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Dress Evaluation: Paradox Magica Kaori

2023.06.10 08:58 katabana02 Dress Evaluation: Paradox Magica Kaori

Oh my, I have fogotten to post this dress's evaluation back then. a bit late but decided to post this anyway, for future reference. We'll definately be getting this dress's banner in the future anyway.
Kaori's Paradox Magica dress is the 2nd entry for this series.

This is a Showcase Video(EN) / Showcase Video(JP) that demonstrate the dress. enjoy!

Paradox Magica Kaori (UFIRE/HP):
Skill 1: Attack 1 enemy. 75% chance to absorb 15% MOV.
Skill 2: Attack 1 enemy. 75% chance to remove all buffs. Reduce 25% MOV. Give ALL allies 2 turns IMMUNE. (MLB: Removes ALL debuffs from all allies.)
Skill 3: Remove 1 debuff from all allies if received AOE damage. Gain 1 turn. Activate once per turn.
Skill 4 (passive): Increase ATK & CRIT % for ALL allies (Limit Break >1, set as spot 1)
Appmedia Evaluation:
My Opinion:
As someone who uses maiden Eliza, I would definitely avoid facing this dress in sabbath. skill 3 passive can counter aoe beast stun, remove invincible buff on maiden eliza, and give immune to allies. This means that unless opponent managed to reduce own team's MOV to 0, there is a big chance that you can reverse the situation even though you have lost in SPEED. It's easy to trigger her passive too since most sabbath damage oriented dresses are Aoe. I dont know why Appmedia only giving this dress a 3 stars in Sabbath DEF, but personally I'd rank this a 4 stars dress in Sabbath DEF. counter-able, but definitely strong in current meta.
Not so useful in other areas though.

New player: Not worth chasing after unless you really want a Sabbath defend oriented dress.
F2P players: A good defensive dress in current sabbath meta. Would help a lot in Sabbath Walpurgis rank climbing since Maiden Eliza is used extensively.

Here is an index for future dresses that I have evaluated.
Extra: Banner schedule, Mgmc dress skill DB, Sanahtlig's future dress schedule, Speed table, magiwikia, Official Magicami YT Channel, Appmedia Event page, Sinister 5 page, Banner releasing schedule
extra info for myself:
submitted by katabana02 to magicami [link] [comments]


2023.06.10 08:56 Hopeful_Wrongdoer944 [NA] Silver 3 Jax Top Main 64% LF Jg/Mid Silver 3-1

Howdy, I'm a top main in need of a duo.
https://www.op.gg/summoners/na/Gas%20the%20Wizard
I have been gold twice before but have been silver past few seasons. This year so far, I hit silver 4 after only 20 wins and peaked silver 1 so far. In 16 days, I went from s4 27lp to silver 1. However, I dropped back down to s3. Any solid duos would be freelo.
I play daily and am primarily looking for a mid/jg duo. Bot lane is too volatile so I am not looking for a adc/support, I apologize. Here are my winrates for the 2023 season so far:
+ + + + + + + + +
Jax 64% over 85 games (76% over last 25 games)
Singed 56% over 62 games
+ + + + + + + + +
Here are my winrates from season 2022:
57% Garen 127 games
55% Jax 83 games
55% Tryndamere 66 games
54% Kayle 56 games
54% Nasus 37 games
53% Singed 36 games
53% Olaf 35 games
+ + + + + + + + +
My gameplay top consists of freezing the wave early, then running down opponents when they overstep to farm. If I'm on Singed, my goal is to draw pressure away from the map towards top lane while I proxy then escape. If I'm on Singed and you are jungle, feel free to ignore my lane while enemy jg/mid comes top (use this as numbers advantage elsewhere). I am good at both snowballing and playing from behind. I enjoy rotating to objectives and team fights. I have good enemy jungle awareness and can call out warnings on voice comms before they gank. I enjoy splitpushing when needed. If you are a mid laner, I am happy to swap lanes and take your bad matchups for you. When I play mid, I enjoy shoving the wave and roaming if I can't kill my lane opponent.
I run on eastern standard time, 1-3 games a night. I game a LOT on Saturdays. I look forward to meeting you, good luck in queue
submitted by Hopeful_Wrongdoer944 to LeagueConnect [link] [comments]


2023.06.10 08:55 mirrorizen Minecraft won't start after clicking Play

Help! My Minecraft kept crashing at random runtimes with a confusing log. Now the crash is on startup. :(
Can someone tell me what this problem is?
# # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff9a789ca76, pid=6124, tid=13912 # # JRE version: OpenJDK Runtime Environment Microsoft-32931 (17.0.3+7) (build 17.0.3+7-LTS) # Java VM: OpenJDK 64-Bit Server VM Microsoft-32931 (17.0.3+7-LTS, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64) # Problematic frame: # V [jvm.dll+0xca76] # # No core dump will be written. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # https://github.com/microsoft/openjdk/issues # --------------- S U M M A R Y ------------ Command Line: -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Dos.name=Windows 10 -Dos.version=10.0 -Xss1M -Djava.library.path=C:\Users\z1297\AppData\Roaming\.minecraft\bin\ff1aab0f0b2807141fc58fca05f9eaa3bb14881c -Dminecraft.launcher.brand=minecraft-launcher -Dminecraft.launcher.version=2.4.104 -DFabricMcEmu= net.minecraft.client.main.Main -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -Dlog4j.configurationFile=C:\Users\z1297\AppData\Roaming\.minecraft\assets\log_configs\client-1.12.xml net.fabricmc.loader.impl.launch.knot.KnotClient --username TheElderScrollsV --version fabric-loader-0.14.21-1.19.4 --gameDir C:\Users\z1297\AppData\Roaming\.minecraft --assetsDir C:\Users\z1297\AppData\Roaming\.minecraft\assets --assetIndex 3 --uuid 0960ebc3d927405f8d189266e94f2310 --clientId Njc0NTYzZjAtZmJmNi00MGUzLTljN2UtMzgxZDBhZThhY2Q2 --xuid 2535453912613662 --userType msa --versionType release Host: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, 7G, Windows 10 , 64 bit Build 19041 (10.0.19041.2913) Time: Sat Jun 10 02:51:58 2023 Eastern Daylight Time elapsed time: 12.935539 seconds (0d 0h 0m 12s) --------------- T H R E A D --------------- Current thread (0x0000027d0909ca20): GCTaskThread "GC Thread#1" [stack: 0x00000098ed000000,0x00000098ed100000] [id=13912] Stack: [0x00000098ed000000,0x00000098ed100000], sp=0x00000098ed0ff4c8, free space=1021k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) V [jvm.dll+0xca76] siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), reading address 0x00000008e01152ef Register to memory mapping: RIP=0x00007ff9a789ca76 jvm.dll RAX=0x0 is NULL RBX=0x0000000000000001 is an unknown value RCX=0x0000000717dde7a0 points into unknown readable memory: 0x00000001000585a0 a0 85 05 00 01 00 00 00 RDX=0x0000000717dde7a0 points into unknown readable memory: 0x00000001000585a0 a0 85 05 00 01 00 00 00 RSP=0x00000098ed0ff4c8 points into unknown readable memory: 0x00007ff9a7b9618c 8c 61 b9 a7 f9 7f 00 00 RBP=0x00000008e01152e7 is an unknown value RSI=0x0000027d0f3fac80 points into unknown readable memory: 0x00007ff9a81e7db8 b8 7d 1e a8 f9 7f 00 00 RDI=0x0000027d0f3fac80 points into unknown readable memory: 0x00007ff9a81e7db8 b8 7d 1e a8 f9 7f 00 00 R8 =0x0000000717dde7a0 points into unknown readable memory: 0x00000001000585a0 a0 85 05 00 01 00 00 00 R9 =0x00000008e01152e7 is an unknown value R10=0x0000000717dde7a0 points into unknown readable memory: 0x00000001000585a0 a0 85 05 00 01 00 00 00 R11=0x00007ff9c24015c3 VCRUNTIME140.dll R12=0x00000098ed0ff7f0 points into unknown readable memory: 0x00007ff9a81e8eb8 b8 8e 1e a8 f9 7f 00 00 R13=0x0000027d66926ea0 points into unknown readable memory: 0x0000000000000080 80 00 00 00 00 00 00 00 R14=0x0000000000000040 is an unknown value R15=0x0000000717dde7a0 points into unknown readable memory: 0x00000001000585a0 a0 85 05 00 01 00 00 00 Registers: RAX=0x0000000000000000, RBX=0x0000000000000001, RCX=0x0000000717dde7a0, RDX=0x0000000717dde7a0 RSP=0x00000098ed0ff4c8, RBP=0x00000008e01152e7, RSI=0x0000027d0f3fac80, RDI=0x0000027d0f3fac80 R8 =0x0000000717dde7a0, R9 =0x00000008e01152e7, R10=0x0000000717dde7a0, R11=0x00007ff9c24015c3 R12=0x00000098ed0ff7f0, R13=0x0000027d66926ea0, R14=0x0000000000000040, R15=0x0000000717dde7a0 RIP=0x00007ff9a789ca76, EFLAGS=0x0000000000010206 Top of Stack: (sp=0x00000098ed0ff4c8) 0x00000098ed0ff4c8: 00007ff9a7b9618c 0000000000000000 0x00000098ed0ff4d8: 0000000000000005 0000000800210000 0x00000098ed0ff4e8: 0000000709d3d000 0000000700000003 0x00000098ed0ff4f8: 00007ff9a7f4961f 0000000000000021 0x00000098ed0ff508: 0000027d0c0c1460 0000000000000001 0x00000098ed0ff518: 00007ff9a7b9c792 0000000000000000 0x00000098ed0ff528: 0000000000000000 0000000000000040 0x00000098ed0ff538: 0000027d66926ea0 00000098ed0ff7f0 0x00000098ed0ff548: 0000027d0f3fac80 000000071989db88 0x00000098ed0ff558: 000000000000111f 000000071989db89 0x00000098ed0ff568: 00007ff9a7b97212 0000000000030000 0x00000098ed0ff578: 0000000003830001 0000000000000028 0x00000098ed0ff588: 00000001000585a0 0000027d7bd3fd00 0x00000098ed0ff598: 0000000000000002 0000000000000080 0x00000098ed0ff5a8: 00000098ed0ff7f0 0000000707fa3a00 0x00000098ed0ff5b8: 00007ff9a7b93fce 0000027d0a728358 Instructions: (pc=0x00007ff9a789ca76) 0x00007ff9a789c976: cc cc cc cc cc cc cc cc cc cc 4c 8b 01 4c 8b c9 0x00007ff9a789c986: 48 8b 0d 43 30 b6 00 ba 64 60 08 00 e9 c9 f1 ff 0x00007ff9a789c996: ff cc cc cc cc cc cc cc cc cc 8b 05 42 79 b0 00 0x00007ff9a789c9a6: c3 cc cc cc cc cc cc cc cc cc 0f b6 05 0a 37 b7 0x00007ff9a789c9b6: 00 48 8b d1 84 c0 74 16 44 8b 41 08 8b 0d 20 79 0x00007ff9a789c9c6: b0 00 49 d3 e0 4c 03 05 0e 79 b0 00 eb 04 4c 8b 0x00007ff9a789c9d6: 41 08 45 8b 50 08 45 85 d2 7e 0e 41 f6 c2 01 75 0x00007ff9a789c9e6: 53 41 c1 fa 03 41 8b c2 c3 79 49 84 c0 b9 10 00 0x00007ff9a789c9f6: 00 00 8b 05 26 88 b0 00 41 b8 0c 00 00 00 41 0f 0x00007ff9a789ca06: 45 c8 ff c8 4c 63 c8 48 63 14 11 41 8b ca 83 e1 0x00007ff9a789ca16: 3f 48 d3 e2 41 8b ca 48 c1 f9 10 0f b6 c1 49 8d 0x00007ff9a789ca26: 0c 11 49 f7 d1 48 03 c1 49 c1 e9 03 48 c1 e8 03 0x00007ff9a789ca36: 41 23 c1 c3 49 8b 00 49 8b c8 48 ff a0 00 01 00 0x00007ff9a789ca46: 00 cc cc cc cc cc cc cc cc cc 8b 44 24 30 45 03 0x00007ff9a789ca56: c9 44 2b 4c 24 28 83 c0 0b 44 03 ca 45 03 c8 41 0x00007ff9a789ca66: 03 c1 c3 cc cc cc cc cc cc cc 4c 8b ca 48 8b d1 0x00007ff9a789ca76: 45 8b 41 08 45 85 c0 7e 0e 41 f6 c0 01 75 56 41 0x00007ff9a789ca86: c1 f8 03 41 8b c0 c3 79 4c 80 3d 2b 36 b7 00 00 0x00007ff9a789ca96: b8 0c 00 00 00 b9 10 00 00 00 0f 45 c8 8b 05 7b 0x00007ff9a789caa6: 87 b0 00 ff c8 4c 63 c8 48 63 14 11 41 8b c8 83 0x00007ff9a789cab6: e1 3f 48 d3 e2 41 8b c8 48 c1 f9 10 0f b6 c1 49 0x00007ff9a789cac6: 8d 0c 11 49 f7 d1 48 03 c1 49 c1 e9 03 48 c1 e8 0x00007ff9a789cad6: 03 41 23 c1 c3 49 8b 01 49 8b c9 48 ff a0 00 01 0x00007ff9a789cae6: 00 00 cc cc cc cc cc cc cc cc 48 8b 41 08 0f b7 0x00007ff9a789caf6: 48 2a 0f b7 40 28 83 c0 48 03 c1 c3 cc cc cc cc 0x00007ff9a789cb06: cc cc cc cc cc cc cc cc cc cc 48 89 5c 24 08 57 0x00007ff9a789cb16: 48 83 ec 20 0f b6 05 0f 14 bb 00 48 8b fa 48 8b 0x00007ff9a789cb26: d9 84 c0 74 4f 48 85 15 26 0c bb 00 74 38 48 8b 0x00007ff9a789cb36: ca e8 44 72 85 00 48 8b d0 48 85 db 74 25 48 85 0x00007ff9a789cb46: c0 74 20 48 8b c7 f0 48 0f b1 13 74 16 48 85 05 0x00007ff9a789cb56: fe 0b bb 00 74 0d 48 8b c8 f0 48 0f b1 13 48 3b 0x00007ff9a789cb66: c1 75 ea 48 8b fa 48 8b c7 48 8b 5c 24 30 48 83 Stack slot to memory mapping: stack at sp + 0 slots: 0x00007ff9a7b9618c jvm.dll stack at sp + 1 slots: 0x0 is NULL stack at sp + 2 slots: 0x0000000000000005 is an unknown value stack at sp + 3 slots: 0x0000000800210000 is a pointer to class: org.objectweb.asm.Label {0x0000000800210008} - instance size: 7 - klass size: 66 - access: public synchronized - state: fully_initialized - name: 'org/objectweb/asm/Label' - super: 'java/lang/Object' - sub: - arrays: 'org/objectweb/asm/Label'[] - methods: Array(0x0000027d0b6030f0) - method ordering: Array(0x0000027d08000018) - default_methods: Array(0x0000000000000000) - local interfaces: Array(0x0000027d08000058) - trans. interfaces: Array(0x0000027d08000058) - constants: constant pool [214] {0x0000027d0b602848} for 'org/objectweb/asm/Label' cache=0x0000027d0b603f70 - class loader data: loader data: 0x0000027d08981d70 for instance a 'jdk/internal/loadeClassLoaders$AppClassLoader'{0x0000000700001d98} - source file: 'Label.java' - class annotations: Array(0x0000000000000000) - class type annotations: Array(0x0000000000000000) - field annotations: Array(0x0000000000000000) - field type annotations: Array(0x0000000000000000) - inner classes: Array(0x0000027d08000028) - nest members: Array(0x0000027d08000028) - permitted subclasses: Array(0x0000027d08000028) - java mirror: a 'java/lang/Class'{0x0000000701917a90} = 'org/objectweb/asm/Label' - vtable length 6 (start addr: 0x00000008002101c8) - itable length 2 (start addr: 0x00000008002101f8) - ---- static fields (8 words): - static final 'FLAG_DEBUG_ONLY' 'I' @116 - static final 'FLAG_JUMP_TARGET' 'I' @120 - static final 'FLAG_RESOLVED' 'I' @124 - static final 'FLAG_REACHABLE' 'I' @128 - static final 'FLAG_SUBROUTINE_CALLER' 'I' @132 - static final 'FLAG_SUBROUTINE_START' 'I' @136 - static final 'FLAG_SUBROUTINE_END' 'I' @140 - static final 'FLAG_LINE_NUMBER' 'I' @144 - static final 'LINE_NUMBERS_CAPACITY_INCREMENT' 'I' @148 - static final 'FORWARD_REFERENCES_CAPACITY_INCREMENT' 'I' @152 - static final 'FORWARD_REFERENCE_TYPE_MASK' 'I' @156 - static final 'FORWARD_REFERENCE_TYPE_SHORT' 'I' @160 - static final 'FORWARD_REFERENCE_TYPE_WIDE' 'I' @164 - static final 'FORWARD_REFERENCE_HANDLE_MASK' 'I' @168 - static final 'EMPTY_LIST' 'Lorg/objectweb/asm/Label;' @112 - ---- non-static fields (11 words): - 'bytecodeOffset' 'I' @12 - 'flags' 'S' @16 - private 'lineNumber' 'S' @18 - 'inputStackSize' 'S' @20 - 'outputStackSize' 'S' @22 - 'outputStackMax' 'S' @24 - 'subroutineId' 'S' @26 - public 'info' 'Ljava/lang/Object;' @28 - private 'otherLineNumbers' '[I' @32 - private 'forwardReferences' '[I' @36 - 'frame' 'Lorg/objectweb/asm/Frame;' @40 - 'nextBasicBlock' 'Lorg/objectweb/asm/Label;' @44 - 'outgoingEdges' 'Lorg/objectweb/asm/Edge;' @48 - 'nextListElement' 'Lorg/objectweb/asm/Label;' @52 - non-static oop maps: 28-52 stack at sp + 4 slots: 0x0000000709d3d000 is pointing into object: [Ljava.util.HashMap$Node; {0x0000000709d3ced8} - klass: 'java/util/HashMap$Node'[] - length: 256 stack at sp + 5 slots: 0x0000000700000003 is pointing into object: java.lang.String {0x0000000700000000} - klass: 'java/lang/String' - string: "" stack at sp + 6 slots: 0x00007ff9a7f4961f jvm.dll stack at sp + 7 slots: 0x0000000000000021 is an unknown value --------------- P R O C E S S --------------- Threads class SMR info: _java_thread_list=0x0000027d0d7a43e0, length=16, elements={ 0x0000027d669fbfe0, 0x0000027d7f710020, 0x0000027d7f710a40, 0x0000027d7f745560, 0x0000027d7f746e30, 0x0000027d7f747900, 0x0000027d7f7483d0, 0x0000027d7f753840, 0x0000027d7f7582b0, 0x0000027d7f758bb0, 0x0000027d08a371a0, 0x0000027d08a56720, 0x0000027d0e58fe70, 0x0000027d0e58f9a0, 0x0000027d0c3751c0, 0x0000027d0f0d8960 } Java Threads: ( => current thread ) 0x0000027d669fbfe0 JavaThread "main" [_thread_blocked, id=6780, stack(0x00000098ebb00000,0x00000098ebc00000)] 0x0000027d7f710020 JavaThread "Reference Handler" daemon [_thread_blocked, id=6420, stack(0x00000098ec200000,0x00000098ec300000)] 0x0000027d7f710a40 JavaThread "Finalizer" daemon [_thread_blocked, id=8332, stack(0x00000098ec300000,0x00000098ec400000)] 0x0000027d7f745560 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=1284, stack(0x00000098ec400000,0x00000098ec500000)] 0x0000027d7f746e30 JavaThread "Attach Listener" daemon [_thread_blocked, id=5764, stack(0x00000098ec500000,0x00000098ec600000)] 0x0000027d7f747900 JavaThread "Service Thread" daemon [_thread_blocked, id=1588, stack(0x00000098ec600000,0x00000098ec700000)] 0x0000027d7f7483d0 JavaThread "Monitor Deflation Thread" daemon [_thread_blocked, id=11184, stack(0x00000098ec700000,0x00000098ec800000)] 0x0000027d7f753840 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=7480, stack(0x00000098ec800000,0x00000098ec900000)] 0x0000027d7f7582b0 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=1652, stack(0x00000098ec900000,0x00000098eca00000)] 0x0000027d7f758bb0 JavaThread "Sweeper thread" daemon [_thread_blocked, id=8076, stack(0x00000098eca00000,0x00000098ecb00000)] 0x0000027d08a371a0 JavaThread "Notification Thread" daemon [_thread_blocked, id=11816, stack(0x00000098ecb00000,0x00000098ecc00000)] 0x0000027d08a56720 JavaThread "Common-Cleaner" daemon [_thread_blocked, id=3004, stack(0x00000098ecd00000,0x00000098ece00000)] 0x0000027d0e58fe70 JavaThread "Keep-Alive-Timer" daemon [_thread_blocked, id=152, stack(0x00000098eda00000,0x00000098edb00000)] 0x0000027d0e58f9a0 JavaThread "JNA Cleaner" daemon [_thread_blocked, id=300, stack(0x00000098ede00000,0x00000098edf00000)] 0x0000027d0c3751c0 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=6552, stack(0x00000098ece00000,0x00000098ecf00000)] 0x0000027d0f0d8960 JavaThread "C2 CompilerThread2" daemon [_thread_blocked, id=5784, stack(0x00000098ecf00000,0x00000098ed000000)] Other Threads: 0x0000027d66bb7b10 VMThread "VM Thread" [stack: 0x00000098ec100000,0x00000098ec200000] [id=5356] 0x0000027d66b6ac60 WatcherThread [stack: 0x00000098ecc00000,0x00000098ecd00000] [id=14096] 0x0000027d66b579c0 GCTaskThread "GC Thread#0" [stack: 0x00000098ebc00000,0x00000098ebd00000] [id=13648] =>0x0000027d0909ca20 GCTaskThread "GC Thread#1" [stack: 0x00000098ed000000,0x00000098ed100000] [id=13912] 0x0000027d0a1dd840 GCTaskThread "GC Thread#2" [stack: 0x00000098ed100000,0x00000098ed200000] [id=3668] 0x0000027d09083050 GCTaskThread "GC Thread#3" [stack: 0x00000098ed200000,0x00000098ed300000] [id=9448] 0x0000027d091c88a0 GCTaskThread "GC Thread#4" [stack: 0x00000098ed300000,0x00000098ed400000] [id=11524] 0x0000027d0a1eab30 GCTaskThread "GC Thread#5" [stack: 0x00000098ed400000,0x00000098ed500000] [id=10316] 0x0000027d0a21eb50 GCTaskThread "GC Thread#6" [stack: 0x00000098ed500000,0x00000098ed600000] [id=8736] 0x0000027d0a21ee00 GCTaskThread "GC Thread#7" [stack: 0x00000098ed600000,0x00000098ed700000] [id=8720] 0x0000027d66b59900 ConcurrentGCThread "G1 Main Marker" [stack: 0x00000098ebd00000,0x00000098ebe00000] [id=5868] 0x0000027d66b5aac0 ConcurrentGCThread "G1 Conc#0" [stack: 0x00000098ebe00000,0x00000098ebf00000] [id=6008] 0x0000027d0c0b86c0 ConcurrentGCThread "G1 Conc#1" [stack: 0x00000098edf00000,0x00000098ee000000] [id=8800] 0x0000027d66b89dd0 ConcurrentGCThread "G1 Refine#0" [stack: 0x00000098ebf00000,0x00000098ec000000] [id=4548] 0x0000027d0ee35490 ConcurrentGCThread "G1 Refine#1" [stack: 0x00000098ed700000,0x00000098ed800000] [id=8772] 0x0000027d0ee35770 ConcurrentGCThread "G1 Refine#2" [stack: 0x00000098ed800000,0x00000098ed900000] [id=8716] 0x0000027d0ee365d0 ConcurrentGCThread "G1 Refine#3" [stack: 0x00000098ed900000,0x00000098eda00000] [id=8792] 0x0000027d0ee35a50 ConcurrentGCThread "G1 Refine#4" [stack: 0x00000098edc00000,0x00000098edd00000] [id=8700] 0x0000027d0ee368b0 ConcurrentGCThread "G1 Refine#5" [stack: 0x00000098edd00000,0x00000098ede00000] [id=292] 0x0000027d66b8c700 ConcurrentGCThread "G1 Service" [stack: 0x00000098ec000000,0x00000098ec100000] [id=13212] Threads with active compile tasks: C2 CompilerThread0 13049 8430 4 net.minecraft.class_2688::method_11654 (46 bytes) C2 CompilerThread1 13049 8551 4 java.util.HashMap::computeIfAbsent (330 bytes) C2 CompilerThread2 13049 8461 4 net.minecraft.class_244::method_31941 (270 bytes) VM state: at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: ([mutex/lock_event]) [0x0000027d66b0e280] Threads_lock - owner thread: 0x0000027d66bb7b10 [0x0000027d66b0f5a0] Heap_lock - owner thread: 0x0000027d669fbfe0 Heap address: 0x0000000700000000, size: 4096 MB, Compressed Oops mode: Zero based, Oop shift amount: 3 CDS archive(s) not mapped Compressed class space mapped at: 0x0000000800000000-0x0000000840000000, reserved size: 1073741824 Narrow klass base: 0x0000000800000000, Narrow klass shift: 0, Narrow klass range: 0x40000000 GC Precious Log: CPUs: 8 total, 8 available Memory: 8143M Large Page Support: Disabled NUMA Support: Disabled Compressed Oops: Enabled (Zero based) Heap Region Size: 32M Heap Min Capacity: 32M Heap Initial Capacity: 128M Heap Max Capacity: 4G Pre-touch: Disabled Parallel Workers: 8 Concurrent Workers: 2 Concurrent Refinement Workers: 8 Periodic GC: Disabled Heap: garbage-first heap total 720896K, used 484372K [0x0000000700000000, 0x0000000800000000) region size 32768K, 11 young (360448K), 2 survivors (65536K) Metaspace used 55495K, committed 56128K, reserved 1105920K class space used 6533K, committed 6848K, reserved 1048576K Heap Regions: E=young(eden), S=young(survivor), O=old, HS=humongous(starts), HC=humongous(continues), CS=collection set, F=free, OA=open archive, CA=closed archive, TAMS=top-at-mark-start (previous, next) 00x0000000700000000, 0x0000000702000000, 0x0000000702000000100% O TAMS 0x0000000702000000, 0x0000000700000000 Untracked 10x0000000702000000, 0x0000000704000000, 0x0000000704000000100% O TAMS 0x0000000702000000, 0x0000000702000000 Untracked 20x0000000704000000, 0x0000000706000000, 0x0000000706000000100% O TAMS 0x0000000706000000, 0x0000000704000000 Untracked 30x0000000706000000, 0x0000000708000000, 0x0000000708000000100% O TAMS 0x0000000708000000, 0x0000000706000000 Untracked 40x0000000708000000, 0x000000070a000000, 0x000000070a000000100% O TAMS 0x00000007095d9400, 0x0000000708000000 Untracked 50x000000070a000000, 0x000000070a3d0a00, 0x000000070c000000 11% O TAMS 0x000000070a000000, 0x000000070a000000 Untracked 60x000000070c000000, 0x000000070c000000, 0x000000070e000000 0% F TAMS 0x000000070c000000, 0x000000070c000000 Untracked 70x000000070e000000, 0x000000070e000000, 0x0000000710000000 0% F TAMS 0x000000070e000000, 0x000000070e000000 Untracked 80x0000000710000000, 0x0000000710000000, 0x0000000712000000 0% F TAMS 0x0000000710000000, 0x0000000710000000 Untracked 90x0000000712000000, 0x0000000712000000, 0x0000000714000000 0% F TAMS 0x0000000712000000, 0x0000000712000000 Untracked 100x0000000714000000, 0x00000007146b46a0, 0x0000000716000000 20% S TAMS 0x0000000714000000, 0x0000000714000000 Complete 110x0000000716000000, 0x00000007175349c0, 0x0000000718000000 66% ECSTAMS 0x0000000716000000, 0x0000000716000000 Complete 120x0000000718000000, 0x000000071a000000, 0x000000071a000000100% S TAMS 0x0000000718000000, 0x0000000718000000 Complete 130x000000071a000000, 0x000000071c000000, 0x000000071c000000100% ECSTAMS 0x000000071a000000, 0x000000071a000000 Complete 140x000000071c000000, 0x000000071e000000, 0x000000071e000000100% ECSTAMS 0x000000071c000000, 0x000000071c000000 Complete 150x000000071e000000, 0x0000000720000000, 0x0000000720000000100% ECSTAMS 0x000000071e000000, 0x000000071e000000 Complete 160x0000000720000000, 0x0000000722000000, 0x0000000722000000100% ECSTAMS 0x0000000720000000, 0x0000000720000000 Complete 170x0000000722000000, 0x0000000724000000, 0x0000000724000000100% ECSTAMS 0x0000000722000000, 0x0000000722000000 Complete 180x0000000724000000, 0x0000000726000000, 0x0000000726000000100% ECSTAMS 0x0000000724000000, 0x0000000724000000 Complete 190x0000000726000000, 0x0000000728000000, 0x0000000728000000100% ECSTAMS 0x0000000726000000, 0x0000000726000000 Complete 200x0000000728000000, 0x000000072a000000, 0x000000072a000000100% ECSTAMS 0x0000000728000000, 0x0000000728000000 Complete 210x000000072a000000, 0x000000072c000000, 0x000000072c000000100% ECSTAMS 0x000000072a000000, 0x000000072a000000 Complete Card table byte_map: [0x0000027d7bd00000,0x0000027d7c500000] _byte_map_base: 0x0000027d78500000 Marking Bits (Prev, Next): (CMBitMap*) 0x0000027d66b57fd0, (CMBitMap*) 0x0000027d66b58010 Prev Bits: [0x0000027d00000000, 0x0000027d04000000) Next Bits: [0x0000027d04000000, 0x0000027d08000000) Polling page: 0x0000027d6ba70000 Metaspace: Usage: Non-class: 47.81 MB used. Class: 6.38 MB used. Both: 54.20 MB used. Virtual space: Non-class space: 56.00 MB reserved, 48.12 MB ( 86%) committed, 7 nodes. Class space: 1.00 GB reserved, 6.69 MB ( <1%) committed, 1 nodes. Both: 1.05 GB reserved, 54.81 MB ( 5%) committed. Chunk freelists: Non-Class: 3.83 MB Class: 1.23 MB Both: 5.07 MB MaxMetaspaceSize: unlimited CompressedClassSpaceSize: 1.00 GB Initial GC threshold: 21.00 MB Current GC threshold: 59.06 MB CDS: off MetaspaceReclaimPolicy: balanced - commit_granule_bytes: 65536. - commit_granule_words: 8192. - virtual_space_node_default_size: 1048576. - enlarge_chunks_in_place: 1. - new_chunks_are_fully_committed: 0. - uncommit_free_chunks: 1. - use_allocation_guard: 0. - handle_deallocations: 1. Internal statistics: num_allocs_failed_limit: 6. num_arena_births: 800. num_arena_deaths: 0. num_vsnodes_births: 8. num_vsnodes_deaths: 0. num_space_committed: 876. num_space_uncommitted: 0. num_chunks_returned_to_freelist: 6. num_chunks_taken_from_freelist: 2462. num_chunk_merges: 6. num_chunk_splits: 1548. num_chunks_enlarged: 983. num_purges: 0. num_inconsistent_stats: 0. CodeHeap 'non-profiled nmethods': size=120000Kb used=5686Kb max_used=6250Kb free=114313Kb bounds [0x0000027d73560000, 0x0000027d73b80000, 0x0000027d7aa90000] CodeHeap 'profiled nmethods': size=120000Kb used=12413Kb max_used=14256Kb free=107586Kb bounds [0x0000027d6c030000, 0x0000027d6ce20000, 0x0000027d73560000] CodeHeap 'non-nmethods': size=5760Kb used=1410Kb max_used=1490Kb free=4350Kb bounds [0x0000027d6ba90000, 0x0000027d6bd00000, 0x0000027d6c030000] total_blobs=7259 nmethods=6499 adapters=672 compilation: enabled stopped_count=0, restarted_count=0 full_count=0 Compilation events (20 events): Event: 12.853 Thread 0x0000027d7f7582b0 8545 3 net.fabricmc.mapping.tree.DescriptorMapper::mapDescriptor (154 bytes) Event: 12.854 Thread 0x0000027d7f7582b0 nmethod 8545 0x0000027d6ccee590 code [0x0000027d6ccee960, 0x0000027d6ccf0068] Event: 12.855 Thread 0x0000027d7f7582b0 8546 % 3 net.fabricmc.loader.impl.MappingResolverImpl::recordMember @ 8 (81 bytes) Event: 12.855 Thread 0x0000027d7f7582b0 nmethod 8546% 0x0000027d6c091310 code [0x0000027d6c0915a0, 0x0000027d6c092778] Event: 12.857 Thread 0x0000027d7f7582b0 8547 3 net.fabricmc.loader.impl.MappingResolverImpl::recordMember (81 bytes) Event: 12.858 Thread 0x0000027d7f7582b0 nmethod 8547 0x0000027d6c25c090 code [0x0000027d6c25c320, 0x0000027d6c25d3d8] Event: 12.861 Thread 0x0000027d0c3751c0 nmethod 8526 0x0000027d739f0c90 code [0x0000027d739f0e60, 0x0000027d739f1b78] Event: 12.861 Thread 0x0000027d0c3751c0 8539 4 java.util.HashMap::afterNodeAccess (1 bytes) Event: 12.861 Thread 0x0000027d0c3751c0 nmethod 8539 0x0000027d739f0890 code [0x0000027d739f0a00, 0x0000027d739f0a78] Event: 12.861 Thread 0x0000027d0c3751c0 8356 4 java.util.stream.AbstractPipeline::isParallel (8 bytes) Event: 12.862 Thread 0x0000027d0c3751c0 nmethod 8356 0x0000027d73a20190 code [0x0000027d73a20300, 0x0000027d73a20398] Event: 12.862 Thread 0x0000027d0c3751c0 8549 4 java.lang.AbstractStringBuilder::appendChars (207 bytes) Event: 12.869 Thread 0x0000027d0c3751c0 nmethod 8549 0x0000027d7369d610 code [0x0000027d7369d7c0, 0x0000027d7369de78] Event: 12.869 Thread 0x0000027d0c3751c0 8550 4 net.fabricmc.mapping.tree.DescriptorMapper::mapDescriptor (154 bytes) Event: 12.895 Thread 0x0000027d7f7582b0 8553 ! 2 jdk.internal.reflect.GeneratedConstructorAccessor73::newInstance (53 bytes) Event: 12.895 Thread 0x0000027d7f7582b0 nmethod 8553 0x0000027d6c22bf90 code [0x0000027d6c22c180, 0x0000027d6c22c5e8] Event: 12.904 Thread 0x0000027d0c3751c0 nmethod 8550 0x0000027d739ec110 code [0x0000027d739ec3e0, 0x0000027d739eee30] Event: 12.905 Thread 0x0000027d0c3751c0 8551 4 java.util.HashMap::computeIfAbsent (330 bytes) Event: 12.906 Thread 0x0000027d7f753840 nmethod 8462 0x0000027d73846b90 code [0x0000027d73847260, 0x0000027d7384e6c0] Event: 12.908 Thread 0x0000027d7f753840 8430 4 net.minecraft.class_2688::method_11654 (46 bytes) GC Heap History (20 events): Event: 7.145 GC heap after {Heap after GC invocations=21 (full 0): garbage-first heap total 458752K, used 164880K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 38837K, committed 39296K, reserved 1089536K class space used 4184K, committed 4416K, reserved 1048576K } Event: 7.391 GC heap before {Heap before GC invocations=21 (full 0): garbage-first heap total 458752K, used 164880K [0x0000000700000000, 0x0000000800000000) region size 32768K, 2 young (65536K), 1 survivors (32768K) Metaspace used 39953K, committed 40320K, reserved 1089536K class space used 4371K, committed 4544K, reserved 1048576K } Event: 7.399 GC heap after {Heap after GC invocations=22 (full 0): garbage-first heap total 458752K, used 136351K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 39953K, committed 40320K, reserved 1089536K class space used 4371K, committed 4544K, reserved 1048576K } Event: 9.093 GC heap before {Heap before GC invocations=22 (full 0): garbage-first heap total 458752K, used 234655K [0x0000000700000000, 0x0000000800000000) region size 32768K, 5 young (163840K), 1 survivors (32768K) Metaspace used 42735K, committed 43200K, reserved 1089536K class space used 4728K, committed 4928K, reserved 1048576K } Event: 9.105 GC heap after {Heap after GC invocations=23 (full 0): garbage-first heap total 720896K, used 167342K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 42735K, committed 43200K, reserved 1089536K class space used 4728K, committed 4928K, reserved 1048576K } Event: 9.602 GC heap before {Heap before GC invocations=23 (full 0): garbage-first heap total 720896K, used 396718K [0x0000000700000000, 0x0000000800000000) region size 32768K, 8 young (262144K), 1 survivors (32768K) Metaspace used 44405K, committed 44928K, reserved 1089536K class space used 4895K, committed 5120K, reserved 1048576K } Event: 9.611 GC heap after {Heap after GC invocations=24 (full 0): garbage-first heap total 720896K, used 172150K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 44405K, committed 44928K, reserved 1089536K class space used 4895K, committed 5120K, reserved 1048576K } Event: 10.000 GC heap before {Heap before GC invocations=24 (full 0): garbage-first heap total 720896K, used 434294K [0x0000000700000000, 0x0000000800000000) region size 32768K, 9 young (294912K), 1 survivors (32768K) Metaspace used 45562K, committed 46016K, reserved 1097728K class space used 5028K, committed 5248K, reserved 1048576K } Event: 10.004 GC heap after {Heap after GC invocations=25 (full 0): garbage-first heap total 720896K, used 175019K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 45562K, committed 46016K, reserved 1097728K class space used 5028K, committed 5248K, reserved 1048576K } Event: 10.184 GC heap before {Heap before GC invocations=25 (full 0): garbage-first heap total 720896K, used 437163K [0x0000000700000000, 0x0000000800000000) region size 32768K, 9 young (294912K), 1 survivors (32768K) Metaspace used 45814K, committed 46272K, reserved 1097728K class space used 5033K, committed 5248K, reserved 1048576K } Event: 10.189 GC heap after {Heap after GC invocations=26 (full 0): garbage-first heap total 720896K, used 177546K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 45814K, committed 46272K, reserved 1097728K class space used 5033K, committed 5248K, reserved 1048576K } Event: 10.393 GC heap before {Heap before GC invocations=26 (full 0): garbage-first heap total 720896K, used 439690K [0x0000000700000000, 0x0000000800000000) region size 32768K, 9 young (294912K), 1 survivors (32768K) Metaspace used 46411K, committed 46912K, reserved 1097728K class space used 5081K, committed 5312K, reserved 1048576K } Event: 10.399 GC heap after {Heap after GC invocations=27 (full 0): garbage-first heap total 720896K, used 178526K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 46411K, committed 46912K, reserved 1097728K class space used 5081K, committed 5312K, reserved 1048576K } Event: 10.993 GC heap before {Heap before GC invocations=27 (full 0): garbage-first heap total 720896K, used 473438K [0x0000000700000000, 0x0000000800000000) region size 32768K, 10 young (327680K), 1 survivors (32768K) Metaspace used 49381K, committed 49920K, reserved 1097728K class space used 5491K, committed 5760K, reserved 1048576K } Event: 10.999 GC heap after {Heap after GC invocations=28 (full 0): garbage-first heap total 720896K, used 180647K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 49381K, committed 49920K, reserved 1097728K class space used 5491K, committed 5760K, reserved 1048576K } Event: 11.933 GC heap before {Heap before GC invocations=28 (full 0): garbage-first heap total 720896K, used 475559K [0x0000000700000000, 0x0000000800000000) region size 32768K, 10 young (327680K), 1 survivors (32768K) Metaspace used 53475K, committed 54080K, reserved 1097728K class space used 6181K, committed 6464K, reserved 1048576K } Event: 11.942 GC heap after {Heap after GC invocations=29 (full 0): garbage-first heap total 720896K, used 185592K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 53475K, committed 54080K, reserved 1097728K class space used 6181K, committed 6464K, reserved 1048576K } Event: 12.418 GC heap before {Heap before GC invocations=29 (full 0): garbage-first heap total 720896K, used 480504K [0x0000000700000000, 0x0000000800000000) region size 32768K, 10 young (327680K), 1 survivors (32768K) Metaspace used 54249K, committed 54912K, reserved 1097728K class space used 6335K, committed 6656K, reserved 1048576K } Event: 12.428 GC heap after {Heap after GC invocations=30 (full 0): garbage-first heap total 720896K, used 189460K [0x0000000700000000, 0x0000000800000000) region size 32768K, 1 young (32768K), 1 survivors (32768K) Metaspace used 54249K, committed 54912K, reserved 1097728K class space used 6335K, committed 6656K, reserved 1048576K } Event: 12.917 GC heap before {Heap before GC invocations=30 (full 0): garbage-first heap total 720896K, used 484372K [0x0000000700000000, 0x0000000800000000) region size 32768K, 10 young (327680K), 1 survivors (32768K) Metaspace used 55495K, committed 56128K, reserved 1105920K class space used 6533K, committed 6848K, reserved 1048576K } Deoptimization events (20 events): Event: 12.803 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb00 Event: 12.803 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfcfb0 mode 0 Event: 12.805 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb20 Event: 12.805 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfcfd0 mode 0 Event: 12.806 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb00 Event: 12.806 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfcfb0 mode 0 Event: 12.809 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb20 Event: 12.809 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfcfd0 mode 0 Event: 12.810 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb20 Event: 12.810 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfcfd0 mode 0 Event: 12.811 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb20 Event: 12.811 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfcfd0 mode 0 Event: 12.814 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdba0 Event: 12.814 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfd050 mode 0 Event: 12.815 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d6cd20bbf sp=0x00000098ebbfdb80 Event: 12.815 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae2b43 sp=0x00000098ebbfd030 mode 0 Event: 12.843 Thread 0x0000027d669fbfe0 Uncommon trap: trap_request=0xffffff45 fr.pc=0x0000027d735c0de8 relative=0x00000000000000c8 Event: 12.843 Thread 0x0000027d669fbfe0 Uncommon trap: reason=unstable_if action=reinterpret pc=0x0000027d735c0de8 method=net.fabricmc.mapping.tree.MappedImpl.getName(I)Ljava/lang/String; @ 6 c2 Event: 12.843 Thread 0x0000027d669fbfe0 DEOPT PACKING pc=0x0000027d735c0de8 sp=0x00000098ebbfd750 Event: 12.843 Thread 0x0000027d669fbfe0 DEOPT UNPACKING pc=0x0000027d6bae23a3 sp=0x00000098ebbfd6e8 mode 2 Classes unloaded (0 events): No events Classes redefined (0 events): No events Internal exceptions (20 events): Event: 11.486 Thread 0x0000027d669fbfe0 Exception  (0x00000007229736d8) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.512 Thread 0x0000027d669fbfe0 Exception  (0x0000000722a883f8) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.544 Thread 0x0000027d669fbfe0 Implicit null exception at 0x0000027d7374a780 to 0x0000027d7374b2fc Event: 11.632 Thread 0x0000027d669fbfe0 Exception  (0x0000000720a84a28) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.667 Thread 0x0000027d669fbfe0 Exception  (0x0000000720caae20) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.673 Thread 0x0000027d669fbfe0 Exception  (0x0000000720d061e8) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.673 Thread 0x0000027d669fbfe0 Exception  (0x0000000720d09f30) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.748 Thread 0x0000027d669fbfe0 Exception  (0x000000071c1e6f00) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.749 Thread 0x0000027d669fbfe0 Exception  (0x000000071c1ea4d8) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.764 Thread 0x0000027d669fbfe0 Exception  (0x000000071c962430) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\lin Event: 11.764 Thread 0x0000027d669fbfe0 Exception  (0x000000071c96d498) thrown [d:\a\_work\1\jdk\src\hotspot\share\ Event: 11.768 Thread 0x0000027d669fbfe0 Exception  (0x000000071c99d930) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.768 Thread 0x0000027d669fbfe0 Exception  (0x000000071c9a3498) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.807 Thread 0x0000027d669fbfe0 Exception  (0x000000071dc6cad8) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.835 Thread 0x0000027d669fbfe0 Exception  (0x000000071dee0398) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 11.838 Thread 0x0000027d669fbfe0 Exception  (0x000000071df491a8) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 12.027 Thread 0x0000027d669fbfe0 Exception  (0x000000072be17d18) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 833] Event: 12.293 Thread 0x0000027d669fbfe0 Exception  (0x0000000722dbaeb0) thrown [d:\a\_work\1\jdk\src\hotspot\share\interpreter\linkResolver.cpp, line 766] Event: 12.349 Thread 0x0000027d669fbfe0 Implicit null exception at 0x0000027d736cfd8f to 0x0000027d736d0538 Event: 12.349 Thread 0x0000027d669fbfe0 Implicit null exception at 0x0000027d735b7310 to 0x0000027d735b7a98 VM Operations (20 events): Event: 11.507 Executing VM operation: HandshakeAllThreads done Event: 11.511 Executing VM operation: ICBufferFull Event: 11.511 Executing VM operation: ICBufferFull done Event: 11.733 Executing VM operation: ICBufferFull Event: 11.733 Executing VM operation: ICBufferFull done Event: 11.933 Executing VM operation: G1CollectForAllocation Event: 11.942 Executing VM operation: G1CollectForAllocation done Event: 12.282 Executing VM operation: ICBufferFull Event: 12.282 Executing VM operation: ICBufferFull done Event: 12.418 Executing VM operation: G1CollectForAllocation Event: 12.428 Executing VM operation: G1CollectForAllocation done Event: 12.482 Executing VM operation: HandshakeAllThreads Event: 12.482 Executing VM operation: HandshakeAllThreads done Event: 12.512 Executing VM operation: HandshakeAllThreads Event: 12.512 Executing VM operation: HandshakeAllThreads done Event: 12.589 Executing VM operation: HandshakeAllThreads Event: 12.589 Executing VM operation: HandshakeAllThreads done Event: 12.801 Executing VM operation: ICBufferFull Event: 12.801 Executing VM operation: ICBufferFull done Event: 12.906 Executing VM operation: G1CollectForAllocation Events (20 events): Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd7f190 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd83190 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd83690 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd83b90 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd85590 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd87210 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd87690 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd88810 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd89690 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cd89d90 Event: 12.599 Thread 0x0000027d7f758bb0 flushing nmethod 0x0000027d6cdd1d90 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- missing functions: none symbol engine: initialized successfully - sym options: 0x614 - pdb path: .;D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin;C:\WINDOWS\SYSTEM32;C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e;D:\Program Files (x86)\Minecraft Launcher\runtime\java-runtime-gamma\windows-x64\java-runtime-gamma\bin\server;C:\Users\z1297\AppData\Local\Temp\jna--419844077;C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.3-0 VM Arguments: jvm_args: -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Dos.name=Windows 10 -Dos.version=10.0 -Xss1M -Djava.library.path=C:\Users\z1297\AppData\Roaming\.minecraft\bin\ff1aab0f0b2807141fc58fca05f9eaa3bb14881c -Dminecraft.launcher.brand=minecraft-launcher -Dminecraft.launcher.version=2.4.104 -DFabricMcEmu= net.minecraft.client.main.Main -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -Dlog4j.configurationFile=C:\Users\z1297\AppData\Roaming\.minecraft\assets\log_configs\client-1.12.xml java_command: net.fabricmc.loader.impl.launch.knot.KnotClient --username TheElderScrollsV --version fabric-loader-0.14.21-1.19.4 --gameDir C:\Users\z1297\AppData\Roaming\.minecraft --assetsDir C:\Users\z1297\AppData\Roaming\.minecraft\assets --assetIndex 3 --uuid 0960ebc3d927405f8d189266e94f2310 --clientId Njc0NTYzZjAtZmJmNi00MGUzLTljN2UtMzgxZDBhZThhY2Q2 --xuid 2535453912613662 --userType msa --versionType release java_class_path (initial): C:\Users\z1297\AppData\Roaming\.minecraft\libraries\net\fabricmc\tiny-mappings-parser\0.3.0+build.17\tiny-mappings-parser-0.3.0+build.17.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\net\fabricmc\sponge-mixin\0.12.5+mixin.0.8.5\sponge-mixin-0.12.5+mixin.0.8.5.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\net\fabricmc\tiny-remapper\0.8.2\tiny-remapper-0.8.2.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\net\fabricmc\access-widener\2.1.0\access-widener-2.1.0.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm\9.5\asm-9.5.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-analysis\9.5\asm-analysis-9.5.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-commons\9.5\asm-commons-9.5.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-tree\9.5\asm-tree-9.5.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-util\9.5\asm-util-9.5.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\net\fabricmc\intermediary\1.19.4\intermediary-1.19.4.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\net\fabricmc\fabric-loader\0.14.21\fabric-loader-0.14.21.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\github\oshi\oshi-core\6.2.2\oshi-core-6.2.2.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.10\gson-2.10.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\google\guava\failureaccess\1.0.1\failureaccess-1.0.1.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\31.1-jre\guava-31.1-jre.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\ibm\icu\icu4j\71.1\icu4j-71.1.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\mojang\authlib\3.18.38\authlib-3.18.38.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\mojang\blocklist\1.0.10\blocklist-1.0.10.jar;C:\Users\z1297\AppData\Roaming\.minecraft\libraries\com\mojang\brigadier\1 Launcher Type: SUN_STANDARD [Global flags] intx CICompilerCount = 4 {product} {ergonomic} uint ConcGCThreads = 2 {product} {ergonomic} uint G1ConcRefinementThreads = 8 {product} {ergonomic} uint G1EagerReclaimRemSetThreshold = 256 {experimental} {ergonomic} size_t G1HeapRegionSize = 33554432 {product} {command line} uintx G1NewSizePercent = 20 {experimental} {command line} uintx G1ReservePercent = 20 {product} {command line} uintx GCDrainStackTargetSize = 64 {product} {ergonomic} ccstr HeapDumpPath = MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump {manageable} {command line} size_t InitialHeapSize = 134217728 {product} {ergonomic} size_t MarkStackSize = 4194304 {product} {ergonomic} uintx MaxGCPauseMillis = 50 {product} {command line} size_t MaxHeapSize = 4294967296 {product} {command line} size_t MaxNewSize = 2550136832 {product} {ergonomic} size_t MinHeapDeltaBytes = 33554432 {product} {ergonomic} size_t MinHeapSize = 33554432 {product} {ergonomic} uintx NonNMethodCodeHeapSize = 5839372 {pd product} {ergonomic} uintx NonProfiledCodeHeapSize = 122909434 {pd product} {ergonomic} uintx ProfiledCodeHeapSize = 122909434 {pd product} {ergonomic} uintx ReservedCodeCacheSize = 251658240 {pd product} {ergonomic} bool SegmentedCodeCache = true {product} {ergonomic} size_t SoftMaxHeapSize = 4294967296 {manageable} {ergonomic} intx ThreadStackSize = 1024 {pd product} {command line} bool UnlockExperimentalVMOptions = true {experimental} {command line} bool UseCompressedClassPointers = true {product lp64_product} {ergonomic} bool UseCompressedOops = true {product lp64_product} {ergonomic} bool UseFastUnorderedTimeStamps = true {experimental} {ergonomic} bool UseG1GC = true {product} {command line} bool UseLargePagesIndividualAllocation = false {pd product} {ergonomic} Logging: Log output configuration: #0: stdout all=warning uptime,level,tags #1: stderr all=off uptime,level,tags Environment Variables: PATH=C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Program Files\Git\cmd;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Users\z1297\AppData\Local\Programs\Python\Python311\Scripts;C:\Users\z1297\AppData\Local\Programs\Python\Python311;C:\Users\z1297\AppData\Local\Microsoft\WindowsApps;D:\Users\z1297\AppData\Local\Programs\Microsoft VS Code\bin;C:\Users\z1297\AppData\Local\Programs\Python\Python311\Scripts; USERNAME=AnthonyL OS=Windows_NT PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 94 Stepping 3, GenuineIntel --------------- S Y S T E M --------------- OS: Windows 10 , 64 bit Build 19041 (10.0.19041.2913) OS uptime: 0 days 0:14 hours Hyper-V role detected CPU: total 8 (initial active 8) (4 cores per cpu, 2 threads per core) family 6 model 94 stepping 3 microcode 0xcc, cx8, cmov, fxsr, ht, mmx, 3dnowpref, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, lzcnt, tsc, tscinvbit, avx, avx2, aes, erms, clmul, bmi1, bmi2, rtm, adx, fma, vzeroupper, clflush, clflushopt, hv Memory: 4k page, system-wide physical 8143M (4245M free) TotalPageFile size 32719M (AvailPageFile size 27672M) current process WorkingSet (physical memory assigned to process): 911M, peak: 934M current process commit charge ("private bytes"): 975M, peak: 997M vm_info: OpenJDK 64-Bit Server VM (17.0.3+7-LTS) for windows-amd64 JRE (17.0.3+7-LTS), built on Apr 20 2022 04:24:16 by "" with MS VC++ 16.10 / 16.11 (VS2019) END. 

submitted by mirrorizen to Minecraft [link] [comments]


2023.06.10 08:53 Common-Piccolo-4767 Iam a new upwork joinee. Requesting Guidance. (Please dont be mean/troll)

Iam a new upwork joinee. Requesting Guidance. (Please dont be mean/troll)
I have joined upwork a little over 2 weeks back. I apply for proofreading type of jobs I have applied over a dozen now and most of them come like this screenshot. Can you please tell how to proceed here with reference to screenshot.

  1. They always tell to come over to telegram. Is this okay as per upwork policies?
  2. they say payments will be made via direct bank transfers. What to do here?
  3. the payout they state is suspicious to say the least. Isn't it?
  4. Finally, please advise how to proceed with the below use-case in screenshot.
https://preview.redd.it/8t5qshm9255b1.jpg?width=631&format=pjpg&auto=webp&s=b020aea4f736f6e7d0a4a5b2a5286d2741faaaf1

Looking forward to answers,
Thank you!
submitted by Common-Piccolo-4767 to Upwork [link] [comments]


2023.06.10 08:51 ThreeMonthsTooLate So, I’m just going to come out and say it… I have some issues with how Brotherhood ended.

More specifically, I have issues with Edward’s final transmutation to save Alphonse. I’m actually going to break this down into a couple of different parts because my problems are both in the mechanics of how such a transmutation works as established in the story and the thematic implications of said transmutation on the overall narrative.
Part 1: Issues with the Mechanics of Alchemy and the Gate of Truth
First off, the metaphysics. I know that part of the point of literally any iteration of FMA is that Equivalent Exchange is absolute BS – on a moral level. Scientifically speaking, it’s an absolute truth. The problem that the brothers have is that they treat Equivalent Exchange as a moralistic truth of the universe as much as it is a scientific one. However, just because something isn’t a moral truth doesn’t mean that it still isn’t a scientific truth that the characters have to abide by. As soon as Equivalent Exchange stops being a scientific law, then it stops being a narrative element to explore and just becomes Deus Ex whatever the Mangaka wants.
So, with that being said, what was Equivalent about this Exchange at the end of the series? Edward has to give up his ability to access the truth to pull Alphonse out of the Gate. He’s not materializing matter out of nothing – Alphonse’s body was being held inside the Gate. If it were really Equivalent, then something of equal value (mass, composition, etc.) should have taken its place.
Mind, this is completely ignoring the fact that the original transmutation that got Alphonse’s body into that situation, to begin with, was not an equivalent exchange either. Almost explicitly so - Alphonse and Edward both accessed the Truth when they tried to bring their mother back, Edward lost his leg and Alphonse lost his everything. Where is the equivalence in that? The only thing I can think of is that a set amount of mass was required to be taken in exchange for seeing the Truth and the Truth itself treated Edward and Alphonse as a single entity with Alphonse taking the brunt of the exchange. However, the problem with that is that the brothers are objectively not one entity – they are two separate individuals. So, then why not give them the same treatment to begin with? All things being equal, either both brothers should have become trapped within the Truth or they both should have lost a limb (which is actually more in line with their mentor, Izumi). Mind, this is also the same story that has Edward canonically sacrifice his arm for his brother’s soul, even though those two things aren’t equivalent either (scientifically or otherwise).
And under that assumption, if Equivalent Exchange holds true as a scientific law, then when Edward pulled Alphonse out of the Gate, he should have been able to do so without having to sacrifice his ability to transmute. After all, if Alphonse got placed inside of the Gate because of an inequivalent exchange and the world does operate on the law of equivalent exchange (at least scientifically speaking) then the only way to make inequivalent exchange equivalent again is to undo it – releasing Alphonse’s body from the Gate free of charge.
Of course, on a meta-level, all this talk about the metaphysics of the Gate and the Truth kind of just feels like a bunch of theoretical nonsense anyways. A handwaved excuse bending over backward to desperately explain why something is one way and not another.
It's needlessly overcomplicated and there’s already a perfectly rational explanation of where Alphonse’s body went from the very start of the series – that horrifying corpse thing the brothers made as a result of their botched human transmutation. After all, a body disappeared and something like a body then appeared. It wouldn’t take a genius to put together where the body probably went.
In fact, this would also do a better job of explaining how Edward was able to transmute his brother’s soul into the armor and why they couldn’t do it for Tricia’s soul. Alphonse’s soul is right there, dying in a malformed corpse, but still alive, at least for the time being. Edward losing his arm could be chalked up to a rebound (hey, remember those were supposed to be a thing?) caused by him not really understanding what he was doing.
But Arakawa didn’t want to go with that obvious route because of where it led. If Alphonse’s body was turned into that horrifying corpse thing, then there wouldn’t exactly be a convenient way to restore Alphonse and get the happily ever after that she wanted for the character. After all, his body obviously can’t be both trapped within the Gate and a pile of malformed organs on the floor, now could it?
And this, I think, leads into my other – more prominent - issues with Edward’s final human transmutation.
Part 2: The Thematic Impact of Human Transmutation in FMA
I think my problems with the brothers ending in Brotherhood can really be summarized with a single scene:
Alphonse (at the end of the series, having finally gotten his body back): “Hey, Ed. I’ve been thinking about something.”
Edward: “Me too. I think we should bring Mom back.”
Now, I know, I know. This is a non-cannon outtake made by Studio Bones meant to be taken as a joke. But as a wise man once said, ‘What is a joke but an ugly truth with a punchline?” And while I don’t think that’s always true, it certainly applies here.
Because here’s the thing; the brothers – even up to their very last scenes – never changed. They never grew. They never learned.
The beginning of Full Metal Alchemist, starts off with a simple question about death – what do we do about uncomfortable truths? Whether it be the Manga, 2003, or the second episode of Brotherhood (the first one was trying to do something else entirely), every single iteration of FMA begins with this question in some way – whether it be Rose struggling between Cornello’s lies and the ugly truth that her boyfriend is dead and will never return, or the brother’s botched human transmutation to bring their dead mother back, or the Military’s genocide of the Ishvallan people, or the brother’s reaction to learning that Shou Tucker turning his daughter into a chimera to retain his State Alchemist’s and that he had done the same to his wife two years prior, the story of early FMA was all about unfortunate and terrible truths and how people came to terms with them.
And how did FMA propose one to deal with such truths? Not through human transmutation, that’s for sure. Whether it be Tucker’s human transmutation of Nina to retain his State License, the brother’s botched human transmutation, or them advising Rose against doing the same, the answer to the question is never human transmutation.
And that makes sense – human transmutation is effectively an erasure of that terrible truth that the transmuter is trying undo - an attempt to go back to before the character was aware of that unfortunate truth or else to write it out of existence. It is the narrative equivalent of burying one’s head in the sand and closing their eyes to something they don’t want to see. And any character who attempts to do this is rightly punished for their actions. Edward and Alphonse are punished. Izumi is punished. Shou Tucker is punished.
But if human transmutation is the failure condition of the FMA story, then why are the Manga and Brotherhood having Edward perform human transmutation and then rewarding him for it? That is literally the same mistake that got him and his brother into this predicament to begin with!
If Brotherhood had held the brothers’ narrative actions to its thematic consequence, then what we should have seen was Alphonse trade his soul for Edward’s arm – which then materializes over Edward’s auto-mail plate, causing the arm to be unusable and will need to be removed following the fight. Let’s say that Edward survives the ensuing fight with Father and defeats him, as per cannon, and then tries to bring back Alphonse by sacrificing his ability to transmute to restore Alphonse’s body to reality only for Alphonse to immediately collapse dead due to the terrible state that his body was in from being left in the Gate for so long, leaving Edward off both without his brother and the ability to perform alchemy.
Sure, it’s brutal and definitely a downer way to end the series off on, but it is thematically appropriate as the brothers ultimately failed to learn from their mistakes the last time around and ultimately repeated them. They tried to turn back the clock and undo a truth that they didn’t like – which is what got them into their situation to begin with.
And really, when you think about it, thematically speaking, if the brothers could undo their past mistakes and restore Alphonse effectively from death, then what’s stopping them from trying it again with others? Why not try to bring back their mother like the outtake pokes fun at? Or resurrect Maes Hughes? Or resurrect Nina? Where does the buck stop? And if they can’t do that, then why should they with Alphonse? What makes him so special? Doesn’t Hughes deserve to live a long, happy life with his family? Doesn’t Nina? After all, we’re not exactly capable of resurrecting the dead in our world now are we? Wasn’t this series supposed to be about accepting unfortunate truths? What’s a more unfortunate truth than
My point here is that Brotherhood tries to have it both ways – it both wants to be a story that says that you cannot undo the past, while also having the main protagonists that succeed at doing just that. It wants to be a story that pushes for this idea of accepting the truth no matter how ugly that truth might be, while simultaneously refusing to face the ugly truths that are being set up by its own narrative.
Part 3 : 2003
Now, you may be pointing out right now that 2003 had the brothers do the exact same thing as what Brotherhood did and yet I’m not criticizing that series for doing so. And no, I am not. But that’s because I think the way that series ended was making a point that the brothers had made the wrong decision. After all, the brothers end up separated and in much worse situations than they began with. It’s an ending made with the understanding of the right answer is to their situation and purposefully choosing not to take it, whereas Brotherhood by contrast tried to cover its eyes and ignore said answer.
Part 4: Letting Go
And what is that answer? Well, Edward’s actually already told us. Back in the second chapter of the Manga, at the end of the Liore arc, when Rose is left wondering what she is supposed to do now that she knows the truth that she cannot get her dead boyfriend back, Edward tells her to stand on her own two feet and move forward.
This is also reinforced in the lyrics to the FMA musical number “Brothers” of all things. The lyrics themselves are framed as an interaction between Edward, who’s apologizing to Alphonse for “shattering his [Alphonse’s] chance to live” and lamenting that “there is no cure for death.” The final two lines of that song are “What’s gone is forever lost. Now all we can do is live.”
This is something that should have been the crux of Izumi’s character. With her philosophy of the One and All, she should have scolded the brothers for repeating the same mistakes that resulted in their situation to begin with and advocated for them to give up their quest for the Philosopher’s Stone and seek to restore their bodies. That is, after all, what she has done – to live out her remaining days surrounded by those close to her.
So, what’s the thematically correct answer to the brothers’ problem? It’s for Alphonse to die and Edward to come to terms with said death and not try to resurrect him. And yes, it does have to be Alphonse. Why?
Part 5: Alphonse Elric, the Golem
Alphonse Elric – as far as his character design is concerned - is effectively a golem. Almost as stock standard a golem as you can possibly get, actually. Now while most people just think of golems as being a standard fantasy monster, they actually have a deep lore with Jewish folklore.
How so? Well, generally speaking, a golem was a construct created from some inorganic material (traditionally clay) and was powered by the name of God being inscribed on either the tongue or forehead of the creation. Seeing the parallels with Alphonse yet?
Now, while there is a huge variation in Golem stories, they almost always have some elements in common – namely a.) they were created to fulfill a specific role such as defending a Jewish community or doing menial labor and b.) they are only ever meant to be temporary. Typically, a golem would have to be shut down or decommissioned on the Sabbath and a lot of Golem stories often about situations where the creator of the Golem doesn’t do that, causing said Golem to go on a rampage and cause some sort of devastation, resulting in the creator having to destroy the Golem.
So, with this understanding of what a Golem is and the general lore of what makes a golem what it is, let’s apply all of this to Alphonse. And with that, I’m going to start with a seemingly simple question – how is Alphonse moving around?
Well, if Equivalent Exchange still holds true as a scientific law, then something has to be powering Alphonse's armor to move. Now, for this situation, I’m going to throw out Brotherhood’s explanation that his body is trapped within the Gate of Truth because I think that answer is just a hand-waved excuse so that nobody has to think about the ramifications of what is actually going on. This is FMA after all, and FMA – as it introduced itself - is a story about facing and accepting terrible truths, so what’s the terrible truth about this situation?
Ultimately, excluding Brotherhood, there are really only two possible answers here – either the power is coming from the armor or it’s coming from Alphonse’s soul attached to the armor. And the armor itself clearly isn’t undergoing some sort of alchemical transmutation. And we already know that souls can be used as a power source in FMA’s universe. And it would certainly tie into Alphonse's connection with golems and their folklore.
And frankly, I can’t think of a crueler karmic punishment for Edward than causing the destruction of his brother’s soul because he couldn’t accept the possibility of living without said brother and ultimately be forced to watch his beloved brother descend into madness knowing that he was the one to do this to Alphonse and that it ultimately falls to him to put an end to his brother’s madness.
Needless to say, I know what my next fanfiction project is going to be! Full Metal Alchemist: Requiem, coming soon!
Part 6: Conclusion
In all seriousness though, I do think that it’s a bit of a letdown that Brotherhood is as thematically contradictory as it is. I guess that’s what 2003 is for, but still…
Also, please don’t take any of this criticism as me hating Brotherhood in any way. I do really enjoy the series, even if I am sad that it basically threw out its own premise in favor of ensuring that all the main characters got a happily ever after regardless of whether it made sense or not.
But what do you guys think about all of this? Am I onto something about Brotherhood and its use of Human Transmutation? Or am I just thinking about this way too much? Let me know down below.
submitted by ThreeMonthsTooLate to FullmetalAlchemist [link] [comments]


2023.06.10 08:49 ayman678 15 Solo tips from 8k hour solo

I just randomly felt like writing down how I play just in case any other solos wanted some ideas since these days I feel like I'm consistently having good wipes and always stacked. Keep in mind these strats are made only for if you're playing solo and just trying to get blueprints on a high pop server. Obviously there are better ways if you have the man power.
So here are my main strategies as a solo for how to consistently get stacked:
  1. Trio servers are by far the best solo experience you can have imo (Rusticated US Trio being my favorite).
  2. At the start of wipe the very first thing I do is go to fishing village and do the fishing rod quest and fish until I have a small boat. Then I loot every tool crate on the way the way to my desired base location. Doing this stacks you up on bows, cross bows, pickaxes, salvaged picks, hatchets, sometimes a jackhammer as well as enough scrap for a tier 1 right off the bat.
  3. I usually base in between a fishing village and one of the oilrigs (highly prefer small oil) and if that isn't ideal then I base in between a fishing village and underwater labs. Basing directly on the water is imo the easiest way to get ahead as a solo.
  4. If it is force wipe then I will fish until I have enough scrap for a submarine and some torpedos to counter the first cargo off wipe since people are less likely to buy a mini to the first cargo. Theres a 50/50 chance they leave first cargo with a mini but I have gotten some pretty insane starts doing this. You just trail cargo until they drop down with the rhib and resurface the submarine and torpedo them. This works often enough to where its worth giving it a shot.
  5. If you're based near smoil you can take it with very minimal gear as a solo (compound bow, crossy, nail gun). I will fish for a blue card and take smoil with the goal of getting the elite in the blue room and hoping for a gun (this is a force wipe strat and isn't that worth doing if you have bps already).
  6. If playing on wipe day on some 500 pop server, going to smoil after someone has already taken it is very ideal because there are multiple crates that respawn decently fast and I would suggest camping smoil for roughly 20 minutes just doing this. I've never done this and not gotten something useful to bp once I get home because the crates respawn kind of fast when the pop is that high. Sometimes you'll get counters but I think this is still worth attempting on bp wipe.
  7. A somewhat safe way to recycle as a solo when you are far from outpost/bandit is if the map seed has the harbor that has the recycler that is close to the water. I use submarine to drive up right next to the recycler. You can keep an eye out and if anyone shows up you can quickly loot the recycler and jump down into your submarine. I usually build bases that include a boat base that can fit one small boat as well as one submarine. If you don't have a garage door bp yet just use double doors and take them off and put them back on when you need to enteleave.
  8. If the harbor method works well for you it isn't a bad idea to just focus on hitting barrels in the water and recycle until you have a tier 2 or even a tier 3. The fastest I've gotten a tier 3 with this method was 2.5 hours into wipe. If you have the patience you can also fish at fishing village until you have enough scrap for a tier 2/3, I find this really boring and don't usually do it ever but if you're decent at fishing you can expect 600-800 scrap every 40 mins doing this. I say every 40 minutes because that is how long it usually takes to break a fishing rod.
  9. On force wipe I'm not too worried about getting raided so half way through the day all i have is a honeycombed 2by2. Since I'm on the water I make a farm base on the water in the snow and this is usually a 1by1 with an airlock and maybe even an extension to the base where i can safely keep a single boat. I bring basically all my tools to this base any jack hammers i have salvaged picks, chainsaws, ect. and just farm until I have enough to make a good sized base.
  10. If all has gone well my base will be done and I will attempt to get a minicopter and start planning a raid. The best way to raid as solo is going top down with a mini since it is much harder for people to counter you.
  11. While doing all of this you should have a minimum of 2 furnaces at home running metal the entire time you're out of base pretty much have them running 24/7. Use a third one to run sulfur but metal is a priority for a solo on wipe day so you can log off with a strong base. Aim to have a base that costs 24-30 rockets to raid, easily achievable with a bunker.
  12. I usually strictly play solo because I really like the difficulty of doing all of this on my own but once I'm established I actually have a discord of like 30ish players I've played with over the years and if I need help with like a raid or something I'll just @ the entire discord and usually have 2 decent players for the trio server lend me a hand even if briefly just for a raid. If you play a similar way to me I recommend making a discord server with people willing to do this. I've played like this for years so it took a while to get a decent number of people who know the drill and will do this with me.
  13. If having a bad wipe you can always resort to just farming the ocean barrels and the sunken chests but I find this really boring and just join someone elses wipe if it comes to this. Though, it doesn't usually come to this. Doing this is a super chill rust experience though if you don't mind it.
  14. Contest every cargo even if you think there is a low chance of success. I will try to be the first person on and try to loot the elites and just leave if I get anything exceptionally good. If nothing good comes of the elites I will wait at the bottom floor and try to grub someone for a full kit and then leave with it if possible.
  15. If you're based near labs I recommend doing the fishing village quest to get a pump shotgun and then go to labs and if anyone shows up to counter I would immediately camp a ladder and wait for them to come up. Its best to bring a shotgun or an smg to labs, a semi rifle isn't that great here. Side tip: you don't need a diving tank to get into labs. Just bring flippers and make sure when you go underwater you are directly above the moon pool, you can do this without taking any damage and it also makes it harder for people to hear you come up.
That's pretty much all. I'm sure I missed a few things but this is all that comes to mind. I consistently get stacked day 1 doing pretty much just all of this.
submitted by ayman678 to playrust [link] [comments]


2023.06.10 08:43 AutoModerator [Genkicourses.site] ✔️ Adam Enfroy – Blog Growth Engine Mastermind ✔️ Full Course Download

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submitted by AutoModerator to GenkiCourses_Cheapest [link] [comments]


2023.06.10 08:43 CExpat1234 W-2 as a freelancer question

Hello all,
So I did my research and understand what you're not allowed to deduct as a W-2 receiver vs a 1099-NEC. Basically I am starting with a new company that wants to give me a W-2 even though I will be more of a contractor for them (and only a temp). Their HR is quite corporate and insist on the W2 route.
My main concern and wanting to ask the community for guidance is this:
Since I live abroad and pay my taxes where I live (I am registered as a freelancer) - I am under the understanding that with the W2 I will have taxes deducted in the US? Is there a way to have 0 taxes deducted on the W2? Or will I basically just have to get the lowest amount deducted as possible and then file to get it back during the next tax year?
If you also have any other advice on the W2 as a freelancer bit I am very greatful
submitted by CExpat1234 to USExpatTaxes [link] [comments]


2023.06.10 08:40 ZiggyGasman New pedalboard build

After playing only a Rivera 30/12 w/ drive switch for 15 years, I have recently decided to build my first pedalboard. I joined the worship team at my church and needed a solution for generating the necessary tones/sounds/ambience/swells etc. I'm well aware of all the options out there, but I decided wholeheartedly to take advantage of this opportunity to build a pedalboard now that I have an excuse to do so. I haven't assembled everything yet, but after a moderate amount of research, this is the rig I'm developing based on the pedals and other equipment I've obtained (mostly used).
My conceived signal chain is as follows: Petersen tuner > Electro-Harmonix micro pog > Keeley compressor > Chase Bliss Audio Brothers > MXR Duke of Tone > Walrus Ages > Wampler Tumnus > Strymon Riverside > Strymon Sunset > Ernie Ball Vol Jr pedal > Walrus Julianna Chorus > Line 6 DL4 MkII > Walrus Slo > Strymon Big Sky > Strymon Timeline > Strymon Iridium
Some thoughts that went into this setup: I started with all analog using DOT into Ages, but wasn't getting the full range of overdrive tones I was looking for. I love the DL4 mark 2, although a little confusing to tinker with. I was using this primarily for delay and reverb combined with Slo reverb for a beautiful ambient soundscape, and this was great up until I couldn't dial in all the reverb and delay styles I was looking for. This was especially limiting during performance. It worked fine and the sound was adequate, but I wanted more range and control.
Honestly, playing with my own amp has been nice for the sound, but I am really tired of lugging the amp back and forth. Ultimately, I decided to spring for a MIDI control setup with some strymon pedals and the Brothers pedal from CBA controlled by the Morningstar MC6 pro. I bought the ML5 and plan to loop in POG, DOT, AGES, Tumnus, and the compressor (for the Keeley, mainly to dial in a few different sustain settings) for MIDI presets. I might get a bigger loop switcher later on to have control over the Julianna and the Slo, but for now I think I'll bring them in and out manually and use their sustain feature at times. Finally, with the Iridium I intend to plug into front of house so my only payload will be the board.
I have the isolated power banks I need to juice everything. I will send MIDI to all capable devices and use presets for each setlist.
Any ideas for ideal setup? Am I missing anything important?



submitted by ZiggyGasman to guitarpedals [link] [comments]


2023.06.10 08:35 Muniyuki Stalker found my discord without me giving it to him

It’s a long story, but this guy is out to get me. Our professor put us in a group project with one other girl and he ended up sexually harassing me, her, and eventually others in that class. I was the only one who reported him and he got in trouble, however he remained in the class. He went on to his buddies that he never did anything and just generally talked shit about me. I’m very paranoid that he’s out to get me since he has a history of threatening girls. That’s basically the background story. Now onto the main issue. He found my discord without me giving it to him. We have no mutual friends or servers, which confused me even more because I know for fact it’s him based on the username. He does have my number and full name because of the project if that’s the reason?? I’ve already tracked down most of his socials and blocked him but I just don’t know what to do. Any advise??
submitted by Muniyuki to Advice [link] [comments]


2023.06.10 08:33 Salt-Theory2359 Is there some practical way of determining how much power is carried on each wire on the voltage puzzles?

The level of difficulty between the circuit and voltage puzzles is insane, and I think it's because it's fucking impossible to tell just how much power is being routed through each wire. All you can go off of is each plug is worth one or two points, and it's added together in some fashion, but without actual information being provided to the player, it feels like solving them is just guesswork while the circuit puzzles offer immediate and clear feedback if you're doing something right or wrong.
Like, sure, the wires glow brighter the more power is running through them - but if you're going to make it a math problem, THEN TELL THE PLAYER WHAT THE GODDAMN NUMBERS ARE. Feels like I have to save all my stupid logic bomb things just to bypass them after I've stared at them for 5 minutes and have tried every possible plug combination and gotten nowhere.
If I could just have numbers instead of vague glows, I'm sure I'd be able to determine where I'm going wrong and develop a solution.
Don't have puzzles if you can't bother to tell the person pertinent information.
submitted by Salt-Theory2359 to systemshock [link] [comments]


2023.06.10 08:30 elnaman Utopia P2P is currently the best project in Blockchain

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submitted by elnaman to CryptoIndia [link] [comments]


2023.06.10 08:20 TerribleSell2997 Non-Auxiliary NFC Products Market to Witness Astonishing Growth by 2029

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submitted by TerribleSell2997 to Nim2908 [link] [comments]


2023.06.10 08:18 Iron_Monkey Taiko x Loopring [L2 x L3] explained (and the future of Ethereum)

Taiko x Loopring [L2 x L3] explained (and the future of Ethereum)
A semi-simplified explanation of the recent news:
Taiko is a type-1 (equivalent/fully compatible with Layer 1 Ethereum) zero-knowledge Ethereum Virtual Machine (zkEVM) using zkRollups to scale L1 with trustless verification on Layer 2.
Loopring was the first true L2 and also uses zkRollups, but requires a decentralised Application (dApp) to be specifically built for its protocol. Meanwhile, Taiko zkEVM can be integrated to work with any dApp already existing on L1 just by changing a URL in one line of code - unlocking 1/100th+ cheaper gas fees, instant transactions, and inherited Ethereum L1 security by bundling via zkRollups.
Upon release, a switch to zkEVMs should be unanimous for current Ethereum dApps, as having various L2 solutions is a key aspect for scaling in the grand-scale Ethereum roadmap.
Leading dApps that don't switch risk losing users/creators to the competition that will because increased L1 usage will only continue to worsen the current $5+ fees, and 10-20 minutes wait for final settlement. With zkEVMs, you don't even have to risk fund custody problems that come with sidechains trying to solve this scalability issue... so why wouldn't you?
Taiko is a general-use neutral entity separated from Loopring and GameStop branding (despite Daniel Wang and Matt Finestone being Co-Founders). Type-1 zkEVMs are the hardest to develop, but also the most simple for converting L1 dApps. The success potential from having first-move advantage on something of this magnitude should directly benefit the integrated and highly optimised Loopring protocol, which acts as an extra amplifier running on top of Taiko L2 as L3:
  • Taiko (L2/zkEVM) retrieves the current state of Ethereum (L1) instantly due to being equivalent (type-1) and uses zkRollups to validate and bundle transactions made within the 'trustless middleman' Taiko service, in advance to them actually being fully settled later on the 'main' Ethereum L1 blockchain.
    • Before this happens, dApps built on the 'trustless middleman' Loopring (L3) protocol can independently use zkRollups to validate bundling thousands+ of concurrent transactions from the Loopring protocol into one block, and then pass it onto Taiko (L2) to validate and bundle it as a 'single transaction' alongside other concurrent Taiko transactions into one block (intended for final settlement on Ethereum L1).
    • Alternatively, dApps running on Taiko L2 but not further optimised on Loopring L3 would cause single transactions to consume way more space within each Taiko block.
      • Rollups unclog the Ethereum network, making it cheaper and faster as everyone switches to L2 for commercial use; imagine if the only form of transport went from cars to buses, but with L3, a skyscraper bullet train transfer service happens prior to the bus - which compresses all of the arriving passengers into a single bus seat, and the bus is actually another skyscraper bullet train.
      • Increased Loopring protocol usage by dApps -> APR returns for staked LRC go up / more transactions to bundle = cheaper + faster protocol -> more user incentive to stay within the Loopring protocol (internally existing DEX + dApps + L3 compatibility with prominent general Taiko zkEVM) -> performance gained from increased adoption attracts more users -> returns for staked LRC go up / more transactions to bundle [...] and so on
      • The LRC token grants DAO privileges, and will provide higher APR on LRC staking when we see start seeing Loopring dApps with high frequent volume. Paired with the cost of operating an exchange on the protocol being 250k+ LRC (and any future utility implementation), we should expect a rise in the token's value likely after zkRollups benefits are realised across Ethereum via zkEVMs like Taiko (Q1 2024) - when new Loopring L3 dApps inevitably follow.
This feedback loop of the more adoption, the better the service, is like an inverse death spiral. Eventually the transaction fees are essentially free, with instant settlement, and no security compromise (apart from the centralised relayers for Loopring L3, which I'd imagine will become more distributed to prevent targeted DDoS attacks - and regardless, would only prevent further transactions from being made via L3 because only trustless verification happens off-chain and settlement is always on Ethereum L1).
Condensing of transactions from dApps moving to L2/L3 creates a mutually beneficial relationship with L1 due to a decreased amount of settlement requests in the queue for L1 verification - reducing load on the max 30 transaction/sec limit - making it even cheaper for L2 + L3 to settle on L1.
Other L2/L3s like 'Immutable X' and 'Polygon' NFT gaming zkEVMs will also enjoy better performance = more appeal for potential new users and creators, while holding a monopoly on NFT gaming market share % with this partnership.
Where will items from these games likely be traded?
The existing GameStop (x Loopring & Immutable X) NFT Marketplace!
...further improving the Loopring protocol - you get it?
The increased number of users as a result of this upgraded system also attracts more validators, creating a more populated and decentralised L1 more resilient to potential attacks: reducing impact that hypothetical L2/L3 downtime would have on access to the underlying system - and rather only the cheaper fees + speed they provide.
The entire Ethereum ecosystem benefits as one from these advancements; efficient bridges everywhere
Endless hype from Byron (late 2021) did lead to some holders expecting immediate results with some sort of nuclear triple AAA partnership announcement, but the proof is in the pudding. The functionality we now have within the Loopring protocol: non-custodial counterfactual wallet(s), GameStop Marketplace, NFT minting, staking, on/off-ramp, dual investment, DEX with CEX liquidity (!!!) etc. is looking like a Michelin 3-star banana pudding.
Taiko zkEVM mainnet release + proto-danksharding on L1 within the next ~6 months is going to make Ethereum a very efficient backend for a variety of systems, with Loopring primed to become the most optimised transaction service for the 2nd biggest blockchain.
The moon spiral catalyst moment that comes with true mass adoption is soon.
Banks: Entrust strangers to hold your fiat in a black-box system, who force you to wait several days to complete transfers etc. (+ any bank holidays/weekend delays), and use Visa/MasterCard for purchases which incurs another 1.5%+ in fees for merchants.
Loopring: Personally hold stablecoins/ETH/wBTC in your non-custodial wallet in a trustless white-box service, 24/7 ability to send assets instantly and for free to anyone else using Ethereum (or small fee to quickly exchange to nearly any other blockchain), still partake in TradFi via non-custodial cryptocards w/ vIBAN - and your wallet is a passport/inventory for interacting with the growing Web3 space.
🤔
💜🏴‍☠️💙
submitted by Iron_Monkey to CryptoCurrency [link] [comments]


2023.06.10 08:18 cymricus [PS5] 1015 Try-hard Templar healer/dps LF trial guild

NA - forgot to put in title. I’m not perfect but I try real hard. I like to RP and run helper dungeons, craft training sets for new guys, and stuff too. Here are a couple videos of me trying to catch up. Just came back after several years away. No-death Scriviner’s on my healer build and my parse on the dps build. Heal build is on the channel if you wanna see what I’m running. DPS build is basic ass HA sergeants and Storm Master’s. PVP build is totally different but I’m AD if anyone into that too.
https://youtu.be/NsldK75teTE
https://youtu.be/d7_B-EFvk_k
I really love healing but I’m also interested in parse numbers and whatnot on other builds. I have 3 toons but main Templar. Looking for a guild where I can actually start farming vet trial gear. I only have dungeon gear, VDSA weapons, and crafted atm. I’m 9-trait crafter, if that matters. Thanks!
submitted by cymricus to ESOGuilds [link] [comments]


2023.06.10 08:14 pinkgtr F15 looking for a friend, and roblox buddies :,)

Hello! My name is Temperance. I am fifteen years old, I’m a female, and I’m from America. I’m in EST timezone.
I’m looking for someone to have some fun conversations with, and also to play roblox. (I know, a childish game, Im just bored lol)
I can do VC on discord if I am comfortable with you and if you are around my age!
I am not the greatest at starting conversations! But I can talk very well. I am also a great listener, and if you ever need someone to vent/rant to or need advice, I am here!
Some things to know about me, I am a huge marvel fan! I absolutely love marvel, my whole room is decorated in that stuff. I also enjoy watching other movies, mainly 80s/90s movies. If you have any movie recommendations, lmk!!
Some of my favorite shows are stranger things, the walking dead, criminal minds, the umbrella academy, outer banks, YOU on netflix, and HXH! I also enjoy watching cooking and baking shows!
I love listening to music, some of my favorite artists are frank ocean, kendrick lamar, jhene aiko, tyler the creator, adele, sza, mac miller, and michael jackson. And many more, I just don’t feel like listing them here lol.
I enjoy spending my free time in the outside! I also enjoy photography, and playing with my pets. I also enjoy editing, cooking, reading about illnesses/mental disorders, or just the human body in general, self-care, and painting!
submitted by pinkgtr to Needafriend [link] [comments]


2023.06.10 08:13 Abyssal_Corps Judgement

CHaracter Profile I think someone like Botobai (Justice Hunter ) might gain this ability after providing justice to quite a number of people (but that seems wrong) or a person with a strong sense of justice. The activation condition that you suggested is pretty dicey. If anything that the user decides is a transgression. Then the effectiveness of the ability will not be that much. I was thinking that going into the straight laced person stereotype would be boring. so it rather would be guy who is neither bad nor evil but he just wants to test how much he can get past the justice system (as justice is blind)
Activation Condition The user will ask 3 Questions (Qs) (or rather Accusations) to someone. The question need not necessarily be through user only. Meaning someone other can ask the same question to someone else. But the first time the Q has to be asked by the user only. The person that is being asked "The accused" can either choose to answer the Q or ask the same Q to someone else. The user has to be around when the Qs are being asked or atleast know the answer that is given by the other person. The person asking the Q becomes the "one that is accusing" and the other becomes "one that is being accused" and thus a chain link is started. With the last pair of Accusing and accused (if the accused chooses to answer and a certain amt of time passes before he asks anyone else) The ability is activated.
ABility Then all the persons associated with the accused and accusing (not necessarily only the last pair but also everyone else involved) gets teleported to a court room. The Judge and the 12 jury are created by the nen of all the persons involved.
So everyone is put into a state of zetsu. The judge will explain the proceedings. The accused tries to prove his innocence for the 3 different accusations( the 3 Qs).
Since the jury is a personification of everyone's aura (so in a 1v1 situation this ability is useless as the jury is heavily influenced by one's aura). In a large setting of people the jury is not influenced by a single person's aura (Unless the said person has a large amt of nen that is greater than the collective addition of all other person's involved[its kinda like if you large sums of money you can influence decisions] or if anyone can gather a large amt of nen as a group[the group will considered a single entity, its kinda like the will of the mass] ).
**It's not necessary that a single person be accused of all 3Qs but rather the main user has to ask 3 Qs
Punishment If the accused cant defend himself from the given no of accusations. he will be unable to use nen for 30 days (subject to change) * no of accusations But if he defends all 3 accusations then he's granted immunity and the same ability can't be applied on him for 100 days (subject to change). The reward for defending is not so great as IRL you dont get any reward or such like that. There is punishment but no reward.
If he defends 1 accusations and fails 2 then 30*2 - 30*1 days= 30 days forced zetsu If he defends 2 accusations and fails 1 then 30*2 - 30*1 days= 30 days immunity from ability
NOTE: this is a Specialist/Manipulation technique where there is more emphasis on manipulation of words and information.
Pros
  1. This will lead to strict exchange of information
  2. As they are trapped in a nen court room they are cut off. Can serve a way to keep someone busy or just pass important time.
  3. You can force someone with a troublesome ability into a forced zetsu for a said no of days
Cons
  1. You have to make someone say the Q containing the target keyword (the accusation)
  2. The decision of jury and judge can be heavily influenced.
  3. The nen court room can be destroyed if someone identifies the main user and force them to undo it. (the main user will also be present in the court room)
Final Remarks So it will matter heavily how you are able to manipulate the people into asking the Qs and choosing the right last pair of accused and accusing. (that's the beauty of Hunter HUnter, fcking mind games)
submitted by Abyssal_Corps to HatsuVault [link] [comments]


2023.06.10 08:12 Instagram_Marketer What is Instagram Mother Child Method ?

The Mother Slave method, also known as the "Mother-child" method, is a highly effective and safe approach for growing an account without compromising its security. This strategy drives a substantial number of targeted audiences to a specific Instagram account, boosting engagement, views, generating leads, and ultimately resulting in sales.
The process is straightforward. Simply run multiple accounts to follow or interact with the target audience, aligned with the niche of the main "mother" account. Each support account should have a unique bio and a cloaked clickable link in the link section. Once a user is followed by a support account, they receive a "follow" notification and can check the account that followed them.
Liking posts of the target audience also sends notifications, prompting them to check the account bio and visit the main (mother) account.
Direct Messaging (DMs) is a critical aspect of this strategy. The message body politely requests the targeted audience to follow the main account. It also mentions the main account, enabling a direct redirection for the audience to follow.
Commenting involves mentioning the main account (@main_account) multiple times. It is important to avoid spamming and actions that may trigger restrictions from Instagram's filters and algorithms.
The combination of follow, like, and DM actions can significantly increase the volume of traffic to the main account. It is essential to adhere to the specified limits and rules mentioned above.
submitted by Instagram_Marketer to InstagramMarketing [link] [comments]


2023.06.10 08:09 Global_Relative_3177 Chapitre 22: Le nome de l’Occident

Bonne lecture.
Retour au présent. Odion le medjay poursuit son enquête et surtout sa traque. Arrivé depuis peu au nome de l’Occident, il rejoint aussitôt le palais du nomarque situé au Sud de Bahou, la ville principale. Ce nome est spécialisé, comme beaucoup d’autres près du Nil, dans l’agriculture c‘est aussi celle où le Nil est le plus détourné avec une eau très pure. Autre particularité, ce nome est le seul de Basse-Égypte à communiquer directement avec la MoyenneÉgypte. La raison est simple, son sol est très fertile et tout aussi propice à la crue et décrue du Nil. Le blé, l’orge, l’avoine et le sorgo sont cultivés dans des champs bien à proximité du fleuve sacré, ainsi une fois par trimestre Sobek déclenche la montée des eaux recouvrant tous les champs. Une fois la décrue entamée le sol devient fertile et la récolte n’est qu’une question de temps. Pendant la crue les Sittiu paysans, expert dans le domaine, se consacre à l’élevage ainsi que l’exportation de bière à leurs voisins. Les lieux sont chatoyants et le coucher de soleil accentue la beauté de la province doré. Les champs ressemblent à une chevelure blonde caressé par le vent, une mer d’or dont la récolte est prévue dans une semaine. Ce nome constitue plus de quarante pour-cent du blé exporté dans le royaume, personne ne connait les raisons d’une fertilité aussi rentable. Pour les Égyptiens la cause est lié à l’ancien dieu vénéré du nome: Osiris qui d’après la légende aurait utilisé un engrais encore inconnu. En revanche les Sittiu dédie cette richesse au Tout-Puissant ainsi qu’à leur travaille. Leurs maisons sont disparate avec une seule ville, Bahou, assez petite dont l’utilité se résume à la quincaillerie, l’alimentaire et un ou deux bars miteux où la bière à autant de consistance qu’une mauvaise soupe. Odion se fiche complètement de son environnement. Sa seule préoccupation est de satisfaire la requête de son Pharaon et, poussant sa felouque aussi vite que possible, sa destination se profile à l’horizon. Le palais du nomarque Amasis V à l’embouchure du bras du Nil. Les larges bras du Nil facilitent l’accès à la région notamment au port privé du nomarque en face de son immense palais. Ses eaux s’infiltrent dans la demeure et à de nombreux endroits elle déferle en une petite cascade dans les escaliers ou dans le jardin suspendu situé au centre de la demeure. A l’entrée du palais, illuminée de milles feux par l’or et les champs de roseaux, deux grandes statues d’hommes assis accueillent les invités. L’un est Osiris, l’ancien dieu s’occupant de ces terres qui, aujourd’hui, vit dans la bibliothèque portant son nom situé au Cartouche. Son devoir est de répertorier les morts à travers le royaume. L’autre statue est Népri, l’actuel dieu, couvert de grains de blé offrant sa protection au nome. Odion pose pied sur le port des ouvriers silencieux seulement entrecoupé du croassement des corbeaux et d’autres oiseaux se nourrissant des grains de céréales laissés à l’abandon. L’entrée du palais est en face néanmoins Odion le contourne pour s’y infiltrer par la terrasse afin de surprendre le fonctionnaire à la réputation sulfureuse. Amasis V, le nomarque du nome de l’Occident, est un homme de taille moyenne au corps musclé mais dans le seul but de plaire à la gente féminine. Son visage est fin, un regard perçant maquillé de khôl et parfumé des meilleurs flagrance de Haute-Égypte. Le fonctionnaire se prélasse dans son bureau en compagnie des plus belles femmes Sittiu de son nome. Ensemble ils répandant le vin dans toute la pièce, son appétit vorace pour les femmes s’est bien tourné vers les esclaves comme le disait la rumeur. Le vin est présent çà et là en flaque et l’odeur en témoigne si bien qu’il est difficile de fouler le sol sans risquer de glisser. Une amphore est jetée au pied du medjay ponctué des doux rires des femmes et des bâfres grossier du nomarque Amasis. Odion contemple la scène depuis l’immense terrasse avec beaucoup de colère puis récupère l’un des éclats de l’amphore avant de le jeter tel une flèche sur le visage du fonctionnaire dégoulinant progressivement de sueur.
— Qui a osé! vocifère-t-il après avoir crié de douleur. Il retire l’éclat planté dans sa joue puis le jète tandis que les femmes s’éloignent de lui effrayée par le medjay au regard bestial. Saleté de voleur, gardes! Attrapez ce… En voyant la silhouette du medjay masquant le coucher de soleil les dents du nomarque claquent violemment tel des burins sur un bloc de granit. On pourrait même croire que ses dents s’effritent à chacun de ses coups. La sueur dégouline de son front se teintant de la couleur rose du vin et vermeille du sang en emportant avec elle les miettes de pain recouvrant le coin de ses joues. Il s’essuie le front du revers de sa main sans que cela n’ait d’effet. La transpiration recouvre à nouveau son visage.
— Medjay Odion…quel plaisir de te voir… Il s’apprêtait à le rejoindre pour le saluer d’une révérence toutefois ses jambes sont si flasques qu’elles semblent faites de frêle roseaux. Le medjay l’observent sous tous les angles de son regard de prédateur puis en fermant les lourdes portes il s’assied à côté du nomarque tremblant et suant sans discontinu.
— Je cherche quelqu’un, un meurtrier se cachant probablement sur tes terres.
— Un meurtrier? s’interloque le fonctionnaire, c’est impossible, medjay je suis innocent jamais ô grand jamais je ne trahirai notre grand Pharaon en abritant un ennemi du royaume. — Oublie ce que je viens de dire ce n’était qu’un test, Odion le gifle. Oui je te crois; il le gifle à nouveau du revers de la main afin de lui remettre les idées en place, le nomarque tombe à terre sans pouvoir se relever tant la peur le paralyse. Maintenant répond-moi, reprend toujours aussi calmement le medjay en le toisant, as-tu entendu des rumeurs de la part de tes soldats ou tes esclaves sur la présence d’un intrus sur tes terres? — Je ne sais pas, je…il se passe tellement de chose ici. Une partie de la récolte a été brûlé par un Sittiu ou sûrement cette secte. Le medjay, non content de ce mensonge, récupère le verre plein de vin trônant encore sur la table à proximité d’une amphore survivante des caprices du nomarque. Lorsque le fonctionnaire voit que la main du medjay soulève sans problème la lourde amphore son sang ne fait qu’un tour. — Maintenant que tu le dis, balbutie le fonctionnaire, j’ai peut-être entendu une rumeur, un bruit de couloir transporté par le vent jusqu’à mes oreilles; le medjay silencieux verse le contenu du verre dans l’amphore tout en écoutant les bégaiements de sa victime. Très bien je l’avoue, on m’a rapporté qu’un homme à la peau pâle toujours couvert d’une cape a été aperçut près du marais à l’Ouest. Si tu veux mon avis, ô grand medjay, c’est par là que tu dois commencer. Je le jure sur Népri que j’ai tenté de l’attraper! Odion se lève, la main droite toujours agrippé à l’amphore puis de l’autre il remet sur pied le fonctionnaire en le dépoussiérant. Le stress de l’homme ne fait que s’accentuer étant donné que le medjay n’a pas encore mentionné sa vilenie avec les femmes. Odion attrape la mâchoire du nomarque puis la presse afin de lui ouvrir la bouche en la dirigeant vers le plafond. La douleur est insupportable, il exerce une pression si forte qu’il pense que ses dents vont sauter une à une hors de sa bouche. De son autre main le medjay verse le contenu de l’amphore avec un débit suffisant pour qu’aucune goutte ne se répande inutilement sur le sol. — Je vais fermer les yeux sur ce que j’ai vu en entrant, un Égyptien n’a pas à s’accoupler vulgairement avec une Sittiu. Je ne vais pas te punir pour cela car je n’ai pas le temps de te mutiler. Cependant en gaspillant le vin, le précieux nectar des dieux, tu commets un affront envers Osiris et Chesmou. Alors maintenant bois tout, jusqu’à la dernière goutte. Ensuite il sera aux dieux de décider de ton sort. Le nomarque étouffe, il sent son estomac se remplir tel une gourde en cuir, ses yeux versent des larmes de douleur. Puis une fois que les quatre litres se soient transvasés de l’amphore à son corps, le medjay relâche le fonctionnaire sur le point de vomir d’un instant à l’autre tout le contenu de son estomac. — Si tu vomis je te le ferai ravaler, dit Odion d’un regard sévère, je vais rejoindre ce fameux lieux puis je reviendrai une fois cela terminé. Prépare les registres liés aux habitants de ce nome je dois les consulter sans perdre de temps. Me suis-je bien fait comprendre? Le nomarque, scellant sa bouche avec ses mains, confirme l’ordre d’un rapide signe de tête, des gouttes de vin s’échappent des interstices entre ses doigts. Le medjay disparait sans perdre de temps en ouvrant la porte sous le regard médusé des esclaves se collant aux murs afin de ne pas lui couper la route. Amasis, comprenant que la voie est libre, vomit allègrement le doux nectar des dieux, la douleur est affreuse tout comme l’ivresse s’emparant lentement de son esprit. Dans le nome les Sittiu sont presque exclusivement agriculteurs, éleveurs et paysans. Un travail éreintant surtout dû aux outils rudimentaires et aux prédateurs tel que les léopards vagabondant à la recherche d’oiseau bien dodu. Ce nome est très peu commun aux problèmes mais dernièrement, il y a environ trois jours, des meurtres abominables ont fait surface. Normalement Odion ne s’attarderai pas en ces lieux mais un pressentiment l’a fait douter. Depuis l’enquête à l’hôtel les preuves et découvertes furent maigre, soit il passait son temps à enquêter pour la famille royale soit il étudiait les coutumes romaines apporté par le fils de Khonsou aux archives du dieu Thot à Memphis. Le royaume, malgré la présence d’intrus n’eut aucun problème sortant de l’ordinaire ces temps-ci, la raison pour lui est simple, ces rats se cachaient. En temps normal un fugitif qu’il soit Égyptien ou Sittiu se ferait attraper par ses soins en moins d’une semaine et ce pour une raison: les erreurs. Le fugitif laisse toujours des traces, le stress l’accable et la pression l’étreint dans une spirale infernale de mauvaises décisions. Horus, Serket et Ammout surveillent patiemment le royaume chaque jour et alerte de toutes les nuisances qu’ils constatent dans le royaume. Toutefois ici il n’est peut-être pas question d’Égyptien ou de Sittiu mais d’un speculatores, le haut du panier chez les espions romains. Un maître du camouflage et de l’obstination. D’après les connaissances d’Odion, sa théorie de l’Hibernation lui paraît la plus probable car un speculatores est capable de se priver d’eau et de nourriture pendant un mois. Une technique d’espion que seul très peu d’élu sont capables d’accomplir, ces énergumènes hibernent comme les prédateurs de leur contrées sur la lune de Rome. Néanmoins l’hypothèse d’un romain lui semble toujours aussi absurde, ce peuple est encore incapable de rejoindre la lune d’Égypte. Pour le moment Odion poursuit sa traque, il savait que d’un moment à l’autre ce rat sortirait de sa cachette mais il ne pensait pas que le fugitif laisserait des traces aussi grossières. Le dernier meurtre, ou carnage, connu a été perpétré près d’un canal au bord d’un champ de blé d’après le rapport du nomarque Amasis. Un lieu peu fréquenté par les Sittiu d’après les dires surtout ces derniers temps après qu’une rumeur faisant état d’un monstre les effraie davantage. Il ne faut pas longtemps à Odion pour atteindre la zone et découvrir les prémices d’une scène d’horreur. En temps normal la parcelle de champ de blé est proche du désert, la frontière Ouest du nome, rien d’inhabituelle en somme. Un petit bras du Nil irrigue le champ en le traversant de long en large puis se jette dans un affluent plus large. Lorsque Odion arrive sur les lieux, il aperçoit en levant les yeux que l’eau près de la récolte presque abandonnée est gravement souillée par le sang et des petits morceaux de viscères bouchent la sortie. Népri le dieu de la récolte, n’aurait pas pu s’en apercevoir, il ne vient jamais dans cette zone du nome peu rentable. La puanteur est infernale, les insectes grouillent sur des morceaux de chair. Un cadavre a été découpé en morceau et ses membres ont été soigneusement entassés comme des rondins dans une tranchée. Un chadouf, une petite grue pour l’eau, contient dans son panier en feuille de bananiers tressé, les bras d’un garde Égyptien. Ses tatouages sont visibles tandis que dans la main des cheveux d’ébènes d’un Sittiu sont mélangés à une mélasse informe répugnante. Les roues à aube délaissées depuis des années sont tachetées de sang Sittiu d’après les rapides analyses du medjay grâce à un scarabée. Odion escalade la pente pour se retrouver dans le champ abandonné et apprécier la vue de quelques épis de blé virevolter au gré du vent. Le sommet de quelques plantes sont tachés de sang tandis que ses pieds pataugent dans de la boue rouge carmin. « A première vue n’importe qui penserait à une attaque de prédateur, les crocodiles et léopards sont nombreux ici mais je ne pense pas que c’est pas l’oeuvre d’un enfant de Sobek. Un mal impur imprègne fortement les lieux. Le dieu Népri n’a rien pu voir à cause du désert mordant le nome ». Le medjay suit le canal ensanglanté large d’à peine un mètre cependant il ne découvre rien d’intéressant. Arrivé près d’un robinet encerclé d’une basse muraille carré, Odion s’aperçoit qu’un courant charrie des grains de blés et quelques fétus de paille. L’eau souillée s’écoule dans une cavité sous le robinet d’où le bruit d’un écho est perceptible. « Il n’y a pas de système d’égout dans ce nome, sûrement un ancien puit que le nomarque avait modifié ». Le medjay déterre et soulève une grille de fer forgé recouvert d’une boule de chair et d’entraille avant de découvrir l’entrée d’un puits abandonné. L’eau se déverse en trombe provoquant un écho sec. Un puits inutilisé depuis longtemps et presque asséché est bien caché, une odeur de cadavre insupportable s’en échappe. Toutefois un autre parfum se mêle à ce charnier, la viande brulée, quelque chose semble cuire à l’intérieur. Odion jette une pierre lumineuse chassant les ténèbres du lieu tel un petit soleil, sa durée est limitée. Ne voyant aucune présence et n’entendant rien d’autre que l’égouttement du sang il y saute aussitôt. La zone ressemble à une caverne, un réservoir autrefois plein d’eau mais qui a servit depuis longtemps comme une cachette, sûrement pour la contrebande. « Les Sittiu entreposaient de la nourriture ici, des aliments frais d’après les restes, pense-t-il en s’agenouillant. Il devait sans doute cacher des objets de valeurs durant la collecte d’impôt mais on dirait que quelqu’un d’étranger à cette affaire à tout mis en désordre ». Le puits est vidé, quelques babioles et morceau de pain trempent dans l’eau, l’odeur ne provient pas de cet emplacement mais plutôt d’une chambre creusée un peu plus loin. Une lueur lui indique que la zone n’est peut-être pas vide d’homme. Le medjay emprunte de petits escaliers guidé par la lueur d’une flamme, cette fois l’odeur de viande brûlée, presque carbonisé, l’accueille clairement. Odion marche sur la main tranchée d’une femme Sittiu puis son pied trempe dans une véritable marre de sang. La petite pièce secrète est illuminée par le cadavre pendu par les pieds d’un homme enroulé dans du lin. La tête est découverte et complètement calciné. « Par Râ, je ne m’attendais pas à un tel spectacle. Je n’ai jamais vu un tel rite parmi les Sittiu et puis aucun d’entre eux ne s’abaisserai à massacrer ses semblables sinon ce serai des gardes Égyptiens que j’aurai principalement découvert. Qui a bien pu commettre une telle abomination? ». Le cadavre ressemble à une torche inversée, d’après Odion la mort remonte à un jour mais pas le feu qui a été déclenché il y a moins d’une heure. Les autres cadavres sont ici depuis plusieurs jours sauf un dont la plaie est encore fraîche. « Celui-là a dû rencontrer l’auteur de ces actes et en a payé le prix. Tous ces éléments ne me donnent pas l’origine du coupable mais il ne fait aucun doute que la personne est un professionnel, quelqu’un ayant assouvit un fantasme bien spécifique. Néanmoins cela contraste avec les traces grossière à l’extérieur ressemblant surtout à une piste à suivre. Il a bien existé des sociopathes Sittiu mais ces cas sont très rares et ils ne s’attaquaient qu’aux Égyptiens. Par Râ, cela m’embête car je n’ai jamais vu, ni entendu de Sittiu parler d’un rite aussi morbide ». Soudain le cadavre carbonisé se détache et plonge dans l’eau aspergeant Odion de sang, d’eau et sûrement de larme d’après les visages horrifiés des quelques têtes flottantes sur l’eau. En allumant une autre pierre lumineuse Odion remarque une inscription sur le mur, caché auparavant par le cadavre suspendu. Ces doutes disparaissent aussitôt. La lecture des quelques mots peints à l’aide du sang de ces victimes révèle la nature exacte du meurtrier. — Monstrum est extra: le monstre est dehors. « Tout s’explique désormais, le fugitif de l’hôtel se terre bien en Basse-Égypte mais de quoi parlet-il? Le latin me parait exacte enfin d’après mes maigres connaissances. Bon sang, si l’ennemi est bien un speculatores la difficulté sera accrue. Un mois sans nouvelle et désormais il surgit de manière spectaculaire. En tout cas il ne plaisante pas, qui sait quelles sont ses noirs desseins et ce qu’il provoquera ». Tout en effaçant l’inscription de sang, les craintes du medjay prennent forme, un speculatores semble errer dans son royaume. Ce terme désigne un espion d’élite de Rome dont les missions confiés sont aussi importantes que celle d’Odion. D’après les informations du fils de Khonsou le voyageur et des grecques, les ayants échangés contre des armes pour leurs guerres, les speculatores sont entrainés à se fondre dans un paysage. Ils assassinent des cibles importantes et disparaissent sans laisser le moindre signe d’existence. L’Hibernation en est un exemple, durant un mois maximum, l’espion romain est capable de rester immobile à jeun et cela sans la moindre séquelle. Toutefois Odion ressent une aura étrange émaner de cette scène de crime. « La barbarie perpétré en ces lieux n’a rien à avoir avec l’espionnage. C’est autre chose, une sorte de mission personnelle ou alors un fantasme généré par des pulsions impossible à contenir. En tout cas c’est une première dans notre histoire, jamais un romain n’a pu venir dans notre royaume. Cette situation ne me plait guère ». N’ayant plus d’autres pistes, Odion rejoint à nouveau le palais du nomarque afin de copier les données du nome de ce mois dernier. Il ira ensuite interroger les Sittiu avant de se rendre aux archives de Thot dans l’éventualité de trouver un individu suspect parmi les habitants et aussi parfaire sa connaissance sur les romains en attendant d’avoir de nouvelles informations sur ce monstre.
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2023.06.10 08:09 cornelia__street Got my HSBC card and I can’t find the billing cycle info.

Is there a fixed date/number of days for HSBC?
My main cards are Citi and BDO, and I was hoping to check out HSBC. For exisiting users, how do you maximize yours?
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2023.06.10 08:05 Humourkesh ICAI Campus Placement

Just a knowledge sharing post regarding ICAI campus placement and my experience (Since CA final results will be announced in one month) So after 1 week of CA final result, the placement site will be open for registration in campus placement. Last time result was on 10th Jan and last date for registration was 31st Jan. In the registration form, you have to fill articleship experience, location, no of attempts, other degrees, desired minimum salary, area of interest etc.
Companies shortlist candidates mainly on 3 conditions - No of attempts, Location and articleship.
So after registration, you can see in around one week which companies have shortlisted you in first round. In our case it was 7th Feb. i was shortlisted by 7 companies (multiple attempts CA here). You can see details regarding CTC, job description, Interview dates etc on site when companies short list you. Out of which you can give consent to 4 companies only. I gave consent to a big 4, a bank and 2 MNCs. There will be second round of shortlisting too if you are not short listed in first round.
Then interviews will start. HRs from companies you gave consent will call you and give you details. All my Interviews were on 23rd feb. Last time Interviews were from 21st feb to 8th March. I got selected in Big 4 which I was preparing for mainly. After you get selected you give a final consent to it and all your data gets deleted from the site. The company in which you get selected will contact you through mail/call after that for joining date, offer letter etc. The process is smooth but sometimes some companies shortlist and don’t interview candidates. That’s a bad thing since candidate’s one consent got wasted. So select companies after giving a thought.
Tldr 1. Companies will short list you on the basis of no of attempts, location, articleship. 2. You can give consent to only 4 companies. 3. You get around 10 days to prepare for interview. 4. Last time minimum CTC was 10 lpa in 90% companies.
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2023.06.10 08:04 ammodotcom Best 22 Pistol Ammo: Plinking, Hunting, Competition and More!

The humble .22 Long Rifle has remained one of the most popular rounds on the planet for many decades, and with good reason. It’s used in everything from AR platform rifles to precision bolt actions to a mind-boggling variety of handguns.
Today we’re going to be focusing on the latter and taking a close look at the best .22 pistol ammo on the market today. We’ve done a lot of testing to find out what performs the best in the widest variety of .22 pistols we could get our hands on.
Our top overall pick is CCI Standard Velocity because it’s a great general-purpose option that can do it all.
We also have more specific options for plinking, small game hunting, competition, self-defense (yes, from other humans), suppressed shooting, and a bulk option for those who want to have enough ammo to outlast the end of days.

Top 3 Ammo Picks for .22 Pistol

  1. CCI Standard Velocity - Best Overall
  2. Federal AutoMatch - Best For Plinking
  3. Winchester Super-X - Small Game Hunting
Now let’s take a look at our overall winner; then, we’ll dive into our individual category winners and a buying guide to help you choose the best .22 ammo for your pistol and the particular type of shooting you’re doing.

Best .22 Pistol Ammo Overall Pick - CCI Standard Velocity

Specs

Pros

Cons

Why We Chose It

Our top overall choice, CCI Standard Velocity, worked the best in the most semi-auto .22s we tested it in, it’s very affordable, and you can get it anywhere that sells ammo.
Seriously, this was some of the most reliable ammo of the lot, and while it is a touch more expensive than some of our budget and bulk favorites, I think the greater reliability is worth the tradeoffs.
It was very consistent in terms of velocity, and we had a great time lining up some targets at the range and rapid-firing entire mags into the A-zone of a USPSA silhouette from 10 yards. The high initial velocity also keeps the projectile relatively stable in the air at longer ranges, for what that’s worth when you’re shooting .22 LR out of a pistol anyway.
It’s also fairly affordable at around $.12/round, which is on the higher side for .22, but nothing like what you’d pay for match ammo or anything truly high-performance. All in all, this is a great general-purpose option.
Honorable Mention: Federal Champion Value Pack. This is another great option that’s a little cheaper but still runs like a champ (it’s in the name, after all). Great performer with a standard 36gr lead round nose projectile.

Best .22 Ammo for Pistol Plinking - Federal AutoMatch

Specs

Pros

Cons

Why We Chose It

Federal AutoMatch is another solid performer that works in a variety of semi-autos. It cycles reliably, and the primers go bang when you ask them to, which is honestly high marks for such cheap rimfire ammo.
We’ve all been stuck using our fingernails to pry an unfired .22 out of a chamber because the primer just refuses to do its job, which isn’t a huge deal when you’re out plinking, but it does definitely put a damper on your day.
Especially if you have to stop halfway through a mag multiple times to fix a malfunction that’s pretty clearly because of an ammo defect. With Federal’s AutoMatch, semi-auto pistol shooters will have fewer issues and much better performance, even compared to more expensive bulk pack options.
Honorable Mention: Remington Thunderbolt 22 LR ammunition is another reliable lead-nose round at a solid price.

Best .22 Pistol Small Game Hunting Ammo - Winchester Super-X

Specs

Pros

Cons

Why We Chose It

Winchester Super-X is a much-beloved line of hunting ammo that spans a variety of calibers, so we had high hopes for the .22 version. Thankfully, we weren’t disappointed. It fed and cycled reliably, and I’ve personally used it to hunt small game and pest animals with great reliability.
It has a fairly high velocity for a .22 LR, especially at this kind of price point, and the copper wash on the hollow point is layered deep enough that it actually makes a difference in how the bullet performs vs. a standard lead projectile with a hollow nose. Sometimes, that’s not the case.
Not all copper-plated .22 ammo is made equally, and that matters when we’re looking for .22 pistol ammo in particular because a softer lead projectile, or even a low-quality copper-plated projectile, can deform when feeding.
This can cause a jam that can really ruin your hunt if it happens when you need that key follow-up shot. For that reason, a well-made projectile is key here, and the Super-X Power Points have been very reliable on that front.
Honorable Mention: CCI Mini-Mag is another great hunting choice and the option of choice for A&E’s Swamp People, so if you want something that’s proven to work on at least gator-sized game (with proper shot placement), this is a solid pick.

Best .22 Ammo for Pistol Competition - CCI Pistol Match

Specs

Pros

Cons

Why We Chose It

CCI Pistol Match is one of the go-to options for target competitors around the world. This is the official ammo of a few major national and international .22 pistol and rifle competitions, so we had high hopes for it out of the gate. Thankfully, it didn’t disappoint.
Velocities are very consistent, primers are reliable, and groups are as tight as you can expect from a standard .22 pistol. If you’re going to the Olympics or there’s serious money on the line, there are some other more expensive options out there (Lapua Center-X, etc.), but for us average folks just shooting some steel challenge or what have you, this is a great option.
Honorable Mention: Federal Target Grade. Consistent velocity, good primers, and harder-than-average lead round-nose projectiles. It’s also very affordable for a match(ish) grade .22 round.

Best .22 Pistol Ammo for Self-Defense - CCI Stinger

Specs

Pros

Cons

Why We Chose It

You may not think of a rimfire pistol as your first option when it comes to self-defense, and in the interests of full disclosure, it’s not my first choice either.
That said, for folks with less than stellar hand strength, very inexperienced shooters, or for those who carry a pint-sized backup concealed carry like an NAA revolver or Lifecard, then a hyper-velocity .22 is a great option, especially if you’re carrying CCI Stingers.
No .22, not even .22 WMR, is going to be able to compete with even the lowest end of defensive centerfire rounds like .380 ACP. However, with CCI Stingers, you’ve got just about the most velocity you can get out of the cartridge, coupled with nickel-plated cases that feed and extract more reliably than brass cases.
The other problem is that you have a 5-inch barrel or less on most .22 pistols, so the ammo you choose has to be very high-velocity. It doesn’t get much higher than these.
Lastly, the high-quality copper-plated hollow point bullets reduce lead fouling, feed more reliably, and have a better chance of penetrating bone than a soft-lead bullet. In soft tissue, that hollow nose helps the round expand so you get the most out of the admittedly diminutive diameter of the round.
Overall, if it weren’t for the cost, these would have been our overall pick just based on performance and the fact that they’re accurate enough for target shooting and hit hard enough for self-defense, home defense, or hunting too.
Honorable Mention: Eley High Velocity is another hollow point that has enough speed behind it to be a decent defensive candidate in a pinch. Eley’s rimfire ammunition, in general, is very high quality and a great option overall.

Best Suppressed .22 Pistol Ammo - Winchester Super Suppressed

Specs

Pros

Cons

Why We Chose It

Winchester Super Suppressed is a great option for anyone looking to quiet down their .22 pistol.
Suppressing a .22 is a great idea in general, but having the right ammo makes all the difference.
The lightweight, relatively slow bullet makes it a great choice for suppressing, the low pressure means .22 suppressors are dirt cheap compared to something like a centerfire rifle caliber suppressor, and you have a variety of different types of ammo available based on what you’re looking to do.
Winchester Super Suppressed is one of the best-performing subsonic .22s we’ve tested, and I can personally confirm that it fed and cycled reliably in my M&P 22, Browning Buckmark, Walther P22, and Ruger 10/22.
The plated 45gr projectile leaves less fouling, which is great when dealing with traditionally dirty .22 semi-autos, which get even dirtier once you add a suppressor into the mix.
Honorable Mention:

Best Bulk .22 Pistol Ammo - Winchester Target & Small Game

Specs

Pros

Cons

Why We Chose It

Winchester Target & Small Game, also informally known as Winchester White Box, is a perennial favorite among shooters who like to shoot a lot (or at least be prepared to). It’s one of the most affordable options out there, is frequently available in bulk packs and cases of thousands of rounds, and actually works even in cantankerous semi-auto pistols.
It’s a great multi-purpose option that works well for both of its stated purposes. As a target round, it goes more or less where you tell it to, and it goes bang when you want it to, which is all most of us plinkers really need. For more serious target shooting, there are better options, but this is a great training choice.
As a hunting round, there are better choices as well, but I’ve still hunted countless small game animals with this stuff, and so have others. It’s a solid performer vs. snakes, squirrels, and other varmints.
Lastly, it’s cheap. If you’re looking to shoot all day, want enough ammo on hand to ride out a shortage (or the apocalypse), or you’re just looking to get some training in on a tight budget, this is the choice for you.
Honorable Mentions: Aguila Super Extra is another affordable 22LR ammo option that you can get in massive quantities without breaking the bank. It’s a solid performer and one that I was pleased to find cycled well in all of our semi-automatics.
Blazer 22: Yet another affordable option for those looking to “buy it cheap and stack it deep.” I tend to pick up a brick whenever I have a new .22 to test out, and it’s my go-to for those days when I’m teaching new shooters as well.
You can also check out our full list of the best bulk .22 ammo options for more ideas.
This close look at all the best .22 ammo options out there should give you all the info you need to find the right ammo for your gun and specific shooting circumstances, but if you’d like a little more info on .22 pistol ammo in general, you’ll find that below.

.22 LR Ammo Buying Guide & Additional Info

When you’re choosing any ammo, there are a number of considerations to keep in mind. We’re going to take a look at some of the specific things to be aware of when choosing .22 pistol ammo and answer a few frequently asked questions we see a lot.

Choosing .22 Pistol Ammo for Various Uses

First, let’s discuss the most common uses for a .22 pistol and how to choose the right ammo for each.

Choosing .22 Ammo for Hunting

When choosing hunting ammo, the most important consideration is the ability to secure a clean, ethical kill with a single bullet. Now, you can technically kill anything that walks the earth with a .22, but…obviously, there are practical limits.
The reality is a .22 is only ever going to be an effective hunting tool for very small game and pest species. Think rabbits, squirrels, snakes, and the like.
For this type of hunting/pest control, you can probably get by with standard lead round nose (LRN) projectiles, but really you’ll want a copper-plated hollow point of at least 32gr and moving over 1200fps if at all possible.
This will give you the energy to deal with small game animals and pests reliably and will reliably cycle something like a temperamental semi-auto as well.

Choosing .22 Ammo for Plinking

For plinking, probably the most common use for a .22 pistol, the chief criteria is typically going to be the cost per round. Fortunately, bulk .22LR is probably the cheapest ammo on the planet, with some of the more budget-minded options coming in around $.08/round these days.
This makes it a great option for training as well, and is why you can get a .22 LR equivalent of most popular firearms, including AR-15s, Glocks, precision bolt actions, and more. This allows for some very affordable training with a very similar platform.
Is this type of ammo always super reliable? Unfortunately not, but for just blasting holes in old soda cans or exploding clay pigeons, that doesn’t matter so much. On the training side of things, you could even look at a dud primer or failure to extract as a feature instead of a bug.
After all, it forces you to practice your malfunction clears. Of course, we don’t want to spend all our time clearing stovepipes, but the occasional tap-rack-bang never hurt anybody at the range. Choose something from a reliable, well-known brand, and you’ll be just fine.

Choosing .22 Ammo for Target Shooting/Competition

For serious target shooting or competition, we need to step things up a little bit, and the bulk pack plinking ammo may not quite get the job done anymore. The sky is the limit here, and you can start getting ammo that costs $.40/round or more.
This is typically for something like NRL22, which involves using a .22 rifle to hit 3” targets at 100 yards. Not something you’d typically do with a .22 handgun unless maybe you’re Jerry Miculek.
For handguns, high-velocity match-grade ammo can be had for $.25-$.30/round because you really don’t need the consistency demanded by something like NRL22.
That said, if you’re qualifying for a major competition or there’s serious money on the line, maybe pony up for the good stuff, eh?

Choosing .22 Ammo for Defense

Lastly, and most contentiously, we have .22 pistol ammo for self and home defense.
I know, I know, it wouldn’t be the first thing I would reach for either, but for certain shooters, it makes a lot of sense. My mother is in her 70s and has arthritis, and her hand strength wasn’t super great, to begin with. For her, racking the slide on even a small .380 or 9mm isn’t an option.
She can yank back the extended grab handle on Ruger Mark IV, though. And I personally agree with her that 10 rounds of high-test .22 are a lot more effective at stopping a human attacker than harsh language or appeals to their better nature.
There are also a host of backup/holdout/micro-carry .22 options out there, like NAA revolvers, the Lifecard, and other derringer-style guns that people carry regularly. If that’s the case, and you’ve only got a few shots of an already-underpowered cartridge, you definitely need them to be good ones.
In that case, I recommend getting the highest-velocity defense-focused ammo you can. Something leaving the barrel at 1400fps+, with a nice slick nickel-plated casing and a well-designed hollow point. The CCI Stingers we talked about earlier, or Federal Punch ammo are both good choices.

Frequently Asked Questions

Below you’ll find some of the most commonly asked questions regarding .22 pistol ammo.

What grain is best for 22 LR?

The grain best for 22 LR is 36-40gr. They offer a good mix of mass and velocity and will feed well in most semi-autos, including a .22 pistol.

What is the best 22 pistol for self-defense?

The best 22 pistol for self-defense is the Walther P22 Q because it offers immense reliability, great shooting characteristics, the ability to add a light, and is incredibly accurate.

What is the best 22 LR pistol for target shooting?

The best 22 LR pistol for target shooting is the Ruger Mark IV and Browning Buckmark. They are both classic Luger-style .22s that have seen great success in the production target shooting world, especially when paired with the best .22 pistol ammo.

Parting Shots

Having the best .22 pistol ammo possible can make all the difference at the range, on the competition field, or on the hunt. These wonderful little workhorses might be some of the most versatile firearms on the planet, but they can also be temperamental.
So check us out at Ammo.com if you want to buy the best 22 LR ammo from a trusted source.
Best 22 Pistol Ammo: Plinking, Hunting, Competition and More! originally appeared on Ammo.com
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