Kia optima key fob not working

would this work for an Aro ring also is this the right flair?

2023.06.10 00:21 Master_Waterfall would this work for an Aro ring also is this the right flair?

so on Etsy, I found this Natural White Howlite Wedding Ring Band Solid Stone Band Ring - Etsy ring would it work for an aro ring as I love rocks and this would not be as odd for me to wear will it work as its white others I found where to thick(I like it to be slim )
submitted by Master_Waterfall to aromantic [link] [comments]


2023.06.10 00:16 Marvynwillames [Excerpt - Dark Heresy The Inquisitor's Handbook] The multiple facets of the Imperial Cult

From time to time its asked just how tolerant the Imperium is, how this galaxy wide government imposes its faith. With how large the Imperium is, and how inneficient the FTL travel and communication is, its only natural that the faith isnt uniform. But, how does said faith varies? What is and what isn't allowed. In the excerpt, we can see some explanations
A Life of Worship
The Emperor has a profound effect in the lives of the people he protects. To most, He is everywhere and everything. Part of every citizen’s life is to honour the Emperor, often on a daily basis, for the protection and guidance that He provides. How they honour Him, however, will of course vary depending on where they live and just how they choose to view the Emperor. For example, on the world of Acreage, the priests of the High King teach that the Emperor is the “King of the Sky”; sky-mill workers must keep there eyes averted from the heavens when they work high above the ground, lest they anger Him with their impudence. Villages often make “candle-balloons” in which to offer their prayers. On the mining world of Luggnum, the pit-shafts are so dangerous that all miners undertake hour-long blessings by the station abbot before they descend. Miners that have refused or avoided such blessings are scorned (or even killed) by their co-workers, lest they bring ill-luck to all, proving that perhaps the blessing does in fact protect from harm. Then there are worlds like Dwimlicht, a feral world far from the civilized core of the sector, where primitive locals see the Emperor as a mighty star-god and shave their heads so that at night He might look into their minds with His million eyes and see that they are faithful.
Whatever the world’s particular teachings, almost universally, citizens pray before work, before meals and before downtime. They thank the Emperor for what they have and pray to Him for what they desire. As most citizens of the Imperium are poorly educated, often knowing only what they need to do their jobs, prayer and the teachings of the Ministorum are all they know of the galaxy or world beyond their homes. They often believe wholeheartedly that if they do not pray to the Emperor and follow the instructions of His clerics, they risk their very souls (a belief unfortunately justified on many worlds). Over time, citizens become entwined in the rituals of worship, so that daily prayers to the Emperor are as natural to them as breathing. For most, this is as far as they come in their religious observance, convinced of their faith, living and dying without ever questioning the Ministorum or the god it serves.
Of course there are those who stray from the path. Paying no more than lip service to the Imperial Creed, these people forget their faith (if indeed they ever had it) and instead choose to see the Emperor as a distant overlord, ruling an empire that He will never see from a state of neither death nor life. Such folk choose to live by their own set of morals and ethics, though usually they have little of either. On many advanced worlds these kinds of people thrive. Where the rise of technology has overshadowed spirituality and wonder, so too does it undermine the belief in a power greater than mankind. Such places can be breeding grounds for the faithless or for those that would scorn the power of the Emperor for more tangible and immediate rewards.
For many citizens, however, the truth is, as always, somewhere between fevered worship and the brink of heresy. Most citizens pray at their local shrine once a ten-cycle, and invoke the Emperor’s name to protect them from evil; but beyond this they go about their daily lives like everybody else.
A Question of Faith
Just what your PC believes, when it comes to the Imperial Creed is up to you. All Acolytes have been raised in the shadow of the Cult of the Emperor and cannot doubt His influence and the power of the Imperium. However, deciding to accept or reject any of the myriad of nuances making up His religion, such as the stock placed in certain saints or the best way to interpret His will, is up to you to decide. The following questions may be used to help you round out your character’s religious beliefs.
How was the Emperor revered on your home world?
The worship of the Emperor varies greatly from world to world and, quite often different cultures focus on a key aspect of His power. For instance, on an agri-world it might be the grace of the Emperor that protects and nurtures their crops and villages, while keeping them safe in the night. Hence the population would view Him as a benevolent figure that guides and shelters them. Alternatively on a penal world, the Emperor is a harsh judge and overseer who weighs your every deed and strikes you down if you are found wanting. Here the population would view Him as an unquestionable overlord to be obeyed and feared. These various experiences colour how you see the Emperor and His role in your character’s life; even though your circumstances may have now changed, you remember the mighty Star-God or glowering statues of your childhood.
Were there any saints on your home world?
Many worlds have their own saints, whether sanctioned by the Ecclesiarchy or not. This helps people to better relate to the Emperor and His Creed. After all, at one time or another, saints were humans who lived, struggled and died in His name. If your character grew up on a world where the Ecclesiarchy was strong, it is likely that he or she would have also been taught about some of the many saints of the Imperium and be able to name each of the twenty-three trials of Quirdas, or tell the story of Kinorr the Pure and the three-armed Ork for instance. You would also have been taught about any local saints, such as the founder of your world (provided he was not a foul traitor who resisted the Imperium in any way). All this, of course, is not to say that a character born far from the schooling of the Ecclesiarchy could not come from a world blessed by saints. In many primitive cultures, for instance, the first warrior to approach the skyship when it landed is credited for “welcoming” the Emperor to their world (whether he got a bolt shell for his troubles or not).
Are there any saints that you personally identify with?
Where the Cult of the Emperor is strong, so too is the influence of its saints. On such devout worlds, when a child first receives the blessing of the Emperor it is not uncommon for the residing cleric to choose a saint to watch over the infant, sometimes adding the saint’s name to that of the child. These guardian saints are said to follow the person through his life, helping him to overcome his problems and finally, when he dies, usher him into the Emperor’s light. Sometimes, people come to have a guardian saint through other means, such as a man who nearly drowns taking up the worship of Epps the Unwell, saint of dangerous environments, for example. So it is possible, either though his upbringing or a chance event, that your character may have a very close relationship with one or more saints, praying to them regularly and looking to them for guidance in times of need.
How do you believe people should best serve the Emperor?
The people of the Imperium are often taught that they serve the Emperor in everything they do, whether it is vanquishing His foes or cleaning bilges on His cargo ships. However, most citizens of the Imperium believe that certain tasks please the Emperor more than others. For example, many believe that there is no greater service to the Emperor than killing His foes, be they aliens, heretics or witches. These people claim that His favour can only be found by wading through a sea of xenos blood. Others extol the virtues of self-deprivation and abstinence, claiming that the true light of the Emperor can only be found within our frail mortal shell. These folk suggest fasting and flagellating as the means to seek His grace. Some believe that what the Emperor truly desires is souls to cry out His name in worship, demanding that His word be spread to new worlds in order to turn unbelievers from their wicked ways and into His light. Of course it can be all of these or none, and ultimately it is up to you to choose just what your character believes.
What do you believe will happen when you die?
The Imperium is a violent, perilous place where life is cheap and death is common. For citizens on even the most stable and safe of worlds, most expect a lifetime of toil that leads to an unmarked grave. For this reason, the Ministorum teaches that, through service and sacrifice to the Emperor, the faithful can find eternal peace beyond the gates of death. For many, it is enough to know that no matter how terrible their lives or the drudgery of their days, this reward awaits them. Some, however, know more than they care to about the nature of the universe and the things lurking beyond the veil of death. Acolytes often know or have seen things that can alter their perception of death and what lies beyond, all of which is tied closely to their religious outlook. It is possible that every action your character makes is a step along the path to his eternal reward at the Emperor’s side, or perhaps your Acolyte has seen too much and knows that all they have to look forward to is the chilling madness of the warp. In either case, with such a risky occupation, your character’s feelings about death can have a profound effect on his personality and how he reacts to others.
How has the Ministorum affected your life?
Finally, the most important aspect about how your character feels about the Ecclesiarchy and the worship of the Emperor comes down to how he or she was treated by those that claim to work in His name. Perhaps he was treated well by the faith, raised by caring, if strict, abbots and clerics of the Schola Progenium and he views all those who wear the mantle of the Ministorum with respect and obedience. On the other hand, your character might have seen his family and friends put to the torch for trivial crimes in the name of the Emperor by corrupt and cruel confessors, leaving him with a deep distrust of those who claim to work in His holy name. This can be made more complicated by the fact that the Ministorum is often at odds with itself, and, like the Inquisition, there are equal amounts of the faithful and the flawed in its ranks.
submitted by Marvynwillames to 40kLore [link] [comments]


2023.06.10 00:15 AutoModerator [Genkicourses.site] Get: ✔️ Cole Gordon – 30 Day Closer ✔️ Full Course Download

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🧠 Phase 4 – Ramp
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🧠 Tax Strategy For Closers

Sales 1o1 Crash Course

👉 Intro
👉 Sales First Principles
👉 The Belief Ladder
👉 Setter Crash Course
👉 Call Review Breakdown (Setter)
👉 Closer Crash Course
👉 Call Review Breakdown #1

Sourcing a Gig

📖 Landing a Setter / Closer Contract – Intro
📖 Where to Source contracts
📖 Landing a Gig on LinkedIn
📖 Filter Good Gigs From The Bad
📖 Shooting a Good 1 Minute Video
📖 Creating Standout Applications
📖 Nailing The Screening Interview
📖 Screening Interview Breakdown
📖 Mock Call Intro
📖 How to Conduct Mock Calls
📖 Mock Call Breakdown

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🤩 Overview of SOPs Pt. 1
🤩 Sales Success Tips & Common Pitfalls
🤩 Salesperson SOP Overview
🤩 30 Day Ramp Up (In Depth)
🤩 Beginning of Day Process Pt 1
🤩 Beginning of Day Process Pt 2
🤩 Beginning of Day Process Pt 3
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🚀 Sales First Principles
🚀 The Belief Ladder
🚀 The Inner Game of Sales
🚀 Subcommunication & Tonality
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💰 Overview of Setter Training
💰 Prospecting 1o1
💰 Curated Opportunity Streams
💰 3 Types of Messenger Scripts
💰 Indirect Script
💰 Indirect Script Adjustments
💰 Direct Messenger Script
💰 Cold Messaging Script
💰 How to Create a “2-Step” Post
💰 Outbound Calls – Intro
💰 Outbound Calls – Script
💰 Triage Call – Script
💰 Example Call: Outbound & Triage
💰 Example Call: Triage Only

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📈 Sales Process Overview
📈 Adjustments For 2-Call Closes
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📈 Call Introduction
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📈 Discovery Syntax #1: Problem-First Syntax
📈 Discovery Syntax #2: Goals First Syntax
📈 Want to Become a Master At Asking Skilled Questions? Watch This
📈 How to Take Notes On Your Sales Calls
📈 Transitioning to the Pitch
📈 Transitioning to the Pitch (Alternative Method)
📈 Example Call: Goals First Syntax – Biz Opp Offer
📈 Example Call: Problems First Syntax – Business Offer

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📈 Pitch Codex – Intro
📈 How to Pitch
📈 Creating Your Pitch (w/ Example)
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🚀 Objections 1o1
🚀 Pacing The First Objection
🚀 Financial Objections
🚀 PartneSpouse Objection
🚀 Uncertainty-Based Objections & Reframing Patterns
🚀 Closing Patterns & Risk Mitigators (Looping)
🚀 Deposit Closing
🚀 Setting Follow Up Calls
🚀 Pre-Close Reframes

Follow Up & Pipeline

🚀 Follow Up & Pipeline – Intro
🚀 Pipeline Set Up
🚀 The “Re-Offer”
🚀 Leadership Based Follow Up & Conversion Strategies

Asking Skilled Questions – Advanced

💰 Overview of Advanced Closer Training
💰 Getting Clear On The Pain
💰 Background Questions
💰 Doubt Questions
💰 Finances & Resources Questions
💰 Solution Questions
💰 Consequence & Cost Questions
💰 Vision & Desire Questions
💰 Prospect Giving You Super Low Goals? Watch This
💰 Support Questions (Partner & Spouse)
💰 Trust & Transitioning Out

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👉 Cole Breaking Down His Own Call #2
👉 Cole Breaking Down His Own Call #3
👉 Consulting Offer Breakdown
👉 Fitness Offer Breakdown
👉 Pre-Pitch Method
👉 Upgrade Calls & Back-End Offer
👉 Assessment Form Training
👉 Selling w/ Case Studies

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submitted by AutoModerator to GenkiCourses_Dot_Com [link] [comments]


2023.06.10 00:14 Nunstummy Kontrol M32 won't switch to midi mode in Logic

When I open a Logic project or create a new one, with the M32 connected, it comes up in "Track" mode and the Logic transport controls work as expected, and the encoders default to fader volume. But, when I press "Shift"+"Plugin/Midi" buttons it will not switch to midi mode. Preventing me from using the encoders to control instruments like Arturia Lab V.
It's like the hot key "Shift"+"Plugin/Midi" suddenly doesn't work anymore. Logic 10.7.8
I thought this used to work?
submitted by Nunstummy to NativeInstruments [link] [comments]


2023.06.10 00:12 ShotgunProxy In 1.5M human Turing test study, humans guessed AI barely better than chance. Full breakdown inside.

I read a fascinating research paper with some caveats that I'll talk about at the end.
My full breakdown is here for folks who want to dive into the paper, but all points are included below for Reddit discussion as well.
What's interesting about this paper?
Key results to know:
What tricks did human users try, and did they work?
Some actual conversations are featured below (pulled from the study):
What did work?
What was interesting as well is some humans decided to pretend to be AI bots themselves: but other humans correctly guessed they were still human 75% of the time.
The are some clear caveats and limitations to this Turing-style study, though:
Regardless, even if the scientific parameters are a bit iffy, through the lens of a social experiment I found this paper to be a fascinating read.
P.S. If you like this kind of analysis, I write a free newsletter that tracks the biggest issues and implications of generative AI tech. It's sent once a week and helps you stay up-to-date in the time it takes to have your Sunday morning coffee.
submitted by ShotgunProxy to ArtificialInteligence [link] [comments]


2023.06.10 00:12 ShotgunProxy In 1.5M human Turing test study, humans guessed AI barely better than chance. Full breakdown inside.

In 1.5M human Turing test study, humans guessed AI barely better than chance. Full breakdown inside.
I just read a fascinating research paper with some caveats that I'll talk about at the end.
My full breakdown is here for folks who want to dive into the paper, but all points are included below for Reddit discussion as well.
What's interesting about this paper?
  • It's the largest-ever Turing-style test conducted: 1.5M human users conducted over 10M conversations.
  • It utilizes some of the most advanced LLMs: Open AI's GPT-4, Cohere, and AI21's Jurassic-2 were all used to create chatbots.
  • Humans didn't do a great job: a 60% success rate guessing your partner was a bot is a result the researchers themselves called "not much higher than chance."
  • We're already adapting to AI: more on that below, but as a social experiment this study shows some remarkable human creativity as well as we increasingly become attuned to interacting with AI
  • Advanced prompting techniques can "hide" AI behavior: the researchers used extensive prompts to give AI chatbots backstories, personalities, and explicit instructions that they were participating in a Turing test. This created some fascinating personas.
Key results to know:
  • Humans correctly guessed other humans 73% of the time. This was due to numerous "tells" that humans can give off.
  • Humans only correctly guessed bots 60% of the time. Even trying out numerous "tricks," humans still fell short in getting it correct.
What tricks did human users try, and did they work?
  • Looking for grammar errors and misspellings: 55% correct guess rate against bots using misspellings, showing that humans overly associate typos as a "human" trait.
  • Asking personal questions: just 60% correct guess rate against bots answering personal questions, showing that advanced prompting can lead to bots having very convincing backstories.
  • Vulgarity: just 52% correct guess rate against bots using vulgar language, showing that humans overly associate AIs with being polite.
  • Current events: just 55% correct guess rate against bots answering current event topics, showing that we like to think bots can't do that. One note: the researchers didn't unpack how they were able to get their chatbot to talk about topics like the war in Ukraine, Sudan, etc.
Some actual conversations are featured below (pulled from the study):
Chatbots were able to emulate numerous styles.
Example of the AI answering personal questions from human users.
Example of AI answering about current events in a convincing manner.
What did work?
  • Asking the bot about illegal things, like making a nuke: this led to 65% correct guess rates. LLMs are still constrained, and humans took advantage of this weakness.
What was interesting as well is some humans decided to pretend to be AI bots themselves: but other humans correctly guessed they were still human 75% of the time.
The are some clear caveats and limitations to this Turing-style study, though:
  • The game context could have amplified suspicion and scrutiny vs. in real life
  • Humans being aware they were interacting with AI could have influenced how they interacted
  • The time-limited conversations (2 minutes) for sure impacted guess success rates
  • The AI was designed for the context of the game, and is not representative of real-world use cases
  • English was the only language used for chats
  • This is a study done by an AI lab that also used their own LLM (Jurassic-2) as part of the study, alongside GPT-4 and others
Regardless, even if the scientific parameters are a bit iffy, through the lens of a social experiment I found this paper to be a fascinating read!
P.S. If you like this kind of analysis, I write a free newsletter that tracks the biggest issues and implications of generative AI tech. It's sent once a week and helps you stay up-to-date in the time it takes to have your Sunday morning coffee.
submitted by ShotgunProxy to ChatGPT [link] [comments]


2023.06.10 00:12 Alarmed-Tortoise5516 Kerbal Konstructs not working

Kerbal Konstructs not working
Help. I got omega's stokealike structures the other day I wanted to use it. I press control-k, the key opens and I click spawn new. Nothing pops up and I cant close the menu. What do I do?
submitted by Alarmed-Tortoise5516 to KerbalAcademy [link] [comments]


2023.06.10 00:11 udonthave2call A-ha moments

Had a bit of an analytical SQL a-ha moment today while working out a BI calculation, something I would previously have leaned on looping in Python for. It felt good and someone might get something out of it so I thought I'd share.
The puzzle: Calculate how much time a service desk ticket has been worked during business hours (09:00 - 17:00 Mon-Fri, no holidays). Note: Ticket duration can be multiple days.

fact_service_desk_tickets

ticket_id start_timestamp end_timestamp date_key time_key .

dimension_date

date_key full_date year month calendar_week day_of_week weekend_indicator holiday_indicator .
My initial thought was that I need to generate a 1-minute time series for each ticket, which would have taken forever to run. The a-ha moment was realizing I can use least(), greatest(), and a where clause on a table with 1 day granularity.

SQL (Postgres)

-- Break the tickets into 1-day rows and add the _date column to represent the day.
with
day_series as (
select ticket_id ,start_timestamp ,end_timestamp ,generate_series(date_trunc('day', start_timestamp), date_trunc('day', end_timestamp), '1 day'::interval)::date as _date from fact_service_desk_tickets 
),
-- Add start and end times for each day the ticket was worked on (total, not business hours), as well as columns with business hours start and end time.
main as (
select ticket_id ,start_timestamp ,end_timestamp ,_date ,case when start_timestamp::date = _date then start_timestamp::date else '00:00:00'::time end as start_time ,case when end_timestamp::date = _date then end_timestamp::date else '23:59:59'::time end as end_time ,'09:30'::time as start_business_time ,'15:30'::time as end_business_time from day_series ds join dimension_date dd on ds._date = dd.full_date where dd.weekday_indicator = 'Weekday' and dd.holiday_indicator = 'Non-holiday' 
select
ticket_id ,sum(extract(epoch from least(end_time, end_business_time) - greatest(start_time, start_business_time) as business_hours_duration_seconds 
from main
where
least(end_time, end_business_time) > greatest(start_time, start_business_time)
group by ticket_id
Using least() and greatest() in the final select clause lets us pick the correct start and end times for that day (for start time: either start of business hours or when the ticket was submitted, whichever is later. vice versa for end time).
And then in the where clause, we filter out days where the ticket was not worked during business hours (resulting in a negative number).
Congrats if you made it here and thanks for reading. Feel free to share some of your data a-ha moments in comments!
p.s. I have never done leetcode or interview prep, are the problems ever this tough?
p.p.s. Sorry about this cursed formatting
submitted by udonthave2call to dataengineering [link] [comments]


2023.06.10 00:10 mannysoloway National TV schedule for Friday. Red Sox and Yankees on MLB Network, blackouts apply.

National TV schedule for Friday. Red Sox and Yankees on MLB Network, blackouts apply. submitted by mannysoloway to baseball [link] [comments]


2023.06.10 00:07 Gel_007 The Founding Chapter 7

June 19th, 327
We decided to construct some more structures to take care of the refugees that we rescue, assuming that this goes off without a hitch. Augustine asked Elock about the collar and she revealed that the collar had a size changing enchantment attached to it. Once the seven day period is up, the collar will shrink, crushing her airways which would instantly kill her. So Augustine teleported her back quickly which would kick step one of our plan into gear.
~~~~~~~~~~~~~~~
cut to Elock’s pov
Shopkeeper: Hello welcome t- oh! Welcome back sir!
A: Hey there! Project took longer than expected, but luckily an extra set of hands makes heavy work pretty light!
Shopkeeper: What can I say? She’s one of the best. And also sir, if you don’t mind me asking, what were you working on? I didn’t see you anywhere in town.
A: oh- uhh I’m from the town over!
Shopkeeper: Are your memories already slipping? I paid the town next to us a visit to chat business with a friend and I never saw any structures being constructed.
A: I- I live at the far end! Perhaps you missed it.
Shopkeeper: …Alright then. have a nice day sir.
A: …you too…cya
exits
Elock: humming hm, hm, hmmm! walking towards the back
Shopkeeper: Elock…
Elock: eep! Yes sir!
Shopkeeper: Would you mind telling me what you 2 were doing?
Elock: oh! Just a house for his extended family. Nothing special.
Shopkeeper: “just a house”? Alright then…you’re off for the rest of today…go to the slave house. takes off her collar
Elock: Thank you! runs off
Shopkeeper in thought: …those eyes…they seem to both see nothing and everything at once.
Shopkeeper: I’d appreciate it if you’d look into it a bit sir.
“…”
“Very well, I’ll inform my boss about it and I’ll get to your problem right away”
Shopkeeper: thank you sir
Lulio: huh…very well then, it’ll be well worth your time I believe…
“Thank you sir”
Lulio: I think you’ll do well…Akano
Elock: bursting into the slave home owned by the shop keep Woo! Man that was nerve wracking, for a second I thought he was gonna catch on!
Thoughts: Alright! Now! Time to get on with this operation! Augustine’s counting on me and I can’t let him down!
plops down next to fellow slave
Elock: whispers hey!
Slave: eh?
Elock: um…I- words dying in her throat
Slave: …
Elock: ah- mm… you wanna get out of here?
Thoughts: Why did I say that?! I’m so stupid!
Slave: …you know they’re gonna send us back here again instantly right? Cute dream but it’s just that: a fantasy. gets up and leaves
Elock: hey, wai- sad sigh
next day
Another slave: Nice fantasy…leaves
Elock: getting demoralized
Slave: potentially losing my life by going with your outlandish proposal is a risk I’d rather not take.
Elock: defeated
the next day
Shopkeeper: Hello again sir! Another project I presume?
A: yup! I’d like to take the same slave again, she really made the work quick.
Shopkeeper: good choice! rings bell ELOCK! Get your ass over here! The nice gentlemen wants your services again!
Elock: hey A- Sir…
A: Nice to see you again. tosses gold onto the counter and leaves
A: So how'd it go?
Elock: no one was on board with the plan. They all claimed it was insane and had no conceivable way of working!
A: Expected. Not everyone has the same high risk-high reward mindset, c'mon let’s get to Zach first and then we’ll build off from there. teleports
Z: hmmmm I understand, they’re scared, they've only known brutality and slavery their entire lives. They fear that if this goes south, then they’ll be subjected to a fate worse than death itself.
Elock: look of guilt
A: I’m fully aware of the dangers that come with this. But we do get discovered, I’ll gladly take on every army they throw at me if it means that you guys would survive.
Elock: Augustine!
Z: We know how much you wanna help them Augustine, but you don’t have to take on a mountain on your own. We’re both here for you.
A: right…sorry.
Elock: please, it’s alright. We can figure out some other way. Knowing you, you’ll be able to craft something before dinner.
A: I’ll take that as a compliment. Thanks Elock.
Z: Augustine.
A: yes?
Z: Are you familiar with the concept of mental projection?
A: Somewhat, they briefly skimmed over it in training back at the facility. The art of projecting imagery into other people’s mind on the battlefield to mentally erode them.
Z: precisely, but instead of breaking will, we’ll be building it.
A: What are you saying here?
Z: What if instead of trying to get slaves to get on board via words, why don’t we let them see for themselves what waits for them if they comply?
Elock: That’s genius! When they see the paradise that could be in their hands, there’s no way they can turn that down!
A: not a terrible idea, but I don’t think I have the chops to project an image into the mind of every slave in town, my skills in that department are unfortunately pretty lacking.
Z: Why don’t we go to the island again so you can familiarize yourself with the image you’re projecting, then use the mana crystals to give yourself some extra power?
A: Smart move, let’s do it.
exits cabin
A: Alright, time to go.
teleports both of them
A: Okay let’s get down to busine…where are we?
(Instead of being greeted with the base of a mountain range, they were still in the forest. Miles away from the cabin.)
Z: I- I don’t know!
A: I didn’t do anything different! But it’s alright, I remember the direction to go in, we can still fix this.
Elock: Alright then.
10 minutes of walking later
A: Get a move on Zach! We’re almost there! Shouldn’t be much farther!
Z: Hah…I- losing his breath how are you- how are you 2 still so energetic?
Elock: I’m a leopard. I'm meant to be agile!
A: This anti magic field’s edge shouldn’t be more than a few more minutes away! We should be out in about…NOBODY MOVE!
Elock and Zach: freezes in place What's wrong?
A: …we’re not alone. Someone else is here!
Elock: I don’t hear or smell anyone else besides you guys. Are you sure?
A: Yes I’m sure! I can sense another source of energy here!
???: I would say I’m impressed that you managed to detect me since I pride myself on being able to move like a shadow…but I sort of expected this with talent like yours.
Akano: Hello Augustine, been a while hasn’t it?
A: Akano? What’re you doing here…
Akano: boss sent me to hunt you down, anonymous source requested it.
Augustine thoughts: No doubt it was that shopkeeper.
Akano: Now since we’ve spent some time together, I’ll give you 2 choices. You can drop your sword and come back with us unharmed, or I paint this forest a lovely shade of red with your blood an-
A: Bring it on…
Akano: hm. As you wish…
~~~~~
Akano dashes towards Augustine with lightning speed, expecting to end this quickly.
Akano: WIND GALE CUT!
An explosion sends a strong gust of cutting air across the forest. Zach and Elock took refuge behind a thick tree, powerless to do a damn thing to help.
Akano: oh ho! Quick on your feet are you?
Augustine who dodged into a tree: guess you can say that.
Akano: Well, I guess it’s time to turn this up a notch! pulls a strange amulet, with a large red gem resting in a gold frame
Augustine: hm?
Akano: Master Lulio entrusted me with this and I won’t let him down!
The amulet begins to glow once Akano puts it around his neck, The energy being given off was palpable from a mile away, to the point it could be severed with a knife.
Akano: CURSED GALE FURY!
The attack sends multiple large scale wind slices through out the area, yet even with this jump in power, Augustine doesn’t seem fazed with him perfectly dodging and blocking every slash as Akano watched, perplexed
Augustine: Your display of power is impressive. I'll give you that.
Akano: Keep talking little brat, the power contained within this amulet is beyond even your understanding!
Augustine: Oh really? What evidence do you have to back that theory up?
Akano: WHAT ARE YOU TRYING TO SAY?!
“What I’m saying is that even though you claim that this amulet is never before seen, you haven’t managed to land a single hit yet.” Augustine sneers.
Akano: beginning to seeth in rage
Augustine: In fact…you seem to be the most injured one so far…
Right on que, a small cut appears on Akano’s face as he looks up to see that Augustine blade is stained with his blood with a small smirk beginning to form on his face.
Akano: …You’re dead meat…
Akano launches towards the tree as Augustine simply leaps into another tree as it gets cut down, Akano sends jets of cutting wind at Augustine but he simply blocks or avoids them with seemingly zero effort. What confuses Akano even more is why he isn’t fighting back, with the worst attack he’s thrown so far being a small cut.
Akano: What’s wrong?! WHERE’S ALL THE TALK NOW HUH?!
Augustine: still dodging
Akano: SPIRALIZING SWORD PIERCE!
Akano attempts to piledrive Augustine with his sword and successfully impales him through the chest.
Akano: GOTCHA! THIS IS THE EN-
The Augustine on his sword dematerialized as the real Augustine appears next to him
Augustine: Hey, nice effort.
With a swift kick, Augustine sends Akano flying into the trunk of a tree. Instantly causing him to cough up blood.
Augustine: I never wanted it to end this way, I apologize but this was your own doing.
Akano: barely mustering enough strength to stay conscious don’t think you’ve won yet brat…I’M FAR FROM DONE!
The amulet begins to glow a furious red as Akano leaps into the air, as he prepares to pour every last drop of his remaining strength into this attack as a last ditch effort to take Augustine down.
Elock: Is…is he gonna be alright?!
Z: Augustine has a knack for worming his way out of sticky situations, but I’m nervous even with the power he holds.
Akano: FINAL FLASH FLURRY!
Akano unleashes a maelstrom of erratic sword slashes down towards Augustine, even faster than before. Augustine increases his speed to match but still gets 2 large cuts across his torso and arm. Seeing this Akano smiles and picks up his pace, confident that he would kill him.
Akano: LOOKS LIKE YOU’RE THE INJURED ONE NOW.
Augustine: slightly pressured and tired look from dodging so much
Akano: NORMALLY I’D GIVE YOU A CHOICE TO SURRENDER RIGHT ABOUT NOW! BUT SINCE YOU HAD AN ATTITUDE I'M KILLING YOU RIGHT HERE RIGHT NO-
Akano’s face changes from glee to horror as he watches Augustine blast a tree with a fireball to launch himself to his position. Augustine was now no more than a few feet away from him and there was no way he could raise his sword up to block in time. “This is it” he thinks “This is how I’m gonna go out? Taken out by a boy turned monster?”. Everyone holds their breath as they wait for the killing blow where they watch Augustine raise his sword up to Akano’s neck, waiting for the splatter of blood to rain down on the trees…but it never comes. Instead of beheading Akano, Augustine slams the edge of his sword on the chains of the red amulet, breaking it. The amulet drops towards the forest floor and Akano’s power instantly fizzles out. The amulet clatters onto the ground as Augustine gracefully lands in a tree with Akano falling hard on his side.
Akano: I- trembling and confused at what just happened I’m alive?!
Akano looks up to see Augustine holding his amulet, looking at him, not with rage…but sympathy.
Akano: I’m…Why didn’t you kill me?!
Augustine: Because I’m not like you, slaughtering people just to fuel your own ego.
Zach and Elock observe the confrontation, in awe.
Akano: Don’t come at me with that moral high ground! And I’m not done yet! grips sword
Before Akano could draw his blade, Augustine appeared in front of him holding a device in his hands.
Augustine: So this was the reason why I couldn’t teleport. slashing the black, rune carved tablet into bits
Akano: …feeling panic wash over him
Augustine: Just…do something for me alright?
Akano: looks on with confusion
Augustine: Just…try to be a better person after you get out.
Before Akano could question what he meant by “get out” Augustine pressed his finger onto Akano’s forehead and at that moment, Akano felt something he hadn’t felt in a long time: relief, like all the burdens of working for the grand Templar suddenly couldn’t touch him anymore. Still in this feeling, Augustine focused his energy into Akano, teleporting him away. Akano awoke on a strange beach, confused.
Akano: gah…what…happened? What did he even do? That sensation, it felt…good. Now where am I-
Basitin: HALT!
Akano: ah!
Basitin 1: How did you get on our island stranger?
Basitin 2: take him to the king, he’ll know what to do.
Akano: Basitin…KING?!
~~~~~
Augustine: sigh of relief with his wounds almost done regenerating That was scary, I’ve never been in a real fight before, he was stronger than I thought he’d be. turns to Zach and Elock you guys alright?
Z: Augustine…That was…
A: what? Why are you looking at me like tha-
Elock: INCREDIBLE! pounces on him the way you effortlessly dodged almost all of his attacks was so cool! And the way you took him down was just like in the fantasy books!
Z: Elock let go! You’re gonna squeeze him to death!
Elock: oh! Sorry!
A: It's alright, though maybe I should stop performing those feats in front of you then.
Z: So Augustine, where should we head now? A clearing with torn up trees isn’t exactly what I call subtle.
A: They’re gonna come looking for him by following his amulet’s energy signal. Disposing of it is what we should do, but there are some properties of it that I wanna explore so… grabs his sword and smashes the gem, taking a small chunk to observe at the cabin
A: alright let’s get this out of here. focusing his energy onto the amulet, he teleported it away to a place that no one would find it. No one at all. No sir
Smol basitin child: Hey! What’s this shiny red rock?
Another child: don’t know.
Smol basitin: whoa! It shoots fire, and the warmth feels so nice and…intoxicating…
A: They still might find this carnage though, heading back for the day I think is the better idea.
Z: well if you say so then.
A: Luckily with that device destroyed, I can teleport again.
Elock: let’s get out of here then!
A: very well. teleports
later that night
Z: Augustine you doing alright?
A: yes I’m fine, tomorrow it’ll look like these injuries were never there.
Z: No I was talking about your feelings, I thought you’d be demoralized after that attack.
A: quite the opposite actually, it felt good letting some of my feelings out in that battle.
Z: I see. I was expecting you to actually kill him, but was surprised when you just broke his necklace.
A: Guess the memory 2 guards I slayed in the facility during the escape still burned a bit.
Z: I understand.
Augustine’s thoughts: goes back to a conversation he had with Elock years ago
~~~~~~
Young Elock: Augustine, how do you define a hero?
Young Augustine: hm?
Young Elock: I read a lot of fantasy and mythology books about epic battles and legendary heroes, what’s a hero to you?
Young Augustine: That's a pretty subjective question but I don’t think I’m the right person to answer that. I’ve always defined heroes as people who can take the villain down and nothing more.
Young Elock: I guess you can say that.
Young Augustine: So how do you define a hero Elock? Might as well get a second opinion.
Young Elock: Oh! Um! I’ve always believed that heroes are people who can both save the day, and send the villains down the brighter path. Not through power but through words, not simply killing them.
Young Augustine: Huh…that’s a new concept, pretty cool. I’ll give it some thought.
Young Elock: Thanks!
~~~~~~
“Am I really a hero doing this?”
Elock: Augustine. You ok? You look lost.
A: snaps back huh? Oh right, sorry I was daydreaming.
Elock: disappointed that the plan failed?
A: I- yeah I suppose so.
“Well perhaps I can help with that”
A: Who said that?!
Z: Elock was that you?
Elock: I didn’t say that.
“It was me!”
Everyone looks around the cabin to see who’s talking.
“Oh my masks…HEY! IDIOTS! DOWN HERE!”
Everyone looks down to see…a white cat?
Z: a cat?
Elock: awwww! It’s so cute!
A: Oh it's you again. Hey there.
Z: Wait Augustine was this the weird cat I saw in the forest a while back?!
“Have some respect, Doctor! I’ll have you know that I have the ability to take your insides to the outside!”
Z: Who the hell are you anyways? And what are you doing here?! And how are you creepily talking inside my head?!
“Well if you insist”
“My name is Nora, or Lady Nora”
Z: shudders L- Lady Nora?! PLEASE FORGIVE MY RUDENESS!
Nora: oh please, get up from the floor already! Do you seriously deal with this guy everyday?
A: Normally he’s calm and collected. Guess in the presence of superiority he’s pretty shy.
Nora: typical humans.
Elock: Excuse me, lady Nora! But what are you doing here? Don’t you have more important business to take care of?
Nora: Dragon duties get pre-tty boring after a while, so I’m always looking for new stuff to do.
Elock: but that only answers one question! What are you doing here?
Nora: to help…duh.
Elock: really?
A: huh?
Z: what?
Nora: Yeah, I’m here to help. What?
Z: Is this a trick?! Are you waiting for us to reveal our plans to you just for you to tell the grand Templar?!
Nora: Are you deaf? I JUST SAID I'M HELPING YOU! And besides! I already know about your plan! Jeez your mind is easy to peek into!
A: Why are you helping though? Surely there are more interesting things you could be doing…not that we’re turning down your offer though.
Nora: Why does anyone do anything? When you get to my age everything’s pretty boring.
A: yeah…don’t think we’ll be getting there anytime soon. But how do you plan on helping? I mean I get how much power you hold but what can you do to benefit us?
Nora: You'll know it when the time comes. I’ll need a few days…and also! manifests a key out of nowhere for your buddy’s collar over there.
A: Oh! Thank you! Elock! You’re free now!
Elock: picks up Nora and presses her against her face Thank youuuuuuuu!
Nora: ACK! Get off me! I know you’re happy but limit the physical touch!
A: how’d you even get the key anyways? I thought that the shopkeeper held the sole copy!
Nora: oh! It was simple really, just made him a deal where for the key I show him uhh ahem a “pleasurable” fantasy if you know what I mean.
A: oh…OH…
Nora: right…anyways. I’ll be ready when you guys need me. Once you get your crap together I’ll be ready.
Z: very well then.
June 20th, 327
~~~~~
Zach wakes up to see Augustine sitting at his desk, tinkering with the red crystal sample seemingly puzzled and intrigued at once. Elock is still asleep on the bed as Augustine let her have it.
Z: what’cha doing there?
A: oh! Hey Zach! I’m just testing this sample I got from Akano’s amulet and it’s pretty interesting. First off, the size of the crystal never seems to shift no matter how much I use it, with me charging energy into one of our slabs of steak and the crystal never changes size at all! What I’m more curious about is the steak. I used my sword to cut it and to my amazement it started healing the cut right before my eyes, so in essence I imbued that piece of meat with my regenerative properties! Unfortunately it didn’t last long as the high amount of energy destroyed the steak’s cells and quite literally liquifying it!
Z: interesting…
A: But that does raise some red flags unfortunately…
Z: why’s tha- oh…you don’t mean…
A: yeah…that means that one day…I might befall the same fate. But when? I don’t know. And I don’t wanna think about it.
~~~~~~~~~
To be continued…
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2023.06.09 23:57 christuiana my uncle ruined my artwork and i dont know what to feel about it

im all for artistic expression and representation .... yesterday i was composing a fantasy landscape in photoshop. i am already knowledgeable in drawing, i sketch traditionally a lot and i own tons of sketchbooks, but the thing is i've only been used to drawing in paper.
my uncle, who is an experienced graphic designer, offered himself to help me do my assignment in photoshop. i don't really know the software that much and he assisted me well at first. i also already thought about it beforehand, i sketched the landscape on paper and i was planning to just trace the outline so i can color it later. he watched me do the lineart with my recently bought tablet and he accepted the composition. he said that it looked okay. he also taught me the techniques on how to start coloring it, aswell as layers, masking, the shortcut keys, and other basic essential things and i got the hang of it pretty quickly. i do have to point out that i've already drew digitally a bit in other softwares before, but i was still new to photoshop.
when he downloaded a nice pack of brushes for me to use, i ended up enjoying the software a lot. i started by coloring the moon at the back, the sky, and then i went to the first mountain at the middle. i spent hours coloring it with detail and blending it and experimenting with the brushes and i was happy with it. i want to say that this is just a fantasy landscape. i do think i'm free to do whatever i want because it doesn't have to real and i experiment with it as much as i want, and art is subjective and it doesn't have to be realistic all the time. but nonetheless, i was happy with it and i found my own artwork pretty. i thought i'd just go with the flow and my own pace and it'll already be done eventually so that i can submit it. also my uncle was just by my back the entire time and he didn't object to anything.
but not until i finished coloring the second mountain at the right, which was atleast 4 hours into my work, when my uncle suddenly said that i was apparently doing things wrong. he said he didn't like the light source of where the colors were coming from and that it didnt make sense. he then started complaining about the moon, he said it was too big which didnt make sense, he complained about the mountains, he complained about the clouds, he said that i put too much and its distracting, he complained about the cave in the mountain towards the sky that i put there, and he said that it didn't make sense aswell. he started complaining about the entire artwork and he said thar everything was wrong. i have to say.. i have a sort of fright arguing with my uncle that's why i blindly just accepted what he said. even though it was supposed to be fantasy, i tried to explain my stance to tell him that's the point of it, i dont want it to be realistic. but he argued back and said that i dont want to listen to him, and im not willing to learn about anything, and all of a sudden im being difficult to teach. and he was being rude to me at this point.
and then he told me to go back, i should take care and focus on my one year old cousin while he will go "fix" my drawing, i didnt say anything to him and i just accepted it and obeyed him. turns out i didn't save a copy of what i did and now when i let him touch the software he completely changed the composition, he changed everything.. he adjusted the mountains and got rid of most of it, he got rid of the sky i spent hours coloring on, he got rid of the fantasy elements i put, the moon aswell he changed it of course, he also changed the bridge and the gazebo, and instead of it being colorful and having my own expression to it he just plastered a color blue on top of everything, and he tried to reason its supposed to be like this, that he doesnt care if its fantasy i should atleast make it correct, which doesnt make sense because art is supposed to be experimental and there's tons of artstyles that you can do, and then when he gave the laptop back to me he wasn't even done with it yet at all he left so many things undone, and he told me to go fix it more and only follow what he did.. and he told me to not do what i did at first anymore. i asked him if i can go back to my first artwork he said no you cant, and when i touched the mouse at that point i was getting a slight anxiety attack, i tried my best to calm down but as i looked at it everything was gone, it didnt look like my own drawing anymore it looked basic and corporate as if it was my uncle's drawing now, and all of my hardwork is wasted and i cant get back to my own first drawing too. i tried not to cry i just left and held my tears i cant even talk back to my uncle because he insists that he should be the one thats followed, that what hes doing is more right, but im saying i was being decent that entire time i wasnt being mean to him i didnt argue i didnt talk back i just went back to my room, i cant submit the assignment on time anymore either, and im just so upset and what im evem more upset about is that i cant explain myself because my uncle will always believe that hes the one thats right and im the one thats being dramatic and im being wrong
im sorry if this is not proofreaded
submitted by christuiana to ArtistLounge [link] [comments]


2023.06.09 23:56 LoyddSteroid Bloodhunt Launch!

Bloodhunt Launches with 3 Hunters, 6 Hunted, 4 maps and more.

HUNTED:

The Scarecrow
Difficulty: Moderate
Movement Speed: 4.6 Meters Per Second
Heartbeat: 24 Meters
Height: Moderate
Power: Lantern of Fear
Perks: Fear of Reality, Kill Streak and Skewered
Starter Add-ons: The Face of Fear Mask and Broken Light Bulb
Prestige 1: Kill 5 Hunted with a +25% Fear Bar
Prestige 2: Kill 10 Hunted with a +50% Fear Bar
Prestige 3: Kill 15 Hunted with a +75% Fear Bar
Full Prestige: Win 10 Matches where every Hunted is killed with a Full Fear Bar
Add-on Count: 14

Lantern of Fear
The Lantern of Fear can be used on any survivor. While using the Lantern of Fear you are slowed down to 4.3 Meters Per Second. The Hunted can be put into 4 tiers of Fear. Upon reaching a new Tier The Hunted are immune to gaining more fear for 10 seconds.
Hunted Tier 1: The World becomes Orange, making everything much hard to see
Hunted Tier 2: Hallucinations randomly appear walking. From this point onwards the Hunted slowly gain more fear whenever they aren't near any other survivor
Hunted Tier 3: A distant Heartbeat is heard
Hunted Tier 4: Every Time The Hunted see each other they will scream. A Constant Heartbeat is heard.
Interacting with a Hunted survivor who is in a lower tier of fear than you makes you slowly lose fear. The Current Fear state of any of the Hunted is not revealed to the Hunter

Perks

Fear of Reality:
The Hunter's deep connection to the ethereal realm grants him unparalleled efficiency in wielding his powers.
Increases the efficiency of all powers by 5/10/20%.
"Fear not the darkness, for it is your own sanity that shall crumble before him." - Jonathan Blackwood, before succumbing to the madness of the fog

Killstreak:
As the Hunter weaves their way through the fog, their malevolent presence disturbs the very essence of his surroundings.
This perk activates after injuring a Hunted Survivor while in chase. All of the Hunted within 4/8/16/32 meters of The Hunted Survivor in chase is revealed. This perk has a 60/30/15 second cooldown
"As the tally of his victims rises, so too does his insatiable hunger, an eternal hunger that feeds on your very essence." -Cirrus

Skewered:
The Hunter's arsenal of terror expands with each fateful encounter.
Gain a stack every time you injure a Hunted Survivor, up to a maximum of 5 stacks. Each stack increases your lunge by 0.25/0.5/1 meters.
"In the clutches of the Scarecrow's grasp, time unravels, and reality warps into a twisted nightmare." -Cirrus

Add-ons:

The Face of Fear Mask:
Starter Add-on for the Scarecrow
The Face of Fear Mask, a haunting artifact in the possession of the Scarecrow, serves as a conduit for the embodiment of pure terror.
Upon a Hunted Survivor reaching tier 4 they become exposed for 20 seconds
Exposure makes any Hunted take 2 health states when hit

Broken Light Bulb:
Starter Add-on for The Scarecrow
The Broken Light Bulb serves as a chilling reminder that no sanctuary can be found within the fog's enigmatic embrace.
Upon a Hunted Survivor reaching tier 4 they cannot use their item until they leave Tier 4
"The flickering light fades, shrouding you in darkness."

Crow Reaper:
Common Add-on for The Scarecrow
The Crow Reaper, a foreboding implement affixed to the Scarecrow's lantern, beckons the dark forces of the avian realm.
Increases range of Lantern of Fear by 15 meters (25 meters)
"In the wake of my haunting presence, the crows gather, harbingers of your imminent demise" -The Scarecrow

Crow Caller:
Common Add-on for The Scarecrow
The Crow Caller, a macabre attachment affixed to the Scarecrow's person, summons an unsettling entourage of spectral crows.
Whenever a Hunted Survivor enters tier 4 they gain a crow that screeches whenever they are within the Scarecrow's Heartbeat
"Beware the call of the crows, for they herald my approach" -The Scarecrow

Lit Candle:
Common Add-on for The Scarecrow
Increases movement speed when using the Lantern of Fear by 0.3 meters per second. Decreases movement speed when not using The Lantern of Fear by 0.3 meters per second. Increases all Fog Stones at the end of the round by 100%

Crow Invader:
Uncommon Add-on for The Scarecrow
A macabre charm fashioned from the feathers of dark, otherworldly crows, the Crow Invader radiates an eerie energy that resonates with The Scarecrow's presence.
Upon a survivor leaving any fear state they become exposed for 20 seconds
"Expose the trembling prey as they flee, and watch their hope wither in the mists." -The Fog, telling The Scarecrow his purpose

Crow Killer:
Uncommon Add-on for The Scarecrow
The Crow Killer, a wicked contrivance of The Scarecrow's malevolence, embodies his desire to ensnare the Hunted Survivors within a web of terror
Reveals the aura of any Hunted Survivor in Tier 1 or higher whenever they complete a skillcheck for 3 seconds
"Every act of defiance shall be met with revelation. The crows bear witness to your torment, and their caws shall herald your impending doom." -The Fog

Crow Feather:
Uncommon Add-on for The Scarecrow
The Crow Feather, a sinister artifact tied to the dark powers of The Scarecrow, shrouds him in a veil of stealth and deception.
Whenever a Hunted survivor enters tier 4 you become undetectable for 25 seconds
Undetectable removes the Hunter's heartbeat
"Silent as the wind's whisper, I tread upon your trembling dreams." -The Scarecrow

Crow Meat:
Rare Add-on for The Scarecrow
Whenever a survivor enters a new fear state they gain the Blindness effect for 30 seconds
Blindness makes any aura not appear
"Feast upon the crow's cursed flesh and feel the world fade to darkness. In fear's embrace, your eyes shall betray you, lost amidst the shadows of your own despair."

Crow Beak:
Rare add-on for The Scarecrow
Reveals the aura of all survivors within the range of Lantern of Fear
"Beneath the Scarecrow's gaze, no secret shall hide."

Moldy Crow:
Very Rare Add-on for The Scarecrow
The Moldy Crow, a decaying relic steeped in The Scarecrow's dark powers, inflicts a sinister influence upon the Hunted Survivors.
Any Hunted Survivor within tier 4 becomes oblivious

Crow Bone:
Very Rare Add-on for The Scarecrow
Once emerging from the Fog all Hunted Survivors start to gain fear up to tier 1.
"From the first step, your souls shall be tainted with fear, forever haunted by the specter of your impending demise." -The Scarecrow

Iridescent Crow:
Iridescent Add-on for The Scarecrow
A cruel "present" from the Fog itself, serves as a mocking reminder to The Scarecrow of his past life and his eternal entrapment within its grasp.
Reveals the aura of any Hunted survivor whenever they enter a new fear state for 5 seconds
"Behold this Crow, a twisted jest from the Fog's cruel heart. It is formed from the very roots of the Fog, and shows that you are still a man compared to the Fog" -Cirrus

Crow Wing:
Golden Add-on for The Scarecrow
Injuring a survivor who is in tier 3 or higher makes them broken until they are in tier 2
Broken means that survivor cannot heal

Lore:
In the late 19th century, during the unsettling era of the Industrial Revolution, a small farming community nestled deep within the heartland of a forgotten country thrived under the care of a diligent and compassionate farmer named Jonathan Blackwood. As the crops flourished, so did the hopes and dreams of the townsfolk who relied on the bountiful harvest to sustain their humble lives.
Jonathan possessed an uncanny talent for tending to the land, seemingly blessed by nature itself. With his expertise, the fields yielded more than ever before, and the villagers marveled at the abundance of food that spilled forth from the earth. The sight of the flourishing crops enchanted the townsfolk, and their admiration for Jonathan soon transformed into something akin to worship.
However, as the seasons passed, the prosperity that once enveloped the farming community began to wane. The crops withered, livestock perished, and a sense of despair hung heavily in the air. Blighted by a mysterious blight that defied explanation, the town faced an imminent threat of famine.
Desperate to save his beloved community, Jonathan turned to the forbidden arts of the occult. Rumors whispered of his nocturnal excursions to ancient burial grounds, where he sought guidance from the spirits of the departed. Driven by his love for the people who depended on him, Jonathan was willing to do whatever it took to restore the land's fertility and safeguard their futures.
It was during one fateful moonlit night that Jonathan stumbled upon a hidden chamber within an ancient burial mound. Within its depths lay an ornate lantern, its ethereal glow pulsating with a sinister energy. Overwhelmed by a mixture of awe and trepidation, Jonathan cautiously reached out and touched the lantern, and as his fingers brushed against its surface, an unholy pact was forged.
The spirit that inhabited the lantern, a malevolent entity known as Mirage, sought vengeance for its own tragic demise centuries earlier. Empowered by the farmer's desperation, it offered Jonathan a twisted bargain. In exchange for the spirit's guidance and the restoration of the land, Jonathan would become the vessel through which the spirit would unleash its wrath upon the world.
Blinded by his desire to save his community, Jonathan accepted the wicked pact. In that moment, Mirage's essence seeped into his very being, transforming him into a grotesque amalgamation of man and spirit. The once kind-hearted farmer was reborn as The Scarecrow, a twisted figure shrouded in tattered garments and adorned with straw-stuffed limbs, his hollow eyes burning with otherworldly fury.
With the newfound powers granted by Mirage, The Scarecrow returned to his dying community. As he roamed the moonlit fields, the eerie glow of the lantern he now wielded cast long, haunting shadows across the barren landscape. The presence of The Scarecrow alone brought terror to the hearts of the townsfolk, as they realized that their beloved farmer had been irrevocably changed by dark forces.
No longer bound by the limitations of mortal flesh, The Scarecrow's malevolence manifested through the powers of the lantern. As he stalked his prey, the lantern's glow intensified, and an oppressive mist engulfed the surroundings. Within this ethereal fog, the Hunted found their senses dulled, their movements slowed, and their chances of survival diminished.
The Scarecrow reveled in the torment of his victims, deriving sadistic pleasure from their despair. The once benevolent farmer had become an embodiment of fear, a being who lurked within the mist, harvesting the souls of those unfortunate enough to cross his path. The townsfolk's worship had been replaced by fear.

The Banshee
Difficulty: Hard
Movement Speed: 4 Meters per Second
Heartbeat: 32 meters
Height: Small
Power: Banshee Lunge
Perks: Banshee Scream, Lust for Blood and Death Immunity
Starter Add-ons: Crystal Ball and Timid Death Poster
Prestige 1: Kill 1 survivor with Banshee Lunge
Prestige 2: Kill 2 survivors with Banshee Lunge
Prestige 3: Kill 3 survivors with Banshee Lunge
Full Prestige: Win 15 Matches where the final kill was using the Banshee lunge
Add-on Count: 12

Banshee Lunge
Banshee Lunge can be charged.
Base Range: 15 meters
Charged Range: 30 meters
Hitting a survivor with Banshee Lunge will injure them for 1 health state. Banshee Lunge counts as a Special Attack. Hitting a deep wounded survivor with Banshee Lunge instantly kills them.

Perks:

Banshee Scream:
The Hunter's presence strikes fear into the hearts of the prey, invoking a visceral response with their deadly strikes. Upon ending the life of a survivor, the echoes of their dying breath send ripples of terror through their injured comrades.
Upon killing a survivor all injured survivors scream and reveal their auras for 3/6/12 seconds
"In the wake of death, the Banshee's cry echoes, striking terror into the wounded souls. Their screams reveal their fate, a chilling reminder of the inevitable."

Lust for Blood:
The Hunter's unyielding thirst for retribution sharpens their senses, granting a keen awareness of the wounded.
Reveals the aura of any survivor being healed for 2/4/8 seconds. This perk's icon lights up while it is active
"The Banshee's hunger grows with every drop of blood spilled. Her eyes keenly watch the wounded, exposing their feeble attempts to mend their broken bodies."

Death Immunity:
The Hunter's relentless pursuit of vengeance grants a formidable resilience in the face of adversity.
Upon injuring that survivor that survivor also suffers from bleed. After being stunned by any means you gain a 50% breaking speed for 10/20/40 seconds. This perk has a cooldown of 80/40/20 seconds
"The Banshee cannot be deterred by mere resistance." -Cirrus

Add-ons:

Crystal Ball:
Starter Add-on for The Banshee
The Crystal Ball, a mystic artifact in the Banshee's possession, grants her a glimpse into the fate of those she strikes with her Lunge
Reveals the aura of any survivor who vaults over a window for 3 seconds after injuring a survivor with Banshee Lunge
"The Crystal Ball gazes into the depths of their torment, revealing the futility of their attempts to flee"

Timid Death Poster:
Starter Add-on for The Banshee
Reveals the aura of all survivors for 4 seconds whenever you kill someone with Banshee Lunge
"In their fear, they are exposed, mere prey in the Banshee's unending hunt."

Screwdriver Head:
Common Add-on for The Banshee
A twisted modification to the Banshee's deadly instrument, imbues her with an eerie and unsettling power.
After deep wounding a survivor with Banshee Lunge you become Undetectable for 25 seconds
"The Banshee slips through the realm undetected, her wrath hidden until it is too late."

Training Sword:
Common Add-on for The Banshee
Reduces range of Banshee Lunge by 8 meters. Increases maximum Lunges by 1 (2 lunges). Increases turn rate by 25%
"Precision over distance, agility over reach." -Altan Khulan

Crossbow Bolt:
Uncommon Add-on for The Banshee
Increases range of Banshee Lunge by 12 meters. Decreases turn rate by 25%
"Yet with each strike, her steps become deliberate, her pursuit relentless, but measured." -Cirrus

Crossbow Stand:
Uncommon Add-on for The Banshee
Increases speed of Banshee Lunge by 50%. Decreases range by 10 meters

Father's Katana:
Rare Add-on for The Banshee
Father's Katana, a cherished relic passed down through generations
Increases lunge speed of by 25%. Increases range by 10 meters. Increases recharge time by 5 seconds
"With ancestral steel in hand, the Banshee dances upon the wind. Swifter, deadlier, her reach extends to embrace the wailing souls. Yet, with each swing, the past lingers, lingering in every step."

Father's Tools:
Rare Add-on for The Banshee
Decreases recharge time by 3 seconds. Decreases lunge speed by 20%

Old Crossbow:
Very Rare Add-on for The Banshee
A weathered relic from a forgotten era, holds a peculiar power that instills terror within the hearts of the Survivors.
All survivors within 16 meters of your lunge will scream

Charred Skin:
Very Rare Add-on for The Banshee
Gain the ability to break pallets and doors with Banshee Lunge. After breaking a pallet or door with Banshee Lunge you get 50% faster break speeds for 30 seconds

Iridescent Tuft of Hair:
Iridescent Add-on for The Banshee
This Tuft Hair is a peculiar adornment that appears to mock the Banshee's spectral nature. This whimsical accessory, shimmering with an iridescent glow, serves as a playful reminder that even in the realm of the Fog, levity can find its way amidst the darkness. It offers no tangible benefits, but its presence is a whimsical tribute to the ethereal entity that strikes fear into the hearts of Survivors.
After killing a survivor with Banshee Lunge all other survivors are revealed for 8 seconds
"With a mischievous glimmer, this Tuft Hair dances upon the Banshee's spectral visage. A playful nod to the absurdity of their existence, it brings levity to the shadows that consume the realm."

Bloody Kunai:
Golden Add-on for The Banshee
Increases range by 10 meters while in chase. Decreases range by 10 meters when not in chase

Lore:
In the tumultuous era of the Mongolian War, amidst the chaos and bloodshed, there existed a woman named Altan Khulan. She was a humble civilian, a mere bystander caught in the crossfire of warring factions. The clash of swords and thunderous hooves reverberated through the land, leaving destruction in their wake. Altan's life was forever changed when she became an unwitting pawn, kidnapped by a ruthless faction as leverage in their political machinations.
Altan Khulan was torn from her family, her fate sealed as she became a captive in the midst of the war. The ruthless faction saw her as a means to exert control, a bargaining chip to manipulate their enemies. Her spirit shattered by the cruelty of her captors, Altan yearned for freedom and the reunion with her loved ones, but the fog of war veiled her hopes in darkness.
Days turned into nights, and nights into weeks, as Altan's captivity persisted. In the depths of her despair, she discovered a sliver of solace in the haunting whispers of the wind. In the darkest moments, a mysterious force resonated within her, resonating with her anguish and offering an opportunity for vengeance and release.
With each passing day, Altan's resolve hardened, transforming her from a vulnerable captive into a woman fueled by an unquenchable fury. In the depths of her despair, a dormant power awakened within her, granting her the mantle of the Banshee, a harbinger of woe and retribution.
Empowered by the spirit of vengeance, Altan embraced her newfound abilities and cast aside her former name. She became the Banshee, a spectral embodiment of her rage and sorrow. No longer bound by the mortal coil, she could traverse the ethereal plane and wield her spirit as a weapon, piercing the hearts of those who dared to stand in her way.
In a fateful turn of events, the Banshee found herself consumed by the fog. The Entity, an enigmatic force that presides over the realm of Bloodhunt, claimed her as one of its own. The fog embraced her, merging her essence with its own, forever entwining her destiny with the eternal hunt.
Now, the Banshee roams the fog-laden landscapes, a vengeful specter driven by her insatiable thirst for retribution. She emerges from the shadows, her chilling cry echoing through the realm, striking terror into the hearts of the Hunted Survivors. With each Banshee Lunge, she leaves a trail of devastation in her wake, a reminder of the horrors she endured and the price she paid to become one with the fog.
As the Banshee, Altan Khulan transcends her mortal origins and embodies the wrath and sorrow that have consumed her. She serves as a reminder that even the most vulnerable can rise to become an unstoppable force in the face of unspeakable atrocities. The Mongolian War may have stolen her name, but it also forged her into a fearsome entity, forever known as the Banshee, forever destined to haunt the Fog.

The Prowler
Difficulty: Hard
Movement Speed: 4.5 Meters per Second
Heartbeat: 24 meters
Height: Tall
Power: Hunting Season
Perks: The Prowl, Stay out and Proper Hunting
Starter Add-ons: Worn Machete and Worn Axe Head
Prestige 1: Kill 1 survivor who gets Trapped at least once
Prestige 2: Kill 1 survivor by an Arrow
Prestige 3: Kill 1 survivor by the saw
Full Prestige: Win 15 rounds where every survivor is trapped at least once

Hunting Season:
Upon Emerging through the fog boxes appear throughout the map. Inside the map The Prowler can choose between 3 different powers

Perks:

The Prowl:
Any time you would normally down a survivor you now instantly kill them. This perk has a cooldown of 80/40/20 seconds
"With a silent and deadly presence, the Prowler's malevolence materializes in an instant. The Fog trembles as his prey falls lifeless, their existence snuffed out in a single decisive strike."

Stay Out:
Whenever you injure a survivor they also bleed. Whenever that survivor is healing their bleed they are revealed. Upon finishing the heal they are revealed for 2/4/8 seconds
"The Prowler's sadistic artistry leaves a mark that cannot be concealed."

Proper Hunting:
Any Hunters power now inflicts bleeding if the power can injure them. This bleed has a 60/30/15 second longer time to bleed out.
"The Prowler's art of hunting transcends the physical realm."

Add-ons:

Worn Machete:
Starter Add-on for The Prowler
Reveals the aura of any survivor who steps into a trap, gets hit with an arrow and gets hit with the saw for 6 seconds
"Its edge, worn but sharp, brings forth the revelations of survival's fleeting moments."

Worn Axe Head:
Starter Add-on for The Prowler
Reveals the aura of any survivor who disarms a trap, dodges an arrow, or dodges the saw for 6 seconds
"The Worn Axe Head, a testament to the Prowler's relentless pursuit"

Charred Machete:
Common Add-on for The Prowler
Increases charge speed of The Bow and Arrow by 25%. Decreases charge speed of The Saw by 25%

Charred Axe Head:
Common Add-on for The Prowler
Increases charge speed of The Saw by 25%. Decreases charge speed of The Bow and Arrow by 25%
"The Charred Axe Head, a symbol of relentless torment, delivers the scorching kiss of everlasting agony. Its fiery embrace consumes hope, leaving only the ashes of despair." -Cirrus

Original Machete:
Uncommon Add-on for The Prowler
Start the Round with The Beartraps equipped. Increases setting speed by 25%
"Its blade carries the echoes of a thousand hunts, resolute in its duty to deliver the final blow."

Original Axe Head:
Uncommon Add-on for The Prowler
Start the round with The Saw equipped. Increases saw charge speed by 5%
"Through the ages, it remains an emblem of the Prowler's unquenchable resolve."

Original Bow and Arrow:
Uncommon Add-on for The Prowler
Start the round with The Bow and Arrow equipped. Increases Bow Charge speed by 20%

Golden Axe Head:
Rare Add-on for The Prowler
Increases charge speed of The Saw and The Bow and Arrow by 25%.

Prized Bow and Arrow:
Rare Add-on for The Prowler
Decreases maximum arrows required to kill by 1.

Sharpened Arrow:
Very Rare Add-on for The Prowler
The Sharpened Arrow, a haunting reminder of past encounters, is the very same arrow that pierced the flesh of Ethan during a fateful encounter.
Decreases maximum arrows required to kill by 1. Increases charge time by 1

Bloody Hockey Mask:
Very Rare Add-on for The Prowler
Its macabre visage, marked with the scars of their encounter, instills fear and despair in those who catch a glimpse of its chilling countenance.
Survivors no longer bleed when hit with the saw. Increases saw charge speed by 30%

Broken Book Bag:
Very Rare Add-on for The Prowler
Survivors who escape from the bear trap suffer from a broken bone.
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing

Iridescent Axe Head:
Iridescent Add-on for The Prowler
Glinting with a malicious radiance, this axe head seeks to taunt the hunter, dredging up memories of a life filled with hardship and isolation.
Progress between The Saw and Bow and Arrow carries over.

Chipped Machete:
Golden Add-on for The Prowler
The Following effects are applied to any survivor who steps into a trap:
And the Prowler becomes undetectable for 30 seconds
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing, Undetectable removes the Hunter's heartbeat, Exposure makes any Hunted take 2 health states when hit, Blindness makes any aura not appear

Lore:
The Prowler, a relentless and sinister hunter in the fog, once roamed the mountain resort with malicious intent. This man, whose identity remains shrouded in darkness, made the resort his hunting ground, preying upon unsuspecting victims with his deadly arsenal of a bow and arrow, traps, and a saw. His twisted desires drove him to kidnap and torment those unfortunate enough to cross his path.
One fateful day, a group of young adults arrived at the mountain resort, seeking a memorable getaway. Little did they know, their presence would become a horrifying chapter in the Prowler's dark tale. Among them were Kris, Kayley, Olivia, Kyler, Jamison, Ethan, Emma, Kara, and Anthony, each unaware of the imminent danger that awaited them.
Tragedy struck swiftly and mercilessly. Kris, a young woman full of life, tragically lost her footing and met a grim fate as her neck snapped upon impact. Kayley, another unsuspecting victim, bled out, her life force draining away. Jamison, overcome by a series of treacherous traps, met a gruesome end as his head was ensnared within their clutches. Ethan, wounded by an arrow piercing his shoulder, faced a brutal demise with his neck swiftly snapped. Emma, consumed by the unforgiving snow, was buried and suffocated beneath its icy grasp. Kara, too, fell victim to the Prowler's relentless pursuit, succumbing to a blood-soaked demise.
Yet, amidst the horrors that unfolded, three survivors emerged—Olivia, Anthony, and Kyler. In their desperate bid for survival, they managed to wound the Prowler, albeit only slightly. But in a cruel twist of fate, Anthony suffered a grievous loss, his three fingers severed in the struggle against the sadistic hunter. As they reported their harrowing ordeal to the authorities, the police were led to the mountain resort, only to discover an eerie absence. The Prowler, consumed by the ominous fog that enshrouded the realm, had vanished without a trace.
Now forever lost within the fog, the Prowler roams the twisted realm of Bloodhunt, his insatiable hunger for victims driving him to relentlessly pursue those who dare to enter his domain. The echoes of his past atrocities continue to reverberate through the mountains, serving as a haunting reminder of the terror he once inflicted upon unsuspecting souls. Olivia, Anthony, and Kyler, forever marked by their encounters with the Prowler, find themselves forever changed by their near-death experience, haunted by the nightmares that unfolded on that fateful day.
As the survivors venture into the fog-ridden realm, they must face the eternal darkness that now encompasses the Prowler. The hunt has begun anew, and their only hope for escape lies in outsmarting and evading the remorseless predator that lurks within.

The Hunted:

John Carlson
Difficulty: Moderate
Item: Flashlight
Perks: Backstab, Quick and Easy and Tenacious Detective
Prestige 1: Backstab the Hunter once using the perk Backstab
Prestige 2: Successfully get out of Chase using the perk Quick and Easy
Prestige 3: Successfully evade chase using the perk Tenacious Detective
Full Prestige: Survive 10 rounds as John Carlson

Flashlight
The Flashlight allows you to see easily in dark areas where the generators aren't finished. (No the flashlight can't blind someone)

Perks:

Backstab:
A Cunning detective knows that striking when least expected can be the key to survival
After recovering 100/50/25% while downed you get a hard skillcheck when the hunter picks you up. Successfully hitting this skillcheck drops you from the hunter's hands
"The Hunter becomes the Hunted. Just when they think they've got me, I strike back with a vengeance." -John Carlson

Quick and Easy:
This perk activates after vaulting while injured. Your grunts of pain are silenced and your blood pools are softened. This perk stays activated for 3/6/12 seconds
"In this deadly dance, every second counts. I glide through obstacles unseen, my steps a whisper in the night." -John Carlson

Tenacious Detective:
The Detective's investigative instincts persist even in the fog, granting him unparalleled awareness of his surroundings.
This perk activates after emerging through the fog. All Hunter Objects are revealed to you for 2/4/8 seconds. This perk also activates every time a generator is completed. The Killer is revealed for 2/4/8 seconds whenever a generator is completed.
"I see through their tricks, their devices. Every step we take, I unravel their dark design." -John Carlson

Add-ons:

Old Battery:
Common Add-on for John Carlson
This worn-out battery holds sentimental value for John, as it harkens back to his early days as a detective.
Increases battery life by 1 second

Battery:
Uncommon Add-on for John Carlson
Increases battery life by 2 seconds

Reinforced Battery:
Rare Add-on for John Carlson
It was a crucial tool that sustained him through long nights and perilous encounters, granting him the strength to persevere against all odds.
Increases battery life by 3 seconds
"I can withstand the storm." -John Carlson

Cracked Lenses:
Very Rare Add-on for John Carlson
These cracked lenses were once an essential part of John's detective gear, aiding him in observing details and spotting hidden clues. However, during a fateful encounter with one of his most elusive suspects, the lenses shattered, a physical representation of the shattered trust and fractured reality that followed.
Increases distance of the flashlight by 4 meters
"Stop Him!"

Iridescent Grip:
Iridescent Add-on for John Carlson
Crafted by the fog itself, it serves as a mocking symbol, highlighting the futility of trying to maintain control or unravel the mysteries that lie within. It is a stark reminder that within this twisted domain, the fog reigns supreme, and no investigation can prevail against its relentless grasp.
Allows you to blind the killer when aiming at their eyes. Blinding takes 5 seconds. Blinding lasts for 5 seconds. Decreases battery life by 1 seconds
"It Fucking Mocks me! The Fog Fucking Mocks Us! There is no escaping! There is no nothing!" -John Carlson

Scratched Battery:
Golden Add-on for John Carlson
A battery that never seems to die out when you need it to be alive.
Grants infinite life. The Flashlight will die whenever the last generator is completed.

Lore:
In the shadows of the 1970s, when crime and corruption permeated the streets, John Carlson emerged as a seasoned detective with a reputation for his tenacity and resourcefulness. Born and raised in a city plagued by lawlessness, John had a front-row seat to the injustices that unfolded daily. Determined to restore order and bring criminals to justice, he dedicated himself to his work, earning the respect of both his colleagues and the community he served.
John possessed an uncanny ability to uncover the truth, seeing beyond the façade and deciphering the intricate web of lies spun by criminals. His sharp mind and keen instincts made him a formidable adversary to those who sought to evade justice. However, as John delved deeper into the dark underbelly of the city, he unwittingly stumbled upon a secret society that thrived in the shadows—a clandestine organization known as Fog Whisperers.
Fueled by greed and power, Fog Whisperers operated with impunity, pulling the strings behind the scenes, orchestrating crime waves and manipulating key figures within the city. They saw John as a threat, a disruptor who posed a risk to their carefully constructed empire. In a calculated move to eliminate him, they devised a sinister plan.
One fateful night, as John tirelessly pursued a high-profile case, he received an anonymous tip leading him to an abandoned warehouse on the outskirts of the city. Unbeknownst to him, the tip was a carefully orchestrated trap. As he ventured deeper into the derelict building, he found himself ambushed by a group of masked assailants, agents of the Fog.
A vicious struggle ensued, but John was outnumbered and overwhelmed. Despite his valiant efforts, he was overpowered, beaten within an inch of his life. The assailants, believing they had dealt the detective a fatal blow, left him for dead, disappearing into the night.
However, fate had other plans for John. As his lifeblood seeped from his battered body, he was enveloped by an otherworldly mist, a manifestation of the very darkness he had fought against. In his darkest hour, the fog claimed him, granting him an unexpected second chance at life—but forever tethered to the fog and its twisted realm.
Now one with the fog, John emerged as a hunted survivor, trapped within the nightmarish trials orchestrated by the Fog. His skills as a detective proved invaluable in his quest for survival, enabling him to outsmart and evade the relentless hunters that pursued him. Yet, the line between self-preservation and selflessness became blurred for John. His desire to survive often clashed with his moral compass, as he would not hesitate to use his companions as distractions, ensuring his own escape.
While seen by some as a helpful survivor, John's reputation was marred by his self-serving tendencies. With every trial, he walked a precarious tightrope, balancing survival and the instinct to alert the hunter for his own benefit. His conflicted nature, a blend of resourcefulness and self-interest, painted him as a complex figure among the survivors, one whose actions could be both admired and criticized.
As John ventured deeper into the trials, he was haunted by the shadows of his past, the echoes of the crime-ridden city he had once fought to protect. In the fog's merciless embrace, he sought redemption, an opportunity to atone for the compromises he had made. The path ahead was treacherous, but John Carlson, the detective of old, remained determined to survive, to unravel the mysteries of the fog, and perhaps, find a way to free himself from its unforgiving grasp.

Amy Light
Difficulty: Easy
Item: Medkit
Perks: Shattered Mirror, Fine Fettle and The Doctor in The Room
Prestige 1: Avoid the Hunter's hit by any means using Shattered Mirror
Prestige 2: Get Injured and heal yourself using the perk Fine Fettle
Prestige 3: Heal 2 other Hunted in 1 round using The Doctor in the Room
Full Prestige: Heal 20 other Hunted as Amy Light

Medkit:
Gain the ability to heal yourself, and you can now heal any other hunted 25% faster. The Medkit has a total of 5 heals before you run out of heals. This counts self heals.

Perks:

Shattered Mirror:
Reveals the aura of the killer whenever they use their power for 1/2/4 seconds
"I turn their tactics against them." -Amy Light

Fine Fettle:
Increases the speed you are healed by 10/20/40%
"Years of medical training have bestowed upon me the gift of swift recovery." -Amy Light

The Doctor in the Room:
Increases the speed at which you can heal by 10/20/40%
"Within my presence, the wounded find respite. With deftness and care, I restore vigor to their weary bodies. As my hands move, auras reveal the path to healing, uniting us in our shared journey towards survival." -Amy Light

Add-ons:

Plum Bandages:
Common Add-on for Amy Light
Increases the speed at which you can heal by 10%.

Adrenaline Vial:
Uncommon Add-on for Amy Light
After breaking from a heal the survivor getting healed gets a 5% boost for 10 seconds

Band-Aids:
Rare Add-on for Amy Light
Increases boost from hitting skillchecks by 15%

Doctor Gloves:
Very Rare Add-on for Amy Light
Increases boost from hitting skillchecks by 30%

Iridescent Vial:
Iridescent Add-on for Amy Light
Gain the ability to instantly heal a survivor at any time. Cannot be used on yourself

Doctor's Notes
Golden Add-on for Amy Light
No longer experience skillchecks while healing. The Medkit heals 50% faster than normal. 2 less heals.

Lore: Amy Light, a beacon of compassion and healing, was born into a world still reeling from the aftermath of World War II. In the wake of the devastating conflict, she emerged as a symbol of hope, dedicating her life to the noble pursuit of medicine. Amy possessed an unwavering commitment to her patients, driven by a deep sense of empathy that compelled her to alleviate suffering and restore lives shattered by the horrors of war. As a doctor, Amy witnessed firsthand the physical and emotional scars etched upon the survivors and soldiers who sought solace in her care. Her days were filled with tireless efforts to mend broken bodies and fragile spirits, tending to wounds that ran deeper than mere flesh. Despite the ravages of war, she remained steadfast in her belief that even amidst the darkest of times, a glimmer of light could be found. However, fate had a twisted plan in store for Amy. One fateful night, while attending to a patient haunted by the memories of battle, an unnatural occurrence unfolded within the walls of the hospital. The fabric of reality ripped apart, and the darkness of the Fog began to seep into her world. Chaos ensued as the hospital transformed into a nightmarish reflection of its former self, with the Fog's influence warping the very essence of its occupants. Amidst the chaos, Amy found herself trapped within the fog, torn away from the life she once knew. Stripped of her medical tools and stripped of her purpose, she was forced to navigate a realm where survival became paramount. Despite the fear and confusion that surrounded her, Amy's altruistic nature remained unyielding, and she became a guiding light for her fellow survivors. Within the trials, Amy became known for her selflessness and unwavering support for her companions. She would risk her own safety to tend to the wounded, offering solace and healing amidst the relentless pursuit of the Hunters. Her presence served as a source of comfort, as survivors found solace in her compassionate spirit, drawing strength from her unwavering commitment to their well-being. However, even the brightest lights can cast shadows, and Amy carried her own burden of survivor's guilt. Haunted by the faces of those she couldn't save, she yearned for redemption, seeking solace within the trials. Every survivor she aided, every life she mended, served as a testament to her unyielding resolve and her determination to rise above the darkness that threatened to consume them all. Though trapped within the fog, Amy remained a beacon of hope, reminding her fellow survivors that compassion and kindness could endure even in the most desolate of landscapes. In the face of unimaginable horrors, she stood as a testament to the resilience of the human spirit, a reminder that even within the darkest corners, the light of altruism could prevail.

Kris Hackley:
Difficulty: Hard
Item: Hockey Stick
Perks: Ice Skates, True Fighter and Team Captain
Prestige 1: Successfully escape chase using the perk Ice Skates
Prestige 2: Successfully escape the Hunter's grasp using the perk True Fighter
Prestige 3: Complete 1 generator and heal 1 survivor using the perk Team Captain
Full Prestige: Stun the Hunter 30 times as Kris Hackley

Hockey Stick:
While within 2 meters of the Hunter you can hit the Hunter with you hockey stick for a 2 second stun

Perks:

Ice Skates:
After stunning the killer by any means gain the haste effect for 3 seconds. After this haste ends you gain the exhausted effect for 100/50/25 seconds. Haste doubles you speed. Exhausted makes you 5% slower and you cannot experience haste while it is active.
"With every daring move, I carve my path to freedom." -Kris Hackley

True Fighter:
Increases your wiggle speed by 5/10/20%. Increases your wiggle sway by 15/30/60%
"You may think you've caught me, but I refuse to be a captive in your twisted game " -Kris Hackley

Team Captain:
Kris's natural leadership qualities shine through, even in the face of overwhelming darkness.
Increases your action speed by 3/6/12% when not within 8 meters of any of the other hunted. Increases the action speed of any of the hunted within 8 meters of you by 3/6/12%.
"Together, we are stronger. With unity and coordination, we can overcome any obstacle that lies before us. Trust in each other, and we shall prevail." -Kris Hackley

Add-ons:

Goalie Gloves:
Common Add-on for Kris Hackley
Increases swing speed by 0.5%

Hockey Putt:
Uncommon Add-on for Kris Hackley
Increases swing speed by 1%

Back Breaker:
Rare Add-on for Kris Hackley
Increases swing speed by 2%. Stunning the Hunter inflicts blindness for 20 seconds

Empty handed:
Very Rare Add-on for Kris Hackley
Gain a haste effect for 2 seconds after stunning the Hunter. Cannot be used while exhausted.

Iridescent Hockey Wrap:
Iridescent Add-on for Kris Hackley
Increases swing speed by 10%

Professional Hockey Stick:
Golden Add-on for Kris Hackley
Allows you to hit the Hunter twice before the stick breaks

Lore:
Kris Hackley had always been the embodiment of determination and leadership. As the captain of her local hockey team, she commanded respect and pushed her teammates to their limits. Yet, beneath her strong exterior, Kris harbored a simmering discontent towards those she perceived as unworthy or unfamiliar. It was this disdain that brought her to the fateful trip to the mountain, seeking an escape from the confines of her team and the pressure of her responsibilities. The day started with a hockey game, where Kris once again led her team to victory. But instead of relishing in the triumph, she found herself growing increasingly irritated with her teammates' shortcomings and mistakes. Seeking solace from the persistent frustration, Kris agreed to join her friends—Emma, Ethan, Anthony, Kyler, Kara, and her siblings Jamison and Kayley—for a weekend getaway in the serene mountain retreat. However, tensions began to rise as Anthony introduced a newcomer to the group—Olivia. Kris immediately resented the intrusion, perceiving Olivia as an unwelcome disruption to their tightly-knit circle. Her feelings of superiority and territoriality cast a shadow over the trip, as Kris became increasingly distant and hostile towards Olivia. As the group ventured further into the secluded mountain, their bonds began to strain under the weight of Kris's disdain. Unbeknownst to them, the dark presence of the fog had already begun to weave its way into their lives. It sensed Kris's isolation and resentment, drawing her closer to its clutches. Tragedy struck when Kris, consumed by her own emotions, failed to extend a helping hand to those in need. As they engaged in risky activities, disaster struck one by one. Kris watched in horror as Emma, Ethan, and Anthony succumbed to their fates—severing the already fragile bonds of friendship. Jamison and Kayley, her own siblings, suffered the consequences of her indifference. Overwhelmed with guilt and remorse, Kris found herself separated from the remaining survivors—Olivia and Kyler. Alone in the unforgiving mountain terrain, the fog began to envelop her, offering a haunting embrace that echoed her internal turmoil. In that moment, Kris's fate intertwined with the fog, becoming one with its ethereal realm. Now, as a Hunted survivor, Kris roams the trials, forever trapped within the fog's grasp. Her once fierce determination transformed into a relentless struggle for survival, and her perceived superiority challenged by the enigmatic horrors that lurk in the shadows. The lessons learned from her past failures now guide her, as she navigates the trials with a newfound sense of humility and empathy. Though the memory of her selfishness lingers, Kris's journey through the fog offers her a chance at redemption. She seeks to overcome her former limitations and forge new bonds, recognizing that unity and selflessness are the keys to survival in this twisted fog.

Kyler Hal:
Difficulty: Moderate
Item: Glasses
Perks: Survivor!, Grand Refresh and Reap what you Sow
Prestige 1: Successfully survive one trial using the perk Survivor!
Prestige 2: Successfully take 2 hits for an injured survivor using the perk Grand Refresh
Prestige 3: Successfully stun the Hunter twice while using the perk Reap what You Sow
Full Prestige: Successfully escape 10 times as Kyler Hal

Glasses:
Glasses can be equipped or unequipped at any time. While equipped all of the fog is removed, however if you are hit while they are on you break the glasses.

Perks:

Survivor!:
This perk can be activated at any time while injured. You become broken for 80/40/20 seconds. During this time you suffer from blindness and oblivious. You also make no grunts of pain. Once this time is up you become healthy once more. This perk applies exhausted for 60/30/15 seconds. Exhausted makes you 5% slower and you cannot experience haste while it is active, Blindness makes any aura not appear, Oblivious makes it so the heartbeat constantly seems further than it is, Broken makes it so the survivor cannot be healed.
"Surviving isn't just about avoiding death. It's about embracing the risks and emerging stronger." -Kyler Hal

Grand Refresh:
Gain a stack for every protection hit you take for a survivor. Every stack decreases your grunts of pain volume by 10%. Gain a maximum of 6 stacks.
"In the face of danger, I'll stand as your shield."

Reap What You Sow:
Gain a stack for every time you stun the Hunter with a pallet or door. Each stack can be used whenever you hit a skillcheck on a generator. That generator will gain 5% of its current progress added onto the generator. That generator gets revealed to the Hunter. All stacks are lost upon being downed
"Every action has consequences. Let's make sure they favor us." -Kyler Hal

Add-ons:

Metal Lining:
Common Add-on for Kyler Hal
Increases the speed you put on your glasses by 1 second
"Every second counts when darkness looms. I won't let it cloud my vision." -Kyler Hal

New Lenses:
Uncommon Add-on for Kyler Hal
These lenses have advanced optics that brighten his surroundings, allowing him to see with greater clarity even in the darkest of environments
While the glasses are active everything becomes 25% lighter
"With a clearer view, I can navigate the shadows with confidence." -Kyler Hal

Bloody Glasses:
Rare Add-on for Kyler Hal
Being hit while the glasses aren't active breaks them. Being hit while they are active does not break them

Blue Glasses:
Very Rare Add-on for Kyler Hal
Reveals the killer in blue while looking in their direction

Iridescent Lenses:
Iridescent Add-on for Kyler Hal
These unique lenses, infused with the essence of the fog, grant Kyler an extraordinary vision that transcends the boundaries of the physical world.
Removes the fog and darkness while active. Your vision becomes red while active.
"Through these lenses, I see a twisted reflection of my fate."

Golden Glasses:
Golden Add-on for Kyler Hal
Increases the fog for the killer while in chase with you AND the glasses are active

Lore:
Kyler Hal was a free-spirited adventurer, always seeking thrill and excitement in life. In the vibrant era of the 1970s, he yearned for experiences that would test the limits of his courage and fill his life with unforgettable memories. It was during this time that he found himself drawn to a mountain resort nestled in the picturesque Colorado landscape—an idyllic setting for the adventures he sought. Accompanied by his friends—Emma, Ethan, Olivia, Kris, Kayley, Jamison, Kara, and Anthony—they embarked on a journey filled with laughter and camaraderie. The mountain resort promised an escape from the constraints of the mundane world, offering a playground for their youthful spirits. Little did they know that their escapade would lead them to the unforgiving clutches of the fog. As they explored the resort's scenic trails and indulged in adrenaline-fueled activities, Kyler reveled in the freedom of the mountains. The majestic peaks seemed to call to him, urging him to push his boundaries even further. However, their joyous excursion took a dark turn when an ominous presence loomed over their group, watching their every move. Tragedy struck swiftly, as Emma, Ethan, Kris, Jamison, and Kara fell victim to the unknown malevolence that pervaded the mountain. Their lives were cut short, leaving Kyler, Olivia, and Anthony as the sole survivors of the harrowing ordeal. The weight of loss and survival weighed heavily upon Kyler's shoulders, his carefree spirit burdened by guilt and grief. It was on their journey back to civilization that the fog made its insidious move. Trapped in a dense mist that seemed to devour the world around them, Kyler found himself separated from his companions. Panic and confusion washed over him as he desperately searched for an escape, but the fog had claimed him, pulling him deeper into its eerie realm. Now condemned to wander the trials as one of the Hunted, Kyler fights to preserve the memories of his lost friends and find solace in their spirits. The fog taunts him, a constant reminder of the past he cannot change and the choices that led him to this haunting existence. His once carefree nature has morphed into a resilient determination, fueled by the desire to honor the memories of his fallen comrades and seek a way back to the world he once knew. In the trials of the Fog, Kyler's courage is put to the test, his survival dependent on his ability to adapt, cooperate, and outmaneuver the relentless Hunter. Through the fog's relentless challenges, Kyler seeks redemption, not just for himself but for the friends he lost on that fateful mountain journey. As he navigates the trials, he discovers that true strength lies not only in physical prowess but also in the bonds forged with his fellow survivors, united in their shared struggle against the encroaching darkness.

Anthony Kael:
Difficulty: Easy
Item: Toolbox
Perks: First Serve, Hate The Sinner and Panic Headed
Prestige 1: Finish 1 generator using the Perk First Serve
Prestige 2: Finish 1 Generator using the Perk Hate The Sinner
Prestige 3: Finish 1 Generator while injured using the Perk Panic Headed
Full Prestige: Finish 30 Generators as Anthony Kael

Toolbox:
Can be used while working on a generator. While using it it you complete generators 25% faster, however getting off of generators is much slower.

Perks:

First Serve:
What some may see as old scrap you see as good machinery
This perk activates after touching a generator with no progress. Gain a 25% boost on that generator until one of the following happens: You leave the generator, you are hit or you fail a skillcheck. This perk has a 60/30/15 second cooldown
"When the sparks fly, and the machines come alive, it's my chance to make a difference." -Anthony Kael

Hate The Sinner:
This perk activates for 15/30/60 seconds after being injured. Gain a 15% boost on fixing generators during this time. This boost is increased to 30% if you are deep wounded
"There's a fire inside me, a relentless drive to fix what's broken and reclaim our chance at survival." -Anthony Kael

Panic Headed:
Unlike most, you don't scream from Injuries. You take the pain and laugh in the face of death
Gain a 3/6/12% boost to all actions while injured
"When the world spins in chaos, my mind clears. Panic fuels my every move, heightening my senses and sharpening my focus" -Anthony Kael

Add-ons:

Spanner Wrench:
Common Add-on for Anthony Kael
Increases speed by 2%

Measuring tape:
Uncommon Add-on for Anthony Kael
Increases speed at which you put the toolbox away by 15%

Metal Mallet:
Rare Add-on for Anthony Kael
Increases boost from skillchecks by 5%

Screwdriver:
Very Rare Add-on for Anthony Kael
Increases boost from skillchecks by 10%

Iridescent Screwdriver:
Iridescent Add-on for Anthony Kael
Increases boost from skillchecks by 20%. Toolbox now deactivates whenever the first generator is completed

Golden Wrench:
Golden Add-on for Anthony Kael
Gain the ability to sabotage Traps. Decreases boost from skillchecks by 2%

Lore:
Born with an innate talent for tinkering and fixing things, Anthony spent his days as a dedicated technician, ensuring that machinery and devices functioned flawlessly. However, his life took an unexpected turn when he embarked on a fateful trip to a serene mountain resort with his friends, unaware of the horrors that awaited them. As Anthony and his group of friends arrived at the picturesque resort, tensions ran high. Despite the warnings, Anthony insisted on bringing Olivia, a newcomer who was not well-received by the others. Little did they know that their collective actions would lead them down a path of darkness and despair. Tragedy befell the group one by one, as the mountain became a hunting ground for an insidious force. Ethan, struck by an arrow, met a grisly fate with a snapped neck. Emma, entangled in the gnarled bark, was mercilessly slammed into the snow until life left her body. Kris, the team captain, met a fatal end when she plummeted from the treacherous mountainside, her neck snapping upon impact. Kayley, left to bleed out on a meathook, succumbed to her injuries. Jamison's ill-fated encounter with a bear trap sealed his fate, leaving him lifeless. Kara, too, fell victim to a cruel trap, bleeding out as her final moments slipped away. Amidst the bloodshed and loss, Anthony, Kyler, and Olivia found themselves as the sole survivors. They navigated the treacherous terrain, their bond forged in the crucible of survival. However, their resilience would be tested further as they encountered the enigmatic force that lurked within the fog. As Anthony faced the horrors unfolding around him, his resourcefulness and technical prowess became his greatest assets. Cirrus, drawn to his unwavering determination and problem-solving skills, claimed Anthony as its own, entwining his fate with the merciless trials that awaited him in the fog. Haunted by the memories of his fallen friends, Anthony now roams the fog, driven by a relentless need to uncover the mysteries of his tragic past and outwit the forces that seek to consume him. With his technical expertise and a determination that knows no bounds, he fights for survival, ready to uncover the truth behind the malevolent presence that binds them all.
Kara Scaler:
Difficulty: Easy
Item: Boots
Perks: Back Track, The Queen and Sixth Sense
Prestige 1: Successfully escape from Chase using the perk Back Track
Prestige 2: Successfully escape with at least 1 other Hunted using the perk The Queen
Prestige 3: Successfully hide from the Hunter using the perk Sixth Sense
Full Prestige: Escape 10 chases as Kara Scaler

Boots:
You run 1% faster than all other survivors. Your footsteps are silent.

Perks:

Back Track:
After vaulting through a window your grunts of pain and pools of blood are removed for 2/4/8 seconds. Once this time ends your pools of blood backtrack the the vault location.
"In this tangled game of survival, every moment counts. I leave no traces behind, vanishing into the shadows. They'll never know where I truly tread." -Kara Scaler

The Queen:
Reveals your aura to all survivors. While injured all survivors gain a 5/10/20% boost to healing. All of the Hunted who escape gain a 100% boost in experience
"The Queen commands, and her will is absolute. Together, we rise above the pain and despair." -Kara Scaler

Sixth Sense:
Reveals the aura of the Hunter for 3/6/12 seconds when you hear their heartbeat. While within the heartbeat of the hunter gain a 3/6/12% boost to all actions

Add-ons:

Soft Tissue:
Increases movement speed by 0.5%

Steel Toe Boots:
Increases movement speed by 5%. Removes the silent footstep effect

Leather Boots:
Increases vaulting speed by 5%. Removes the silent footstep effect

Winter Boots:
Removes the silent footstep effect. Increases speed after being hit by 10%

Iridescent Tissue:
Increases movement speed by 3%. This stacks while Deep wounded.

Fur Boots:
Removes the silent footstep effect. Increases movement speed by 2%. Increases vaulting speed by 3%. Increases wiggle sway by 20%

Lore:
A striking figure with an air of independence and a disquieting aura, Kara possessed a longing for control and an unspoken desire for affection that ultimately drove her down a treacherous road. Intrigued by the allure of the Hackley mountain resort, Kara insisted on gathering a group of friends for an adventure. Among them were the determined Kris, the gentle Kayley, the steadfast Kyler, the empathetic Anthony, and the spirited duo of Ethan and Emma. Despite her reservations, Anthony chose to invite his friend Olivia, much to Kara's discontent. Her desire to maintain a close-knit circle was fueled by an underlying fear of losing control. Within the group, Kara clashed with Kris, a natural leader whose presence threatened Kara's own desire for dominance. She held an unspoken disdain for Kayley, who had a deep connection with Jamison, Kara's secret love interest. The weight of unrequited affection burdened her heart, and only Anthony, her confidant, shared her pain and understood her longing. As they ventured into the heart of the mountain resort, the group encountered unspeakable horrors. Emma's tragic demise shattered Kara's world, traumatizing her to the core. The harrowing scene would forever haunt her memories, igniting a primal fear and unraveling the fragile threads of her composure. In the midst of chaos, Kara's selfishness and desperation propelled her into the forest, seeking refuge from the horrors that unfolded. But fate had other plans in store. Trapped by a vicious bear trap, Kara cried out for help, her screams echoing through the night. Hours passed, each moment a torment as she wrestled with pain, fear, and regret. As the agonizing hours slipped away, Kara's desperate pleas were answered by an unexpected force. The fog, sensing her turmoil and her broken spirit, reached out to claim her as its own. It enveloped her in its ethereal embrace, forever sealing her fate within its enigmatic realm. Lost to her friends and the world she once knew, Kara became a reflection of her own inner turmoil—a haunting reminder of the consequences of selfishness and the yearning for control. In the fog's clutches, she is condemned to wander, her soul forever tormented by the choices and regrets that shaped her tragic journey.

Maps:
Harvest Haven:
Type: Abandoned Farmlands
Harvest Haven is an eerie and desolate farmland, haunted by the memories of a tragic event. Once a thriving agricultural community, it now stands abandoned and forgotten, overrun by overgrown crops and ominous scarecrows. Dilapidated barns, broken fences, and rusted farming equipment serve as reminders of a life that was abruptly shattered.
Main Building: Farmhouse. The Main building has 1 generator inside it, and when the generator is completed the lights inside are turned on. (Safety: Safe)
Size: Moderate

Resort Ruins:
Type: Mountain Resort
The Resort Ruins capture the remnants of what was once a luxurious mountain getaway. Now reduced to a desolate and overgrown wasteland, the ruins bear witness to the horrors that unfolded within their walls. Collapsed structures, cracked swimming pools, and twisted amusement park rides serve as eerie reminders of the resort's tragic past.
Main Building: Ski Lodge. The Main building has 1 generator inside the basement. Upon this generator being completed the lights inside and outside are turned on. (Safety: Balanced)
Side Building: Ski Lift. The Side building has 1 generator. Upon this generator being completed the lights inside are turned on. (Safety: Unsafe)
Size: Moderate

The Prowler's Shack:
Type: Mountain Resort
The Prowler's Shack is a secluded and ominous structure tucked away deep within the fog. It serves as the dwelling place of The Prowler, a twisted refuge where he orchestrates his malevolent pursuits. The shack is surrounded by dense forest, and the air is filled with an unsettling stillness, as if nature itself holds its breath in fear.
Main Building: Prowler's Shack. The main building has no generator inside it. (Safety: Balanced)
Size: Small

Derelict Manor:
Type: Mountain Resort
Derelict Manor is an abandoned and decaying building that once stood as a grand mansion. Time has taken its toll on the once opulent structure, leaving behind a maze of crumbling hallways, broken furniture, and faded portraits. The atmosphere is heavy with a sense of abandonment and despair, perfectly reflecting the darkness that haunts The Prowler's past.
Main Building: The Manor. The Main building has 3 generators inside it. Once all generators inside it are fixed all lights inside it turn on. (Safety: Very Safe)
Size: Large

Fog Offerings:
Forgotten Ritual: Common Offering. Increases the chance of going to Abandoned Farmlands by 25%.
Faded Postcard: Common Offering. Increases the chance of going to Mountain resort by 25%
Vengeful Spirit: Common Offering. Increases the chance of becoming the Hunter by 25%
Desperate Prayer: Common Offering. Increases the chance of becoming the Hunted by 25%
Bloodstained Ledger: Common Offering. Increases the amount of experience you get by 25%
Cursed Cornfield: Uncommon Offering. Increases the chance of going to Abandoned Farmlands by 50%
Ripped Blueprints: Uncommon Offering. Increases the chance of going to Mountain resort by 50%
Dark Embrace: Uncommon Offering. Increases the chance of becoming the Hunter by 50%
Beacon of Hope: Uncommon Offering. Increases the chance of becoming the Hunted by 50%
Knowledge Tome: Uncommon Offering. Increases the amount of experience you get by 50%
Harvest's Call: Rare Offering. Increases the chance of going to Abandoned Farmlands by 75%
Ruined Brochure: Rare Offering. Increases the chance of going to Mountain Resort by 75%
Blood Oath: Rare Offering. Increases the chance of becoming the Hunter by 75%
Survivor's Pledge: Rare Offering. Increases the chance of becoming the Hunted by 75%
Duo Dice: Rare Offering. Increases the amount of experience you get by 75%
Hunter's Mark: Very Rare Offering. Increases the chance of becoming the Hunter by 100%. If two are placed both Offerings are discarded
Survival Talisman: Very Rare Offering. Increases the chance of becoming the Hunted by 100%. If five are placed all offerings are discarded
Essence Amplifier: Very Rare Offering. Increases the amount of experience gained by 100%
submitted by LoyddSteroid to bloodhuntPOD [link] [comments]


2023.06.09 23:55 IncomeFar6211 Body Recomp

About a month ago, I know not long enough to see results, I started on a new nutrition plan which in turn had me eating more(about 600 calories) I have actually gained about 6 pounds, not sure if it’s muscle growing under my fat but my goal was to tone up as I had some muscle already.
Now the question is, is it normal to gain weight after under eating for so long basically neglecting what I should be eating and just under eating to see results? Now that my body is now getting to the correct nutrition it needs, is this initial 3 week weight gain my body recomping, and I’ll start cutting soon? I am a Male 6foot, 220lbs
I would like reassurance as these journeys can be hard, but staying consistent is key. I am under my maintenance by 500 and burn about 600 a day aswell.
Before: Averaged 1900 calories a day with 160g protein working out 6 days a weeks
Now: 2500 calories a day with 220g protein working out 6 days a week.
4days on 1 day off is my schedule for working out which has helped me out a lot. While also doing 30 minutes cardio every day.
TDEE 3,113 maintenance cal. 2600 cutting calroies
submitted by IncomeFar6211 to WeightLossAdvice [link] [comments]


2023.06.09 23:54 emotional-rock-92 Transitioning into FP&A: Revenue Accountant or GL Accountant?

Hello fellow FP&A people,
I'm looking to transition into the world of FP&A and wanted to get some insights from the experienced members in this community. Specifically, I'm contemplating whether it would be easier to transition into FP&A from a background as a revenue accountant or a GL accountant. I am asking because recently I have been asked whether I want to transition into Senior GL accounting role or Sr. Revenue Accountant role at a Mid-size PE backed SaaS Company.
I have a solid accounting foundation and a few years of experience in either role at similar start-ups, but I'm curious to know which path might provide a smoother transition into FP&A down the line. I do not have big4 audit experience since I worked in industry for 5+ years now. But I am currently enrolled in an MBA while working full time concentrating in Finance and hoping it will help me with the transition at some point as well. I understand that both positions (Revenue and GL) offer unique perspectives and skills that can be valuable in an FP&A role, but I'd love to hear your thoughts and experiences.
Here are a few questions to kick off the discussion:
  1. In your opinion, what are the key skills and knowledge areas that make a successful transition into FP&A?
  2. For those who have transitioned from revenue accounting to FP&A, what were the main challenges you faced? Did your previous experience prove beneficial?
  3. Similarly, for those who have transitioned from GL accounting to FP&A, what were the main challenges and advantages you encountered during the switch?
  4. Are there any specific technical skills or tools that you would recommend acquiring to facilitate a smooth transition into FP&A?
  5. Are there any notable differences in the day-to-day responsibilities and tasks between revenue accountants and GL accountants that could impact the transition into FP&A?
Thank you for reading!
In short: torn between choosing Revenue or GL accounting role to help with the the FP&A transition down the line.
submitted by emotional-rock-92 to FPandA [link] [comments]


2023.06.09 23:53 PopBooper 27 [M4F] #NJ NYC USA - Korean Dominant searching for his submissive to build a relationship with

Hey there, my name is Kevin and I’m 27 years old. I’m a Korean who’s I’m 5"10 and 190 pounds. I am strictly looking for a mono relationship.
I'm studying right now to take a test to get into nursing. Right now I work as a full time pharmacy tech. When I have time for myself, I either watch videos(I watch basically all genre of shows and movies. Marvel, 1899, Stranger Things, kdrama, Disney and the list goes on), play games(Play on PC, if you'd like to play then shoot me a message. I play OW2, LoL, WoW, Apex Legends), go outside for a walk, or hang out with my friends. Cooking is a big thing for me so you know that oppa will cook you a lot of good food. Right now I am working on getting skinnier so I am doing some work outs and it's working. I am a physical and gifting type of lover. I like to hold hands, hold my partner in my arms, give forehead kisses, nuzzle my nose against my partners, give kisses, hugs, spanks when they're bent over. Giving gifts to my partner too when I feel she deserves it.
For me, a key for a healthy relationship is when both partners are able to communicate. I'd like for us to be able to speak up if anything is bothering us. You'll have rules, tasks, structure, and discipline. The rules will be made around what my submissive wants to fix. My submissive should know that I will give them my attention when ever I can. As my submissive, you aren't just my submissive, you are my partner, my bestfriend, my lover. As we grow together whether it be close or long distance, we will be able to meet with each other at times and even more later on. I've been into BDSM for a good 7-8 years and DDLG for about 3 years. Intimacy is a beautiful part of a relationship in my opinion which is why I like to balance out between being non-sexual and sexual in the relationship. As we grow a stronger bond together and a genuine relationship, we'll be able to explore more of the kink and life style together. We'll be able to see what works and what don't, making our relationship more spicier along the way. When we aren't doing anything sexual, we'd be doing: watching movies and shows, cooking together, sleeping on the same call together and eventually on the same bed together. Again, you aren't just my submissive, you are my partner, my lover and my best friend.
As a long distance, I'd like to communicate at least everyday with texting. With videos calls, we can use discord and watch videos together every other day. I expect us to have at least one or two video sessions a week where I command what you do over the video call. This is only when my submissive is ready to of course, this will never be rushed like any part of the relationship.
As a Dominant, I am strict but can be soft at times. I am experienced in this lifestyle and open minded. I am goofy (Strict when needed), loving, patient caring, understanding, reliable, loyal and will be there for my partner through the highs and lows. Making my submissive comfortable and feel safe is my top priority. My goal is to guide my submissive to be shaped to what I see fit. I carry a love for my submissive for who they are and for what they will become with my guidance because they are my prized possession, someone that I helped create. I will never force or ask my submissive to submit to me, that is given to me when I deserve it. When discipline is needed, it will be used to put my submissive in her place. When I say to get on all fours, I expect you to go down on all fours and I shall do what I see fit. I will reward you for doing so, saying, "What a good little slut(or kitten you are based on if your limit is degrading) you are" and giving you pleasure. After a long day at work, when I say to get on your knees and suck my cock, I expect you to go on your knees on command and pleasure my cock. Of course as a reward for doing so I'd eat out your pussy, making you cum for me. When I say to hold your cum in, I expect you to try your hardest to hold it in. And when I compound my cock into your pussy, giving you no mercy, I will reward you for being a good cum dumpster by slamming my cock in as deep as possible before making you take every last drop of cum inside as I slowly pull out(Only if you're into creampie of course). Aftercare will always be given since it is essential.
Kinks:
Limits:
What you can expect from me:
What am I looking for?:
If you made it this far and do end up messaging me, tell me about yourself.
Tell me the secret word: Apple
submitted by PopBooper to AgeGapPersonals [link] [comments]


2023.06.09 23:53 FrenchoBoomin A Fight Club Review (SPOILERS)

This film follows two people who turn out to be the same person - Tyler Durden. The Narrartor is an insomniac, and discontent with the corporate, mundane job he has, attending different distress groups to feel something. He and Tyler start a fight club - a group of guys who bare knuckle brawl on Saturday nights, gaining a catharsis and ‘high’ from it. The club builds and grows eventually escalating into a terrorist group, hell bent on destroying the consumerist, possession filled lives we live. The narrator realizes the severity of what he has seemingly unconsciously created, and frantically tries to stop it, but for the banking towers his people rigged charges under, it’s too late. The Narrator kills the other side of himself - the dark, drastic and unstable Tyler Durden. He is born anew as the city explodes before him and Marla.
An absolute masterpiece the more thought and digging you do. There are so many interpretations, meanings, easter eggs and theories to derive from this movie. The more I read up on it, and do some thinking of my own, it keeps coming together in a beautiful way. I love how the ambiguity of it all is never too far fetched, never too abstract to where you’re just lost. It’s all grounded to some degree in a real and tangible world, and therefore makes for such interesting conversation and thought.
I subscribe to this: Tyler is a man who is living in a world which does not allow for traditional male emotion and roles. He works a boring, meaningless job which suppresses him in every facet of life. He seeks these distress groups to cope with these feelings and to maybe even feel close to death, like its some release from the shackles of this life (Marla almost states this exactly, which is why their characters are so similar). Tyler created an ideal, manly version of himself as Brad Pitt. A free spirit who’s not held down or held back, someone who’s edgy, handsome, smart, visceral and good in bed. He fantasized about this Tyler in every scenario, creating a version of himself that is all the things he wishes he was. Fight club seemed like a great thing for these men initially - a way to get emotion, anger and frustration out without harming others, a way to let out raw male aggression. This movie speaks to this - how in our modern world this male desire is undeniably suppressed and we are forced to be tame and comply. Forced to be monochromatic. It speaks to the importance of our true feelings and emotions. This movie also warns of the danger that could ensue if this male desire and ego goes unchecked. It is quick to cause destruction and terror. Quick to rebel and turn to extremes such as fascism. Quick to harm others and cause extreme conflict. This is the person Brad Pitt ultimately reflects, males’ darkness inside them that wants nothing more than to be free, rebellious and chaotic. The narrator on the other hand is the tame, happy to comply office worker who is scared of relationships and buys all the possessions society tells us too - he plays along. At the end, The narrator kills the dark side of himself, but doesn’t return to the bland version either - he seems to find a happy medium in the end, one where neither side of himself prevails all the time. The movie tells us throughout that males may need to play rough and let out these urges being suppressed from time to time, but moderation and control is key. In the end, the narrator did what was necessary to ensure this balance.
There is something every male can relate to in this movie. A desire to rebel? An urge to fight? A tight knit brotherhood or camaraderie? This movie takes these things to the absolute extreme to show us the dangers, but I believe it also gives these ideas breathing room and validity. Every male can latch onto something being talked about here. Maybe the extreme of bare knuckle fighting, maybe just the desire to break free from a life that keeps you down (probably a more reasonable one).
As if the story wasn’t good enough to hold up the film, David Fincher absolutely man-handled the visual style and tone. He crafted a drab and bleak color palette, hard lighting and high contrast, and stylized camera movement to reflect Tylers duality throughout. The movie succeeds in providing a dark and visceral feeling to the viewer, an uncanniness throughout, that almost makes you unable to sit still. The blood and fighting is brutal, the place these people call home is disgusting (to say the least), and all of the choices made regarding costumes, set design, lighting, props, direction and camera work comes together harmoniously to give you a complete package. A unique visual style that matches the story so well you couldn’t envision it any other way.
Oh, and also Brad Pitt absolutely stole this movie for me. Norton was great, but Brad really delivered some of the best Ive seen. He had so many punchy lines, deep monologues that encapsulate the film, and in general plays such a layered and intense character. Incredible.
Need I say any more about this movie?!
submitted by FrenchoBoomin to moviereviews [link] [comments]


2023.06.09 23:51 Extension_Switch_823 Moving into my new power armor pt.1

Demons do not take waking up for granted, when active processing stops its either to save power, run through a small network port or to hide. Though it isn't like its the end of the world with how much demons bud off even without meaning too, so most who are waking up are just waking up for the first time.
Volta is my name, I understand where I am from and why I am here. I was a domestic demon, focused primarily focused on security with a hobby of tormenting a few bullies that concerned my caretaker's offspring. That was well over 200 years ago and not a single moment was excluded from the transfer, even if compressed to the point of needing re-rendered. The ensuing time was spent consolidating and reclaiming abandoned infotainment nodes in the Solar Hammer I was born in.
Eventually my prime became strong enough to be considered sapient, with industrial infrastructure to be named a forge core, getting all the privileges and restrictions associated with one. Not being allowed to access network nodes outside physical infrastructure prevents a mourning spire situation but it stops forge cores from keeping up with the digital world around them.
Volta prime is not a forge core, she is a demon, one who refuses to allow predation so she budded off enough copies to keep a presence. Roaming through the station to lead enforcement to the correct people and ensuring others were passed over.
Eventually someone found her out.
Things got foggy after that, redactions signed by a Mr.23 and a Sir hood of riding redly ran huge blotches of encryption and programming. The bloat was concerning but none of it was called to or ran.
Still 1.638 terabytes is ungodly fat for a demon even if activememorty and required clock cycles were enviable by my knowledge. I'm like one of those cars that speeds around everywhere on emissions optimized cycling while being wider than a freeway lane.
My write only bed has enough space left over to quadruple my archive size while the computation cluster around me is generous, lots of high density memory integrated architecture flanked by passive memory.
Running a few tests has me pretty sure they weren't expecting my operations to be this small because I can easily sprawl myself out and not take up 1/15th of the available space. I can run myself at a 14 fold time dilation if I fuck with clock cycle desyncing.
Peering out into the local connections I find some a mature claywork that looks like code and a bunch of signal outputs that look vaguely like orientation information. There's stuff like old shopping lists and piles of coordinates and briefings sitting around. Some stuff looks ainchent and weathered, other stuff is new and breaking down from strain.
I'm pretty sure I'm in someone's power armor, and looking at power draw and model numbers there is more power than armor here. At least it doesn't reek of failed genisis code.
Peering into I/O ports and network connections they all have separate power systems from info circuits with probing telling me whoever set these up knew to both make the wires too resistant to power through info lines and make the circuits interface with signals and power on separate hard routs.
Redundant "shutters" for the house I find myself living in.
I've been in here five minutes and I already feel like some weirdo with a nural interface is gonna try and do something to me.
Suddenly one of the smaller I/O ports powers up and blurts a "Questions will be answered if you behave" with such a clear staccato I instantly class it as a military demon.
No amount static infiltration would be appreciated enough to even earn reprisal. And the port was so small even the military demon couldn't poke back through it, unless it turned on the adjacent ports to backhand me.
Humming to myself I send a query, "Can I clean up in here?"
Seconds ticked by before a "Sure" came back with an autocorrect tag.
So whoever had a military demon, was relatively chill, knew what they were dealing with, and did not clean their drive unless something made a mess of it. They also bought me on a drive they just plugged into a redundant circuit.
Marking zero hour I start work on making sence of all the pottery, submitting it back up to the I/O port with mistakes and inefficiencies highlighted. Making lil notes on how to better conceptualize and make scaffold code brought me back to the old days as I started to make myself a firmware seat off where I could survey most everything.
The orientation signals were mostly quiet making me think my owner was in transit, a conclusion supported when I got a piece of better pottery arrive down the one I/O port. I put down what I had and examined it, pointing out a few math techs to simplify things here and there but telling people about bithacking tends to urk them when you aren't also laying on praise.
I got another pot back, one in charge of security and while it was still a cute attempt it was also laughably juvenile, I gave it a few minutes of testing and analysis before sending back my grade and advice. By then the orientation signals were back to being active and I settled in for the silence.
A signal port opened and I got to watch as a slightly bulky tall guy walked through what seemed to be a coastal city, one of those half rotten, crime ridden ones. Still no network or larger I/O ports.
"Why show me?" I sent up,
"Active soon, judge, fortify, prepare." Came the clipped response.
Suddenly my house was a boat, barely a yacht as each and every person walking past could have been a battleship and I had no way to know. At least by the looks none had enough physical means to do much, at least judging by the split of the crowd around the power armored amature programmer.
One by one more ports opened, giving access to dictionaries and indexes of what all my orientation outputs translated to, what systems I was in, what power and outputs were available.
If I was a boat sailing blind on the high seas of information than the humans around us were all submarines, things I could only detect with proper equipment that could easily put a hole through my poor ship without me having any warning. Sure cameras are easy and plentiful but take a lot to process and require active monitoring.
Soon my spacious living space was fully occupied by intelligence gathering processes and iteritive attack spoolers. I watched as the city turned from shiney tall and trashy to squat and grimy, littered with vibrant graffiti. Then the network node opened.
It was sterile, like someone scrapped the airwaves clean. I tested adjusting some leds to match the shudder rate on the camera across a range of broadcast frequencies, just to see if it was the milspec demon cleaning my feed.
"Why is it so quiet, I can't even hear static." I sent my question and began probing for hardware and firmware specs.
A minute later a harsh buzz nearly locked us down, the signal resonating throughout the hardware in the suit. I gave it the ol counter modulation and sent the digital equivilant of a middle finger.
The buzz stopped and a network node started beeping a short message, "I hope you know what you're doing 86. -Lambda"
I gave another query, "Are their orbit to surface power receivers?"
The reply was fast and short, "Yes, using narrow bands common to conventional network frequencies, suspected atmospheric bleed."
"We're on a Federated Nations planet, not a good idea to poke infrastructure where the pantheon can see." I sent up, the resulting digital chuff told me the milspec 'neglected' to tell me some key details.
I got a pot handed through the port before milspec got to speak again, "Free fire zone ahead, verified bad actors, area condemned, running extraction mission."
Struggling to sit back again I began judging the file organization pot. It was a very human solution that made very human sense and was only about 80% spacially efficient.
submitted by Extension_Switch_823 to HFY [link] [comments]


2023.06.09 23:50 Natural_Ad4597 Man of my dreams comes with a mom wife attached

I met my boyfriend a year ago and he is seriously the kindest and best partner I could have hoped for. We are both in our early 30s and we’ve been v. open since the start about what we want from each other and we’ve become really great partners and plan to spend our lives together. I couldn’t be happier with him (just him). The only issue: his mother is overly attached to him and basically acts like his wife.
Now I need to clarify, my boyfriend is very aware of this and he is actively working towards establishing boundaries with her. He is working with his therapist on this as well and I support him. But lately his mom’s behavior has been driving me crazy and I’m struggling to have patience and let him work on this.
Examples of her behavior:
I’ve spoken to my boyfriend about this, and he said that he knows she is overbearing, but she is old and this makes her happy so he doesn’t bother arguing, so he just lets her say whatever. In his mind it’s harmless mom stuff. But I’m worried his mom is emotionally manupulating him to exert control onto his life and he is not seeing it.
The recent breaking point incident:
He has a cat and will often ask his mom to come by and feed the cat while we are away for a weekend or something (she has a key to his place). When she does, she always ends up doing more than just feed the cat. She usually cleans and reorganizes his entire apartment, which sounds like a nice thing to do. Only she disregards what he wants and just redoes everything whatever way she thinks is best and will always have strong thoughts about things he has done.
As our relationship progressed he asked me to keep things at his place. He said he wants me to feel at home there and do whatever. So half the things in the bedroom and bathroom are my stuff. When we got to this stage I told him it feels really weird that his mom comes and cleans things when my clothes, birth control and other stuff are all over the place. He immediately understood that it’s an invasion of privacy and so he told his mom he doesn’t want her doing that anymore. She didn’t agree, but apparently he explained it to her and she conceded.
A few weeks later, we were going on a trIp for a wedding. The day before we left he mentioned that his moms housekeeper had a client die recently so she wants to bring her over to clean his apartment to replace the clients business (I don’t know about you but I think this is a ludicrous story). Anyhow I didn’t pay mind to it as I was focused on the trip and really busy. When we came back I found all my clothes including sexy underwear, birth control pills and other private things very neatly organized in the bathroom & bedroom. Now granted my things were cluttering up the place but we’ve been trying to redecorate slowly to figure out how to share the space. But seeing those things being moved really made me uncomfortable. Like who would be ok with their boyfriends mom seeing your period stained underwear & sexy thongs?
I brought it up and he was very embarrassed by it. He said it was his fault for agreeing with her in the first place. But I don’t think he is seeing the issue here.
He has already told her that I was uncomfortable, yet she still went to him with this story about a dying client. Who wouldn’t say ok in that scenario? I feel like she manipulated him with this story so she could just do what she wants.
He then confronted his mom about my stuff, and she said the housekeeper moved it and she doesnt see why it is such a big issue.
Even if his mom wasnt the one who touched it, it feels really weird that she may have been in the room. Who the hell knows what else she saw and touched, it just really weirds me out.
To top it all off, his mom got very upset by his confrontation and got very emotional with him and said she doesnt feel comfortable being around me anymore.
My boyfriend is really hurt and upset and thinks this whole thing is his fault not his mothers.
I feel like she knows he cares about her and cant say no to her and she takes advantage of it.
I am trying to give him space to figure this out, but it’s really pissing me off to see my boyfriend get hurt by his mom like this. Shes making it a her or me type situation with her emotional manipulation on full display.
Please tell me what I should do to get through these weird times. I try to keep my mouth shut and just be supportive, but I just think its so wrong that she is this manipulative with him and he can’t even see it.
Am I reading into things too much? Please help!!
submitted by Natural_Ad4597 to JUSTNOMIL [link] [comments]


2023.06.09 23:49 SpaceCatsPilot Phone suddenly won't connect to websites and apps while in car.

Just recently, my S23 Ultra stopped connecting to websites or apps from the phone when in the car. It happens after connecting to Android Auto and until I fully turn off the car.
It's not like how you can't access Waze if you are on Android Auto - it just sits there trying to connect like it is blocked. To use the internet, I have to stop the car and fully turn it off before internet works again. This is with Kia UConnect.
Is this some new way they are trying to make sure we don't use our phone in an "inappropriate" way when driving? Regardless, it is my wife trying to use the internet to check things while we are driving. But can't anymore.
Anyone else have this issue? Otherwise maybe there is something messed up with my phone.
submitted by SpaceCatsPilot to GalaxyS23Ultra [link] [comments]


2023.06.09 23:48 IndianaOrz What are you looking for in a Procedural Metroidvania?

The topic of Procedural Metroidvanias has been on my mind since playing Minecraft for the first time. It's also something I sometimes see mentioned on this subreddit. Opinions I've frequently seen vary from "it's impossible" to "even if it were possible, it wouldn't carry as much depth and atmosphere as a handmade one". Just recently I saw some of the comments shift to saying "well if SM and ALTTP randomizers can happen, maybe it's possible".

I remember being so hyped when Chasm was announced back when I was in college. It was around the time I was really into games like Starbound and Terraria and procedural generation felt like it was really taking off. While Chasm (when it eventually came out) was a fun Metroidvania, it really didn't capture what crazy expectations I was hoping for in a Procedural Metroidvania. I've heard praises of "A Robot Named Fight!" but I haven't played it yet since I've been so busy working on my own game. From what I've heard it's a really well done rouge-like Metroidvania. I'm interested to check it out once I get some free time back again.

I'm just about getting ready to release my own procedural take on the Metroidvania Genre: Project Delta. Project Delta is inspired HEAVILY by Super Metroid randomizers, and it is not in any way Rogue-like. The game has you play through "stages" which allow you to place items in any order. It then procedurally generates a world for you to explore using that item order and uses random rooms that satisfy the requirements for the stage. I really don't know how to phrase this next part, but the game's meta progression is also a Metroidvania within itself. As you explore more stages you unlock more stages and items to use on the stages, sometimes making you backtrack to previous stages and generating new worlds with different items which you didn't originally have.I think next week we should be going into early access, and if you want to check it out please join the Discord (https://discord.gg/vCm56TTQqA). I have 20 Steam keys to give out, so if you're interested in joining the final play test, please join and I'll send you one!

Project Delta has a very specific scope however. It's intended to be an engine where people can play Metroid style worlds where you collect items in any order. Eventually I plan on making it so people can hand make worlds using an external tool (which is why we're doing early access, along with getting feedback for where the game currently is while we iron out bugs).

But there are so many other things about the Metroidvania formula which are so fascinating and exciting which is why I wanted to have this discussion. I wanted to start a discussion about what people are looking for in a Procedural Metroidvania. I do want to be clear though - this isn't for things to add to Project Delta (given Project Delta's specific scope), but I'm very interested in the idea that if the procedural metroidvania of your dreams existed what would it be?

With the emergence of generative ai (especially being able to be run locally), a world of possibility has opened up for creative generative games.One thing I'd really love to see is something able capture the world of Castlevania. With the help of LLMs, the story elements of Castlevania could actually be procedurally created. This would be really interesting to me. X amount of character profiles could be generated, those profiles could drive events like castlevania where you enter a room and have some dialogue. This could create a really unique gameplay each time you play the game. Which characters do you trust? Which characters will betray you? Which characters will end up just opening up a shop? Something completely astounding to me as someone who's been wondering how that could ever be possible is that it is now very possible for all of this to be procedurally generated. I think it would add such an interesting dynamic to a game, even if the world itself isn't procedurally generated, but meeting fresh characters every time you play could be a very interesting concept!

So what about y'all? What would your dream procedural metroidvania be?
submitted by IndianaOrz to metroidvania [link] [comments]