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2023.06.01 13:14 Lalitoeatscheese Removing paint from trim - should I keep doing it?
![]() | Hello, submitted by Lalitoeatscheese to Renovations [link] [comments] I bought a "fixer upper" house last year and I'm feeling that it's more than I can chew. I started this project last year, the house downstairs has beautiful wood trims along the windows and walls but upstairs they were painted over. I wanted them to match the ones downstairs and started stripping the paint, life happened, and here I am again 6 months later dealing w it again. If I keep using paint stripper, scraping, and sanding, could I damage the wood too much? I'm wondering if overall it was a bad idea and I should have just painted over. Thanks! |
2023.06.01 13:13 Civil_Annual_9645 The Legacy of Paul Frankl: A Pioneer of Art Deco Design
![]() | https://preview.redd.it/r5eisupp3e3b1.jpg?width=800&format=pjpg&auto=webp&s=73c916f7a7875b9f0852ff7e7b5e5dcb9c3e35fe submitted by Civil_Annual_9645 to u/Civil_Annual_9645 [link] [comments] Paul Frankl was an innovative designer who played a crucial role in shaping the Art Deco movement of the 1920s and 1930s. His unique approach to furniture design and use of materials set him apart from his contemporaries and earned him a lasting legacy in the design world. Clean lines, geometric shapes, and new materials like Bakelite and plywood characterized Frankl's work. His designs were aesthetically pleasing and highly functional, reflecting the modernism and efficiency of the time. In this article, we will delve into the life and work of Paul Frankl, exploring his contributions to the design world and his lasting influence on the industry today. From his early days as a craftsman in Vienna to his later years as a celebrated designer in America, we will examine the legacy of this pioneer of Art Deco design. Frankl's contributions to Art Deco designPaul Frankl's work was groundbreaking in the world of Art Deco design. He was among the first designers to use new materials like Bakelite and plywood in his furniture designs. He was also known for his innovative use of geometric shapes, which he used to create aesthetically pleasing and highly functional furniture. Clean lines, bold colors, and simple forms often characterized Frankl's furniture designs. He believed that furniture should be practical and adaptable to modern living, which led him to create versatile and highly functional pieces.The History of Art Deco DesignArt Deco was a design movement that originated in France in the 1920s and 1930s. Bold geometric shapes, clean lines, and new materials such as glass, chrome, and Bakelite characterized it. The movement responded to the ornate and highly decorative styles that had dominated the late 19th and early 20th centuries. Various sources, including the Cubist and Futurist movements in art and the streamlined shapes of modern transportation, like airplanes and cars, influenced Art Deco.Frankl's famous furniture designsOne of most famous Paul Frankl furniture designs was the Skyscraper bookcase, which he created in 1925. The bookcase was inspired by the Art Deco architecture of New York City, with its clean lines and geometric shapes. The bookcase was made of wood and Bakelite, a new material then. The Bakelite panels were designed to look like skyscraper windows, with a stepped pattern that gave the bookcase a sense of height and drama. The Skyscraper bookcase was a huge success and symbolized the Art Deco movement.Another famous design of Frankl's was the Speed chair, which he created in 1930. The chair was made of bentwood and had a sleek, aerodynamic shape reminiscent of modern transportation. The chair was designed to be lightweight and easy to move, making it ideal for modern living. The Speed chair was a popular design featured in many exhibitions of Art Deco design. Frankl's influence on contemporary designPaul Frankl's influence on contemporary design can be seen in using geometric shapes and new materials in furniture design. His focus on functionality and adaptability to modern living has also influenced contemporary design. Many designers today still look to Frankl's work for inspiration and continue to incorporate Art Deco elements into their designs.The enduring appeal of Frankl's designsPaul Frankl's designs have endured over time because of their timeless appeal. His focus on functionality and adaptability to modern living has made his furniture designs practical and versatile. His designs' clean lines and bold colors also give them a sense of modernity and sophistication. Frankl's designs continue to be popular today and are often featured in exhibitions of Art Deco design. https://preview.redd.it/x01qmrdr3e3b1.jpg?width=1000&format=pjpg&auto=webp&s=3fd9583a0509fd6356b93baa14f23150c9c8c16c How to incorporate Art Deco design into your homeIf you want to incorporate Art Deco design into your home, there are a few key elements to remember. Look for furniture that has clean lines and geometric shapes, such as the Skyscraper bookcase or the Speed chair. Use bold colors like red, black, and white to create a sense of drama and sophistication. You can also incorporate new materials like glass and chrome to give it a modern edge.The impact of Frankl's legacy on modern designPaul Frankl's legacy has had a significant impact on modern design. His focus on functionality and adaptability to modern living has influenced many contemporary designers. His use of new materials and geometric shapes has also become a hallmark of modern design. Frankl's work continues to be celebrated and studied today, with many exhibitions and retrospectives dedicated to his work.Exhibitions and retrospectives of Frankl's workThere have been several exhibitions and retrospectives of Paul Frankl's work over the years. In 2007, the Museum of Fine Arts in Houston, Texas, held a retrospective of Frankl's work titled "Paul T. Frankl and Modern American Design." The exhibition featured over 100 pieces of Frankl's furniture, decorative objects, archival materials, and photographs. The exhibition was a huge success and helped to solidify Frankl's place in the history of American design.ConclusionPaul Frankl was a pioneer of Art Deco design whose innovative use of materials and geometric shapes helped to shape the movement. His focus on functionality and adaptability to modern living made his furniture designs practical and versatile. Frankl's legacy continues to influence contemporary design, and his work remains popular today. Whether you are a design enthusiast or simply appreciate beautiful furniture, Paul Frankl's work will inspire you. |
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2023.06.01 13:10 Financial_Tackle_459 A Letter of Gratitude from Devs
![]() | Fellow Travelers, Greetings! It has been a real honor to witness your first week of your journeying through Adenthia. Our dev team has been busy all the while, getting our teeth into the game, watching the heated discussions on Discord, and fixing reported bugs. Still, all this bustle generated great delight because Travelers numbering beyond all expectations participated in Closed Beta Test II (hereafter referred to as CBT2). Your enthusiastic testing has helped immensely in locating multiple inconspicuous bugs; your likes and praise have fueled us with courage; your criticisms and suggestions have inspired us to consider the exacting details; your discussions brimming with kindness and the friendly atmosphere have made the Dragonheir community even more unique. On such a momentous occasion, the dev team would like to share with you some inspiring player feedback, our recent reflections, and future plans for Dragonheir. About Font Size and Colorblind Mode Through questionnaire surveys, we have received a number of suggestions from players of greater age, such as subtitles are too small, illegible text and UI, to name a few, which we believe are significant facets of player experience. It is our sincerest wish that players of all ages enjoy Dragonheir, thus we are now designing a UI customization function in order to enhance the gaming experience for players with visual impairments. We estimated this function to be available in Open Beta (hereafter referred as OB). We also realize that the colors of Aggro Lines are indiscernible for some colorblind players. We are now considering adjusting the colors, as well as planning the development of Colorblind Mode. Frankly speaking, this may take some time, but the dev team has already pinned it on our agenda. About Restriction on Journey Level As expected, restrictions on Journey Level have been met with some disapproval. Through several rounds of in-depth discussions within the dev team, and in view of the season mechanics and other features centered on RPG sandbox gameplay, we eventually decided to adopt this design. Dragonheir is a game measured by seasons. We hope that in one season, players will commence their journeys at approximately the same time, competing and cooperating at similar paces. If no restriction were placed on Journey Level, with enough time elapsed, early starters would quickly pull far away from later starters. From another aspect, Dragonheir is a game featuring a combination of hero development and RPG-style adventuring. We want players to alternate their gameplay experience between the main story and hero development, instead of going through all RPG elements and completing the main story within the first few days, then solely farming dungeons and upgrading heroes for the rest of the season. Such a split would essentially divide the game into two separate parts, ruining the sense of gameplay cohesion. In all honesty, SGRA is still a studio in its youth. Although we have so far done our utmost and completed development of four in-game regions (the Chaos Universum, the Forest, the Plains, and the fourth region to be launched in Global Launch), the quantity of in-game text totals almost 1 million words, not to mention our aspiration to support 8-10 languages in the near future. It is a huge challenge for us to develop RPG mechanics and main story content at a rapid tempo. Therefore, we would rather release playable content more steadily. About Free Gifts, Summoning, Legendary Heroes Dragonheir is distinct from other games in which only Epic and Legendary heroes matter. It is a multivariant RPG featuring strategy, elemental coordination, and hero composition. Every single hero, even the Common ones, has value, rather than simply being tossed out for materials or looking decorative. Naturally, we aim to give players free rein to try out many hero combos, using as many Rare and Epic heroes as possible in the first few seasons. This will in turn inspire us to discover more heroes and team compositions with exciting potential, helping us offer better builds for OB players. We understand that it is no mean feat to form a solid strategy for hero development and composition with a lack of tutorials and guides. Nevertheless, S0 (Season 0) heroes in CBT2 will be carried over to S1 (Season 1). As stated in the previous letter from the devs, staying highly active and involved by completing a full Season's check-ins will grant you 4-5 Legendary heroes which will greatly boost your early game in the next Season. Currently, we have no plan to increase the amount of obtainable Heliolite Dice. In order to guarantee free-to-play players acquire plenty of Epic heroes, we provide each player with hundreds of Starlight Stone Dice from various sources each season. If we increase the probability of summoning Legendary heroes, this may lead to many third parties creating new accounts for a chance to obtain Legendary heroes in an early stage. The existence of such accounts will doubtless lead to a devaluation of paying accounts, and critically harm the development of Dragonheir. That Dragonheir is still in the test phase is inarguable. We place huge importance on, and deliberate over, any problems you encounter in the game. Opinions and suggestions posted in our communities will be our consistent focus. We will also aim to devise better plans to optimize the experience of free gifts, summoning, and so forth. Other Replies and Development Preview Please Enable 4K Resolution Great idea! The dev team has already been preparing the necessary tech and resources to support 4K Resolution on PC. We believe we'll be able to offer optimized graphics on Windows and Mac devices during OB! About Simultaneous Arena We know that it is unrealistic for some players to join us in the simultaneous arena due to time zone issues. The opening time of the simultaneous arena will soon be adjusted from 24 hours to 12 hours to ensure accessibility for most time zones. Since currently we have a rather small number of players for testing, we can only guarantee matches with balanced opponents during specific periods of time. As the number of players increases, we will consider adding more of these periods. About Skill Scrolls All Skill Scrolls will be saved for the next season in recognition of your effort and accumulations. About Hero Reset We hope our players will be able to decide on development strategies and aims within 72 hours of familiarization with the heroes they have obtained, a source of fun during the season! However, regret will occasionally be the theme, but will also serve as the driving motivation for farming next season! It is worth mentioning that battles with elemental restrictions in place will be accessible 2-3 weeks after the season begins. Not a single hero you develop will go wasted! About Stamina Since the stamina sources will be reset at the end of the season, we do not want our players to spend too much time farming dungeons. As a result, Dragonheir's recoverable daily stamina is relatively low when compared with some other games. As various features and modes are unlocked as the season progresses, more stamina will become available through activities. About Server and Season We cannot promise all players will be able to create their characters on the exact same day, the season mechanic none-the-less requires players to start competing at the same time, thus we need to open a new server at certain points. Since the ranking rewards and seasonal points of a season are strictly limited, if the server is infinitely accessible with too many players online, it will result in the resources obtained by each player being reduced. At the same time, we are not able to set the difficulty of the Season Boss based on the server's population, otherwise the entire season's design will become far more complex. However, as mentioned previously, we will try our best to mitigate the sense of distance between different servers through various means, such as adding friends, in-game chat, the simultaneous arena and the alliance war. We kindly ask that you register your accounts at the same time if you want to build an alliance and play with your friends. About Optimization of Hero Descriptions Since multiple factors have an impact on the damage calculation, the damage ratio will sometimes mislead the direction of team builds. We don't expect players to spend a lot of time checking the ratio and damage value. Hence, we decided not to display said values in the game. About Walkthroughs and Official Support We have already heard appeals from players in our communities for sources of guides and walkthroughs, and we truly appreciate a great many content creators and walkthrough authors who have been contributing to Dragonheir's walkthrough site. We are now working on the development of game data API, in hopes of providing content creators with support, allowing them to guide new players through obstacles in the early stages of their game experience. Once again, we are much obliged to you all. Dragonheir is still in the CBT2 phase, and SGRA is still a young but dynamic studio. Your continuous support and patience are hugely appreciated by us. We truly hope that, together with our players, our dev team will make Dragonheir an unsurpassable and entirely unique strategy RPG game. Best wishes, Dragonheir: Silent Gods Team submitted by Financial_Tackle_459 to Dragonheir_SilentGods [link] [comments] https://preview.redd.it/fwphneo93e3b1.png?width=1920&format=png&auto=webp&s=8f5ecc0f2ae04e5497919b0c8f63d8a4307fb15c |
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2023.06.01 13:06 PayExternal6017 Elevate Your Home with Style and Functionality
![]() | Are you looking to transform your home into a stylish and functional living space? Look no further! Residential interior design is the key to creating a home that truly reflects your personality and meets your lifestyle needs. Check out these tips and tricks to get started on your residential interior design journey. submitted by PayExternal6017 to u/PayExternal6017 [link] [comments] Space Planning: Effective space planning is the foundation of a well-designed home. Whether you have a small apartment or a spacious house, residential interior designers can help you optimize every inch of your space. They will assess your needs, consider traffic flow, and create functional layouts that maximize both style and functionality. https://preview.redd.it/eyc4orea2e3b1.jpg?width=740&format=pjpg&auto=webp&s=10e7114dab0677496fd27c962b46b86680407e94 Color Palette and Mood: Choosing the right color palette sets the tone for your entire home. Residential interior designers have a keen eye for selecting colors that create the desired atmosphere and reflect your personal style. They can help you strike the perfect balance between vibrant hues, soothing tones, and complementary shades to achieve a cohesive and visually appealing look. https://preview.redd.it/j7m0hfec2e3b1.jpg?width=740&format=pjpg&auto=webp&s=3d80f2c36fc7df5a1ef9774764fdd4df84281d07 Furniture and Decor: Selecting the right furniture pieces and decor items can make all the difference in your residential interior design. Whether you prefer a modern, minimalist approach or a cozy, eclectic vibe, interior designers can help you curate a collection that suits your taste and lifestyle. From statement furniture to unique accessories, they have the expertise to source and arrange items that bring your vision to life. https://preview.redd.it/anu9yn7e2e3b1.jpg?width=740&format=pjpg&auto=webp&s=aed32eafdf4eb08fa7f6858969b8850442807b05 Lighting and Ambiance: Lighting plays a crucial role in enhancing the ambiance of your home. Residential interior designers understand how to utilize various lighting techniques to create different moods in each room. They can guide you in selecting the right fixtures, lamps, and natural lighting solutions to achieve the desired atmosphere and functionality. https://preview.redd.it/qe89tg2f2e3b1.jpg?width=740&format=pjpg&auto=webp&s=9805635a3e2cd791ebd19eb4cf4d408f1e252d75 Remember, residential interior design is all about creating a space that reflects your unique style while enhancing the functionality of your home. Hiring a professional interior designer can bring your vision to life and save you time and effort in the process. If you've worked with a residential interior designer or have any recommendations to share, please drop them in the comments below. Let's inspire and help each other create beautiful homes! Happy designing! |
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2023.06.01 12:54 DankEverything Where to find this Motown pennant flag?
![]() | I work at a record store and was cleaning a stack of records and on the inner sleeve of this Motown record had a common small brochure of items to buy which caught my eye. On it was this very neat pennant I was wondering if anyone has ever seen them floating around on the internet. submitted by DankEverything to motown [link] [comments] |