. It has been removed from Lab Camp and Secret Rooms.
- The following changes have also been made to align with the ruleset of other maps.
- ARs, SMGs, Handguns, Crossbows, Grenades, Smoke Grenades, Stun Grenades, and First Aid Kits will spawn slightly more.
- SRs, LMGs, Backpack (Level 1), Molotovs, BZ Grenades, C4, Emergency Pickups, Bandages, Med Kits, and Adrenaline Syringes will spawn slightly less.
Vehicle spawn - In terms of transportation, we noted that vehicle usage in Vikendi was lower compared to other maps, so we've amplified vehicle spawn spots and appropriately adjusted existing spawn locations.
Blizzard Zone - The duration of the Blizzard Zone has been increased by approximately 70%.
- The number of snowstorms appearing in a Blizzard Zone has increased.
- The distance between snowstorms has decreased.
- The phases when Blizzard Zones occur during a match have been adjusted.
Cable Car - Player feedback concerning the rather sluggish speed of Vikendi's Cable Cars was noted, leading to a significant speed enhancement. This adjustment now allows for better encounters during transit, with an overall speed increase of 80%.
Comeback BR - Map
- We have improved player's vulnerability by relocating existing objects to the back.
- Item spawn spots have been added near player spawn locations for an optimized start.
- Made containers more accessible by repositioning some containers and adding wooden pallets.
- Combat time
- Reduced combat time from 160 seconds to 100 seconds.
- The Play Area restriction time has been adjusted to accommodate the reduced combat time.
- The multidrops will descend earlier.
- To prevent the decreasing survival rate as the number of participants increases during the later phases of Comeback BR, each size of the final Play Area for each phase has been adjusted.
- The UI notifications for Comeback BR have improved.
Crowbar Interaction - Increased spawn rate for cabinets.
- A storage unit specifically designed for Crowbars has been added to garages that are accessible with a Crowbar. This storage unit has a high probability of containing a Crowbar.
- Simultaneously, we've slightly diminished the appearance rate for Secret Room Security Keys.
- However, we've increased the spawn rates for items such as healing items and throwables.
Sound - Reduced the volume of wind turbines by 40%, along with the audible range.
Minimap - Minimap has been updated to mirror the above changes.
Ranked - Season 24 - The Jammer Pack, Mortar, Panzerfaust, BZ Grenade, and Emergency Pickup have been added to every map.
- Vikendi has been added to the map pool with a 10% matchmaking probability.
- Number of players: 64
- Weather: Sunny
- The Blizzard Zone, Lab Camp, Crowbar interaction feature and cabinets, Cable Cars, bears, and Supply Drops are available.
- Weapons only available in Care Packages have been removed from Lab Camp and Supply Drops.
- Comeback BR, Security Keys, Thermal 4x Scope are not available.
- High-tier items have generally decreased.
- BRDM vehicles can not be called with a Flare Gun from outside the circle.
- The leaderboard will reset after the Live Server maintenance.
- Check out your final Tier from the previous season through your Career page.
Season 23 Rewards Below are the rewards you'll be receiving based on your final Tier from the previous Ranked season. Tier | Season 23 Rewards | Bronze | Bronze PUBG ID Emblem | Silver | Silver PUBG ID Emblem | Gold | Gold PUBG ID Emblem, Ranked Parachute Skin | Platinum | Animated Platinum PUBG ID Emblem, Ranked Parachute Skin, Platinum Medal | Diamond | Animated Diamond PUBG ID Emblem, Ranked Parachute Skin, Platinum, Diamond Medal | Master | Animated Master PUBG ID Emblem, Animated Master Nameplate, Ranked Parachute Skin, Platinum, Diamond, Master Medal | Top 500 | Bonus rewards for Top 500 players: Animated Top 500 PUBG ID Emblem, Animated Top 500 Nameplate | - The Parachute skin and Medals are permanent rewards.
- The rest of the obtainable rewards are available for use during a single Ranked season.
- Rewards can be found in your Inventory once Season 24 starts.
- Once Season 24 is over and the server undergoes maintenance, every reward but the Parachute and Medal will be withdrawn from your Edit Profile page.
Custom Match - On/off option for the Tactical Gear Carrier has been added.
- Helmet Repair Kit, Armor Repair Kit, and Mechanic's Toolbox have been removed from the Spawn tab.
- World-spawn Tactical Gear have been removed from the Spawn tab.
- On/off option for the Recall system has been added.
- When the Recall system is off, both the Blue Chip Tower and Blue Chips will not spawn and the Blue Chip Transmitter can not be used.
- The Blue Chip Transmitter has been added to the Spawn tab.
- The phase settings in World - Vikendi above have been applied to Custom Match - Vikendi.
- Esports Mode
- Vikendi has been added.
- The number of players in a team has been changed to 10.
- A setting option for the Blue Zone has been added.
Tutorial - We've observed that requiring new players to complete AI Training Match was impacting the engagement of new players in Normal Matches. Therefore, after successfully finishing Basic Training, players will now have the ability to play Normal Matches right away even without having to complete AI Training Matches.
Survivor Pass: Splash Royale A new Survivor Pass: Splash Royale is prepared for the approaching hottest season of the year. Read more details on the upcoming June Store Update announcement! Workshop Chest - New item sets have been added to the Hunter's Chest and Archivist's Chest.
- Survivor Pass: Vikendi Reborn
Performance - Implemented enhancements to our memory management system, resulting in a reduction of hitches experienced during gameplay.
Bug Fixes Gameplay - General in-game bugs have been fixed.
- Fixed the issue where an extra timer was generated upon completion of a team member's heal using the EMT Gear.
World - Fixed collision, texture, performance, and some other general Vikendi map issues.
- Fixed the issue where the Self-AED was not appearing in Taego's breakable pots.
- Fixed the issue where certain heal items were not spawning on the bridges of Erangel.
UX/UI - Fixed the issue where the Clan Tag was being displayed in specific in-game areas when the Clan level was at 1.
- Fixed the issue where the kill/assist details were not displayed upon accessing the Inventory in-game.
- (Console) Fixed the issue where the "Played with" information was not displayed upon returning to the Social page after viewing a random player's profile from the Recent Players list.
- (Console) Fixed the issue where your character does not appear when navigating back to the Lobby subsequent to selecting a random Spray item within the Customize page.
Lobby - Fixed the issue where a highlighting effect was applied to the Helmet (Level 3) in the Erangel Remaster lobby skin.
Items & Skins ※ Clipping issue: Graphics that are shown outside the visible part of an image/object. - Fixed the clipping issue of the hair when using Victory Dance 114 with the Hairstyle 42 equipped.
- Fixed the issue where the arm became transparent upon equipping ROSÉ's BLACKPINK Gloves with Lunchmeat's Hoodie.
- Fixed the clipping issue of the waist when equipping the Wasted Future Pants with the Bunny Academy Hazard Jacket.
- Fixed the clipping issue of the waist when equipping the Wasted Future Pants with the FaZe Clan Jacket.
- Fixed the clipping issue of dress during repeated crouching and prone motions with a weapon and NieR:Automata - 2B's Dress equipped.
- Fixed the issue where the ankle became transparent upon equipping Dinoland "Alex" Suit and Sky Captain Boots.
- Fixed the clipping issue of the ankle when equipping PGI.S Tactical Pants and certain shoes.
- Fixed the issue where the arm became transparent upon equipping Tormented Knight Gloves and certain tops.
- Fixed the clipping issue of the forehead when equipping Marauder's Mask and Dead by Daylight "The Legion" Jacket.
submitted by EscapingKid to PUBATTLEGROUNDS [link] [comments] |
2023.06.07 11:29 Wild_Penguin82 Bug or intended restoration bay behavior?
I've noticed this change (IIRC) from the original in the remake.
After I've flipped a cyborg conversion switch on the med level, whenever I die on another level despite not having flipped the switch on the current level, I will revive on the nearest one, even if the one on the level I'm on is still active (converting cyborgs). I don't recall it being this way.
I think I'm playing on difficulties 3233 - I.e. I don't have the time limit. Now I've re-red the difficulty menu and only on x3xx you will die "permanently" - I somehow thought it is a HC mode with only a single save file. Re-reading this I made a mistake interpreting - but I recall this (needing to flip the switch) happened even on lower difficulties in the original? Has this changed on the remake intentionally?
I'd much prefer having the restoration bays work as in "hard mode" on x2xx, while not having the time limit to take my time exploring. If intentional, the "last restoration bay" is a huge downgrade in difficulty, takes off a lot of (desired) intensity from the exploring. If this is intentional, IMHO it should be an easy mode (x1xx) setting!
Or, do I misremember how it worked on the original? Did you need to flip the switch only on the highest (time-limited) difficulty?
EDIT: Editing here since I could reply to any of the replies. So I remembered correctly. I hope they will change it, since now it feels like they've removed a core mechanic of the game from all but the highest difficulty.
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2023.06.07 10:05 RDO_CoyoteJack 07 June Daily Challenges
2023.06.07 09:07 Mehulking2506 Apple Fan - Metaverse AI
About Apple
Three friends gathered in a garage without even knowing they were about to start something that would revolutionize the history of technology. Steve Jobs, Steve Wozniak, and Ronald Wayne started to produce miniature computers, and that is how Apple was born on April 1, 1976, in Cupertino, in the Silicon Valley, California.
The first computer released for the market was the Apple 1, made by Wozniak, but the company just took off in 1977 when the Apple 2 was presented at a computer fair. In 1980, when the Apple 3 was launched, the company started to explore the international market. In the meantime, they went through a big crisis in the same decade when Wozniak had a plane crash and Steve Jobs took over as CEO. Steve later quit the company and returned only in 1996 when Apple was on the brink of bankruptcy.
From that time on, Apple started to build products and programs that revolutionized the industry, and with this, it created an opportunity for a highly potential brand. It created the iMac, a laptop that caught the attention of the young public, the iPod that allows you to listen to music anywhere, the iPhone, a smartphone with super functionalities and entertainment, and the iPad, a tablet similar to a laptop with great mobility and connectivity. The company also launched iTunes, a player that you can use to store, organize, and synchronize music for other gadgets.
Over time, new products have been launched, and more people have enjoyed the brand. Apple has been a well-renowned brand all over the world, and its products can be found in every corner, even after Steve’s death in 2011. We can say that this was his legacy.
Learning With Apple
Dedicating oneself to this is the most creative and innovative thing one can do, as it will serve as a reference. Consequently, when it comes to being a reference for reality, your brand will become a great source of inspiration. Here are some things that entrepreneurs can learn from Apple’s journey:
Look for all growth possibilities to invest in a business. The third co-founder of Apple, Ronald Wayne, sold his stake twelve days after the company was created. Today, his stake would be worth billions.
Improving the product creates expectations and sharpens the consumer’s interest. The launches of all brands are highly anticipated, as the technology surprises with each change.
Offer expert support. In addition to sales, if the customer needs any repairs or if there are any faults in the cell phone, only Apple itself will have the ideal solution. This is due to the originality of the materials. Apple’s mission is to develop products that empower people by integrating accessibility features into every gadget, software, and service. Do you believe they are on the right path? We, from the APPLE FAN METAVERSE, believe they are, and that is why we are here to follow the same ideals, modeling the best of Apple, because we too want to become a reference as a token to all who are Apple fans, just like we are.
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2023.06.07 09:04 TheGeekyZoologist Jurassic World: The Hegemony of Biosyn (JWD rewrite) - Act III
See the previous posts:
https://www.reddit.com/JurassicPark/comments/1419mpy/jurassic_world_the_hegemony_of_biosyn_dominion/ https://www.reddit.com/JurassicPark/comments/142b35e/jurassic_world_the_hegemony_of_biosyn_jwd_rewrite/ Act III - The Gathering of the Clouds
Mia Everett Visually confirming Rainn's revelation, Victoria is shown in a cage inside Amelia Everett's lab, within Biosyn's Citadel. Mia does her best to comfort the scared and depressed
Achillobator and her motivations are explored shortly after. It's revealed that due to her experience within the team who made the Indominus and the Indoraptor, Biosyn tasked her with reviving InGen's IBRIS program by breeding raptors with high obedience potential. However, none of the achillobators cloned by Biosyn proved to be trainable enough for the program's ambitions (even though they attempted to mimic Owen's experience by having keepers being there at the animals' birth), which displeased Dodgson and the other higher-ups, who are now favouring another research team, who focuses on a more intrusive way of controlling dinosaurs. Basically treated as a second-class researcher amidst a rather toxic work environment, Mia became desperate enough to hire poachers to capture Blue, which she intended to breed with their achillobators in order to finally have trainable individuals. As Victoria is not sexually mature, Mia is in front of a considerable setback and fears that Dodgson will pull the plug due to her lack of results, especially in this troubled period for Biosyn.
The tying noose The next day, the intel collected by the UN agents (people involved in the Black Market, Biosyn's connections with it) are sent to the nearby countries, including Italy, where an arrest warrant is launched against Kayla.
On his side, Isaac Gibbon is contacted by Bigelow who tells him about the debacle of their mission in Malta, saying that Claire and Owen saved the grey guards from disaster. He orders her to stay in Italy for the moment and wait for new orders. Shortly receives, he receives a candidate for a desk job in the DSD: It's Franklin. Gibbon tells Franklin he heard about his bravery during the 2019 incidents and his past connection with InGen (Before the DPG, Franklin worked for it as an IT Technician), before asking questions about Claire as he is aware that she collaborated with him not only on some occasions in the past few years but also in the 2019 Costa Rican incident, where Franklin was the couple's companion while they were running from InGen's agents and the authorities.
Dubrovnik The inhabitants and tourists of the Croatian seaside city of Dubrovnik are surprised when a Biosyn
Quetzalcoatlus descends upon the old town and starts attacking people. As a joke similar to one in TLW with the Japanese businessman and his reference to
Godzilla, some extra could yell in Valyrian "I left Westeros because of this!" or "By the Seven, not again!" (Dubrovnik was one of
Game of Thrones' filming location).
Ramsay's email In a manner similar to the Hawaii attack scene in Gareth Edwards'
Godzilla, the Dubrovnik scene cuts just as the Quetzal swoops on the bystanders and we are now in the bar of Biosyn's employee village. Wu is watching the news of the Dubrovnik attack on the TV (there is even a declaration from Zoe Murdoch, in which she denies the pterosaur came from Auronzo's Sanctuary and was probably created by a rival company who somehow put their hands upon Biosyn
Quetzalcoatlus DNA. In the bar, someone whisper that one of their Quetzals did escaped from the valley thanks to the temporary deactivation of the invisible fence system and that Dodgson has launched an investigation to know who's responsible) when he receives a mysterious email from Ramsay, which includes the name of some woman. Wu search it on the internet and ends up on IMDB where he discovers that the adult "Charlotte" on the videos is actually an actress who lives in London.
Arrest In Rome, early in the morning, Kayla is arrested in her flat by the police as she is accused of illegal smuggling.
Viscontini Following all the incidents in the Alps, the clash in the Sabine Hills and the recent Dubrovnik attack, people gets pissed at Biosyn and protests occur in several locations, including Rome. In the Italian Ministry of the Interior, Viscontini has an argument with Pazzi, declaring that they need to take severe actions against Biosyn but the minister retorts that taking large-scale actions against the corporation might trigger a whole deal of undesirable consequences, including deteriorating US-Italian relations due to the close ties between Biosyn and the US government. He won't risk that just because of some rumours, weak proof and small incidents. Viscontini retorts that soon, Biosyn might have an angry mob showing at its gates with the goal of driving it out of Italy.
Following Vuillier's instructions, Claire, Owen, Nyamu and Dougal leave Malta the same day and fly to the Eternal City, where they have to meet Viscontini in the AISI headquarters. There, they have a video call with Vuillier. He and Viscontini wants to send the trio of WDMC agents to Auronzo Valley so they can infiltrate Biosyn's facility, find compromising information and transmit them to the Italian authorities, hoping to finally convince Pazzi and the rest of the government to take action against Biosyn. However, one of the agents points out that they will need an entrance ticket as one doesn't simply walk into Auronzo, since the borders of Biosyn's lands are guarded and monitored while some people disappeared after going too close from the Sanctuary (anti-Biosyn activists, reckless adventurers, Grendel Corporation's spies, others from the AISI's and Austrian government). Viscontini declare they might have that ticket.
We cut to Kayla in her prison cell. The guard announces she has visit and she is brought to a room where Viscontini and Dougal waits for her. The head of the AISI and the WDMC agent then negotiate with her: In exchange for her freedom, she will bring Dougal, Claire and Owen to Biosyn's Sanctuary. However, Viscontini precise he'll have her hunted down if she ever betrays them.
Kayla raises the fact that she can't show up at Auronzo like this and needs a motive. Viscontini and Dougal then talk about the animals seized in Malta's black market.
Theo's Mission That day, Wu summons Theo, explain the whole issue with the fake Charlotte and ask him to go to London, find the actress and question her about the videos so they can have proofs to show Maisie, who started to really become insufferable because of Dodgson's bad influence (in that part of the story, one of the few scenes where she's likeable is one where she and Drummond bonds over the common passion for dinosaurs). The ex-mercenary soon leaves Auronzo, taking a bus for Venice in the nearest village while Wu explains to Pellegrino and Dodgson that Theo had urgent family matters to deal with in the UK.
Leaving San Francisco Desiring to supervise the Dolomites Crisis more closely, Vuillier fly to Italy.
Nine containers As evidence of Biosyn's possible connections to the Maltese black market has been discussed on the news, Dodgson knows it's a matter of time before Vuillier, the Italians or the Austrians send people in Auronzo and expose Biosyn's misdeeds.
We then follow Pellegrino's POV as she oversees the exit of nine large mysterious containers from the Citadel and their departure from the airstrip just outside the valley. One of her subordinates asks what's inside and she answers that she has no idea, with Dodgson only giving her a series of instructions. They watch the containers being flown abroad.
The following day, Pellegrino speak about it to Wu and other employees with anti-Dodgson sentiments like Drummond. She notices that Wu is uncomfortable as they talk about it and realize he must be hiding something. Ramsay, who just arrived from the US in preparation for a big corporate event in the Citadel, almost surprise their discussion. As they're not sure if they can trust him or not, they pretend it's nothing. Wu then phones Theo and asks him about his secret mission's progress.
London In London, Theo finds the actress from the videos and initially posing as a reporter, filming her in an interview, he then ask her questions about the videos and after some hesitations, she concedes to give him answers and reveals among other things that the shooting occurred a few months ago in some local warehouse, that the director of those videos is none other than Colin Trevorrow (who, desperate for a job after the debacle of the Jurassic World film, accepted to participate to that project, oblivious that Biosyn was behind it since a dummy company took care of the production).
AISI Vuillier arrives in Rome and meets with his agents, Nyamu and Viscontini in one of the AISI headquarters' conference rooms, where a map of Auronzo Valley and its surroundings has been laid. Kayla is also there and offscreen, our characters talk about the plan.
At the end of the meeting, everyone but Vuillier and Viscontini leave the room. Both have a secret conversation during which the Italian say that the Grey Guard's Mediterranean Company, supported by the Austrians and secretly by him (as he fears that Biosyn has informers within the Italian government), are deployed in one of the villages near Auronzo, and is supposed to act as a Plan B should the Claire-Owen-Dougal trio fail, by taking a secret path through an old mine and a mountain pass before breaking into Biosyn's citadel. The WDMC agents don't know that and when Vuillier ask why, Viscontini answers that it's better that way (should the agents be captured ant tortured, they won't tell Biosyn that there is a second team) and that the secret path isn't safer as one of his spy was killed by some creature after taking it and arriving in sight of the valley. He thinks that a small dozen of grey guards have better chances surviving the pass' guardian(s) than three civilian agents.
To the Dolomites The next day, in the middle of the morning, Kayla is preparing her plane in some airstrip near Rome and the seized creature from the black market is loaded in the hold (I have no idea which species to choose). Equipped by the Italians, Claire, Owen and Dougal say farewell to Vuillier, Nyamu and Viscontini. The Frenchman tells Claire that it's time to unleash the She-wolf upon Dodgson but Claire correct him by saying "
Not the She-wolf. The Dragon." (in this AU, she has a particular connection with the dragon-like Indominus), implying she'll get the mission done whatever it takes. He and the other two men wish them good luck and the trio of WDMC agents climb aboard the plane. They soon take off.
Biosyn's aerial defense Kayla's plane arrives in sight of the mountains which delimit Biosyn's Sanctuary. Informed of their mission by Vuillier and Viscontini, one of the grey guards is watching the plane through his binoculars as it passes over the village where they are staying.
Kayla is soon contacted by the Citadel's control room as they detected the aircraft on their radars and they ask her why she's coming. The pilot answer that she collected an animal which might interest them (she told the WDMC agents and the Italians that Biosyn doesn't have this particular species in their Sanctuary) and ask to land on their airstrip. While the Biosyn employees discuss, the plane is about to enter Auronzo Valley by the east, as that part of the sanctuary is the furthest from most of the buildings (while the airstrip is in the northernmost parts of Biosyn's lands, beyond the mountains with the frozen dam lake) and thus where Claire, Owen and Dougal has the best chances of landing unnoticed. The trio of agents take their parachutes and prepare to jump, but at the same time, Dodgson, who heard that Kayla was arrested by the authorities just a few days ago, fears that her plane is a Trojan horse and decides to activate the valley's "aerial defense". On the screen of one of the room's monitors, we see a group of dots heading straight towards the plane. It's actually a group of pteranodons, from the same toothed variant as those who appeared in
Jurassic Park 3 (there is even at least one black male identical to the scrapped one from Johnston's film), and they just collide with the plane, crashing against the cockpit and getting turned to shred by the rotors' blades, damaging the plane (the scene is partly inspired by a cutscene from the Ninth Mission of
Paraworld's campaign). Owen wonder why those pteranodons behave in a suicidal manner. Suddenly, the pteranodons retreat and as their window is shrinking, the agents know they have to jump now (they've reached the middle of the valley and their trajectory deviated northwards, towards the mountain dam). Claire jumps first but as Owen is about to jump in his turn, the plane is attacked by a
Quetzalcoatlus and the Raptor Whisperer sees another and a few pteranodons chasing her fiancée, whose parachute opened. Claire shakes the pterosaurs off by disappearing into the valley's dense forest. As they will be grabbed by the attacking pterosaurs as soon as they leave the aircraft, Owen, Dougal and Kayla stay inside it and brace for the crash. The plane crashes down at the surface of the frozen lake by the mountain dam in the northern part of the valley.
Back in Rome, Vuillier, Nyamu and Viscontini are worried as they heard the agents and the pterosaurs' screams (they had an open channel all that time with Kayla's plane). They hope the agents will survive this ordeal and activate the beacons they were given before their departure.
Note: The fate of the animal they took with them is still unclear for me. It really depends on the chosen species. If it's something large and potentially dangerous, Kayla would probably want to drop it in the valley in order to have a lighter plane and not deal with it after crashing. But if it's a creature about the size of a small dog for example, they could free it as they leave the wreckage. Gigantoraptor We then cut to Claire hanging in the trees but instead of a
Therizinosaurus (which already appeared in TRQ. Moreover, Claire had a small arc with this species in that story), she is threatened by a
Gigantoraptor. The scene plays out much like the Theri scene from Trevorrow's version, with Claire hiding in a pond etc.. Once the
Gigantoraptor walks away, Claire gets out of the pond and sees the fumes from the plane's crash in the distance, behind the mountain dam.
The dam lake Before it sinks in the lake, Owen, Dougal and Kayla leave her plane and step on the ice. Under it, they notice a large shadow and know they better move away from the lake. They notice a ladder by the dam but as they head towards it, a
Quetzalcoatlus or a
Pteranodon lands on their way. They step back, moving towards an opening on the lake's surface. Suddenly, a giant 9-meters long temnospondyl (based upon an unnamed and fragmentary genus from Lesotho) burst out the water, almost killing one of the characters. Ensue a scene where our three protagonists have to evade both the pterosaur and the amphibian. The pterosaur ends up being dragged underwater by the temnospondyl but other pterosaurs arrive and to escape them, our trio climbs on the dam and rushes to its elevator, going down in the valley. Down at the dam's base, they notice it's dilapidated and Kayla tell her two companions that Biosyn sell some of its power to the nearest villages.
Note: The main doubt I have about this scene is having a temnospondyl living in the icy water of a mountain lake. It might be too much of a stretch so if you think it's not realistic at all, it will be scrapped from the scene (and perhaps be replaced by a juvenile Baryonyx or something like this, an animal which could be also the one our characters brought with them in the plane. Plan B Since the agents lost their beacons during the pterosaurs' attack and the crash, they couldn't tell Rome that they were still alive. Vuillier and Viscontini fear the worst and send a message to Laurenzo Cesare.
Droppings Meanwhile, Claire started walking towards the dam, hoping to find her companions on the way if they made it out alive from the crash. When she hears a racket in the woods, she hides and a Biosyn tyrannosaur arrives. But it's not on a hunting mode and instead, it just leaves some droppings on a log near Claire's hiding place. After the predator leaves, she approaches the log and smears her face with the droppings, remembering her "Walk in the Park" with Owen when they searched her nephews during the Fall of Jurassic World (the droppings hide her smell, dissuading the other animals to investigate her).
Argument An argument bursts out between Owen, Dougal and Kayla while they're walking south. The first wants to find his fiancée, the second says that their mission is more important, and Kayla is mad at both men since she lost her plane (and livelihood) because of the WDMC's mission. And unsure about her intentions, the two men distrust her but she tries to reassure them by saying that Biosyn can fuck off since they are also responsible for destroying her plane.
However, the Sanctuary's denizens remind them that they better be united or else it will be the failure of their quest.
At some distance, in the middle of the fog, they see the recognizable silhouette of a sauropod, that of an
Argentinosaurus (the species was seen in the distance and mentioned earlier in the story. Instead of
Argentinosaurus, it could also be another large titanosaur). However, this herbivore has the particularity of having a symbiotic relation with some small carnivore species within Biosyn Sanctuary (I'm more thinking about a pterosaur or a flying/semi-arboreal theropod than a strictly ground-dwelling predator. For now, the baboon-sized
Variraptor is my candidate), with the
Argentinosaurus letting those carnivores eat its parasites and the insects flying around it while the carnivores will let out an alarm call shall a large predator approach. It could be illustrated in a scene where an
Acrocanthosaurus (the one from the Drive-in scene) is spotted by the carnivores as it passes by. The
Argentinosaurus turns to face the larger predator, adopt a defensive posture, and as the acro hasn't yet moved, the smaller carnivores take off from the sauropod and flies straight to the acro's head. Harassed by those creatures, the
Acrocanthosaurus retreats. Thus, if those small carnivores (which we'll call the
Argentinosaurus' suite) are brave enough to attack a megatheropod, our three protagonists know they're not safe and that they better move away.
The Sanctuary's true nature While still heading north, Claire's path crosses that of a bull
Shantungosaurus. She move out of his way and stay still. She and the audience recognize the animal as he was already in the JW rewrite and TRQ (in the first story, he gained some scars after a fight with a few
Metriacanthosaurus), where he was a secondary "character" (and a threat in a few scenes). Both have a peaceful scene where they make eye contact but that quiet moment is shattered when a gunshot resounds in the forest and the hadrosaur flees, badly wounded. Claire hides and in the distance, she sees a hunter, accompanied by a couple of Biosyn security guards and another employee which she presume is some sort of supervisohunting guide. Watching how the hunter is dressed and how he behave in the wild, she knows he's not a professional hunter but just a rich hobbyist and then realizes the Sanctuary's true nature: It's a hunting reserve. As the
Shantungosaurus escaped them, the hunter express his discontentment at the guide, which promise to find him another quarry. They leave and following the blood trail left by the hadrosaur, Claire finds him by a stream. His wounds are too grievous and he's too weak to lash out at Claire, who kneels by his head, trying to comfort him in his last moments, up until his last breath. Watching another of her former park's animals dying fills Claire with not only grief, but also anger. She change her plans and heads back south instead of continuing northward, following the hunting party's track.
Note: It doesn't necessarily have to be a Shantungosaurus in the role of the animal shot by the hunters, but it have to be a recognizable animal from the previous installments for emotional impact and Claire's development (another candidate could be the Therizinosaurus from TRQ) She later finds another hunting party. One of its members, a Biosyn guard, pulls out an item she recognize: a raptor resonating chamber. The guard use it like a bird call and soon, an
Achillobator, arrive, believing it heard one of its kind. The poor animal is shot by the hunters, who scream in satisfaction before taking a picture with their quarry. They then brings it to the Biosyn vehicle waiting nearby but before they leave (after having a short conversation during they mention that another team captured the rex and is bringing it the paddocks), Claire deliberately attract the attention of one of the guards, the same one which used the resonating chamber, and he say to his companions he won't be long. He move away from the road and deeper in the woods, he fall into Claire's ambush. She kill him, loot some of his equipment (including the resonating chamber), hide his body and leave. Worried for his colleague, the other guard with the hunters orders the guide to drive them back to the lodge, and search his friend. But he too is murdered by Claire, who takes a small metallic box on him. Activating the box, she realize it's a sonic weapon she has seen before, in the hands of InGen Security's elite troops during the fall of Isla Nublar (it's like a weaponized version of the box Dodgson and his companions have in Crichton's TLW). She turns it off, take it with her and follows the hunters vehicle's tracks on the road, towards the lodge.
However, Claire ignores she's being watched, and not by human eyes...
Over hill Cesare and his men leave their accommodation and head for the frontiers of Biosyn's lands. Leaving their vehicles near a ruined fort, the grey guards start their trek while the sun is setting behind the mountains ahead of them.
A bed in the trees As walking through the valley at night would be too dangerous, Owen, Dougal and Kayla decide to find a resting place and climb in a tree. From it, they have a panorama on a nearby lake and notice they are approximately halfway between the dam and the Citadel. At this moment, we also have peaceful scenes with the valley's denizens at dusk (
Pelecanimimus fishing in the lake, herbivores drinking nearby, the same
Spinosaurus from the report at the beginning peacefully sitting on the bank like an oversized duck...).
Theo's peace In the evening, just a few hours before his flight to Venice, Theo also passes by his former home, which he left years ago before joining Ken Wheatley's mercenary company. His ex-wife still lives here and noticing that she started a new life with another man and seems happy, he walks away in peace, leaving behind him the last picture he had of himself and her (earlier in the story, Theo is seen looking at said picture).
The secret path Back in Italy, the grey guards find the entrance of an old mine and enter it, taking the path that will allow them to pass under the limits of Biosyn's lands.
Mercenaries Mercenary troops land in Biosyn's airstrip and their leader is brought to the Citadel. He has a discussion with Dodgson behind closed doors.
Foes... or allies? A few hours after nightfall, Claire finally finds a large old chalet with typical Tyrolean architecture: The Hunting Lodge (it's implied that it was built way before Biosyn bought those lands, when the area was still part of the Austro-Hungarian Empire, before WWI). Claire remarks it's surrounded by an invisible fence (identical to the one from
Jurassic World Evolution 2's Biosyn DLC) which prevents the animals from getting too close. Aware that the lodge wouldn't be a shelter for her and that its occupants probably outnumber her, she turns away from it, continuing to wander in the woods. But just a few minutes later, she hears sound in the nearby bushes. Aware she might be hunted, she is ready to use the ultrasound box and fight for her life. A pack of Achillobators shows up, menacingly walking towards her. At the same time, it starts to rain.
Claire first thinks of using the box and running away while the predators would be bothered by the sound but she knows it will be useless in the long run as they could track her all across the Sanctuary. She then remembers the reports she read earlier in the story, and especially that of the 2001 incident on Sorna, where Alan Grant and his companions walked out alive and unharmed from a close encounter with raptors.
In dire straits, she makes up a desperate plan and carefully, she pulls out the resonating chamber she stole from the Biosyn guards. She uses it and due to their bad experience in the sanctuary with the resonating chambers' usual users, the raptors get agitated but their pack leader tells them to calm down as Claire doesn't seem to be a Biosyn guard or a hunter. The pack leader walks alone towards Claire and sniffs the dried blood on her hands and clothes, realizing it belongs to other humans. Nothing happens for a moment and then the pack leader lets out a bark. Behind Claire, two raptors move aside. Slowly walking backwards, watching carefully the raptors' moves, Claire exits the circle made by the surrounding predators and continues doing so until she's at a respectable distance. At the beginning, the raptors just watch her but as she's heading towards the Hunting Lodge, she hears them following her. However, she is aware that they would have already pounced on her if they wanted to eat her and knows that they're more intrigued. Meanwhile, the rain intensifies (there could also be a storm).
Claire reaches the invisible fence, crosses it, and searches for its power source. But as she's sabotaging it, the Lodge caretaker (a gnarly-looking old local man) spots her and frightened by her look, runs away towards the building. She is forced to catch him and, after a short struggle, kill him with her knife before he can raise the alarm. After showing some trouble due to killing a probable innocent, she resumes her sabotage and the fence is deactivated. The raptors cross it and see Claire entering the lodge. Near its entrance, she finds a sword hanging on the wall as a decorative element and noticing it's still sharp, she takes it along with its sheath and heads for the rooms. Behind her, the raptors open the door and silently enter in the lodge. In the hallway which leads to the rooms, Claire stays still when the raptors walk past her as they head to the rooms and grin as her audacious plan is working. Claire enters one of the rooms, raises her sword blade over a sleeping hunter and when the time comes, thrust it into his body. Meanwhile, the raptors open other doors and entering the rooms, they rush on the sleepers. Slaughter ensues and only those who locked up their doors have the time to wake up, grab a weapon and fight for their very survival. Some of the lodge's occupants offer some resistance in the lounge but there, Claire activates the sonic weapon she stole and an ear-piercing sharp sound comes from it. While the raptors back off behind her, their common enemies kneel and scream in pain and Claire (who put on some earplug) slashes their throats, deactivate the weapon, and let the raptors tear the hunters alive while she raids some items (stuff like snacks, water, a first-aid kit, a map...) and leave, disappearing in the woods.
A bit later, she finds a small cave whose entrance is high from the ground and rest in it, sleeping until mid-morning.
The mountain's pass At the end of their night-long ascent, the grey guards arrive in a pass/cave where they found human bones, which they presume to be those of the AISI's spy Viscontini told them about, and the remains of a Biosyn drone. Soon after, they are attacked by the guardian animal(s) the corporation left there to kill any trespasser coming from that direction. (I haven't chosen any species yet). They manage to defeat it (or them) and dawn break out as they arrive at a vista point which overlooks the valley. The grey guards observe it, the eyes of Cesare stop on the Citadel for a moment, and they retreat back inside the mountain to rest a few hours before descending into the valley. They send a message to Vuillier and Viscontini, telling them that they're inside the Sanctuary.
Traces of a slaughter During their early morning patrol, a security team discovers that a massacre occurred during the night in the Hunting Lodge. They find clues indicating that someone helped the raptors and participated in the killings. The control room check the Lodge CCTV footage and fear spreads like wildfire among the staff when they discover the culprit is a sinister-looking black-clad hooded woman. Seeing that one of the figure's hand is a prosthesis and that the other wear a silver ring with a red gem, they realize it's Claire and Dodgson pretty much start to crap his pants (partly because one of the hunters was a very wealthy and powerful foreign client whose disappearance won't go unnoticed). Since she made it out alive from the plane's crash, Dodgson fears that the other WDMC agents might have too. When asked about the slaughter itself, Dodgson orders his staff to cover it up for the moment, as he don't want to worry the board of directors who are set to arrive later that day for a big event he planned in the evening.
Theo's return Theo returns to Auronzo and Wu, who just learned about Claire's presence in the valley, tells him that they must get Maisie out of the facility as soon as possible since disaster tends to follow Claire like a shadow.
Taking the gloves off However, Maisie has meanwhile discovered that the videos were another lie, by recognizing one of the scientists from the video, who also work at the Citadel (and who didn't aged, even though the adult Charlotte's video was supposed to be taken fourteen years ago). Aware that the gentle method is no longer considerable, Dodgson decides to use the hard one and Doctor Lesser locks Maisie in a cell within her lab, to which Wu can't access. Lesser reveal that it wasn't Wu who told Dodgson that she was a clone but the spy he has among Lockwood Manor's employees, and that the only true part in the video was the one about the genetic disease: Charlotte did had it, just like her mother Elizabeth before that (she died in 1993 and it was because of her Lockwood and Hammond fell out), and had the car accident which took her life didn't happened, the disease would have killed her a few years later. As he wanted Maisie to have a long life, Benjamin Lockwood asked the scientists he hired (there is a whole subplot about what they became in TRQ) to cure it and they did find a way. As the scientists' notes were accidently destroyed, the solution is now within Maisie's body, and Dodgson wants it so he can put new drugs on the market.
Before it's too late, Wu and Theo, with Ramsay's help, start organizing Maisie's evasion. The geneticist mentions a secret trail from WWI in the northeastern mountains: It's their escape route. He then heads for his lab, planning something else.
Tracking Claire Curious about Biosyn's movements around the Hunting Lodge, Owen, Dougal and Kayla investigate it after the departure of the security troops. They discover evidence of Claire's passage and Owen tries to follow her fiancée's tracks. Kayla and/or Dougal make comments about the slaughter of the hunters.
Bigelow's last chance Isaac Gibbon gives Jessica Bigelow a new mission: Go to Auronzo and ensure the evacuation of Lewis Dodgson and Biosyn's most important research. The agent ask her boss why and he said that he just received news that Biosyn is compromised. He also precise that it's her last chance after the Malta fiasco. Bigelow leave her safe house in central Italy and goes north.
Shady preparations Continuing south, Owen, Dougal and Kayla see mercenaries positioning some sort of moveable antenna on a ridge which overlooks the road which connects the Citadel to the valley's northern continue, as finding Claire and entering the Citadel is more urgent.
The gathering of the clouds One of the control room's employees ask Dodgson to come. He shows him footage from the Biosyn lands's southern gate, near the employee village.
Before the gate, a group of
Carabinieri stand, showing to the guards and the security cameras a search warrant: The government finally decided to act against Biosyn. But Dodgson refuses to open the gates for the
Carabinieri and orders the mercenaries who arrived during the night to intimidate them. The
Carabinieri move away from the gate, with their leader warning against the consequences of such an action. At a respectable distance from the gate, Vuillier, Viscontini and Nyamu watched the scene. Soon, other groups of
Carabinieri are deployed along the other entrances to Biosyn's lands. The siege of Auronzo has started.
Hearing about the siege's situation, some employees leave their post and head for the metro (which connects the Citadel to the village. Another loop also connects the Citadel to the various facilities across the Sanctuary, including the seven towers and the dam), in order to go to the village and then hoping to be able to leave Biosyn's lands before things starts to get too ugly but Dodgson's has the metro's station locked and commands them to go back to their posts. Seeing their CEO starting to act like Hitler in his bunker, they are afraid.
End of Act III.
See you tomorrow for Act IV
submitted by
TheGeekyZoologist to
JurassicPark [link] [comments]
2023.06.07 02:51 Tuffguycore69 [H] Tons of stuff, lots of full monthlys [W] Diablo Paypal/Venmo
Hey all! Have the following available:
2023:
January(All)
February(All)
March(All)
April(All)
May(All)
2022:
January(All)
February(All)
March(All)
April(All but Destroy All Humans)
May(All)
June(All but Gamedec)
July(All choices)
August(All)
September(All)
October(All)
November(All)
December(All)
2021:
June(All)
July(All)
August(All)
September(All)
October(All)
November(All)
December(All)
And now the random stuff:
112 Operator
911 Operator
7,62 Hard Life
A New Beginning - Final Cut
Age of Wonders 3
All You Can Eat
Almost There
Amazing American Circus
Amnesia Rebirth
Amnesia Collection
Arma X Anniversary Edition
Armello
Art Sqool
Avernum 3
The Ball
Batman Telltale
Batman Enemies Within Shadows Mode
Beat Cop
Beyond Eyes
BlackSad
Blackout Club
Book of Demons
Boundless
Broken Age
Brothers: Tale of Two Sons
Bulb Boy
Car Mechanic Sim 2018
Carrier Command Gaea Mission
Concrete Jungle
Corridor Z
Crowntakers
Crusader Kings 2 (W/Old Gods DLC)
Crying Suns
Dear Ester: Landmark Edition
Devil's Hunt
Diaries of a Space Janitor
Dog Sled Saga
Downwell
Draw Slasher
Drawful 2
Driftland
Dustforce DX
DV Rings of Saturn
EarthNight
EarthX
Eastside Hockey Manager
Endless Space Collection
Endless Space 2
Enslaved Odyssey to the West
Evergarden
Expeditions Vikings
Fairy Tale About Father Frost
Framed Collect
Friday the 13th
Fury Unleashed
GameGuru
Ghostrunner
Gift of Parthax
Go Home Dinosaurs
Going Under
Gonner
Gunscape
Haimrik
Half Past Fate
Hearts of Iron 3 Collection
Hexologic
HiveSwap Part 1
HiveSwap Act 2
Hyper Light Drifter
I'm Not a Monster
In Between
Inmost
Iron Danger
Journey Down Chapter 3
Kerbal Space Program
Kingdom Classic
Kingdom Two Crowns
Knights of Pen and Paper 2
Long Dark
Lust for Darkness
Max Payne 3(This is a rockstar key)
Mega Man X Legacy Collection
Mirror Moon EP
Monaco
Moon Hunters
Motorcycle Mechanic 2021
My Memory of Us
Necroworm
NeoCab
Neverout
Newt One
No Time to Explain Remastered
Orbital Racer
Out of Reach: Treasure Royale
Overlord 2
Pathfiner: Kingmaker
Pathway
Pawnbarian
PesterQuest
PGA 2k21
Pikuniku
Pixplode
Planet of the Eyes
Plunge
Popup Dungeon
Post Void
Quantum Break
RAD
Radio Commander
Real Politiks
Regular Human Basketball
Resident Evil HD Remaster
Reventure
Ring of Pain
River City Girls
Roar! Jurassic Edition
RPG Maker VX
Rustler
Ryse Son of Rome
Satisfactory
Say No! More
Scarlett Tower
SCP: 5K
SEUM Speedrunners from Hell
Shenmue 1 & 2
Shing!
Shiny
Simulcra
Skullgirls 2nd Encore
Slay the Spire
Slinger VR
Sonic All Star Racing
Sonic Mania
Soulblight
Spyro Reignited Trilogy
Starbound
Starcrossed
Strider
Sunset Overdrive
Superhot
Supraland
Super Time Force Ultra
Sword Legacy Omen
Swords and Soldiers 2 Shawarmageddon
System Shock Enhanced Edition
System Shock 2
Take On Helicoptors
Take On Mars
Tales of Money Island Complete
This War of Mine
Titan Quest Anniversary
Toejam and Earl Back in the Groove
Tooth and Tail
Tower of Guns
Train Valley 2
Treasure Hunter Simulator
Vagante
Vertiginious Golf
Vikings Wolves of Midgard
Wandersong
Wargroove
Warsaw
We are Alright
West of Dead
Where the Water Tastes Like Wine
White Day: A Labyrinth Named School
Wizard of LEgend
X-Morph Defense(w/DLC)
Yoku's Island Express
Honestly have a bunch from the Ukraine and the Syria Earthquake bundle. Open to most offers and willing to talk, but not looking for too much in the way of trade. Thanks for your time! May be open to just a straight buy of Diablo for the right price!
submitted by
Tuffguycore69 to
SteamGameSwap [link] [comments]
2023.06.06 23:07 OneWheelMan [H] Games / Paypal / €45 [W] Diablo IV (can activate)
All games are obtained by ME. If the game has a region lock, it will be locked to EU region.
Paypal F&F or G&S - fees on you. PRICES IN EURO
Lower rep goes first.
Googledocs https://docs.google.com/spreadsheets/d/1x939dac0XlG3tRhyYX_9Lf93usR0uqyVHPCYmB7RRys
Discount at purchase
5% @ €15-29
7% @ €30-59
10% @ €60+
12% @ €100+
15% @ €150+
Game | F&F (€EU) |
112 Operator | 0.30 |
112 Operator | 0.30 |
2064: Read Only Memories | 0.60 |
7 Billion Humans | 4.50 |
911 Operator | 0.30 |
911 Operator | 0.30 |
A Little Golf Journey | 2.50 |
A Long Way Down | 1.00 |
Aeterna Noctis | 4.00 |
After The Fall | 15.00 |
Agent in Depth | 0.20 |
Aground | 4.00 |
Alchemist's Castle | 0.20 |
APICO | 7.00 |
Arcade Paradise - Arcade Paradise EP | 0.20 |
Arcade Spirits | 0.20 |
Arise: A Simple Story | 2.50 |
Arizona Sunshine | 6.00 |
Armello | 1.20 |
Aviary Attorney | 0.20 |
AWAKE - Definitive Edition | 0.20 |
Baba Is You | 5.00 |
Back 4 Blood | 9.00 |
Backbone | 0.20 |
Baldur's Gate II: Enhanced Edition | 2.00 |
Baldur's Gate II: Enhanced Edition | 2.00 |
Baldur's Gate: Enhanced Edition | 1.00 |
Baldur's Gate: Enhanced Edition | 2.00 |
Baldur's Gate: Faces of Good and Evil | 1.00 |
Baldur's Gate: Siege of Dragonspear | 2.00 |
Batora: Lost Haven | 2.00 |
BattleGroupVR | 1.00 |
Bean Stalker | 2.00 |
Beasts of Maravilla Island | 2.00 |
Beat Hazard 3 | 6.00 |
Ben 10: Power Trip | 1.50 |
Bionic Commando | 0.20 |
Blade of Darkness | 3.00 |
Blaston | 1.00 |
Breathedge | 2.50 |
Broken Age | 0.20 |
Calico | 0.20 |
Calico | 0.20 |
Call of the Sea | 1.00 |
Car Mechanic Simulator VR | 1.50 |
Cats and the Other Lives | 0.50 |
Cave Digger 2: Dig Harder | 2.00 |
CHANGE: A Homeless Survival Experience | 1.50 |
Chivalry: Medieval Warfare | 1.50 |
Click and Slay | 0.20 |
Cobra Kai: The Karate Kid Saga Continues | 0.50 |
Combat Tested | 1.00 |
Control Ultimate Edition | 6.00 |
Cook-Out | 1.00 |
Corridor Z | 0.10 |
Crash Drive 2 | 1.00 |
Creaks | 1.00 |
Cris Tales | 0.50 |
Crying Suns | 0.50 |
Cube Escape Collection | 2.50 |
Dagon - The Eldritch Box DLC | 0.10 |
Dark Deity | 1.50 |
DARQ | 1.00 |
Dear Esther: Landmark Edition | - |
Death and Taxes | 2.50 |
Death Squared | 0.20 |
Desolate | 0.50 |
Detached: Non-VR Edition | 0.50 |
Devil May Cry 5 + Vergil | 6.00 |
Devil May Cry HD Collection | 6.00 |
Disaster Band | 3.00 |
DmC Devil May Cry | 3.00 |
DOOM 64 | 1.00 |
DOOM VFR | 3.00 |
Doughlings: Arcade | 0.50 |
Doughlings: Invasion | 0.20 |
Draw Slasher | 0.10 |
Drawful 2 | 0.10 |
Dread Delusion | 4.00 |
Dreamscaper | 1.50 |
Driftland: The Magic Revival | 0.10 |
Epistory - Typing Chronicles | 0.80 |
Eternal Threads | 3.50 |
Euro Truck Simulator 2 | 5.00 |
Evan's Remains | 0.10 |
EXAPUNKS | 1.00 |
Expeditions: Viking | 1.50 |
Explosionade | 0.20 |
Farming Simulator 17 | 2.00 |
Fast & Furious: Spy Racers Rise of SH1FT3R | 1.50 |
Field of Glory II | 1.00 |
Flynn: Son of Crimson | 1.50 |
Forgive me Father | 1.00 |
Forgotton Anne | 7.00 |
Frick, Inc. | 3.00 |
From Space | 4.00 |
fsongs | 0.20 |
Fury Unleashed | 0.50 |
GameGuru Classic | - |
Gauntlet - Necromancer | - |
Gauntlet Slayer Edition + DLC Necromancer | 1.50 |
Ghostrunner | 5.00 |
Gift of Parthax | 0.20 |
Gigantosaurus The Game | 1.20 |
Go Home Dinosaurs! | 0.20 |
Golf Gang | 0.50 |
Gotham Knights | 15.00 |
GRAVEN | 5.00 |
Guilty Gear X2 #Reload | 0.40 |
Guns & Fishes | 0.20 |
Hack 'n' Slash + Soundtrack (& Spacebase GIFT) | 0.20 |
Hacknet | 0.50 |
Hamilton's Great Adventure | 0.10 |
Harmony's Odyssey | 0.50 |
Hellblade: Senua's Sacrifice | 4.00 |
Homeworld Remastered Collection | 1.00 |
Human Resource Machine | 5.00 |
Hyper Gunsport | 0.50 |
Hypnospace Outlaw | 3.00 |
ibb & obb - Best Friends Forever Double Pack | 2.00 |
Ice Age: Scrat's Nutty Adventure | 4.50 |
Icewind Dale: Enhanced Edition | 1.00 |
Impaler | 1.50 |
Indivisible | 2.00 |
Influent | 2.50 |
Into the Pit | 1.00 |
Into the Radius VR | 7.00 |
Izmir: An Independence Simulator | 0.20 |
Jumanji: The Video Game | 1.50 |
Just Die Already | 1.00 |
Killing Floor 2 Digital Deluxe Edition | 4.00 |
King and Assassins | 0.20 |
Kingdom Two Crowns | 2.50 |
Labyrinthine | 4.00 |
Lair of the Clockwork God | 1.00 |
Lake | 2.00 |
Last Resort Island | 0.50 |
Learn Japanese To Survive - Hiragana Battle | 0.40 |
Learn Japanese To Survive! Kanji Combat | 0.40 |
Learn Japanese To Survive! Katakana War | 0.40 |
Learning Factory | 3.50 |
LEGO Harry Potter: Years 1-4 | 1.80 |
LEGO Harry Potter: Years 5-7 | 2.20 |
LEGO Jurassic World | 1.50 |
LEGO MARVEL Super Heroes | 1.50 |
LEGO MARVEL Super Heroes 2 | 1.50 |
LEGO MARVEL's Avengers | 1.50 |
LEGO The Hobbit + 3 DLCs | 2.50 |
LEGO The Hobbit DLC 1 - The Big Little Character Pack | - |
LEGO The Hobbit DLC 2 - Side Quest Character Pack | - |
LEGO The Hobbit DLC 3 - The Battle Pack | - |
LEGO The Lord of the Rings | 2.50 |
Lighthouse Keeper | 0.20 |
Little League World Series Baseball 2022 | 0.50 |
Little Orpheus | 2.00 |
Loot River | 3.00 |
Love Letter | 0.20 |
Lust from Beyond: M Edition | 0.50 |
Magicka | 0.50 |
Maize | 1.25 |
Marooners | 0.20 |
Melody's Escape 2 | 0.70 |
Meow Express | 0.40 |
Middle-earth: Shadow of Mordor Game of the Year Edition | 3.00 |
MirrorMoon EP | 0.10 |
Monaco | 0.50 |
Monument Valley | 1.50 |
Monument Valley 2 | 1.50 |
Moon Hunters | 0.20 |
Mordhau | 5.00 |
Mortal Kombat 11 | 6.00 |
Mortal Shell | 4.00 |
Mount & Blade: Warband | 2.00 |
Murder by Numbers | 0.50 |
MY LITTLE PONY: A Maretime Bay Adventure | 10.00 |
Nanotale - Typing Chronicles | 3.00 |
NecroWorm | 0.20 |
Neverout | 0.20 |
Neverwinter Nights: Dark Dreams of Furiae | 2.50 |
Neverwinter Nights: Infinite Dungeons | 1.00 |
Neverwinter Nights: Pirates of the Sword Coast | 1.00 |
Neverwinter Nights: Tyrants of the Moonsea | 1.50 |
Neverwinter Nights: Wyvern Crown of Cormyr | 1.00 |
Neverwinter Nights: Darkness Over Daggerford | 3.50 |
Neverwinter Nights: Enhanced Edition | 3.50 |
Newt One | 0.30 |
Nickelodeon All-Star Brawl | 1.00 |
Nickelodeon Kart Racers 2: Grand Prix | 0.50 |
Nightmare Reaper | 6.00 |
No Straight Roads: Encore Edition | 4.00 |
Non-Stop Raiders | 0.50 |
Orbital Racer | 0.10 |
Orbital Racer | 0.10 |
Out of Reach: Treasure Royale | 0.10 |
Pandemic: The Board Game + Mutation + Roles & Events | 4.00 |
Pathfinder: Kingmaker | 4.00 |
Patron | 2.50 |
PAW Patrol The Movie: Adventure City Calls | 2.50 |
PAYDAY 2 | 1.00 |
PAYDAY 2: F*ck Cancer - Big Mike Mask | - |
Perfect | 0.50 |
Pikuniku | 0.50 |
Pilgrims | 0.30 |
Pill Baby | 0.20 |
Pixplode | 0.10 |
Pixross | 0.20 |
Planescape: Torment: Enhanced Edition | 1.50 |
Planet TD | 0.20 |
PlateUp! | 7.00 |
PLAYNE | 5.00 |
Police Stories | 1.00 |
Praey for the Gods | 3.00 |
Princess Farmer | 2.00 |
Project Arrhythmia | 1.00 |
Project Chemistry | 1.00 |
Propnight | 2.00 |
Quadrata | 1.50 |
Radio Commander | 0.20 |
Railway Empire | 1.00 |
Rayon Riddles - Rise of the Goblin King | 1.00 |
Red Faction: Armageddon | 0.50 |
Remnants of Naezith | 0.30 |
Renowned Explorers: International Society | 0.50 |
Rescue Party: Live! | 1.50 |
Rise of the Slime | 2.00 |
River City Girls | 4.50 |
Roarr! Jurassic Edition | 0.10 |
RPG Maker VX | 0.20 |
RUMBLE | 4.50 |
Rym 9000 | 0.10 |
Sable | 1.50 |
Salt and Sanctuary | 3.50 |
Sands of Aura | 3.00 |
Say No! More | 0.20 |
SCP: 5K | 5.00 |
SHENZHEN I/O | 2.50 |
Shing! | - |
Shooty Fruity | 1.00 |
Slinger VR | 0.10 |
Small World 2 + Be not Afraid + Cursed + Grand Dames | 2.00 |
Songbringer | 0.30 |
Songs of Iron | 3.00 |
Soul Axiom Rebooted | 2.00 |
Soul Searching | 0.20 |
Soulblight | 0.10 |
Soulflow | 0.20 |
Soundfall | 4.00 |
Space Crew: Legendary Edition | 0.50 |
Splendor | 1.50 |
Stacking | 0.10 |
StarCrossed | 0.30 |
State of Decay 2 | 9.00 |
Staxel | 2.00 |
Steel Rats | 0.20 |
Stick Fight: The Game | 2.00 |
STONE | 1.50 |
Strange Brigade | 1.50 |
Strange Brigade | 1.50 |
Street Fighter V | 2.50 |
Strider | 0.50 |
Stygian: Reign of the Old Ones | 0.30 |
Sunlight | 0.20 |
Superfly | 0.20 |
SUPERHOT VR | 7.00 |
Supraland Six Inches Under | 5.00 |
Swords and Soldiers 2 Shawarmageddon | 0.20 |
Syberia - The World Before | 4.50 |
SYMMETRY | 0.20 |
System Shock 2 | 0.40 |
System Shock: Enhanced Edition | 0.40 |
Takelings House Party | 0.50 |
Tales of the Neon Sea | 1.00 |
Tannenberg | 1.25 |
Teacup | 0.50 |
Teacup | 0.50 |
Telefrag VR | 0.10 |
Terra Alia | 2.50 |
The Almost Gone | 1.00 |
The Amazing American Circus | 0.10 |
The Amazing American Circus | 0.10 |
The Anacrusis | 0.50 |
The Blackout Club | 2.00 |
The Citadel | 2.50 |
THE GAME OF LIFE 2 | 5.00 |
The Hong Kong Massacre | 2.00 |
The Inner World | 0.30 |
The LEGO Movie - Videogame | 1.00 |
The LEGO NINJAGO Movie Video Game | 2.00 |
The Mortuary Assistant | 7.00 |
The Smurfs - Mission Vileaf | 6.00 |
The Textorcist: The Story of Ray Bibbia | 0.50 |
The USB Stick Found in the Grass | 0.10 |
The Wizards - Dark Times | 2.00 |
Them and Us | 2.00 |
Ticket to Ride | 0.50 |
TIS-100 | 2.00 |
Titan Quest Anniversary Edition | 3.00 |
ToeJam & Earl: Back in the Groove | 0.10 |
Trombone Champ | 8.00 |
Turbo Golf Racing | 3.50 |
Ultra Street Fighter IV | 1.50 |
Until You Fall | 3.00 |
Vagante | 1.20 |
Vault of the Void | 5.00 |
Verdun | 1.50 |
Vertigo Remastered | 1.50 |
Visage | 8.00 |
Wanderer | 1.50 |
Warhammer 40,000: Gladius - Relics of War | 2.00 |
Warhammer 40,000: Mechanicus | 1.00 |
Warhammer: Vermintide 2 | 2.00 |
We are alright (Wszystko z nami w porządku) | 0.10 |
West of Dead | 0.30 |
while True: learn() | 2.50 |
White Day: A Labyrinth Named School | 1.75 |
Winkeltje The Little Shop | 4.00 |
Worms Rumble | 1.00 |
WRATH: Aeon of Ruin | 1.00 |
Wytchwood | 4.00 |
X-Morph: Defense Complete Pack | 0.20 |
X-Morph: Defense Complete Pack | 0.20 |
XEL | 0.40 |
Yoku's Island Express | 0.50 |
Yonder The Cloud Catcher Chronicles | 3.00 |
You Can Kana | 3.50 |
Zenith MMO | 6.00 |
Zombie Army Trilogy | 2.00 |
Zombie Driver HD Complete Edition | 0.10 |
Barter
SGS flair
IGS flair
submitted by
OneWheelMan to
SteamGameSwap [link] [comments]
2023.06.06 20:26 RavalliBroadband New Local Internet Provider - Ravalli Broadband
Good afternoon fellow Montanans!
Lynn here, CEO of Ravalli Broadband, a fairly new wireless internet provider based out of Florence with a mission to bring real internet speeds to underserved communities throughout the Missoula area at affordable prices.
As the community and their needs are our utmost priority, I just wanted to make a quick post letting everyone here know what we offer as well as what we have planned.
We currently offer up to 100Mb packages across the Missoula valley and as far West as Sherman Gulch. We will be adding additional bandwidth to support speeds up to 1Gbps wirelessly in the coming weeks as well.
We are also breaking ground on a new mini tower in Lolo that will allow us to cover all of Lolo with the exception of Hwy 93 North of Hwy 12. We will be offering the same 100Mb packages with speeds up to 1Gbps starting mid-Summer.
We would love to hear from anyone in areas with subpar internet access, as this helps us plan future expansions.
We do have a near future expansion planned to the Florence area, as we are working as quickly as possible to aquire and rehab the old Qwest tower in Carlton that once connected Missoula to Hamilton via the historic peace billboard that occupied Waterworks hill. A very cool piece of history!
Feel free to reach out, we would love to hear from everyone!
Www.ravalliBroadband.net
submitted by
RavalliBroadband to
missoula [link] [comments]