[Pc] wakes up in a hospital bed they can't see all to well but finds there left hand missing but replaced with a bloody bandage on there stump of their arm. [Pc] then notice's a doctors body bloodied as a patient is nibaling on the body of the doctor to the left of them selves
What does [pc] do?
Man oh man. If I’m not having twins then I’ll feel like a crazy person with all these signs I’ve gotten in the past few months.
1.) A few months before I got pregnant, my husband and I went to dinner and talked about the possibility of having twins. I have a few twins on my side and idk if it matters but my husbands mom is a twin. We were having fun, brainstorming names for twins etc and then an hour later a couple sits down next to us and then we overhear their conversation about their twin boy & girl. My husband and I looked at each other like woah that’s interesting.. 2.) A few weeks later I’m visiting my mom and we go to a restaurant where we begin talking with a woman and her cute little daughter, she mentioned that her daughters twin brother was at home with dad. 3) The same night, we went to a brewery where a live band was playing and the only two people on the dance floor was a boy and girl - twins. 4) I went in for my first new patient appointment and the lady who did my scheduling tells me she’s a mother to boy and girl twins 5) She scheduled me to come in for my ultrasound on the 22nd. 6) I’ve been seeing twins often 7) Dreamt I was holding two twin girls a few months ago.
Anyone else get a ton of signs?
Bloodhunt Launches with 3 Hunters, 6 Hunted, 4 maps and more.
HUNTED:
The Scarecrow Difficulty: Moderate
Movement Speed: 4.6 Meters Per Second
Heartbeat: 24 Meters
Height: Moderate
Power: Lantern of Fear
Perks: Fear of Reality, Kill Streak and Skewered
Starter Add-ons: The Face of Fear Mask and Broken Light Bulb
Prestige 1: Kill 5 Hunted with a +25% Fear Bar
Prestige 2: Kill 10 Hunted with a +50% Fear Bar
Prestige 3: Kill 15 Hunted with a +75% Fear Bar
Full Prestige: Win 10 Matches where every Hunted is killed with a Full Fear Bar
Add-on Count: 14
Lantern of Fear The Lantern of Fear can be used on any survivor. While using the Lantern of Fear you are slowed down to 4.3 Meters Per Second. The Hunted can be put into 4 tiers of Fear. Upon reaching a new Tier The Hunted are immune to gaining more fear for 10 seconds.
Hunted Tier 1: The World becomes Orange, making everything much hard to see
Hunted Tier 2: Hallucinations randomly appear walking. From this point onwards the Hunted slowly gain more fear whenever they aren't near any other survivor
Hunted Tier 3: A distant Heartbeat is heard
Hunted Tier 4: Every Time The Hunted see each other they will scream. A Constant Heartbeat is heard.
Interacting with a Hunted survivor who is in a lower tier of fear than you makes you slowly lose fear. The Current Fear state of any of the Hunted is not revealed to the Hunter
Perks
Fear of Reality:
The Hunter's deep connection to the ethereal realm grants him unparalleled efficiency in wielding his powers.
Increases the efficiency of all powers by 5/10/20%.
"
Fear not the darkness, for it is your own sanity that shall crumble before him." - Jonathan Blackwood, before succumbing to the madness of the fog
Killstreak:
As the Hunter weaves their way through the fog, their malevolent presence disturbs the very essence of his surroundings.
This perk activates after injuring a Hunted Survivor while in chase. All of the Hunted within 4/8/16/32 meters of The Hunted Survivor in chase is revealed. This perk has a 60/30/15 second cooldown
"As the tally of his victims rises, so too does his insatiable hunger, an eternal hunger that feeds on your very essence." -Cirrus
Skewered:
The Hunter's arsenal of terror expands with each fateful encounter.
Gain a stack every time you injure a Hunted Survivor, up to a maximum of 5 stacks. Each stack increases your lunge by 0.25/0.5/1 meters.
"In the clutches of the Scarecrow's grasp, time unravels, and reality warps into a twisted nightmare." -Cirrus
Add-ons:
The Face of Fear Mask:
Starter Add-on for the Scarecrow The Face of Fear Mask, a haunting artifact in the possession of the Scarecrow, serves as a conduit for the embodiment of pure terror.
Upon a Hunted Survivor reaching tier 4 they become exposed for 20 seconds
Exposure makes any Hunted take 2 health states when hit
Broken Light Bulb:
Starter Add-on for The Scarecrow The Broken Light Bulb serves as a chilling reminder that no sanctuary can be found within the fog's enigmatic embrace.
Upon a Hunted Survivor reaching tier 4 they cannot use their item until they leave Tier 4
"The flickering light fades, shrouding you in darkness."
Crow Reaper:
Common Add-on for The Scarecrow The Crow Reaper, a foreboding implement affixed to the Scarecrow's lantern, beckons the dark forces of the avian realm.
Increases range of Lantern of Fear by 15 meters (25 meters)
"In the wake of my haunting presence, the crows gather, harbingers of your imminent demise" -The Scarecrow
Crow Caller:
Common Add-on for The Scarecrow The Crow Caller, a macabre attachment affixed to the Scarecrow's person, summons an unsettling entourage of spectral crows.
Whenever a Hunted Survivor enters tier 4 they gain a crow that screeches whenever they are within the Scarecrow's Heartbeat
"Beware the call of the crows, for they herald my approach" -The Scarecrow
Lit Candle:
Common Add-on for The Scarecrow Increases movement speed when using the Lantern of Fear by 0.3 meters per second. Decreases movement speed when not using The Lantern of Fear by 0.3 meters per second. Increases all Fog Stones at the end of the round by 100%
Crow Invader:
Uncommon Add-on for The Scarecrow A macabre charm fashioned from the feathers of dark, otherworldly crows, the Crow Invader radiates an eerie energy that resonates with The Scarecrow's presence.
Upon a survivor leaving any fear state they become exposed for 20 seconds
"Expose the trembling prey as they flee, and watch their hope wither in the mists." -The Fog, telling The Scarecrow his purpose
Crow Killer:
Uncommon Add-on for The Scarecrow The Crow Killer, a wicked contrivance of The Scarecrow's malevolence, embodies his desire to ensnare the Hunted Survivors within a web of terror
Reveals the aura of any Hunted Survivor in Tier 1 or higher whenever they complete a skillcheck for 3 seconds
"Every act of defiance shall be met with revelation. The crows bear witness to your torment, and their caws shall herald your impending doom." -The Fog
Crow Feather:
Uncommon Add-on for The Scarecrow The Crow Feather, a sinister artifact tied to the dark powers of The Scarecrow, shrouds him in a veil of stealth and deception.
Whenever a Hunted survivor enters tier 4 you become undetectable for 25 seconds
Undetectable removes the Hunter's heartbeat "Silent as the wind's whisper, I tread upon your trembling dreams." -The Scarecrow
Crow Meat:
Rare Add-on for The Scarecrow Whenever a survivor enters a new fear state they gain the Blindness effect for 30 seconds
Blindness makes any aura not appear "Feast upon the crow's cursed flesh and feel the world fade to darkness. In fear's embrace, your eyes shall betray you, lost amidst the shadows of your own despair."
Crow Beak:
Rare add-on for The Scarecrow Reveals the aura of all survivors within the range of Lantern of Fear
"Beneath the Scarecrow's gaze, no secret shall hide."
Moldy Crow:
Very Rare Add-on for The Scarecrow The Moldy Crow, a decaying relic steeped in The Scarecrow's dark powers, inflicts a sinister influence upon the Hunted Survivors.
Any Hunted Survivor within tier 4 becomes oblivious
Crow Bone:
Very Rare Add-on for The Scarecrow Once emerging from the Fog all Hunted Survivors start to gain fear up to tier 1.
"From the first step, your souls shall be tainted with fear, forever haunted by the specter of your impending demise." -The Scarecrow
Iridescent Crow:
Iridescent Add-on for The Scarecrow A cruel "present" from the Fog itself, serves as a mocking reminder to The Scarecrow of his past life and his eternal entrapment within its grasp.
Reveals the aura of any Hunted survivor whenever they enter a new fear state for 5 seconds
"Behold this Crow, a twisted jest from the Fog's cruel heart. It is formed from the very roots of the Fog, and shows that you are still a man compared to the Fog" -Cirrus
Crow Wing:
Golden Add-on for The Scarecrow Injuring a survivor who is in tier 3 or higher makes them broken until they are in tier 2
Broken means that survivor cannot heal
Lore: In the late 19th century, during the unsettling era of the Industrial Revolution, a small farming community nestled deep within the heartland of a forgotten country thrived under the care of a diligent and compassionate farmer named Jonathan Blackwood. As the crops flourished, so did the hopes and dreams of the townsfolk who relied on the bountiful harvest to sustain their humble lives.
Jonathan possessed an uncanny talent for tending to the land, seemingly blessed by nature itself. With his expertise, the fields yielded more than ever before, and the villagers marveled at the abundance of food that spilled forth from the earth. The sight of the flourishing crops enchanted the townsfolk, and their admiration for Jonathan soon transformed into something akin to worship.
However, as the seasons passed, the prosperity that once enveloped the farming community began to wane. The crops withered, livestock perished, and a sense of despair hung heavily in the air. Blighted by a mysterious blight that defied explanation, the town faced an imminent threat of famine.
Desperate to save his beloved community, Jonathan turned to the forbidden arts of the occult. Rumors whispered of his nocturnal excursions to ancient burial grounds, where he sought guidance from the spirits of the departed. Driven by his love for the people who depended on him, Jonathan was willing to do whatever it took to restore the land's fertility and safeguard their futures.
It was during one fateful moonlit night that Jonathan stumbled upon a hidden chamber within an ancient burial mound. Within its depths lay an ornate lantern, its ethereal glow pulsating with a sinister energy. Overwhelmed by a mixture of awe and trepidation, Jonathan cautiously reached out and touched the lantern, and as his fingers brushed against its surface, an unholy pact was forged.
The spirit that inhabited the lantern, a malevolent entity known as Mirage, sought vengeance for its own tragic demise centuries earlier. Empowered by the farmer's desperation, it offered Jonathan a twisted bargain. In exchange for the spirit's guidance and the restoration of the land, Jonathan would become the vessel through which the spirit would unleash its wrath upon the world.
Blinded by his desire to save his community, Jonathan accepted the wicked pact. In that moment, Mirage's essence seeped into his very being, transforming him into a grotesque amalgamation of man and spirit. The once kind-hearted farmer was reborn as The Scarecrow, a twisted figure shrouded in tattered garments and adorned with straw-stuffed limbs, his hollow eyes burning with otherworldly fury.
With the newfound powers granted by Mirage, The Scarecrow returned to his dying community. As he roamed the moonlit fields, the eerie glow of the lantern he now wielded cast long, haunting shadows across the barren landscape. The presence of The Scarecrow alone brought terror to the hearts of the townsfolk, as they realized that their beloved farmer had been irrevocably changed by dark forces.
No longer bound by the limitations of mortal flesh, The Scarecrow's malevolence manifested through the powers of the lantern. As he stalked his prey, the lantern's glow intensified, and an oppressive mist engulfed the surroundings. Within this ethereal fog, the Hunted found their senses dulled, their movements slowed, and their chances of survival diminished.
The Scarecrow reveled in the torment of his victims, deriving sadistic pleasure from their despair. The once benevolent farmer had become an embodiment of fear, a being who lurked within the mist, harvesting the souls of those unfortunate enough to cross his path. The townsfolk's worship had been replaced by fear.
The Banshee Difficulty: Hard
Movement Speed: 4 Meters per Second
Heartbeat: 32 meters
Height: Small
Power: Banshee Lunge
Perks: Banshee Scream, Lust for Blood and Death Immunity
Starter Add-ons: Crystal Ball and Timid Death Poster
Prestige 1: Kill 1 survivor with Banshee Lunge
Prestige 2: Kill 2 survivors with Banshee Lunge
Prestige 3: Kill 3 survivors with Banshee Lunge
Full Prestige: Win 15 Matches where the final kill was using the Banshee lunge
Add-on Count: 12
Banshee Lunge Banshee Lunge can be charged.
Base Range: 15 meters
Charged Range: 30 meters
Hitting a survivor with Banshee Lunge will injure them for 1 health state. Banshee Lunge counts as a Special Attack. Hitting a deep wounded survivor with Banshee Lunge instantly kills them.
Perks:
Banshee Scream:
The Hunter's presence strikes fear into the hearts of the prey, invoking a visceral response with their deadly strikes. Upon ending the life of a survivor, the echoes of their dying breath send ripples of terror through their injured comrades.
Upon killing a survivor all injured survivors scream and reveal their auras for 3/6/12 seconds
"In the wake of death, the Banshee's cry echoes, striking terror into the wounded souls. Their screams reveal their fate, a chilling reminder of the inevitable."
Lust for Blood:
The Hunter's unyielding thirst for retribution sharpens their senses, granting a keen awareness of the wounded.
Reveals the aura of any survivor being healed for 2/4/8 seconds. This perk's icon lights up while it is active
"The Banshee's hunger grows with every drop of blood spilled. Her eyes keenly watch the wounded, exposing their feeble attempts to mend their broken bodies."
Death Immunity:
The Hunter's relentless pursuit of vengeance grants a formidable resilience in the face of adversity.
Upon injuring that survivor that survivor also suffers from bleed. After being stunned by any means you gain a 50% breaking speed for 10/20/40 seconds. This perk has a cooldown of 80/40/20 seconds
"The Banshee cannot be deterred by mere resistance." -Cirrus
Add-ons:
Crystal Ball:
Starter Add-on for The Banshee The Crystal Ball, a mystic artifact in the Banshee's possession, grants her a glimpse into the fate of those she strikes with her Lunge
Reveals the aura of any survivor who vaults over a window for 3 seconds after injuring a survivor with Banshee Lunge
"The Crystal Ball gazes into the depths of their torment, revealing the futility of their attempts to flee"
Timid Death Poster:
Starter Add-on for The Banshee Reveals the aura of all survivors for 4 seconds whenever you kill someone with Banshee Lunge
"In their fear, they are exposed, mere prey in the Banshee's unending hunt."
Screwdriver Head:
Common Add-on for The Banshee A twisted modification to the Banshee's deadly instrument, imbues her with an eerie and unsettling power.
After deep wounding a survivor with Banshee Lunge you become Undetectable for 25 seconds
"The Banshee slips through the realm undetected, her wrath hidden until it is too late."
Training Sword:
Common Add-on for The Banshee Reduces range of Banshee Lunge by 8 meters. Increases maximum Lunges by 1 (2 lunges). Increases turn rate by 25%
"Precision over distance, agility over reach." -Altan Khulan
Crossbow Bolt:
Uncommon Add-on for The Banshee Increases range of Banshee Lunge by 12 meters. Decreases turn rate by 25%
"Yet with each strike, her steps become deliberate, her pursuit relentless, but measured." -Cirrus
Crossbow Stand:
Uncommon Add-on for The Banshee Increases speed of Banshee Lunge by 50%. Decreases range by 10 meters
Father's Katana:
Rare Add-on for The Banshee Father's Katana, a cherished relic passed down through generations
Increases lunge speed of by 25%. Increases range by 10 meters. Increases recharge time by 5 seconds
"With ancestral steel in hand, the Banshee dances upon the wind. Swifter, deadlier, her reach extends to embrace the wailing souls. Yet, with each swing, the past lingers, lingering in every step."
Father's Tools:
Rare Add-on for The Banshee Decreases recharge time by 3 seconds. Decreases lunge speed by 20%
Old Crossbow:
Very Rare Add-on for The Banshee A weathered relic from a forgotten era, holds a peculiar power that instills terror within the hearts of the Survivors.
All survivors within 16 meters of your lunge will scream
Charred Skin:
Very Rare Add-on for The Banshee Gain the ability to break pallets and doors with Banshee Lunge. After breaking a pallet or door with Banshee Lunge you get 50% faster break speeds for 30 seconds
Iridescent Tuft of Hair:
Iridescent Add-on for The Banshee This Tuft Hair is a peculiar adornment that appears to mock the Banshee's spectral nature. This whimsical accessory, shimmering with an iridescent glow, serves as a playful reminder that even in the realm of the Fog, levity can find its way amidst the darkness. It offers no tangible benefits, but its presence is a whimsical tribute to the ethereal entity that strikes fear into the hearts of Survivors.
After killing a survivor with Banshee Lunge all other survivors are revealed for 8 seconds
"With a mischievous glimmer, this Tuft Hair dances upon the Banshee's spectral visage. A playful nod to the absurdity of their existence, it brings levity to the shadows that consume the realm."
Bloody Kunai:
Golden Add-on for The Banshee Increases range by 10 meters while in chase. Decreases range by 10 meters when not in chase
Lore: In the tumultuous era of the Mongolian War, amidst the chaos and bloodshed, there existed a woman named Altan Khulan. She was a humble civilian, a mere bystander caught in the crossfire of warring factions. The clash of swords and thunderous hooves reverberated through the land, leaving destruction in their wake. Altan's life was forever changed when she became an unwitting pawn, kidnapped by a ruthless faction as leverage in their political machinations.
Altan Khulan was torn from her family, her fate sealed as she became a captive in the midst of the war. The ruthless faction saw her as a means to exert control, a bargaining chip to manipulate their enemies. Her spirit shattered by the cruelty of her captors, Altan yearned for freedom and the reunion with her loved ones, but the fog of war veiled her hopes in darkness.
Days turned into nights, and nights into weeks, as Altan's captivity persisted. In the depths of her despair, she discovered a sliver of solace in the haunting whispers of the wind. In the darkest moments, a mysterious force resonated within her, resonating with her anguish and offering an opportunity for vengeance and release.
With each passing day, Altan's resolve hardened, transforming her from a vulnerable captive into a woman fueled by an unquenchable fury. In the depths of her despair, a dormant power awakened within her, granting her the mantle of the Banshee, a harbinger of woe and retribution.
Empowered by the spirit of vengeance, Altan embraced her newfound abilities and cast aside her former name. She became the Banshee, a spectral embodiment of her rage and sorrow. No longer bound by the mortal coil, she could traverse the ethereal plane and wield her spirit as a weapon, piercing the hearts of those who dared to stand in her way.
In a fateful turn of events, the Banshee found herself consumed by the fog. The Entity, an enigmatic force that presides over the realm of Bloodhunt, claimed her as one of its own. The fog embraced her, merging her essence with its own, forever entwining her destiny with the eternal hunt.
Now, the Banshee roams the fog-laden landscapes, a vengeful specter driven by her insatiable thirst for retribution. She emerges from the shadows, her chilling cry echoing through the realm, striking terror into the hearts of the Hunted Survivors. With each Banshee Lunge, she leaves a trail of devastation in her wake, a reminder of the horrors she endured and the price she paid to become one with the fog.
As the Banshee, Altan Khulan transcends her mortal origins and embodies the wrath and sorrow that have consumed her. She serves as a reminder that even the most vulnerable can rise to become an unstoppable force in the face of unspeakable atrocities. The Mongolian War may have stolen her name, but it also forged her into a fearsome entity, forever known as the Banshee, forever destined to haunt the Fog.
The Prowler Difficulty: Hard
Movement Speed: 4.5 Meters per Second
Heartbeat: 24 meters
Height: Tall
Power: Hunting Season
Perks: The Prowl, Stay out and Proper Hunting
Starter Add-ons: Worn Machete and Worn Axe Head
Prestige 1: Kill 1 survivor who gets Trapped at least once
Prestige 2: Kill 1 survivor by an Arrow
Prestige 3: Kill 1 survivor by the saw
Full Prestige: Win 15 rounds where every survivor is trapped at least once
Hunting Season: Upon Emerging through the fog boxes appear throughout the map. Inside the map The Prowler can choose between 3 different powers
- He can choose The Bow and Arrow, which takes 6 shots to kill a survivor. The 6th shot will always instantly kill the survivor. While charging an arrow his movement speed is slowed to 4.2 Meters per Second
- He can choose The Traps, which can be placed, up to 4 can be placed at a time. They can be placed and moved at any given time. Stepping into a trap will make the survivor bleed.
- He can choose The Saw, which can be charged and will injure the survivor for 2 health states and make the survivor bleed. Hitting a deep wounded survivor instantly kills them. While charging the saw his movement speed is slowed to 4 meters per second. Upon activating it you gain a short burst of speed for 3 seconds, and then the saw overheats for 10 seconds
Perks:
The Prowl:
Any time you would normally down a survivor you now instantly kill them. This perk has a cooldown of 80/40/20 seconds
"With a silent and deadly presence, the Prowler's malevolence materializes in an instant. The Fog trembles as his prey falls lifeless, their existence snuffed out in a single decisive strike."
Stay Out:
Whenever you injure a survivor they also bleed. Whenever that survivor is healing their bleed they are revealed. Upon finishing the heal they are revealed for 2/4/8 seconds
"The Prowler's sadistic artistry leaves a mark that cannot be concealed."
Proper Hunting:
Any Hunters power now inflicts bleeding if the power can injure them. This bleed has a 60/30/15 second longer time to bleed out.
"The Prowler's art of hunting transcends the physical realm."
Add-ons:
Worn Machete:
Starter Add-on for The Prowler Reveals the aura of any survivor who steps into a trap, gets hit with an arrow and gets hit with the saw for 6 seconds
"Its edge, worn but sharp, brings forth the revelations of survival's fleeting moments."
Worn Axe Head:
Starter Add-on for The Prowler Reveals the aura of any survivor who disarms a trap, dodges an arrow, or dodges the saw for 6 seconds
"The Worn Axe Head, a testament to the Prowler's relentless pursuit"
Charred Machete:
Common Add-on for The Prowler Increases charge speed of The Bow and Arrow by 25%. Decreases charge speed of The Saw by 25%
Charred Axe Head:
Common Add-on for The Prowler Increases charge speed of The Saw by 25%. Decreases charge speed of The Bow and Arrow by 25%
"The Charred Axe Head, a symbol of relentless torment, delivers the scorching kiss of everlasting agony. Its fiery embrace consumes hope, leaving only the ashes of despair." -Cirrus
Original Machete:
Uncommon Add-on for The Prowler Start the Round with The Beartraps equipped. Increases setting speed by 25%
"Its blade carries the echoes of a thousand hunts, resolute in its duty to deliver the final blow."
Original Axe Head:
Uncommon Add-on for The Prowler Start the round with The Saw equipped. Increases saw charge speed by 5%
"Through the ages, it remains an emblem of the Prowler's unquenchable resolve."
Original Bow and Arrow:
Uncommon Add-on for The Prowler Start the round with The Bow and Arrow equipped. Increases Bow Charge speed by 20%
Golden Axe Head:
Rare Add-on for The Prowler Increases charge speed of The Saw and The Bow and Arrow by 25%.
Prized Bow and Arrow:
Rare Add-on for The Prowler Decreases maximum arrows required to kill by 1.
Sharpened Arrow:
Very Rare Add-on for The Prowler The Sharpened Arrow, a haunting reminder of past encounters, is the very same arrow that pierced the flesh of Ethan during a fateful encounter.
Decreases maximum arrows required to kill by 1. Increases charge time by 1
Bloody Hockey Mask:
Very Rare Add-on for The Prowler Its macabre visage, marked with the scars of their encounter, instills fear and despair in those who catch a glimpse of its chilling countenance.
Survivors no longer bleed when hit with the saw. Increases saw charge speed by 30%
Broken Book Bag:
Very Rare Add-on for The Prowler Survivors who escape from the bear trap suffer from a broken bone.
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing
Iridescent Axe Head:
Iridescent Add-on for The Prowler Glinting with a malicious radiance, this axe head seeks to taunt the hunter, dredging up memories of a life filled with hardship and isolation.
Progress between The Saw and Bow and Arrow carries over.
- 4 or more arrows inside a survivor can now allow the saw to kill the survivor
- 1 saw hit can now allow 1 arrow to kill the survivor
- Beartraps who trap deep wounded survivors now instantly kill that survivor
Chipped Machete:
Golden Add-on for The Prowler The Following effects are applied to any survivor who steps into a trap:
- The survivor gains the blindness effect for 30 seconds
- The survivor gains a broken bone
- The survivor becomes exposed for 30 seconds
And the Prowler becomes undetectable for 30 seconds
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing, Undetectable removes the Hunter's heartbeat, Exposure makes any Hunted take 2 health states when hit, Blindness makes any aura not appear
Lore: The Prowler, a relentless and sinister hunter in the fog, once roamed the mountain resort with malicious intent. This man, whose identity remains shrouded in darkness, made the resort his hunting ground, preying upon unsuspecting victims with his deadly arsenal of a bow and arrow, traps, and a saw. His twisted desires drove him to kidnap and torment those unfortunate enough to cross his path.
One fateful day, a group of young adults arrived at the mountain resort, seeking a memorable getaway. Little did they know, their presence would become a horrifying chapter in the Prowler's dark tale. Among them were Kris, Kayley, Olivia, Kyler, Jamison, Ethan, Emma, Kara, and Anthony, each unaware of the imminent danger that awaited them.
Tragedy struck swiftly and mercilessly. Kris, a young woman full of life, tragically lost her footing and met a grim fate as her neck snapped upon impact. Kayley, another unsuspecting victim, bled out, her life force draining away. Jamison, overcome by a series of treacherous traps, met a gruesome end as his head was ensnared within their clutches. Ethan, wounded by an arrow piercing his shoulder, faced a brutal demise with his neck swiftly snapped. Emma, consumed by the unforgiving snow, was buried and suffocated beneath its icy grasp. Kara, too, fell victim to the Prowler's relentless pursuit, succumbing to a blood-soaked demise.
Yet, amidst the horrors that unfolded, three survivors emerged—Olivia, Anthony, and Kyler. In their desperate bid for survival, they managed to wound the Prowler, albeit only slightly. But in a cruel twist of fate, Anthony suffered a grievous loss, his three fingers severed in the struggle against the sadistic hunter. As they reported their harrowing ordeal to the authorities, the police were led to the mountain resort, only to discover an eerie absence. The Prowler, consumed by the ominous fog that enshrouded the realm, had vanished without a trace.
Now forever lost within the fog, the Prowler roams the twisted realm of Bloodhunt, his insatiable hunger for victims driving him to relentlessly pursue those who dare to enter his domain. The echoes of his past atrocities continue to reverberate through the mountains, serving as a haunting reminder of the terror he once inflicted upon unsuspecting souls. Olivia, Anthony, and Kyler, forever marked by their encounters with the Prowler, find themselves forever changed by their near-death experience, haunted by the nightmares that unfolded on that fateful day.
As the survivors venture into the fog-ridden realm, they must face the eternal darkness that now encompasses the Prowler. The hunt has begun anew, and their only hope for escape lies in outsmarting and evading the remorseless predator that lurks within.
The Hunted:
John Carlson Difficulty: Moderate
Item: Flashlight
Perks: Backstab, Quick and Easy and Tenacious Detective
Prestige 1: Backstab the Hunter once using the perk
Backstab Prestige 2: Successfully get out of Chase using the perk
Quick and Easy Prestige 3: Successfully evade chase using the perk
Tenacious Detective Full Prestige: Survive 10 rounds as
John Carlson
Flashlight The Flashlight allows you to see easily in dark areas where the generators aren't finished. (No the flashlight can't blind someone)
Perks:
Backstab:
A Cunning detective knows that striking when least expected can be the key to survival
After recovering 100/50/25% while downed you get a hard skillcheck when the hunter picks you up. Successfully hitting this skillcheck drops you from the hunter's hands
"The Hunter becomes the Hunted. Just when they think they've got me, I strike back with a vengeance." -John Carlson
Quick and Easy:
This perk activates after vaulting while injured. Your grunts of pain are silenced and your blood pools are softened. This perk stays activated for 3/6/12 seconds
"In this deadly dance, every second counts. I glide through obstacles unseen, my steps a whisper in the night." -John Carlson
Tenacious Detective:
The Detective's investigative instincts persist even in the fog, granting him unparalleled awareness of his surroundings.
This perk activates after emerging through the fog. All Hunter Objects are revealed to you for 2/4/8 seconds. This perk also activates every time a generator is completed. The Killer is revealed for 2/4/8 seconds whenever a generator is completed.
"I see through their tricks, their devices. Every step we take, I unravel their dark design." -John Carlson
Add-ons:
Old Battery:
Common Add-on for John Carlson This worn-out battery holds sentimental value for John, as it harkens back to his early days as a detective.
Increases battery life by 1 second
Battery:
Uncommon Add-on for John Carlson Increases battery life by 2 seconds
Reinforced Battery:
Rare Add-on for John Carlson It was a crucial tool that sustained him through long nights and perilous encounters, granting him the strength to persevere against all odds.
Increases battery life by 3 seconds
"I can withstand the storm." -John Carlson
Cracked Lenses:
Very Rare Add-on for John Carlson These cracked lenses were once an essential part of John's detective gear, aiding him in observing details and spotting hidden clues. However, during a fateful encounter with one of his most elusive suspects, the lenses shattered, a physical representation of the shattered trust and fractured reality that followed.
Increases distance of the flashlight by 4 meters
"Stop Him!"
Iridescent Grip:
Iridescent Add-on for John Carlson Crafted by the fog itself, it serves as a mocking symbol, highlighting the futility of trying to maintain control or unravel the mysteries that lie within. It is a stark reminder that within this twisted domain, the fog reigns supreme, and no investigation can prevail against its relentless grasp.
Allows you to blind the killer when aiming at their eyes. Blinding takes 5 seconds. Blinding lasts for 5 seconds. Decreases battery life by 1 seconds
"It Fucking Mocks me! The Fog Fucking Mocks Us! There is no escaping! There is no nothing!" -John Carlson
Scratched Battery:
Golden Add-on for John Carlson A battery that never seems to die out when you need it to be alive.
Grants infinite life. The Flashlight will die whenever the last generator is completed.
Lore: In the shadows of the 1970s, when crime and corruption permeated the streets, John Carlson emerged as a seasoned detective with a reputation for his tenacity and resourcefulness. Born and raised in a city plagued by lawlessness, John had a front-row seat to the injustices that unfolded daily. Determined to restore order and bring criminals to justice, he dedicated himself to his work, earning the respect of both his colleagues and the community he served.
John possessed an uncanny ability to uncover the truth, seeing beyond the façade and deciphering the intricate web of lies spun by criminals. His sharp mind and keen instincts made him a formidable adversary to those who sought to evade justice. However, as John delved deeper into the dark underbelly of the city, he unwittingly stumbled upon a secret society that thrived in the shadows—a clandestine organization known as Fog Whisperers.
Fueled by greed and power, Fog Whisperers operated with impunity, pulling the strings behind the scenes, orchestrating crime waves and manipulating key figures within the city. They saw John as a threat, a disruptor who posed a risk to their carefully constructed empire. In a calculated move to eliminate him, they devised a sinister plan.
One fateful night, as John tirelessly pursued a high-profile case, he received an anonymous tip leading him to an abandoned warehouse on the outskirts of the city. Unbeknownst to him, the tip was a carefully orchestrated trap. As he ventured deeper into the derelict building, he found himself ambushed by a group of masked assailants, agents of the Fog.
A vicious struggle ensued, but John was outnumbered and overwhelmed. Despite his valiant efforts, he was overpowered, beaten within an inch of his life. The assailants, believing they had dealt the detective a fatal blow, left him for dead, disappearing into the night.
However, fate had other plans for John. As his lifeblood seeped from his battered body, he was enveloped by an otherworldly mist, a manifestation of the very darkness he had fought against. In his darkest hour, the fog claimed him, granting him an unexpected second chance at life—but forever tethered to the fog and its twisted realm.
Now one with the fog, John emerged as a hunted survivor, trapped within the nightmarish trials orchestrated by the Fog. His skills as a detective proved invaluable in his quest for survival, enabling him to outsmart and evade the relentless hunters that pursued him. Yet, the line between self-preservation and selflessness became blurred for John. His desire to survive often clashed with his moral compass, as he would not hesitate to use his companions as distractions, ensuring his own escape.
While seen by some as a helpful survivor, John's reputation was marred by his self-serving tendencies. With every trial, he walked a precarious tightrope, balancing survival and the instinct to alert the hunter for his own benefit. His conflicted nature, a blend of resourcefulness and self-interest, painted him as a complex figure among the survivors, one whose actions could be both admired and criticized.
As John ventured deeper into the trials, he was haunted by the shadows of his past, the echoes of the crime-ridden city he had once fought to protect. In the fog's merciless embrace, he sought redemption, an opportunity to atone for the compromises he had made. The path ahead was treacherous, but John Carlson, the detective of old, remained determined to survive, to unravel the mysteries of the fog, and perhaps, find a way to free himself from its unforgiving grasp.
Amy Light Difficulty: Easy
Item: Medkit
Perks: Shattered Mirror, Fine Fettle and The Doctor in The Room
Prestige 1: Avoid the Hunter's hit by any means using
Shattered Mirror Prestige 2: Get Injured and heal yourself using the perk
Fine Fettle Prestige 3: Heal 2 other Hunted in 1 round using
The Doctor in the Room Full Prestige: Heal 20 other Hunted as
Amy Light
Medkit: Gain the ability to heal yourself, and you can now heal any other hunted 25% faster. The Medkit has a total of 5 heals before you run out of heals. This counts self heals.
Perks:
Shattered Mirror:
Reveals the aura of the killer whenever they use their power for 1/2/4 seconds
"I turn their tactics against them." -Amy Light
Fine Fettle:
Increases the speed you are healed by 10/20/40%
"Years of medical training have bestowed upon me the gift of swift recovery." -Amy Light
The Doctor in the Room:
Increases the speed at which you can heal by 10/20/40%
"Within my presence, the wounded find respite. With deftness and care, I restore vigor to their weary bodies. As my hands move, auras reveal the path to healing, uniting us in our shared journey towards survival." -Amy Light
Add-ons:
Plum Bandages:
Common Add-on for Amy Light Increases the speed at which you can heal by 10%.
Adrenaline Vial:
Uncommon Add-on for Amy Light After breaking from a heal the survivor getting healed gets a 5% boost for 10 seconds
Band-Aids:
Rare Add-on for Amy Light Increases boost from hitting skillchecks by 15%
Doctor Gloves:
Very Rare Add-on for Amy Light Increases boost from hitting skillchecks by 30%
Iridescent Vial:
Iridescent Add-on for Amy Light Gain the ability to instantly heal a survivor at any time. Cannot be used on yourself
Doctor's Notes
Golden Add-on for Amy Light No longer experience skillchecks while healing. The Medkit heals 50% faster than normal. 2 less heals.
Lore: Amy Light, a beacon of compassion and healing, was born into a world still reeling from the aftermath of World War II. In the wake of the devastating conflict, she emerged as a symbol of hope, dedicating her life to the noble pursuit of medicine. Amy possessed an unwavering commitment to her patients, driven by a deep sense of empathy that compelled her to alleviate suffering and restore lives shattered by the horrors of war. As a doctor, Amy witnessed firsthand the physical and emotional scars etched upon the survivors and soldiers who sought solace in her care. Her days were filled with tireless efforts to mend broken bodies and fragile spirits, tending to wounds that ran deeper than mere flesh. Despite the ravages of war, she remained steadfast in her belief that even amidst the darkest of times, a glimmer of light could be found. However, fate had a twisted plan in store for Amy. One fateful night, while attending to a patient haunted by the memories of battle, an unnatural occurrence unfolded within the walls of the hospital. The fabric of reality ripped apart, and the darkness of the Fog began to seep into her world. Chaos ensued as the hospital transformed into a nightmarish reflection of its former self, with the Fog's influence warping the very essence of its occupants. Amidst the chaos, Amy found herself trapped within the fog, torn away from the life she once knew. Stripped of her medical tools and stripped of her purpose, she was forced to navigate a realm where survival became paramount. Despite the fear and confusion that surrounded her, Amy's altruistic nature remained unyielding, and she became a guiding light for her fellow survivors. Within the trials, Amy became known for her selflessness and unwavering support for her companions. She would risk her own safety to tend to the wounded, offering solace and healing amidst the relentless pursuit of the Hunters. Her presence served as a source of comfort, as survivors found solace in her compassionate spirit, drawing strength from her unwavering commitment to their well-being. However, even the brightest lights can cast shadows, and Amy carried her own burden of survivor's guilt. Haunted by the faces of those she couldn't save, she yearned for redemption, seeking solace within the trials. Every survivor she aided, every life she mended, served as a testament to her unyielding resolve and her determination to rise above the darkness that threatened to consume them all. Though trapped within the fog, Amy remained a beacon of hope, reminding her fellow survivors that compassion and kindness could endure even in the most desolate of landscapes. In the face of unimaginable horrors, she stood as a testament to the resilience of the human spirit, a reminder that even within the darkest corners, the light of altruism could prevail.
Kris Hackley: Difficulty: Hard
Item: Hockey Stick
Perks: Ice Skates, True Fighter and Team Captain
Prestige 1: Successfully escape chase using the perk
Ice Skates Prestige 2: Successfully escape the Hunter's grasp using the perk
True Fighter Prestige 3: Complete 1 generator and heal 1 survivor using the perk
Team Captain Full Prestige: Stun the Hunter 30 times as
Kris Hackley
Hockey Stick: While within 2 meters of the Hunter you can hit the Hunter with you hockey stick for a 2 second stun
Perks:
Ice Skates:
After stunning the killer by any means gain the haste effect for 3 seconds. After this haste ends you gain the exhausted effect for 100/50/25 seconds.
Haste doubles you speed. Exhausted makes you 5% slower and you cannot experience haste while it is active. "With every daring move, I carve my path to freedom." -Kris Hackley
True Fighter:
Increases your wiggle speed by 5/10/20%. Increases your wiggle sway by 15/30/60%
"You may think you've caught me, but I refuse to be a captive in your twisted game " -Kris Hackley
Team Captain:
Kris's natural leadership qualities shine through, even in the face of overwhelming darkness.
Increases your action speed by 3/6/12% when not within 8 meters of any of the other hunted. Increases the action speed of any of the hunted within 8 meters of you by 3/6/12%.
"Together, we are stronger. With unity and coordination, we can overcome any obstacle that lies before us. Trust in each other, and we shall prevail." -Kris Hackley
Add-ons:
Goalie Gloves:
Common Add-on for Kris Hackley Increases swing speed by 0.5%
Hockey Putt:
Uncommon Add-on for Kris Hackley Increases swing speed by 1%
Back Breaker:
Rare Add-on for Kris Hackley Increases swing speed by 2%. Stunning the Hunter inflicts blindness for 20 seconds
Empty handed:
Very Rare Add-on for Kris Hackley Gain a haste effect for 2 seconds after stunning the Hunter. Cannot be used while exhausted.
Iridescent Hockey Wrap:
Iridescent Add-on for Kris Hackley Increases swing speed by 10%
Professional Hockey Stick:
Golden Add-on for Kris Hackley Allows you to hit the Hunter twice before the stick breaks
Lore: Kris Hackley had always been the embodiment of determination and leadership. As the captain of her local hockey team, she commanded respect and pushed her teammates to their limits. Yet, beneath her strong exterior, Kris harbored a simmering discontent towards those she perceived as unworthy or unfamiliar. It was this disdain that brought her to the fateful trip to the mountain, seeking an escape from the confines of her team and the pressure of her responsibilities. The day started with a hockey game, where Kris once again led her team to victory. But instead of relishing in the triumph, she found herself growing increasingly irritated with her teammates' shortcomings and mistakes. Seeking solace from the persistent frustration, Kris agreed to join her friends—Emma, Ethan, Anthony, Kyler, Kara, and her siblings Jamison and Kayley—for a weekend getaway in the serene mountain retreat. However, tensions began to rise as Anthony introduced a newcomer to the group—Olivia. Kris immediately resented the intrusion, perceiving Olivia as an unwelcome disruption to their tightly-knit circle. Her feelings of superiority and territoriality cast a shadow over the trip, as Kris became increasingly distant and hostile towards Olivia. As the group ventured further into the secluded mountain, their bonds began to strain under the weight of Kris's disdain. Unbeknownst to them, the dark presence of the fog had already begun to weave its way into their lives. It sensed Kris's isolation and resentment, drawing her closer to its clutches. Tragedy struck when Kris, consumed by her own emotions, failed to extend a helping hand to those in need. As they engaged in risky activities, disaster struck one by one. Kris watched in horror as Emma, Ethan, and Anthony succumbed to their fates—severing the already fragile bonds of friendship. Jamison and Kayley, her own siblings, suffered the consequences of her indifference. Overwhelmed with guilt and remorse, Kris found herself separated from the remaining survivors—Olivia and Kyler. Alone in the unforgiving mountain terrain, the fog began to envelop her, offering a haunting embrace that echoed her internal turmoil. In that moment, Kris's fate intertwined with the fog, becoming one with its ethereal realm. Now, as a Hunted survivor, Kris roams the trials, forever trapped within the fog's grasp. Her once fierce determination transformed into a relentless struggle for survival, and her perceived superiority challenged by the enigmatic horrors that lurk in the shadows. The lessons learned from her past failures now guide her, as she navigates the trials with a newfound sense of humility and empathy. Though the memory of her selfishness lingers, Kris's journey through the fog offers her a chance at redemption. She seeks to overcome her former limitations and forge new bonds, recognizing that unity and selflessness are the keys to survival in this twisted fog.
Kyler Hal: Difficulty: Moderate
Item: Glasses
Perks: Survivor!, Grand Refresh and Reap what you Sow
Prestige 1: Successfully survive one trial using the perk
Survivor! Prestige 2: Successfully take 2 hits for an injured survivor using the perk
Grand Refresh Prestige 3: Successfully stun the Hunter twice while using the perk
Reap what You Sow Full Prestige: Successfully escape 10 times as
Kyler Hal
Glasses: Glasses can be equipped or unequipped at any time. While equipped all of the fog is removed, however if you are hit while they are on you break the glasses.
Perks:
Survivor!:
This perk can be activated at any time while injured. You become broken for 80/40/20 seconds. During this time you suffer from blindness and oblivious. You also make no grunts of pain. Once this time is up you become healthy once more. This perk applies exhausted for 60/30/15 seconds.
Exhausted makes you 5% slower and you cannot experience haste while it is active, Blindness makes any aura not appear, Oblivious makes it so the heartbeat constantly seems further than it is, Broken makes it so the survivor cannot be healed. "Surviving isn't just about avoiding death. It's about embracing the risks and emerging stronger." -Kyler Hal
Grand Refresh:
Gain a stack for every protection hit you take for a survivor. Every stack decreases your grunts of pain volume by 10%. Gain a maximum of 6 stacks.
"In the face of danger, I'll stand as your shield."
Reap What You Sow:
Gain a stack for every time you stun the Hunter with a pallet or door. Each stack can be used whenever you hit a skillcheck on a generator. That generator will gain 5% of its current progress added onto the generator. That generator gets revealed to the Hunter. All stacks are lost upon being downed
"Every action has consequences. Let's make sure they favor us." -Kyler Hal
Add-ons:
Metal Lining:
Common Add-on for Kyler Hal Increases the speed you put on your glasses by 1 second
"Every second counts when darkness looms. I won't let it cloud my vision." -Kyler Hal
New Lenses:
Uncommon Add-on for Kyler Hal These lenses have advanced optics that brighten his surroundings, allowing him to see with greater clarity even in the darkest of environments
While the glasses are active everything becomes 25% lighter
"With a clearer view, I can navigate the shadows with confidence." -Kyler Hal
Bloody Glasses:
Rare Add-on for Kyler Hal Being hit while the glasses aren't active breaks them. Being hit while they are active does not break them
Blue Glasses:
Very Rare Add-on for Kyler Hal Reveals the killer in blue while looking in their direction
Iridescent Lenses:
Iridescent Add-on for Kyler Hal These unique lenses, infused with the essence of the fog, grant Kyler an extraordinary vision that transcends the boundaries of the physical world.
Removes the fog and darkness while active. Your vision becomes red while active.
"Through these lenses, I see a twisted reflection of my fate."
Golden Glasses:
Golden Add-on for Kyler Hal Increases the fog for the killer while in chase with you AND the glasses are active
Lore: Kyler Hal was a free-spirited adventurer, always seeking thrill and excitement in life. In the vibrant era of the 1970s, he yearned for experiences that would test the limits of his courage and fill his life with unforgettable memories. It was during this time that he found himself drawn to a mountain resort nestled in the picturesque Colorado landscape—an idyllic setting for the adventures he sought. Accompanied by his friends—Emma, Ethan, Olivia, Kris, Kayley, Jamison, Kara, and Anthony—they embarked on a journey filled with laughter and camaraderie. The mountain resort promised an escape from the constraints of the mundane world, offering a playground for their youthful spirits. Little did they know that their escapade would lead them to the unforgiving clutches of the fog. As they explored the resort's scenic trails and indulged in adrenaline-fueled activities, Kyler reveled in the freedom of the mountains. The majestic peaks seemed to call to him, urging him to push his boundaries even further. However, their joyous excursion took a dark turn when an ominous presence loomed over their group, watching their every move. Tragedy struck swiftly, as Emma, Ethan, Kris, Jamison, and Kara fell victim to the unknown malevolence that pervaded the mountain. Their lives were cut short, leaving Kyler, Olivia, and Anthony as the sole survivors of the harrowing ordeal. The weight of loss and survival weighed heavily upon Kyler's shoulders, his carefree spirit burdened by guilt and grief. It was on their journey back to civilization that the fog made its insidious move. Trapped in a dense mist that seemed to devour the world around them, Kyler found himself separated from his companions. Panic and confusion washed over him as he desperately searched for an escape, but the fog had claimed him, pulling him deeper into its eerie realm. Now condemned to wander the trials as one of the Hunted, Kyler fights to preserve the memories of his lost friends and find solace in their spirits. The fog taunts him, a constant reminder of the past he cannot change and the choices that led him to this haunting existence. His once carefree nature has morphed into a resilient determination, fueled by the desire to honor the memories of his fallen comrades and seek a way back to the world he once knew. In the trials of the Fog, Kyler's courage is put to the test, his survival dependent on his ability to adapt, cooperate, and outmaneuver the relentless Hunter. Through the fog's relentless challenges, Kyler seeks redemption, not just for himself but for the friends he lost on that fateful mountain journey. As he navigates the trials, he discovers that true strength lies not only in physical prowess but also in the bonds forged with his fellow survivors, united in their shared struggle against the encroaching darkness.
Anthony Kael: Difficulty: Easy
Item: Toolbox
Perks: First Serve, Hate The Sinner and Panic Headed
Prestige 1: Finish 1 generator using the Perk
First Serve Prestige 2: Finish 1 Generator using the Perk
Hate The Sinner Prestige 3: Finish 1 Generator while injured using the Perk
Panic Headed Full Prestige: Finish 30 Generators as
Anthony Kael
Toolbox: Can be used while working on a generator. While using it it you complete generators 25% faster, however getting off of generators is much slower.
Perks:
First Serve:
What some may see as old scrap you see as good machinery
This perk activates after touching a generator with no progress. Gain a 25% boost on that generator until one of the following happens: You leave the generator, you are hit or you fail a skillcheck. This perk has a 60/30/15 second cooldown
"When the sparks fly, and the machines come alive, it's my chance to make a difference." -Anthony Kael
Hate The Sinner:
This perk activates for 15/30/60 seconds after being injured. Gain a 15% boost on fixing generators during this time. This boost is increased to 30% if you are deep wounded
"There's a fire inside me, a relentless drive to fix what's broken and reclaim our chance at survival." -Anthony Kael
Panic Headed:
Unlike most, you don't scream from Injuries. You take the pain and laugh in the face of death
Gain a 3/6/12% boost to all actions while injured
"When the world spins in chaos, my mind clears. Panic fuels my every move, heightening my senses and sharpening my focus" -Anthony Kael
Add-ons:
Spanner Wrench:
Common Add-on for Anthony Kael Increases speed by 2%
Measuring tape:
Uncommon Add-on for Anthony Kael Increases speed at which you put the toolbox away by 15%
Metal Mallet:
Rare Add-on for Anthony Kael Increases boost from skillchecks by 5%
Screwdriver:
Very Rare Add-on for Anthony Kael Increases boost from skillchecks by 10%
Iridescent Screwdriver:
Iridescent Add-on for Anthony Kael Increases boost from skillchecks by 20%. Toolbox now deactivates whenever the first generator is completed
Golden Wrench:
Golden Add-on for Anthony Kael Gain the ability to sabotage Traps. Decreases boost from skillchecks by 2%
Lore: Born with an innate talent for tinkering and fixing things, Anthony spent his days as a dedicated technician, ensuring that machinery and devices functioned flawlessly. However, his life took an unexpected turn when he embarked on a fateful trip to a serene mountain resort with his friends, unaware of the horrors that awaited them. As Anthony and his group of friends arrived at the picturesque resort, tensions ran high. Despite the warnings, Anthony insisted on bringing Olivia, a newcomer who was not well-received by the others. Little did they know that their collective actions would lead them down a path of darkness and despair. Tragedy befell the group one by one, as the mountain became a hunting ground for an insidious force. Ethan, struck by an arrow, met a grisly fate with a snapped neck. Emma, entangled in the gnarled bark, was mercilessly slammed into the snow until life left her body. Kris, the team captain, met a fatal end when she plummeted from the treacherous mountainside, her neck snapping upon impact. Kayley, left to bleed out on a meathook, succumbed to her injuries. Jamison's ill-fated encounter with a bear trap sealed his fate, leaving him lifeless. Kara, too, fell victim to a cruel trap, bleeding out as her final moments slipped away. Amidst the bloodshed and loss, Anthony, Kyler, and Olivia found themselves as the sole survivors. They navigated the treacherous terrain, their bond forged in the crucible of survival. However, their resilience would be tested further as they encountered the enigmatic force that lurked within the fog. As Anthony faced the horrors unfolding around him, his resourcefulness and technical prowess became his greatest assets. Cirrus, drawn to his unwavering determination and problem-solving skills, claimed Anthony as its own, entwining his fate with the merciless trials that awaited him in the fog. Haunted by the memories of his fallen friends, Anthony now roams the fog, driven by a relentless need to uncover the mysteries of his tragic past and outwit the forces that seek to consume him. With his technical expertise and a determination that knows no bounds, he fights for survival, ready to uncover the truth behind the malevolent presence that binds them all.
Kara Scaler: Difficulty: Easy
Item: Boots
Perks: Back Track, The Queen and Sixth Sense
Prestige 1: Successfully escape from Chase using the perk
Back Track Prestige 2: Successfully escape with at least 1 other Hunted using the perk
The Queen Prestige 3: Successfully hide from the Hunter using the perk
Sixth Sense Full Prestige: Escape 10 chases as
Kara Scaler
Boots: You run 1% faster than all other survivors. Your footsteps are silent.
Perks:
Back Track:
After vaulting through a window your grunts of pain and pools of blood are removed for 2/4/8 seconds. Once this time ends your pools of blood backtrack the the vault location.
"In this tangled game of survival, every moment counts. I leave no traces behind, vanishing into the shadows. They'll never know where I truly tread." -Kara Scaler
The Queen:
Reveals your aura to all survivors. While injured all survivors gain a 5/10/20% boost to healing. All of the Hunted who escape gain a 100% boost in experience
"The Queen commands, and her will is absolute. Together, we rise above the pain and despair." -Kara Scaler
Sixth Sense:
Reveals the aura of the Hunter for 3/6/12 seconds when you hear their heartbeat. While within the heartbeat of the hunter gain a 3/6/12% boost to all actions
Add-ons:
Soft Tissue:
Increases movement speed by 0.5%
Steel Toe Boots:
Increases movement speed by 5%. Removes the silent footstep effect
Leather Boots:
Increases vaulting speed by 5%. Removes the silent footstep effect
Winter Boots:
Removes the silent footstep effect. Increases speed after being hit by 10%
Iridescent Tissue:
Increases movement speed by 3%. This stacks while Deep wounded.
Fur Boots:
Removes the silent footstep effect. Increases movement speed by 2%. Increases vaulting speed by 3%. Increases wiggle sway by 20%
Lore: A striking figure with an air of independence and a disquieting aura, Kara possessed a longing for control and an unspoken desire for affection that ultimately drove her down a treacherous road. Intrigued by the allure of the Hackley mountain resort, Kara insisted on gathering a group of friends for an adventure. Among them were the determined Kris, the gentle Kayley, the steadfast Kyler, the empathetic Anthony, and the spirited duo of Ethan and Emma. Despite her reservations, Anthony chose to invite his friend Olivia, much to Kara's discontent. Her desire to maintain a close-knit circle was fueled by an underlying fear of losing control. Within the group, Kara clashed with Kris, a natural leader whose presence threatened Kara's own desire for dominance. She held an unspoken disdain for Kayley, who had a deep connection with Jamison, Kara's secret love interest. The weight of unrequited affection burdened her heart, and only Anthony, her confidant, shared her pain and understood her longing. As they ventured into the heart of the mountain resort, the group encountered unspeakable horrors. Emma's tragic demise shattered Kara's world, traumatizing her to the core. The harrowing scene would forever haunt her memories, igniting a primal fear and unraveling the fragile threads of her composure. In the midst of chaos, Kara's selfishness and desperation propelled her into the forest, seeking refuge from the horrors that unfolded. But fate had other plans in store. Trapped by a vicious bear trap, Kara cried out for help, her screams echoing through the night. Hours passed, each moment a torment as she wrestled with pain, fear, and regret. As the agonizing hours slipped away, Kara's desperate pleas were answered by an unexpected force. The fog, sensing her turmoil and her broken spirit, reached out to claim her as its own. It enveloped her in its ethereal embrace, forever sealing her fate within its enigmatic realm. Lost to her friends and the world she once knew, Kara became a reflection of her own inner turmoil—a haunting reminder of the consequences of selfishness and the yearning for control. In the fog's clutches, she is condemned to wander, her soul forever tormented by the choices and regrets that shaped her tragic journey.
Maps: Harvest Haven:
Type: Abandoned Farmlands
Harvest Haven is an eerie and desolate farmland, haunted by the memories of a tragic event. Once a thriving agricultural community, it now stands abandoned and forgotten, overrun by overgrown crops and ominous scarecrows. Dilapidated barns, broken fences, and rusted farming equipment serve as reminders of a life that was abruptly shattered.
Main Building: Farmhouse. The Main building has 1 generator inside it, and when the generator is completed the lights inside are turned on. (Safety: Safe)
Size: Moderate
Resort Ruins:
Type: Mountain Resort
The Resort Ruins capture the remnants of what was once a luxurious mountain getaway. Now reduced to a desolate and overgrown wasteland, the ruins bear witness to the horrors that unfolded within their walls. Collapsed structures, cracked swimming pools, and twisted amusement park rides serve as eerie reminders of the resort's tragic past.
Main Building: Ski Lodge. The Main building has 1 generator inside the basement. Upon this generator being completed the lights inside and outside are turned on. (Safety: Balanced)
Side Building: Ski Lift. The Side building has 1 generator. Upon this generator being completed the lights inside are turned on. (Safety: Unsafe)
Size: Moderate
The Prowler's Shack:
Type: Mountain Resort
The Prowler's Shack is a secluded and ominous structure tucked away deep within the fog. It serves as the dwelling place of The Prowler, a twisted refuge where he orchestrates his malevolent pursuits. The shack is surrounded by dense forest, and the air is filled with an unsettling stillness, as if nature itself holds its breath in fear.
Main Building: Prowler's Shack. The main building has no generator inside it. (Safety: Balanced)
Size: Small
Derelict Manor:
Type: Mountain Resort
Derelict Manor is an abandoned and decaying building that once stood as a grand mansion. Time has taken its toll on the once opulent structure, leaving behind a maze of crumbling hallways, broken furniture, and faded portraits. The atmosphere is heavy with a sense of abandonment and despair, perfectly reflecting the darkness that haunts The Prowler's past.
Main Building: The Manor. The Main building has 3 generators inside it. Once all generators inside it are fixed all lights inside it turn on. (Safety: Very Safe)
Size: Large
Fog Offerings:
Forgotten Ritual:
Common Offering. Increases the chance of going to Abandoned Farmlands by 25%.
Faded Postcard:
Common Offering. Increases the chance of going to Mountain resort by 25%
Vengeful Spirit:
Common Offering. Increases the chance of becoming the Hunter by 25%
Desperate Prayer:
Common Offering. Increases the chance of becoming the Hunted by 25%
Bloodstained Ledger:
Common Offering. Increases the amount of experience you get by 25%
Cursed Cornfield:
Uncommon Offering. Increases the chance of going to Abandoned Farmlands by 50%
Ripped Blueprints:
Uncommon Offering. Increases the chance of going to Mountain resort by 50%
Dark Embrace:
Uncommon Offering. Increases the chance of becoming the Hunter by 50%
Beacon of Hope:
Uncommon Offering. Increases the chance of becoming the Hunted by 50%
Knowledge Tome:
Uncommon Offering. Increases the amount of experience you get by 50%
Harvest's Call:
Rare Offering. Increases the chance of going to Abandoned Farmlands by 75%
Ruined Brochure:
Rare Offering. Increases the chance of going to Mountain Resort by 75%
Blood Oath:
Rare Offering. Increases the chance of becoming the Hunter by 75%
Survivor's Pledge:
Rare Offering. Increases the chance of becoming the Hunted by 75%
Duo Dice:
Rare Offering. Increases the amount of experience you get by 75%
Hunter's Mark:
Very Rare Offering. Increases the chance of becoming the Hunter by 100%. If two are placed both Offerings are discarded
Survival Talisman:
Very Rare Offering. Increases the chance of becoming the Hunted by 100%. If five are placed all offerings are discarded
Essence Amplifier:
Very Rare Offering. Increases the amount of experience gained by 100%
My grandpa just passed away. Like two weeks ago.
It all started with my dad saying grandpa is in the hospital bc he had breathing issues. Then suddenly they had to put him into a coma. Dad called and said i should drive there and say good bye. I have never seen someone in a coma. The lungs being pumped with air and the body's movement that is just a random thing and not the person's will... This was so hard to watch. We said good bye. My parents and I were all he had left and he passed just after we went home. That felt so weird.
But here's the thing. I'm only 20. I didnt visit my grandpa since pre pandemic because he and i both are high risk patients for covid. Plus he was very conservative and I have dyed hair, piercings, tattoos... he didnt like that at all. And last time I saw him? Man puberty... I was a jerk to everyone. And since then i'm severely depressed, all i do is keeping myself alive somehow every day. He wasnt on my mind. I took him for granted.
I feel like an imposter. I never saw him until he was about to die. I never called him. But when i saw him in that hospital bed i instantly felt all the regret. Not being there for him. I feel so bad. Idk how to ever forgive myself that i wasnt there for him.
I dont even feel like I deserve to cry and grieve and feel all these feelings now because i wasnt there for him. I feel so guilty that i wasnt texting him more or just tell him that i love him. Fuck. I miss him already and idk this is the first time i lost someone since i was like 10. which i barely remember. This rn feels like impossible
I visited his grave today. I put down three candles i painted with a letter where i apologized, my favorite bracelet and a painted stone and a little angel figure. I hope he likes them. I hope i'll ever stop feeling this guilt.
This whole system is backwards for pain management. I’m just so frustrated with it. I just had a rough surgery and I’m still in severe pain and you won’t give me anything because the DEA “doesn’t monitor hospitals as much”? Really? I thought doctors had a responsibility to manage their patients pain but I guess pushing it onto an ER doc is the hit new thing now. What a joke. At least he admitted it and I have a recording of him saying it so I can explain to the ER why I’m back after 3 days.
I was diagnosed with grade 3 GP last fall through a GES. My gastro has been concerned that I have motility issues elsewhere in my digestive system so he referred me to another gastro at a major hospital system in my city who ordered a full gastrointestinal transit study that lasted 4 days and I had that done this week. I just got the results this morning. I have delayed gastric emptying (obviously), delayed esphogeal transit and generalized slow colonic transit.
I’m stressed out because the gastro that ordered this test sent me a message last week notifying me that he’s leaving his practice in 2 weeks and that I have to find a new doctor on my own. I’m unable to see him before he leaves because his wait list is so long. I left a message for my other gastro asking for an urgent appointment and made an appointment with my PCP so I can ask her for some guidance on how to proceed because right now my GP is not well managed, I’m having BMs maybe 2 times a month and my symptoms are interfering with my life and I’m worried I’ll slip through the cracks when my doctor leaves his practice. I know I’m probably freaking out prematurely but it feels like I’m just being left to deal with this on my own.
I am going to try to be as succinct as possible while still giving enough information.
I (47F), a widow of 2.5 years, my BF of 1.5 years, Mr. A, (M50). We have been “living together”, but really in name only. We share an address. He was working in a northern camp for really good money, but we both wanted him to come home so we could actually grow our relationship. Fast forward a few months, I found a position in our city for him – not his dream job, but in his line of work, with decent pay.
The same week he came home to start the new job, I ended up in the hospital with double super-imposed pneumonia for nearly two weeks. I was incredibly sick; septic, fevered, hallucinating, etc. During my stay in the hospital, he got another job offer that pretty much was his dream job (and it turned out he really hated the job that he had just started)– but it was located over 1000 km away. I wasn’t really up to trying to figure out what that would mean for us, but I had no choice, as they needed an answer ASAP. So, he took the job, moved there, and plans were put in place that I would sell my house and follow sometime this summer. He was gone and working at the Dream Job less than a week after I got out of the hospital.
It's been three months now with him working there and me being here(with a couple of visits in between). I contacted a realtor, had some home repairs done, planned to list the house. But. As it gets closer and closer, I have been feeling miserable and sick about things. I have an incredibly great job where I’ve been for 6 years. Great pay, great people, all around fantastic. I can afford my house, I can afford my lifestyle, and for the first time in my life, I feel safe, secure, and most importantly, independent.
There’s no guarantee of a job for me there, so I would be dependent on Mr. A. Selling my house here is the only way we could buy a house there – but Real Estate is very different there. The price of my nice little middle class house here would buy us a tiny “handyman’s special” there. In addition, it’s a small community, job opportunities aren’t plentiful.
I find I just cannot turn my back on the stability and security I have here at home. AITA for saying that yes, I’ll sell the house and move my life across the province – and then completely changing my mind?
Really not sure what to do. It's Friday and I am completely out of medication as of tomorrow.
I've been seeing the same psychiatrist for a year. He's a resident and he's been prescribing my medication without issue this whole time.
I had a prescription on file, but when I requested it be refilled the pharmacy said there was an insurance issue. I called and they said insurance won't pay for it because apparently my doctor doesn't have a DEA license and shouldn't even be writing prescriptions???
I messaged my doctor yesterday, and never heard back. Called and even went into the clinic (where again he's a resident so I feel like they have some responsibility here?) and all they could say is they left a message for him to call me back.
They say they can't even tell me if this is a mistake on the pharmacy's end or if he truly doesn't have a license??? Wtf am I supposed to do in this situation?
I have an appointment scheduleded with him at the end of the month, but if this is true how is he allowed to keep seeing patients? In the meantime I just wait it out and hope that somebody sees me at the appointment I made months ago?
I take my medication as prescribed, been on compliance the entire time I've been a patient. Shouldn't there be somebody over the residents that can review my file and fill the prescription?
I'm so frustrated and have no idea what to even do at this point. This is a large hospital, not a small practice. How is there no one that can at least let me know what steps I can take other than hoping I eventually hear back from this guy?
For the last six weeks, my partner has been getting a variety of tests and scans after his doctor found a tumor on his larynx. Less than 5% of laryngeal tumors are benign, so I’m trying to be realistic and level headed about what’s ahead. But I’m really, really infuriated by the treatment he’s received from his doctors and from hospital staff so far.
He had a biopsy last Thursday and was told he would have his results within a week. He received a call from his primary care doctor yesterday afternoon asking if the oncologist had called him, and to keep an eye on his phone. That was all he said.
He called the oncology department and was told he would receive a call by the end of the day today. The oncologist still hasn’t called. He’s called multiple times and the staff has only told him to stop calling and that the doctor will call “if he has time”.
It’s Friday. If he doesn’t “have time” then we have another weekend of uncertainty and anxiety before MAYBE getting to talk to someone Monday. Why the hell is telling a patient whether or not he has cancer a “if he has time” kind of task? He can’t stay ten minutes after his shift?
I’m just so angry that he’s an afterthought to them. I know that admin staff is underpaid and overworked, but do they not have basic human empathy?
I assume this is the norm because we live in the US and healthcare is a nightmare, but is there any recourse? Whatsoever? Is it worth trying to change providers? If this is what they’re like now, I do NOT trust them to provide adequate care if they don’t view him as a human being.
Ashes shaped like the entire rave remained in the outline of a single soaring rook. I awaited their arrival. I had known to go no further than Man's Bane. I first had to sort out the Choir. I had no choice but to choose which of them would stay and live with the animals and which ones could come with me and my talking crow Cory, back to our own world.
They had a chorus of questions, most of them difficult to answer, for they were the inquisitions of the enchanted and the insane. The gibberings of the transformed ravens, now escaped medieval asylum patients, earned the attention of the inhabitants of Man's Bane. I glanced around nervously at the various animals attempting to walk upright, some of them wearing a single article of clothing or clutching an artifact of the old world.
"We are here to sort out a few of you." I told them plainly. Many of the Choir were compulsive murderers and worse. I simply couldn't unleash them back on the world. They'd have to live among the animals.
I first pointed to Serene Sinclair. "Do you want to stay here or come with me?"
She walked over to where Cory and I were.
"Well if she's your first choice, why not all of them?" Cory squawked.
"You'll remain under my supervision, right?" I asked her.
"I just want to be helpful." She promised.
"You do? Is that right?" I stared. Cory made a grinding noise in the back of his throat that meant he found her words amusing somehow. He was laughing and said in Corvin:
"She quotes you, my Lord. Remember when you met my Winters?"
"Uh, yes." I clicked to him in annoyance. "She has magics."
"Oh. Is that all?" Cory sassed me.
We continued to argue in Corvin as I selected a few more of the Choir. I was being careful. If I picked the wrong one or wasn't careful of the commotion, I could have a riot of lunatics and beastmen. I just wanted to make it home in one piece.
"Dini Ghanat, Jessica Darling, Clide Brown." I called on several more dangerous ones, yet they were the ones that were too dangerous to leave behind. Cory clicked rapidly at me in disapproval.
"Your bird. It does not like me." Dini Ghanat said with his heavy accent. I reached into my bag and took out the little leather case with his serum inside.
"You will not operate without my oversight." I told him.
"Of course not. You are our fearless leader." Dini Ghanat grinned obsequiously. I trusted him as far as I could reach. I knew better than to leave him behind in the fertile world of unguarded labs and shuffling beastmen. He'd experiment on them and make some kind of weird animal-man realm that I would have to worry about. I wanted to leave Man's Bane behind and forget the world or time period entirely.
"Christo?" I asked the man with a different Christo in his mind. He looked at me as the Christo I could trust.
"You can come too." I told him. Then I told him he was on fire and the other Christo stared at me. I told that Christo: "Sorry. You gotta stay here. You will never have another birthday if you come with us. Here though, it is always Saturday. Tomorrow is your birthday, and you know what that means."
"I can play with Polly?" The other Christo asked. His menacing grin spread, reminding me vaguely of the cartoon of the Grinch from my childhood.
"Well, goodnight Christo." I smiled. Christo turned around and then looked at me and asked:
"Where are we going?"
"I'm going home and I am taking you with me." I promised.
"I don't think this is how this works." Cory advised me with mock cynicism.
"It was your idea!" I hissed back.
"Oh yeah." Cory made a noise that was his most mischievous.
I picked a few more before we took that final flight as ravens. I got Samual Monica, Castini Ishbaal and Father Dublin the Exorcist. We flew the rest of the way, backwards through time, as ravens. The Choir was split, I'd say those I left there became the Choir and those I took were no longer really of the Choir anymore.
The world had changed in many ways and yet it had stayed the same. What I mean, is that the disasters of the time when we struggled to close the book of evil, or the time we were in Dellfriar and the world ended, all seemed to be gone.
The effect of such horrors pressed in from the sides of the familiar world I had once known. I asked Cory:
"Am I experiencing hallucinations from the medications we were taking in Dellfriar?"
"No, my Lord. We are escaped mental hospital patients in the same world we left long ago. How is this possible?" Cory sounded amazed and spoke in English.
I looked at the assembled ex-Choir members with me. They were all somehow out-of-place if we weren't facing the post apocalyptic horrors I had expected.
"You look confused." Dini Ghanat told me.
"I thought." I stammered. "I thought things would be different out here."
"How? We escaped." Father Dublin smiled. "What did you expect?"
"A world in ruins and desolation. A world ruled by rampant monsters and vengeful enemies like the Folk Of The Shaded Places." I tried to explain what my expectations were. "This changes things."
"This world is coming apart at the seems. It is about to collapse. The ends of all worlds push at its sides, like a dying universe, everything dies." Serene Sinclair announced in proclamation.
"Now wait." I told her. "You sense all of that too?"
"Indeed. You have chosen a tribe of the most dangerous, and some might be too dangerous. You chose most of them not." Serene Sinclair prophesized me. "And you would know death either way. At least this way you shall know its form."
"I'm starting to like her too." Cory chirped meanly.
"Your bird doesn't like any of us, does he, Mr. Briar?" Dini Ghanat was somehow behind me. I'd taken my eye off of him for one second.
"He doesn't trust you. He's seen how dangerous you all are. I'm taking you home to my family, showing a lot of trust in all of you, despite what I too have seen you all do. However, unlike those we left behind, none of you have ever threatened me or Cory or my family. To be fair, you've never given me a reason not to trust you."
"You're speaking to all of us, then?" Clide Brown asked.
"Dude, you're a werewolf." I gestured that I was making my point anyway. He nodded and muttered:
"Good point. I see your point. Yeah."
"I couldn't leave you people behind. Over these years, stealing artifacts and everything, you all have become like this depraved, lunatic family to me. Stop drooling." I said. I was looking at Christo on my last beat. "The point is, I have another family. Can I count on all of you as I already have? I have to ask."
"You can't count on me. We don't know if the moon is full. I could kill everyone." Clide Brown had changed his discord as he spoke. His confidence always went out of him whenever anyone mentioned his other half.
"Cory, is the moon full?" I asked my talking crow. Cory called out and his crow's call was answered by another.
"Of course it is." Cory said in English.
"See?" Clide Brown started swearing.
"Relax, I am only joking. We have a few nights to get ready for your monthly puberty." Cory teased the agitated werewolf.
Clide Brown frowned but was obviously still far from any sort of anger. He had the best anger management skills.
We all got onto the back of a hay wagon with nobody driving it and rode into town. In the street outside Dr. Leidenfrost's apartment we stood, a gaggle of straight jackets and a gleaming razor sharp hook on the end of Jessica Darling's prosthetic arm. There were no other visible weapons, but I knew all of them were armed.
It was early evening and I sensed something watching us. They were in the shadows, moving along in the darkness and avoiding the streetlights as they turned on one-by-one in the gloom.
"What is it?" Father Dublin asked, fear beaded on his forehead as he realized we were being stalked.
"Folk Of The Shaded Places." I thought I saw one as a dark rod, moving in jagged animation through a patch of shade and shifting light. Somehow the Cambrian elder was like a centipede, in its general shape. They were intricate and with a hundred different limbs and their faces somehow evoked an image of all-teeth, the kind that snack on trilobites. I knew their intelligence too, an angry and ancient species, waiting for their world to return to their endless hands. It was just my imagination, but it was also reality. Folk Of the Shaded Places could travel instantly from one dark corner, into a dream, through a wall and back into another shadow. To see them in any capacity, always occurs as a partial glimpse, easy to ignore.
"What to they want?" Dini Ghanat was perplexed. He used a simple charm to look and try to see them magically. "I'd like to know them better."
"No, you wouldn't. Trust me." I assured the mad alchemist and disgraced scientist that stared after the spy from the darkness.
The spies in the darkness were gone, I could sense that they had left us.
"Daddy!" Came the voices of Persephone Briar and Penelope Leidenfrost, my daughters. They came running out to greet me.
"I knew you were coming. I've watched all of your flights." Penelope told me. Her heterochromic eyes were the most beautiful in the whole world. She blinked as she spoke to me for the first time in her life.
"Daddy, you're back. Sister told me you were here." Persephone told me.
I stared at her, unbelieving how she had grown. My mind flashed to the rampage of the giant horse, death, gemstones, all of it to serve the cats so that she would live. I had always loved her, even when she was not alive, at the beginning.
I hugged them both.
"Such a sweet reunion." Samual Monica commented. There was always a strange hint in his voice. Part of me was not happy to let him near my family, but also, he was family now too.
Then I looked up and saw the love of my life, after being away for so long. She stood there, every aspect of her was dark, as she stood in the shaft of light from her home. A fairy flitted from her shoulder back to the sanctuary of indoors.
"Heidi?" I stared and stood and trembled. My legs forgot their strength when I tried to walk towards her. Clide and Christo were there to hold me up.
"I can walk." I said softly and I did. I walked to Dr. Leidenfrost.
"Welcome home, Lord." Dr. Leidenfrost stared at me. I wondered if she still loved me too. I noticed Isidore approaching me. She hugged me and then stepped back next to Dr. Leidenfrost.
"Who are all of these people?" Dr. Leidenfrost asked me.
"These people are my new family members." I told her.
"A gang of murderers that have escaped from Dellfriar with you?" Dr. Leidenfrost asked strangely.
"Well - I mean -when you put it in that way." I argued against her wording.
"I've missed you so much!" Dr. Leidenfrost nearly jumped me in the parking lot.
"You all have to stay out here." Isidore told the escaped insane asylum patients. "Girls, come inside, now."
And our daughters obeyed and I went inside with my family and Cory flew on in ahead of me and landed on the back of the couch.
"Right now." Dr. Leidenfrost wanted to rekindle our marriage immediately. I went with her and did so. When we were rekindled we found it was almost morning already.
"Your friends are keeping quiet out there." Isidore told me, over breakfast.
"What is going on? You're the only people we've seen." I ate.
"There's a massive evacuation going on." Dr. Leidenfrost explained. "But Agent Saint called and told us to stay right here. She said it would be safe until she gets here."
"Why?" I asked.
"Supposedly there is to be a tsunami. That was more than two days ago." Dr. Leidenfrost nodded sagely. "It was all a lie."
"I see." I gulped. "We gotta feed them. No low blood sugar for our crazy people."
"I already fed them. I didn't want to stay in the apartment while you two, you know." Isidore blushed.
"Did you want some of him? He's still yours too." Dr. Leidenfrost teased her.
"Stop, Heidi." Isidore looked at me and our eyes met briefly. I wondered if she had ever loved me. It didn't matter, she loved me as a friend, which was fair enough. I hadn't felt particularly crazy about her, after-all.
Dr. Leidenfrost watched our gazes repulse each other like opposing magnets and made a clicking sound with her tongue. Cory appreciated the word and translated, hopping up and down with excitement:
"My Matron calls you both cowards!" Cory exclaimed in English.
"You are both cowards." Dr. Leidenfrost confirmed. "That's why I am the head of this family."
"Fair enough." I muttered. Isidore said nothing.
"I don't agree." The soft and melodious voice of our resident fairy spoke up. "Lord has shown courage when he fears for another's sake. I've seen him stand against wrongdoing with no guarantee he could survive."
I looked over and spotted Silver Bell alight upon Dr. Leidenfrost's shoulder. I smiled and greeted her:
"Hello Sylvia." I recalled her earthbound name and used it instead of her Faerie name.
"I've waited a long time to go home." Silver Bell was glowing. "Penelope has drawn my key, but she is not strong enough to conjure. She needs her father for that."
"What?" I asked.
"You stole the way for such a key to be crafted. In Faerie, it was your theft that removed the one who would have touched the gold to craft it into what we needed. No new key can be made, without the hand of a smith. Do you remember?" Silver Bell explained. In her voice she sounded tired, there was no resentment.
"I rescued a child from your queen." I recalled. "Is that the consequence?"
"There is a horror upon your world. If we do not reverse the ways of magic, Man will fall. Nothing good will rise in your place. I have learned of all these things while trapped in your realm. I must report to my queen that Faerie cannot stand and do nothing or we will be obliterated next. What happens to one part of the body affects the whole." Silver Bell spoke slowly and we all listened.
"What horror?" Dr. Leidenfrost asked, her voice hushed.
"Lord knows of it. That is why I know he will help me. Your daughter has drawn my key. Now her father will forge it for me. It must be done." Silver Bell demanded.
Dr. Leidenfrost stood up and went to her desk. She opened a drawer that contained a stack of drawings made by the girls that hadn't made it to the gallery on the refrigerator.
After a silent shuffling she found a drawing of a key. She stared at it and then her eyes watered. She hadn't known what it was.
I got up and walked over to her and said quietly:
"She is like me. She is also like you."
"I know Lord, that's what scares me."
Need to vent and maybe crowdsource ideas for where to go next.
I’m a Case Manager in a large US city and it’s rough out here, folks. Too many cases to manage, too much crisis work, and not enough money or time or support. I’ve told this to my direct boss multiple times and she agrees that the job is complex and overwhelming, but she’s not in a position to change the system. Just this week they assigned me 5 new cases, and there’s just no way I can even begin them without some relief, which is not coming. It’s all piling up.
My bf has been pestering me to quit for a month now, and I’m almost there. I’m worried about our finances and quitting without another job lined up is hard for me to grapple with.
I’ve worked in a bunch of different industries at this point (teaching, hospitality, event production, corporate marketing, food service, now social work). I have a lot of skills but I’m not sure where to turn to for my next job.
I feel very disillusioned by the concept of “work” at this point. I don’t want to work to live anymore, wasting away my precious time hating every second and waiting for a break. I don’t want to break my back for a measly paycheck and still rely on govt money to live. Capitalism is crushing, and I don’t have it in me to exist like this forever.
Internet friends - what do I do?
For high school I attended a pretty rich and expensive high school in the fancier part of a city ( on scholarship ) and I pursued higher sciences for my senior years. Most of the kids in the class were kids whose parents bought the seats as they were denied the opportunity to pursue higher sciences in their old high schools and were on the path to become doctors. I had never personally considered medicine because it was out of my parents budget to afford to make me study for 5 years and more, and I was okay with it. Towards the end of the senior year these kids had cheated their way through most of the exams and were total privileged kids that had no intent to save lives or even work hard to become a doctor. Most of their parents sent them to fancy prep courses and bought out internship spots at hospitals in which their kids took pictures for social media instead. Finally, their parents spent millions of dollars to buy medical seats for some of the kids, and most of the others failed. Children with genuine interest in the subject are being pushed aside by students of this kind, and it’s sorta insane how a profession that requires such dedication is being forced into children who clearly have no interest.
Previous Writer's note: My bad about the past few days. A stomach bug and work got in the way. But all's good. Now learn some tragic backstory, a bit of Earth info, and the status of everyone's favorite omen of misfortune. Enjoy. ~~~~~~~~~~~~~~~~~~~~~
The King was already conversing with Colonel Muhammed when James finally caught up with him in the command room. He jogged in at a brisk pace, but stopped when he saw the two of them talking on the small tablet in front of the King.
King Farrick cocked an eyebrow as he saw James. James just shrugged while mouthing "I know." and gesturing at his beard. The King shook his head as he looked back down at the tablet.
"We're just glad our people could be of assistance sir." The Colonel said. "Even if it only ended up being during the cool down after everything had already resolved."
"It is greatly appreciated Colonel." The King replied. "Seeing as the dungeon is currently erm... ruined... we'll have to let the last few of your people there out. Though they'll still be restricted in their movements." He added. The Colonel nodded, as if she'd expected as much. "As for the weapons." He continued. "Well," He sighed deeply. "I look forward to the.... paperwork.... regarding its use in necessary situations."
Colonel Muhammed let out a quick snort. "I'll see if I can get em to keep it short and sweet." She said.
The King motioned for James, who walked over. "Captain Choi is back earlier than expected, as I'm sure you know." He said as James got next to him and he turned the tablet so its camera caught James too. "I'll let you have him for a bit."
And just like that James was looking at his commanding officer while sporting a neon pink beard.
"Evening ma'am." He said with his cheesiest smile.
Muhammmed's eyes glazed over as she saw the ridiculous facial hair.
"Do I even want to know?" She asked.
"Nope." James replied honestly. "But I made friends during my trip." Then he shook his hand in a so-so gesture. "Well... one of em might just be an...." Then he rethought his standing with the Vatrian Emperor, Vateris. He also hadn't talked with command about his personal vendetta against the so-called gods. "Look. I didn't end up in prison or dead. And things went mostly well."
And suddenly a very grainy, sand-coated, hand was holding James's. He did what he could not to jump with surprise.
"By the way. Meet Glag!" He said excitedly as he panned the camera down to the rock monster's face. Glag looked at the screen with wide, amazed, eyes. James was surprised to see that Glag looked surprisingly dark, and just a little red. "He's a new companion!"
"What in the hell is that?" The Colonel asked as she peered at the screen on her end.
"Glaaaaag." Glag replied.
"Introductions done." James said. "So, what's the deal with the Zootopia duo?"
------------------------------
"Okay. It was weird at the store." Samantha said as she looked around. "But this is just plain strange."
Around them the restaurant was empty. The bistro Fletcher had brought her to, The Blue Tree, was a ghost town. A few of the staff stood at the greeting booth on the other side of the room. But other than that it was completely deserted. It was so quiet that they could hear the kitchen staff working prep in the back, for what had to be ONLY their food.
"Admittedly I think they took this a bit too far." Fletcher said abashedly as he peeked at the small menu. "This can't be cheap for the hospital, or government or whoever is funding the rehabilitation program."
There was an awkward silence for a few moments as they both tried to think of what to say. Neither of them would admit it, but it had been a while since either of them had dated.
And neither of them had ever dated in THIS particular scenario.
"So... how long have you been a lawyer?" She asked hesitantly.
"Um... about... eight years now?" He said uncertainly as he tried to do math in his head. "Close to nine. How bout you? How long were you in the Army before um.... well. You know."
She nodded. She was getting a lot better about acknowledging what had happened. But it was still a sore spot.
"I was about half way through my second term. So about six years." She answered, even though she was certain he'd probably read that in her file at some point. "Wasn't gonna reenlist again though."
"No plans to make it a career?" He asked.
"No." She said with a shake of her head. "No I intended to get out and get certified as a ration enforcement officer once I was done."
"Ration enforcement?" He said with raised eyebrows. "That's a dangerous job. Even compared to being an MP. Planning on staying near your family?"
She chuckled. "Yeah." She admitted. "My fathers shop is small and usually gets shunted by the bigger ones in the area. Wanted to stick around and keep the queues in order so it didn't happen."
"Ah. Makes sense." He responded as one of the wait staff came over.
A few minutes later, and after Fletcher had ensured that they'd been warned about Samantha's new dietary difficulties, the young woman departed with a smile and promise that their drinks and appetizers would be out in just a few minutes.
"And what got you into law?" She asked once they were alone again.
"My wife." He said, causing her to spit out the small sip of water she'd taken after asking the question. He smiled and there was a pain there. "Don't worry." He said. "I'm not married anymore."
"Divorced?" She asked, trying to figure out what was happening now.
Fletcher's mouth opened for a moment as he tried to think for a second. Did he really wanna have THIS talk on, what was hopefully a first, date. "Widower." He said softly.
And just like that she was thrown off balance again.
"I'-I'm so sorry." She said hastily. "I didn't know."
He held his hands up in warding. "It's fine." He said reassuringly. "It's been.... almost a decade now. I'm... I'm okay."
There was another awkward silence, though this time NOT because neither of them had anything to say.
Fletcher spoke first.
"She was a Paramedic." He said. "She was helping with some humanitarian work overseas and um... She got sick from some of the fallout." He nodded as he took a deep breath. "The organization she worked for was uh.... less than honorable about helping her get cared for afterwords. I started reading up on as many laws and regulations as I could to help her fight for it. But uh.... too little too late." Then he fake-smiled. "But I found out I was good at understanding legal jargon so I uh.... found my calling. I guess. Retooled my college classes and the rest is history."
"That's awful." She said quietly, not knowing what else to say given what she'd just heard.
"It was, yeah." He agreed. "But uh... thanks to that I've been able to help a lot of people who've been screwed by similar situations. So... I don't know. Guess that's something."
She smiled too. "Well you helped me." She said. "Didn't expect the ARMY of all organizations to back down from some legalese."
He pointed out at one of the windows, at the people outside walking about. Across the street a few teenagers were watching as one of them tried to levitate. The kid rose about a foot or so before beginning to wobble and then flipping over and falling on his face. The other two fell out laughing and jeering as he picked himself up.
"Between the two packs that split off and headed north and south, and all the people that have started to have ACTUAL magic powers." He said with a shrug. "I think they just have bigger fish to fry."
"Your appetizers and drinks." The server said, startling both of them.
"Ah." Fletcher said with a genuine smile this time. "I think you're gonna like the crab sliders here. They actually use REAL crab."
Her eyes widened. Real crab was rare nowadays. Then she looked at the server, who was nodding. "They closed this place and you guys serve REAL crab?" She asked.
"Sure do." The server replied with a smile. "We're one of the few restaurants in the city that gets any.
"God you weren't kidding." Samantha said as she turned back to Fletcher. "It must have cost a fortune to close a place like this for a night."
"I told you." He said jokingly with a grin.
She slumped, a little embarrassed at everything that had to have gone into this. She didn't deserve all this.
"So we'd better make the most of it before the hospital's finance department catches on." He said as he raised his glass of wine in a toast. "Again, assuming this isn't government funded. Which... it probably is."
Samantha lifted the large stein of light ale and, as gently as she could, clinked it against his glass.
"Enjoy." The server said as she nodded and stepped back.
And just like that the tone of the conversation lightened, and the rest of dinner was much more enjoyable.
--------------------------
Vickers awoke with a gasp.
Everything hurt.
He'd been beaten up pretty badly before. Had even been way too close to explosions a few times and spent weeks in the hospital recovering afterword to make sure he didn't have any unseen injuries. Then there was the time some turbulence had caused him to botch a wet insertion from a helicopter that had already been almost at the max height for a dive.
Those had all had him SORE for weeks.
This was different.
He felt both hot and cold at the same time. And not just his skin, but his entire body, inside and out, felt like they were infused with IcyHot.
And try as he might, he couldn't see, and everything was muted.
"He's awake." Someone said from outside of him.
"Fetch the Archmage and master Farstorm." "Whe-" He tried to say. But his voice was horse, and cracked as he tried to wheeze out the question. "Where?" He said weakly after struggling to swallow with a mouth that was drier than it had ever been before.
Someone touched him on the chest, and even though the touch was light and delicate he groaned in pain as every nerve in the area screamed.
And even in that excruciating moment, the part of his brain that nobody could ever fully get rid of, no matter how much training they underwent, joked.
So this is what Choi's life is like. It said sarcastically.
Running through life like a marshmallow that got dropped in a camp fire every few months. Tough little fucker. "Calm down Mister Vickers." One of those muted voices, that he thought sounded familiar, said.
"We only woke you up so the Archmage could ask a few questions. We'll have you back under in a minute. Let me give you something for the pain." "Not until the lead healer has okayed it." Another voice said somewhat harshly.
"We don't even know how your Earth medicine will affect his body now." "I do." The first voice replied.
"I've used this stuff on were-people before. It works just fine. I just have to up the dosage. And Shrend knows it." The first voice, which he now faintly recognized as Choi's mom, said.
There was a pinch in the middle of a bloom of fire on Vickers' throat as a needle was pressed into one of the veins there.
And suddenly the pain, and everything else for that matter, seemed to drop away.
"Thassss..." He began. "Thasssalot... bedder."
"Shhhh." Mrs. Choi said as he felt, faintly, her touching his head. "
I'm gonna take off some of your bandages so you can hear and see." She finished as his hearing cleared. "Plus we need to check your eyes and ears anyways."
A moment later Vickers' eyes opened and he was surrounded by a swirling mix of green and amber light. It was blurry, though he was mostly just happy he had any sight at all.
"Still cloudy." Mrs. Choi said as she pried his eyes open ever so slightly and looked inside. She as about to check his ears when the door opened.
Vickers turned his head with a slowness that was not intentional.
"Chief Vickers." Said the old mage who usually spoke so slowly, and looked so frail. But he didn't look or sound anything of the such at the moment as he pulled up a chair and sat where he could look at Vickers.
"Thaassss....me." He said as his head swam with whatever Mrs. Choi had given him. Probably Ketamine or something.
"I know you're in a lot of pain right now." The old mage said. "But we need to know what you saw. What was on the other side of that door before the Elemental manifested?"
I don’t know if anyone else gets nervous about trying new things with their kids, especially if their kids have additional needs - I’ve had a bit of an epiphany and thought sharing this might be useful!
We recently had a very exhausting and very enjoyable “holiday” (I’m not sure it’s right to call it a holiday when you come back so much more exhausted than you left, but we went away from our house for four nights so technically that’s correct!). We went to an amazing holiday park just over an hour away from us which is painfully expensive but we never get to go away so we went all in.
We went to the same place last year and our twins had a great time. They are both disabled - both autistic and non-verbal and one has other medical issues including a few types of visual impairment. Last year’s trip was their first holiday and was a bit of an experiment. We didn’t know how they’d react to a new place, new routine etc but they loved it. So this time we booked again, and I decided we would try to do more but I was so unsure whether they could manage any of the activities.
My boys are super different - one is an absolute daredevil with no fear and the other is scared of his own shadow. He can’t even sit on a toilet without abject terror that he’s going to fall. Last year the daredevil discovered that he loves water slides so of course he headed straight for them the first time we went swimming. His brother loves swimming but has to hang on to you for dear life as he’s so nervous - huge grin on his face throughout though!
The second day we took them on pony rides and they were both grinning from ear to ear, they even wore helmets without complaint.
The next day we went swimming again and because he had done so well with the pony I decided to try the nervous on one of the water slides (not too fast and I could go down it with him). I was really unsure whether I should but he loved it and dragged me back to go again several times.
There were a lot of activities I thought they might enjoy but I didn’t know whether they’d manage them, whether the staff would let them participate without being able to follow instruction and so on.
We decided to book the daredevil and one of us onto one one of those forest obstacle course things with zipwires and stuff. A few days ago I would never have tried to take the nervous one on such a thing. But I figured I’ll book it and we’ll try and if we have to stop we will just stop and get down. He really didn’t like the harness or helmet - he was just confused by it and distrustful and got upset. The very first activity was a zip line which I knew he would enjoy once he got started and he did. He made it the whole way round the course with help from the loveliest instructor who went out of his way to support both boys while we went behind each of them to make sure they didn’t fall off a platform etc. Every staff member was so patient with them, and most were just young guys who probably don’t even have kids, let alone experience with kids with needs like this.
We are often too scared to try new things because we don’t know how they’ll react and also how other people will react to them - I’ve lost count of the stares and negative comments when they behave in ways people don’t understand. I’ve let those fears stop me from taking them to try new things and I’ve realised this week I’m doing them a huge disservice. I’m now looking up all the things they might like to do in the summer.
The best thing aside from seeing them happy is how much developmental progress they’ve made both times we’ve been away. They generally don’t interact with each other at all. But they paid each other a lot more attention while we were away - one day they held hands albeit briefly and they had each other a kiss. It blew my mind.
I’m going to try to take forward a new attitude of trying more things and being more brave (like my very brave kids).